Sector 17
The Garden of Kadesh
The Sphere of Contemplation
"The infection in my systems is a tricky thing, and clever about exploiting every gap it could find. I had no idea it was even there until I was heavily infested. We've all fought these pirates before. I think we should do a more thorough scan of our systems before we go anywhere."
It's a logical next step so first you and Laverna help Aurora run a diagnostic of her own systems. Then once she is clean the others dock one by one. First Iuno tests clean. Then Ulysses tests clean. But then it's Laverna's turn, and to everyone's dismay, and especially her own, Aurora finds a malignant web of corruption spread across her memories just like those in your own mind.
Fortunately on a closer examination it isn't exactly like your infection. It's spread over a smaller number of memory regions and the infection looks to be less advanced. Aurora helps Laverna to contain the corrupted areas and even builds a few extra security modules to bolster her firewalls. But it'll take a longer effort to clean both of you fully, and you're running out of time.
There is just enough time for Iuno and Ulysses to help Aurora scan herself though. After all, since both you and Laverna were infected you might have missed something the first time. Fortunately Aurora's systems still read as clean. So it's only forty percent of your flotilla suffering from issues not sixty.
Unfortunately it's time to leave. If you stay any longer you'll miss the Kadeshi. It might already be too late. Five golden gates open and your flotilla makes the jump.
The Sphere of Repentance
You jump into what is obviously a staging ground. There are no less than four Kadeshi motherships here, including the
Sharbei. The rarely seen Kadeshi tenders flit from ship to ship ensuring that each one is fully resupplied and ready for combat. You can just imagine the drills the swarmer pilots on each ship are undergoing and the bustle of activity in each of their hangars.
You open a channel to the Kadeshi,
"This is the Bentusi warship, Valerius. I'm looking for Limmu'Zefal vas Menoa. I have information on the pirates that trespassed on the Garden."
It isn't long before a reply comes. The video shows Limmu the same as you remember her. Though she's in a full environmental suit so it's even harder to tell than it usually is with flicker races.
"Valerius, I wish I could say it's good to see you again, but it's kind of a bad time. Commander Limno told me about your run in with the pirates, but that's not who we're facing this time. Don't know who they are, but they're tough. They've already fought off one of our motherships."
That is less than ideal. You'd help with pirates of course, but a third party is a more difficult decision. You like the Kadeshi, but you aren't blind to the fact that they are indiscriminate in their guardianship. If most people hadn't labeled the Garden of Kadesh as a major navigational hazard the Bentusi would have had to step in long before now.
Still your friends with Limmu and don't want to see her get hurt. Plus if you help it'll go a long way to getting them to agree to help with the pirates in turn.
"Then we'll jump in with you. The quicker you can take care of them the quicker we can discuss this."
Limmu is clearly surprised by the offer.
"It's that important to you? Well some of the other commanders will complain about you tainting our righteous mission, but I won't turn down any help you can offer. I'm sending the coordinates of the intruders."
You receive the data package and pass it to the rest of the flotilla. Ulysses is eager to fight, even if these aren't the pirates. The other three barely comment on it though. They're all trying to help Laverna remove the corruption from her systems.
This time nine gates open against the backdrop of the nebula. Four blue and five golden.
The Sphere of Industriousness
Your battle formation exits hyperspace in one of the busier sector of the Garden. Asteroid belts trail through the area along with a number of additional Progenitor wrecks. So it takes your sensors a few minutes to find the intruders. And when they do you are quite surprised.
The Intruder fleet is centered on a massive ship shaped like a huge vertical wedge. It's honestly one of the largest ships you've ever seen. The Kadeshi motherships are certainly as long, but this thing is far more bulky. Only the Great Harborship, Bentus, is larger. You don't recognize the ship, which isn't surprising since you've never heard of anything this big being built, but you do recognize the other ships in the intruder fleet.
