The Scourging of Lordaeron (Warcraft Quest Reboot)

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AN: I have decided to reboot the original Scourging of Lordaeron quest, which can be found here...
Character Creation - Part I

rdc30

While you learned to write, I studied the blade.
AN: I have decided to reboot the original Scourging of Lordaeron quest, which can be found here, because it was my first attempt at running a civilization/management style game and it quickly became bogged down due to how many heroes, roll bonuses and actions you guys were able to acquire relatively easily and early.


Out of the countless worlds spanning the Great Dark Beyond, none are as important to the great powers of the universe as the planet known as Azeroth. At the planet's core, the most powerful World-Soul the Titanic Pantheon has ever found steadily continues to mature under the guidance of the Pantheon's remaining servants. Once she is fully awakened, the newborn Titan will be more powerful than any who came before her and could safeguard the universe against any threat that might arise. This great power, however, also represents the greatest risk to the universe, because, in her vulnerable state, the World-Soul is powerless to resist the influence of countless malevolent forces who seek to use her power for their own gain.

The first and greatest of these forces are shapeless beings from the Void beyond reality known as the Void Lords, who have existed since before the birth of the universe and now seek to return it to a state of total entropy. Powerless within the physical universe and unable to fully manifest, the Void Lords jealously observed the Titanic Pantheon until they devised a plan. Flinging minuscule extensions of their true power into the Great Dark Beyond, these Old Gods, as they became known, drifted through the cosmos until, guided by their hunger for life energies generated by fertile worlds, they embed themselves like parasites upon once pure worlds and burrow into its core in order to seek a World-Spirit to corrupt. The first contact between the Void Lords and the Pantheon occurred when the Titan champion Sargeras discovered that one of several World-Souls being nurtured by the servants of the Pantheon had been almost completely corrupted by the minions of the Void and was on the verge of awakening. Realizing that allowing this creature to mature would doom the universe, Sargeras acted quickly to fulfill his mission by cleaving the tainted planet asunder and killing the slumbering Titan within. To his shock, however, rather than heed his warning and act quickly to prevent the spread of the Void's corruption, the Pantheon chastised him for killing one of their own and argued that they would have been able to cleanse their brethren had he simply contacted them instead of acting so rashly.

Enraged by what he considered to be the Pantheon forsaking their duty to protect the universe and overwhelmed by the sheer power of the Void Lords, Sargeras eventually came to the conclusion that the only way to protect the universe was to destroy every world that might house a World-Soul that could be corrupted by the tendrils of the Void Lords. Realizing that he would not be able to accomplish this impossible task alone, Sargeras turned to the demonic creatures of the Twisting Nether and shattered the prison that prevented them from entering the physical universe. The surge of Fel energy that spilled forth corrupted the Titan champion and allowed him to forcibly bind the demons to his will, but only at the cost of turning the once noble Sargeras into a twisted demonic hybrid entity. With his new endless army, Sargeras held his new Burning Legion across the cosmos, razing every world in his path in order to prevent the Void from gaining a foothold.

The Pantheon remained completely ignorant of their fallen brethren's actions and continued their search across the stars for other World-Souls to nurture. When one of them finally located Azeroth and sensed the great power of its World-Soul, they were shocked to discover that Sargeras was correct and that the Void Lords were in the process of corrupting the nascent Titan. Gathering their full might and with the aid of their own created servants, the Pantheon fought the minions of the Void Lords and, after a long war in which they discovered the the Old Gods could not be destroyed with risking Azeroth, banished them beneath the surface in special prisons to contain their corruption. Before the Pantheon departed in search of Sargeras to reveal what they found and were able to accomplish, they empowered their minions to watch over and nurture the growth of the one they knew what be their only hope to face the full might of the Void Lords.

By this point, however, the taint of Fel magic had twisted the mind of the former champion and, when he was finally confronted by the Pantheon, argued that his was the only way to stop the Void Lords. Having no desire to fight one of their own, Aggramar, the former champion's dearest friend and comrade-in-arms, attempted to reason with the mad titan by telling him of Azeroth and potential it held. Sargeras, however, refused to end his crusade and demanded the location of what he considered the most dangerous threat to the universe. When the Pantheon refused, however, Sargeras, despite how much it pained him to, struck down his unarmed friend and, when the rest of the Pantheon launched their attack, provided to slay each of them until he was the only Titan that remained. Ever since that day, Sargeras and his Burning Legion has crusaded across the cosmos in search of Azeroth, so that the fallen champion can convince her to join him in his war against the Void Lords or, failing that, destroy her before she can become a vessel for the Void Lords to finally manifest within the physical universe.

Thousands of years after the destruction of the Pantheon, the Watchers left behind by the Titan to safeguard Azeroth have slowly fallen victim to the corrupting influence of the very Old Gods they guarded. With their influence diminishing, various mortal races began to abuse the tools they once used to nurture the World-Soul. The greatest of these mortal races was the Quel'dorei, who had built their great civilization upon the banks of the Well of Eternity, a giant sea of pure arcane energy that was formed from the blood of the World-Soul itself when the Pantheon ripped one of the Old Gods from her shell. Arrogant and powerful from their abuse of magic, the queen of the Kaldorei Highborne, in her hubris-created lust for the one being she believed was her equal, Sargeras himself, revealed the location of Azeroth to the Burning Legion in order to gain his attention and favor. The war saw the Burning Legion repealed and the Kaldorei Empire shattered, but at the cost of sundering the super-continent of Kalimdor into pieces and destruction of the Well of Eternity. Fearing that the freshly opened wound would kill the nascent Titan, the surviving Kaldorei, under the guidance of powerful Nature spirits left by the Titans, planted the World Tree Nordrassil over the last remnant of the Well of Eternity in order to contain its power and heal the World-Spirit.

