I'm actually a bit stuck on what to have you do after the next part of the battle. By which I mean which voting options I should present.
Do any of you have any general battle plans you'd like to see carried out?
I don't have the sort of behind the scenes information to really lay out detailed plans, but I've played more than my share of ranked RTS, so to brainstorm a bit in that light:
When you're harassing, what you're hoping to do is hamper the opponents buildup and get ahead of them. What you do with
that is usually either set up a timing where you can take advantage of their vulnerability to inflict big damage (kill a bunch of Zerg drones, and when they spend larvae to replace them, those larvae can't also become fighting units and so they won't have enough forces to stop you from rolling over them with a follow up attack), or alternately there's the mantra "when you're ahead, get more ahead" and instead of trying to exploit the enemy's weakness to get in big damage, you do something like immediately expand to two or three more bases and/or tech up to endgame units knowing they can't muster the forces to stop you.
Now as far as those apply to our situation, I think it mostly comes down to how bad the Wraiths need these resources. It's entirely possible that we have a completely successful harassment operation on paper, but they were just scavenging opportunistically and didn't ever
need the RUs. Assuming they need them, we took enough of a beating in that first round that our ability to capitalize on a weakness of theirs is probably mostly leaning on the Siege Cannon still? Probably our best damage-dealing outcome is being threatening enough to pull juicy target ships out of the main Wraith formation for Ulysses to dunk on piecemeal, but I doubt that works more than once or twice. Of course, if the Wraith split their forces poorly, that could give the Taiidan an opening to inflict some damage on their own. Ultimately, there are four 'regular' flagships, and the one modified ship that we fought before which are the big linchpins of the battle, but we might be reduced to just cutting off enough of their support assets that they withdraw. As for getting more ahead being separated from our big construction resources could actually be kind of a pain in the ass here, because we could normally use a successful harassment operation to let our own harvesters go to town and do a counter encirclement if they were still out here with us. They could theoretically build up a force at the defensive station and mass for a breakout sortie but we'd have to deal with getting our own harvesters past the siege lines.
Hopefully some of that helped.
![:V :V :V](/styles/sv_smiles/xenforo/emot-v.gif)