They're Exiles. It gives you pause, and you can feel the emotional outburst come over your links with the rest of flotilla. The Bentusi have a great cultural shame over what happened to the Exiles. It gets passed down in every generation from elder to child, and even though you don't conciously think of it it affects much of what the Bentusi do. All of a sudden you don't really want to participate in this fight.
Iuno interrupts your train of thoughts.
"I'll talk to them. I've been studying the Kadeshi, and I have records of the Exiles. Let me try and resolve this."
"That is not going to be easy. The Kadeshi never let intruders go, and the Exiles aren't ones to back down."
"I know, but we have to try something. We can't just let them fight each other like this."
"You're right of course, but be careful. Aurora, can you send some acolytes with her."
"No! No, drones. I need to be a pure diplomat for this."
Without waiting any further Iuno jets off towards the center of the battlespace. You watch her go with gnawing worry, but decide to not send any drones after her. Just in case though, you prime your engines to dart in if anything goes wrong. You also rummage through your various simulations and analysis.
Is there anything you can think of that would make this deal happen?
[] Offer Technology:
You are Bentusi. Selling technology is what you do. Usually you do it for resources, but peace is fine. That said, anything you offer them now is going to make them more dangerous later, which might or might not be a good thing. (You can pick any combination of these. Each of them will offer a bonus to the negotiations.)
[] Drone Technology:
The blueprints for your drone cortexes. You won't sell your actual Bentusi drones, but with this tech most races can build fairly effective drones of their own.
[] Hull Reinforcement:
You won't offer your Bentusi radial binding, but you have plenty of material improvements that would help them improve their ships. Most likely this would lead to them fielding larger ships overall.
[] Ion Technology:
A Bentusi trademark. Like everything else you won't sell them your best weapons, but even these downgraded versions are better than what most races can build.
[] Inertialess Engines:
This is a very powerful technology. It provides much faster movement than what most other races can manage. Even better, it's what allowed the Bentusi to get the Kadeshi to let them move freely through the Garden. So with a little bit of precedent and a little bit of arguing you could probably get the Kadeshi to back down with just this offer.
[] Hyperdrive Technology:
You actually aren't sure how the Exiles got here in the first place. You're only sensing a hyperspace core on the Mothership, and you have no idea where they could have gotten it from. For any other race this would be a solid bargain. The Bentusi sell slightly better hyperdrives all the time. However you are still bound by the treaty of Hiigara to never sell the Exiles hyperdrive technology. Honestly only the Bentusi really remember that treaty, but you'd face some hard questions from the elders about this later.
[] Think of Something Else:
(Write In) Come up with some argument to help persuade the Kadeshi and the Exiles to back down. I will offer a bonus on the odds of success for anyone that takes a fair shot at it.
While one part of you watches Iuno fly off, the rest of your mind considers the battlefield. You said you would help Limmu and you will. Whatever cultural baggage you might have with the Exiles you personally have never met any of them, and Limmu is a friend. You may regret the necessity of fighting them later, but you'll do it if you need to.
The question is what tactics will you use?
[] A Defensive Stance:
Focus on protecting the Kadeshi motherships and fuel pods. It's a bit of a waste of Ulysses, but the rest of you are well suited for this kind of fight.
[] An Aggressive Approach:
Move forward and directly engage the Exiles. Destroy their attack waves and threaten their mothership. Force them to withdraw from the battle. This will require a bit of negotiating with the Kadeshi to get them to turn off their hyperspace inhibitors so the Exiles aren't backed into a corner.
[] A Bold Manuever:
Go further than just indirectly threatening the Exile Mothership. You and Ulysses will move forward and use precision shots to disable it instead. You'll still need to persuade the Kadeshi, but with careful targeting you can force the Exiles to negotiate. Of course that assumes you will be able to fight through their entire fleet and assault what is obviously their most important ship.
You could destroy the mothership with the same tactic, but something inside you recoils at going that far.