Second Awakening
"I do have some questions," Dorian affirmed with a nod. He started to assess the doorways leading into the chambers around them, finding all the correct materials for making a mask. "But I would feel ill, to leave you without due recompense. Can I perhaps offer you a service? The furniture around here-"
"You should not vandalize," chastised Seizing-the-Night before Dorian could continue - an unusually sharp and harsh statement from him. "I know what you mean to offer, and it won't be needed. I am a Marchwarden. The bordermarch is a place of work, not a playground. Neither shall I need anything from you save the entertainment you offer."
It seemed the offer had overdrawn on some of the spirit's patience. He decided to hurry with the questions, speaking plainly and directly.
"Do you know anything about the Street Where the Stones Speak?"
As if discarding the rising impatience, Seizing-the-Night smiled at him euphorically. "Oh, so you know the proper name as well?"
"Yes, I've met another traveler."
"Alas, I can't tell you much beyond what a fellow traveler may have told you." The man's expression dissipated into firm neutrality, only the hints of satisfaction drawn on his face. His goblet rose, its contents swirled once with a dynamic wrist motion, as he took a curt sip. "The House's libraries should have more if you access them - but that'll require Guest Right. Not an honor easily issued, you understand. You could begin by, say, not contemplating the taking apart of our furniture. Improving your etiquette."
As one who'd prided himself on adherence to such etiquette, that stung, but etiquette also informed him to move on swiftly and accept the jab.
"And what, pray tell, is the House, exactly?" asked Dorian, casting a look down the hallway. Outside, the unending rain continued its soft tapping on the windows, the hubbub of the storm almost soundless from within; the House insulated sound rather well. Silver wall fixtures held candles, each flame a halting mark of defiance against the cold.
"Oh, it's a refuge of sorts." The man waved a hand, almost dismissively. "It's where dreamers move, to dream again. Or die the death of a long and peaceful eternity, as some say. The history's long and complex, and I shan't bore you with the Wars of Glory. Those records are quite dry, rather unlike anything else around here. We spirits oft become bored of reliving old events. Though, I suppose that sentiment may differ, as each of us does. Entertainments like you are rare and precious for one such as myself, for I am the incarnation of fervid joys lurking beneath unassuming appearances, the splendor and serenity of the more incomprehensible and... abstract parts of nature. I was made so."
A quirk of that statement modified Dorian's next query. "You're a spirit. Then… was what I met a minute ago not really my sister? Just another spirit like you?"
"Rather perceptive of you, mortal," said Seizing-the-Night, crushing a piece of Dorian's heart. The dream had been too beautiful to be real, as it turned out. "Although what you encountered, I suspect, was more of a visage of your own heart's disease. Here, in the bordermarches, the House intersects with the dreams of its visitors. Your despondency can be blamed for what you experienced tonight; anything the 'spirit' said was likely painted by your true feelings, although perhaps stained by your suffering, too. Sorrow is a potent catalyst of what you mortals call 'magic.' But so is pleasure." As if to demonstrate, he took a languid and protracted sip of wine.
"Thank you. I have no more questions."
He'd expected some parting words; if not encouragement, then at least a mysterious statement about the nature of the expected 'entertainment' he'd bring.
Instead, the spirit merely lowered its cup, smiled at him with glittering teeth, and waved a hand, as if sending him away.
And Dorian awoke, sweat-stained, back on the couch on the world of Demimonde.
A hand went up to check his face - unmasked. The Webweaver lay on the impromptu nightstand by him, untouched, exactly as he'd left it prior to sleep. He calmed down after a moment. The dream's clarity was unusual. It hadn't only been lucid, but he could almost fully recall its contents. This was clearly a supernatural contrivance of some sort.
After a second of debating its nature with himself, Dorian reached into a pocket and pulled out a fresh, violet grape.
His eyes closed involuntarily.
It was real, then.
He felt stirrings of an emotional concoction that was becoming as familiar as a rival duelist: deep-seated worry, existential curiosity, and a material instinct akin to avarice that drove him to seize every advantage as it came at him, even without the harness of forewarning.
He focused instead on Seizing-the-Night's mentions of how the bordermarches worked.
If that macabre apparition of Adeline were indeed one spawned of his own haunted emotions, didn't that mean he desired to be unchained from the pursuit of vengeance, deep down? Could Dorian Croft be a lax wretch, slothful enough to forget the meaning of repaying evil with its dues?
