As you travel through hyperspace to your next destination your sub minds keep track of your journey while your mind drifts in and out of a dream state while it works on cracking the encryption of Memnon's data package.
You find yourself in a void space much like the ones you normally use to blueprint your own drone designs. In front of you is a morass of data. It seems indecipherable, but as you spend more time looking at it you realize it is a massive series of equations. And the outer portions seem to be solvable.
You get to work, and as you progress through the equations you realize they are defining the physical features and constraints of Bentusi vessel. However you are not just reading the specifications off of a data file. By solving every equation you are studying the performance of this vessel in every possible situation.
By the time you have completed the last equation you have an intimate understanding of how the cruiser works as well as the exact balance of its engines, structural components, and armor. In all this is a:
[ ] [Vote 1] Battlecruiser
This particular design has reasonable armor by galactic standards, but compared to other Bentusi vessels of this size it is woefully lacking. However it makes up for this with a massively powerful engine that allows it to move at speeds comparable to a frigate.
[ ] [Vote 1] Cruiser
This is a fairly standard Bentusi vessel with radially bound armor and a reactionless engine. It is fairly tough without sacrificing speed though it won't be winning any races. At least not against other Bentusi. It is still quite fast compared to galactic ships of similar size.
[ ] [Vote 1] Heavy Cruiser
This double hulled design has incredibly thick armor even by Bentusi standards. Designed to wade into the thickest of enemy fleets and trade fire with entire groups of enemy capital ships it is built to last. Unfortunately Bentusi engines are powerful, but not capable of miracles. They struggle to move that much armor at a decent speed.
You find yourself pulled from the void space into the body of the cruiser. Around you rages a massive battle. Bentusi warships clash with a foe that you cannot quite grasp. As you whip through space dodging enemy fire, part of you knows this is just a simulation, but to your dreaming mind it feels quite real.
Shepherd frigates fly around you as escorts while wings of acolytes dog fight with enemy fighters trying to escort bombers to attack you. It feels strange to be on the receiving end of such an attack for once, but you don't pay it much notice.
Instead you are focused on your own targets. The Elder Sentinels have given you an objective. It must be destroyed to claim this node of the battle space for the Bentusi. But what is it? Your dreaming mind takes a few moments to identify it from the cloud of tactical data around you.
[ ] [Vote 2] An Enemy Battleship
The focal point of the enemy fleet is keeping your allies from advancing in this sector. But you have the perfect weapon to deal with it. You route power to a trio of heavy ion cannons. These are the true war variants of the tried and true Bentusi ion cannon. They're fast firing, accurate, and capable of doing heavy damage. The only problem is that they aren't turreted and as such have a limited arc of fire. So you'll have to stay focused on the battleship while trusting your allies to watch your flanks.
[ ] [Vote 2] An Enemy Destroyer Flotilla
The destroyers are hunting Bentusi frigates. Not only is this depleting your anti fighter cover, but you can't let the younger Bentusi continue to be destroyed. But your vessel is made for this . Your ion turret array gives you full coverage of the surrounding battle space. No matter how the destroyers attempt to evade them, they cannot escape your fire as you strike them down in every direction.
[ ] [Vote 2] An Enemy Base
An enemy battlestation lies at the very heart of the battle space. It is huge and heavily armored with mighty guns that silence anyone who approaches. But you have a solution. An unending salvo of missiles slide out of your launch tubes and race to pound the battlestation. Occasionally you switch your internal manufacturory to another type and divert a salvo to help one or the other of your comrades that is faring poorly in their own battles.
That's only your primary armament however. You do have secondary weapons that you can use to help against other targets when your escorts start having trouble.
[ ] [Vote 3] Heavy Ion Cannon
Your heavy ion cannon allows you to trade fire with enemy capital ships and keeps anything smaller leery of approaching you from the front.
[ ] [Vote 3] Ion Turrets
You don't rely entirely on your escorts to protect your flanks. Instead several ion turrets scan your surroundings and stab out at approaching interlopers.
[ ] [Vote 3] Missile Rack
Every few minutes your missile fabricator finishes replenishing your missile racks and you spit out a volley of variable torpedoes to track down your enemies.
The battle fades and you remember the days of your youth. In your chrysalis pod you fly with the other children between the open arms of a watchful elder. You dash through bright clouds of gas as the elder calls you in for a story.
It is an old tale of a young hero facing off against monstrous beasts and vile villains. The hero travels across the systems of the galaxy saving worlds in distress and seeking wisdom from wise progenitor hermits.
Eventually the hero must face their greatest foe. The Lord of the Dark Singularity in the blasted wastes at the heart of the galaxy. But before they can do so they need to be well equipped. The hero has traveled far and wide to gather information on the Evil Lord, and so knows what is needed to brave their traps and ambushes.
They stop at the last shipyard in the galaxy overlooking the core itself and consider what they have learned. What will be their most dangerous obstacle
[ ] [Vote 4] The Dark Lord's Evil Spells.
In the face of strange and terrible weapons the hero selects a mystical generator that protects a field of defensive forces around themselves and not just them alone. It will also protect their companions in this perilous quest.
[ ] [Vote 4] The Baying Drones
The Dark Lord's singularity is guarded by a horde of evil minions who will attempt to assault the hero. In response the hero equips themselves with a hangar to build their own loyal drones to fight off the minions as they come.
[ ] [Vote 4] The Guardians of Despair
Powerful guardians constantly watch the passages to the singularity. The hero cannot fight them. Instead the hero takes up a set of holographic cloaks that will disguise their passage and allow them to slip past the watchful guardians.
[ ] [Vote 4] The Dark Lord's Cannons
The Dark Lord is powerful in their own right. The Hero equips themselves with additional sturdy armor to gird themselves against the Dark Lord's weapons.
[ ] [Vote 4] The Dark Lord's Armor
The Hero's current weapons won't be enough to penetrate the invulnerable armor of the dark lord. They must build more hard points into their hull to allow for additional weapons of their own.
[ ] [Vote 4] The Journey Itself
Every day they linger is a day that the innocent continue to suffer. The Hero augments their engines so that they can travel more quickly and destroy the Dark Lord that much sooner.
As the Elder continues the description of the Hero's final confrontation your mind drifts away. Your subminds alert you that you have arrived and you drop out of hyperspace with easy grace. As the quantum waveform dissipates you return you jolt back to full awareness.
You are suddenly inspired and quickly turn to Memnon's encrypted package. With deft inputs you rapidly decrypt it. As the cruiser schematics unfold before you, you take a moment to admire them before transmitting them to the rest of the fleet, and Aurora in particular for everyone to review.
Quest Note: Not sure if maybe I got a bit too allegorical with that last segment. It's basically choosing the cruiser's special subsystem. You can select a defensive field, drone hangar, holographic generators, or just take more armor, weapons, or engines.
Also note that the votes are separate. If you want to double up on your primary and secondary weapons you can.