More or less. Mostly because rolling dice to model what has been and should be a very optimized process is awful and I already hate that building two ships in a friendly port is even harder than building multiple squadrons has been in the past when bopping about the galaxy.
Alternatively, "X Dice for Y Ship/Squadron" rather than having to roll for it, with the number of dice having more to do with complexity than simple mass.
I've changed the actions to this. Does it look better?
[ ] [Industry] Build Strikefighters
The acolyte is the workhorse of the Bentusi fleet. It is cheap, potent, and durable. A combination that is useful in almost any situation. There are other strike fighters and small drones that can be useful as well. And while building them in the field is usually possible it can be handy to have a reserve on hand.
-[ ] Strike Fighter Design
(Build 200 x Result RU worth of the selected design) (Target: ???)
[ ] [Industry] Build Corvettes
Most Bentusi don't really use corvettes. But you've developed the Dervish as an excellent counter against Wraith capital ships. You might also need to build other corvettes at some point.
-[ ] Corvette Design
(Build 100 x Result RU worth of the selected design) (Target: ???)
[ ] [Industry] Build Frigate
Frigates provide a flexible compromise between power and cost. As such you have developed a wide area of frigate drones for use in various situations. Even better frigates can mount hyperdrives. So you won't need to really worry about hangar space with these..
-[ ] Frigate Design
(Build 50 x Result RU worth of the selected design) (Target: ???)
[ ] [Industry] Build Destroyer
Destroyers are not traditionally regarded as particularly powerful in most galactic fleets, but Bentusi destroyers are easily a match for most capital ships. The main problem with them is that they are fairly hard to build. Only Aurora's hangar is large enough to build them and they take most of her attention.
-[ ] Destroyer Design
(Build 25 x Result RU worth of the selected design) (Target: ???)
[ ] [Industry] Build Capital Ship Construction Yard
If you want to build anything larger than a destroyer you'll need to build a larger construction yard. These distributed arrays can be easily extended with more modules in order to accommodate ships of any size, but doing so takes time and resources.
(Build a construction yard that multiplies the RU spent per result for an industrial by 2. Each additional yard increases the multiplier by 1.) (Target: 0/10, 500 RU)