He recalled cutting down smiling Inquisitors. He remembered remorselessly ending the lives of watchmen who'd done little wrong, save desire to feed themselves and their families, because it was either that or being captured. Could one repay evil with evil, and still call the result justice? It'd been a while since he'd been so bothered. Years.
The Street and the worlds it showed, it seemed, were a spawning pool for unwelcome emotions. And yet, the stroke of Viscerality was blunted in application here. He frowned.
No matter. Focus on the present. One foot ahead of the other.
As he did almost every evening for over a year now, he donned the Webweaver.
His next two days were a buzz of acquiring materials and crafting masks.
---
Forewarned with Screentime and agile enough to cross rooftops on your own, you were able to avoid werewolves and other unfortunate encounters.
You couldn't secure 'rubies' as a crafting material within a mere two days of exploration, even after a very short visit to the city's wealthier sector, somewhat complicating your recreation of Crimson Lost. However, a simple use of Screentime yielded an equally 'profitable' if more dubious well of materials: the wrecked stained glass windows of a local church. You spent a while poring over the ruins and picking out red shards of glass that suited the mask you were trying to craft, and made something that works more or less as well as what you'd intended. You've also preserved some werewolf blood in a small bottle, in case you ever need some in the future.
As a reminder, after this is all done, you'll be attempting to find and meet with Dr. Musorov, the man whom Henry mentioned on your first day here. Therefore, if you wish to refine your plan to meet Dr. Musorov based on the masks you'll craft below, now is the time to do so, and should be included as a write-in mention in your vote.
It's currently your third day on Demimonde, out of an allotted limit of eight.
You've crafted three new masks. Here are their starting effects:
Trobadour [9 Potential] - A simple birch wood-cut, resembles a relaxed face.
*Serene (9) - Promotes calmness, most strongly on the wearer. Diminishes effectiveness of hostile mental effects, especially emotional.
**Dorian, ironically, feels this mask hasn't lived up to its Potential, and has some ideas on remaking it even better once you've assigned him more time to work on it. However, this'll cost you some Import, as the modification he intends to make is somewhat unorthodox and more of a promising hypothesis than a practiced technique.
Crimson Angel [10 Potential] - An ebony plate stacked with red stained glass scavenged from shattered church windows.
*Blood's Beckoning (6) - Increases Visceral blood regeneration and control, but constrains other uses of Viscerality moderately. Constraints lower with Potential.
*Enhanced Physique (4) - Grants +2 to all of a wearer's physical attributes.
Mooneater [18 Potential] - A misshapen lump of twisted, burned, cracked, and half-melted silver coated in a dried werewolf blood that resembles tear tracks.
*Lunarianism (16) - Drains lunar essence out of a target or environment, slowly stockpiling it, to a certain maximum limit. Lunar essence can be fired out as offensive blasts of moonlight or formed into weak constructs; easy to control and shape. With training, it might cause other effects.
*Sorrow's Touch (2) - Under direct moonlight, can form an illusionary specter of a wearer's loved one. Their appearance radiates a palpable sense of cool sadness, potentially affecting or distracting enemies. Can be cast out of direct moonlight, at the cost of lunar essence.
Artificer's Face has accumulated 3 Potential. How do you spend it?
[ ] Artifice - Generate Facelessness. Required to craft masks. Can increase Potential of exposed masks, or slowly overwhelm and crack them.
[ ] Handling - Increased manual dexterity when handling crafting tools. Can be used for non-crafting checks, such as to stab someone with a carving knife.
[ ] Conjurer - Can conjure more advanced tools out of thin air. Costs multiple Potential to make tools instantly; at three (3), requires ten seconds for a screwdriver. Even mild investment here can significantly increase your long-term crafting speed (although reduce it short-term) and reduce the amount of equipment you must carry significantly.
Screentime has accumulated 2 Potential. How do you spend it?
[ ] Teleview - Improve cooldown, reducing it by around half an hour; bringing it down to an average of six and a half hours.
[ ] Teleview (Multi-Use) - Costs 2 Potential each. Instead, Teleview has two 'uses,' which have a separate cooldown.
Specter has accumulated 2 Potential. How do you spend it?
[ ] Phase - Improve Phase's length, agility enhancement, and incorporeality a mild amount.
[ ] Invisibility - Conceptual, rather than physical: makes you less 'noticeable' while wearing the mask. Equivalent to mundane camouflage at 4 Potential.
[ ] Swiftness - +1 Agility when the mask is worn. Will eventually develop other bonuses to your speed and mobility