[X] Lisa Turpin, Cho Chang, and Marietta Edgecombe
[X] Patil twins
[X] Nearly Headless Nick
[X] Moaning Myrtle
[X] Patil twins
[X] Nearly Headless Nick
[X] Moaning Myrtle
No, no. You misunderstood me. What I meant to say was that, at least in my opinion, the movie's portrayal of Death would feel extremely heretical to Zagreus.
Then again, it's also true that the Cult of Mort considers very impolite and futile trying to avert visions of one's own imminent death, confirmed by Zagreus himself.The images around you resolve into a familiar part of Hogwarts.
"No, no, no," says a round-faced boy, stumbling after a glass orb, its two halves joined by a gold band. The orb rolls off the top of the stairs and, evidently more sturdy than it looks, bounces through down the steps with a sharp hollow sound until it flies into the visor of a suit of armour, rattling around inside.
Neville tries to retrieve the orb, but is too short to reach the helmet. In an attempt to climb higher, he knocks the suit of armour over. It smashes into the ground and falls apart, sending a torrent of metal loudly crashing down the nearby stairs.
In the mass of metal, you see a glint of glass and gold – the orb. Neville sees it too, and continues chasing it. It bounces and rolls just beyond his reach, coming to a rest just beside a wooden door.
The forbidden corridor.
As Neville grabs the orb, turning it over to inspect for cracks, he hears a few faint sniffs, low growls, and the sound of metal on metal as the door unlocks. Startled, he yelps and drops the orb. The door creaks open and a draft blows through his hair. Slow and heavy footsteps join the growls...
Suddenly, the door flings open with a crash, and all you can see is a flash of green and three snarling maws full of sharp teeth. Your vision goes black, and you hear only the sounds of ripping flesh, snapping bone, and Neville's screams.
Then, nothing.
You squint and cup your ears in an attempt to see or hear anything. It's futile – what you are sensing now has little to do with your eyes and ears. Your windsight doesn't help you either.
Finally, you hear a girl's voice, very faint. You cannot make it out at first, but the words repeat increasingly loudly.
"Zagreus!" you hear as your eyes shoot open. In front of you, you see the night sky – only faint wisps of smoke remaining from the earlier barrage of fireworks – and the worried face of Sally-Anne.
"Thank Merlin, you're awake. Are you alright?"
"I'm fine," you say, dazed. You sit up and pat yourself over. Nothing hurts, though you are oddly damp.
"Why am I wet?" you ask, noticing the complete lack of rain.
Sally-Anne looks embarrassed.
"I splashed you with water. I was trying to wake you up," she says, defensive.
Memories of your vision come back to you.
"Neville! He's in danger!" you hiss, eyes wide. You run towards the castle, its windows still flashing with Peeves' mischief. Sally-Anne follows you as you try to explain that you saw Neville being attacked by the forbidden corridor. It proves difficult due to your voice and now quickly you become winded.
"You saw this in a dream?" asks Sally-Anne, easily keeping pace with you.
"Yes… but… vision…" you pant.
So there you have it. I'm sorry Zagreus, buddy. But you are clearly guilty of attempting to prevent Neville's ultimate fate, so off to the pyre you go.A common dilemma faced by Morrites is when it is appropriate to prevent an imminent death. Soldiers tell tales of Morrite priests moving from corpse to corpse after a battle, ignoring those still breathing until they stop. There are also stories of bands of Doomsayers that wander the land like knights errant, hoping to avert the disasters they see in their dreams.
It is accepted doctrine that dreams are ways for Morr to warn the living of grave threats. However, death in itself is not considered a threat – a portent of death is often not a warning to prevent it, but a sign to get one's affairs in order. It is often considered improper, if not outright heretical, for a priest to avert a portent of his own death.
This is a brilliant reference and I love you for making it.A certain "Brother V. Hexensohn" reports that he was the last priest of Morr in Waldenhof, deep in Sylvania. He reports that the city's Garden of Morr had been irreparably tainted. Finding the situation untenable, he departed the city on a barge, loaded in secret with as many bones and corpses as possible, alongside other refugees attempting to flee the town, slaying a vampire that tried to stop him as he left. Following the Stir, they fought off undead, corrupt officials, and riverine beasts until they reached salvation in Stirland, where the dead were reburied in more wholesome plots.
That's the second time that name has come up.
I believe he'd just conclude the depicted Death is a local haunt, spirit or daemon. It doesn't claim Morr's name, and everything it does, its doing on this side of the Veil.No, no. You misunderstood me. What I meant to say was that, at least in my opinion, the movie's portrayal of Death would feel extremely heretical to Zagreus.
After all, death is, according to the cult of Morr, part of the cycle of life, no more, no less, and although it will come to us all, is not like Morr, who watches over the dead, is in any rush to drag them to his own realm. And seeing death getting petty in the movies, striking down those who got away from their scheduled demise in increasingly bizarre and surrealistic ways, as if death was a particularly vengeful accountant that can't stand that his rates don't match, wouldn't sit well with Zagreus, who didn't waste a moment to save Neville of the potential threat he could be in after he had a vision of Neville's doom.
It is also bigger than the three first books together.
Funding by the Ministry of Magic, presumably. Sending a letter of acceptance to every single new eligible student in Britain (never mind as many of them as the student actually needs) doesn't exactly strike me as the actions of a private school.