Bentusi Relay Post
You've been searching for a safe location to leave the children for several months now, and unfortunately things look incredibly grim. The galaxy seems to have erupted into conflict exceeding anything you've ever known or even heard about. The Kushan and Taiidan are fighting a brutal war. The T-Mat are wreaking havoc across the galaxy attacking planets and Bentusi fleets. You've heard rumors that the Vaygr are amassing a huge pirate armada on the fringe. Ironically the only ones you haven't heard about are the Wraith. They seem to be lying low.
Unfortunately you have little attention to spare to what the Wraith are cooking up as this is quite possibly the largest crisis that the Bentusi have ever faced. Bentus itself is missing in action, and you've personally come across the wreckage of several Bentusi harborships that were destroyed by T-Mat assaults. They've also found and destroyed many of the ancient bastions leaving the Bentusi ill prepared for a full scale war.
Without Bentus to rally behind the response has been scattered. Some harborships and exchanges have activated the remaining war fleets and taken the fight to the T-Mat. Others fear that the assault was too sudden and overwhelming and have instead reactivated ancient warp gates leading outside of the galaxy. Your own flotilla leans toward staying and fighting, but its lead to several tense arguments. As while Ulysses has often denounced the Bentusi who chose to flee, Aurora has been quick to defend them. Laverna and Iuno are both conflicted, and personally while you would never flee you can see why others would. The situation looks quite bleak, and most Bentusi Tenders never wanted to fight.
Regardless, it puts your flotilla in a difficult position. Harborships going into battle are no place for children, and you've been unable to catch up to any of the ones who have chosen to leave the galaxy. In fact your only actual contact with other Bentusi has been delayed messages dropped off at message stations like these and then passed around by whatever Bentusi happened to pass by. As such it's taken you several weeks just to arrange an in person meeting with an elder Tender by the name of Gallus.
Gallus is well regarded among the Bentusi and before all this started was expected to either join a harborship or build a new one soon. As such they would provide a safe space for the children and have offered to take custody of them before they leave the galaxy. Whatever your personal feelings on the matter would certainly be the safest place for them.
Unfortunately Gallus is running late, and your hyperspace module feels off. It's disturbing you significantly enough that it takes a long moment to place the feeling. It feels like Wraiths.
Sure enough when the golden gate appears and deposits Gallus into your vicinity the elder is suffering major damage on their distinctive horseshoe hull. And shortly afterwards hyperspace rips open and disgorges two wraith carriers that are already launching interceptors.
Your flotilla responds like a well oiled machine. Laverna and the shepherds launch dervishes. The Irunese frigates and the Rawaan surge forward to cover Gallus against the interceptors while you, Ulysses, and Oracle-13 move to engage the carriers directly. Unfortunately you lack any missile frigates to bombard the carriers, but at this point they're unnecessary. You've come a long way from when you first faced the wraiths. They are no longer terrifying behemoths, but a foe you can actually engage on equal terms.
The ensuing fight is still a brutal slugfest with the wraiths railguns pounding your defensive fields intent on your destruction, or rather Gallus who you are now shielding. But in response your flotilla unleashes a barrage of ion fire that rips apart the Wraith carriers' armor and leaves one a floating hulk while the other uses its real space FTL drive to escape.
When it's all over Gallus links into your local network. "My thanks young ones. I had heard that foes such as these roamed the galaxy, but I was more concerned with avoiding the T-Mat and did not expect to be ambushed in deep space. I fear that our message relays may be compromised."
"It is fortunate that you were able to reach us then. Do you have any news on the latest efforts of the Sentinels." You send over your own updates. There has been a push on the eastern fringe of the galaxy to secure an ancient warp gate.
Gallus responds with an update on various Bentusi forces and your galactic map updates accordingly. "Several fleets were able to destroy T-Mat starfishes attacking flicker colonies, but unfortunately one of their Reef ships was sighted on a course with the Grand Conclave. Every Sentinel in the area is being called in to deal with it."
"Unfortunate, we would help, but I expect the battle is already over one way or another by now," An unfortunate reality of the way the message relay system works. The galaxy is just too large for the Bentusi to coordinate quickly across its entire width. Another reason why the response has been so split.
"How are the children? I have prepared spaces for them, but I will understand if you have second thoughts after this display," The massive Tender hovers in space with its hangars invitingly open. No doubt Gallus has significantly more experience with children than any of you, but the Tender is basically unarmed, an easy target for a Starfish or even Wraith Carriers.
[ ] [Children] Have the Children Transfer to Gallus
It's why you set up this meeting, and once Gallus leaves the galaxy they'll be far safer than they are with you.
[ ] [Children] Keep the Children in Your Care
Gallus is too vulnerable. For now you will keep the children with your own flotilla. It might be riskier in the long term, but for now you can still protect them against anything you're likely to meet.
That does bring up the question of what your goal is now. There are quite a few things that need to be done, and nowhere near enough time to do them all.
[ ] [Goal] Escort Gallus
If you accompany them to the ancient gate you can be assured that they are able to leave with the children safely. This will unfortunately keep you from doing anything else. But it would be worth it to keep both Gallus and the children safe.
[ ] [Goal] Investigate the Reef Battle Site
The battle itself is likely long over, but you might be able to help in the aftermath either reclaiming damaged Bentusi cores or helping defend the Grand Conclave depending on who won.
[ ] [Goal] Look into what the Wraith are doing.
They've been quiet for a long time, but as was just demonstrated they are certainly still active in the galaxy. It would be a good idea to figure out what their current plans are.
[ ] [Goal] Distribute the Anti Subversion Modules
This was your original goal, but you aren't sure how useful it is at this point. Still you might be able to help the various flicker races not just against the Wraith but any attacking T-Mat
[ ] [Goal] Try to find other Bentusi
Gallus is the first Bentusi you've met in person for quite a long time now. It would take some work, but you could try to link up with other Bentusi and help them in the war with the T-Mat.
[ ] [Goal] Return to Irune
It would be very nice to be able to replenish your drone fleet. You can deal with a few Wraith carriers, but a Starfish or a larger Wraith fleet is beyond you. In your travels you've heard that the Irune Financial Sphere is one of the few places in the galaxy that's still safe where you could build up. It occurs to you that if you don't transfer them to Gallus you might be able to leave the children at Irune instead.
[ ] [Goal] Check on the Vaygr
It's not really your responsibility, but the rumors of that Vaygr armada have been increasing lately. Someone should probably go see what they're doing before the galaxy is engulfed in yet another crisis.