Sargeras and Burning Legion were banished back to the Twisting Nether, where, without a source of power as potent as the Well of Eternity, the titan himself would not be able to fully manifest back on Azeroth again. The Legion attempted an indirect invasion by subverting the Orcs of the planet Draenor and, with assistance from a Human mage possessed by a fragment of Sargeras, created a portal to transport their new army to Azeroth. After a decade of brutal warfare, the Orcish Horde was defeated at great cost, but the surviving warlocks of the Shadow Council, who had sold their race to the Burning Legion in exchange for power, began to slowly spread their influence across the mortal races of Azeroth. Despite this setback, however, the Burning Legion immediately put another plan into action and sent the trapped soul of an Orc warlock named Ner'zhul to the frozen continent of Northrend. Now known as the Lich King, Ner'zhul began to work with the agents of the Burning Legion to create a Plague of Undeath that would sweep across Azeroth and leave the planet defenseless against the Legion's return.

What the Legion did not account for, however, was the influence of the Old Gods, whose prisons had been shattered by the constant warfare. Having saved the Highborne and a faction of the Shadow Council known as the Twilight's Hammer after they were abandoned by the Legion, the Old Gods now seek to use the Legion to break their final shackles and consume the World-Soul in order to open the way for their masters in the Void beyond reality.


You are:

[ ] Lady Ariseth Dawnspring

A former High Elven noblewoman of Silvermoon, who once loyally served her family and her people as a shrewd diplomat and spymaster, Ariseth entered a self-imposed exile from her ancestral homeland and cut off all contact with her family after the political machinations of the Convocation of Silvermoon resulted in the lose of her inherited position to the illustrious ruling body of the Quel'Thalas. Ariseth is a skilled manipulator and a charming orator, but she has little taste or experience with warfare and her once pleasant demeanor has been overwhelmed by bitter resentment at the recent direction her life has taken, which she has to venting upon her often incompetent minions.

[ ] Custom Character
The Cult of the Damned is composed of Humans and High Elves. The Shadow Council is supposed of Humans, High Elves, Orcs, Eredar and Shivarra. The Twilight's Hammer is composed of Humans, High Elves, Naga and Dragons.


You have risen to become a leader of:

[ ] The Cult of the Damned

The Cult of the Damned is led by the Grandmaster Necromancer Kel'Thuzad and works to spread the Plague of Undeath across Lordaeron in service to the Lich King.

[ ] The Shadow Council
The Shadow Council was reformed by the Dreadlord Tichondrius after the loss of its previous leader, Gul'dan, to aid in the Legion's return to Azeroth.

[ ] The Twilight's Hammer
The Twilight's Hammer is an enigmatic cult led by the ogre mage lord Cho'gall, who seeks to take advantage of the Burning Legion's invasion to free the Old Gods from beneath Azeroth.
 
Character Information
Ariseth Wintersoul
High Elven Necromancer
High Overseer of the Cult of the Damned


Skills
Martial: 12 - 6 + 2 = 8
Diplomacy:
20 + 3 + 3 - 5 + 5 + 3 + 2 = 31
Stewardship:
5 + 3 + 5 + 2 = 15
Learning:
15 - 5 + 2 = 12
Intrigue:
20 + 5 + 2 = 27
Piety:
20 - 3 - 3 + 2 = 16

Traits
Magistrix
You were one of the lords of Quel'Thalas and was responsible for ruling your people.
(+3 to Diplomacy, +3 to Stewardship)

Vain

You are exceptionally beautiful and charming in public, but this is because there is little you care more about than your appearance and preserving it as long as possible.
(+3 to Diplomacy, -3 to Piety, -6 to Martial)

Arrogant

Your talents have left you proud of what you accomplished already and you like to let everyone around know it.
(-5 Learning, -5 Diplomacy)

Nobility

You were born into great power and raised to be a ruler of your land.
(+5 to Stewardship, +5 to Diplomacy, +5 to Intrigue, -3 to Piety)

Natural Diplomat

You have a certain charm that make people find you trustworthy and agreeable.
(+3 to Diplomacy, Re-Roll Failed Diplomacy Rolls)

Genius

You are one of the brightest souls in the entire kingdom.
(+2 to All Stats)


Allied Heroes
Yana Bloodspear
One of the few citizens of the city-state of Dalaran born without the ability to wield magic, Yana Bloodspear was shunned by her family and spent most of her life in the Underbelly of the City of Magi, where she found acceptance among thieves, gladiators and mercenaries. Over time, as she witnessed more and more of the city's hypocrisy, the Lich King was able to easily sway her to his side with promises of tearing down the corrupt institutions she so despised and turned her into one of his deadliest assassins.
(Martial and Intrigue Specialist)(Current Location: Southshore)
Skills
Martial: 15 + 2 + 3 = 20
Diplomacy:
9 + 1 = 10
Stewardship:
10 - 3 = 7
Learning: 10
Intrigue:
15 + 1 + 2 + 3 + 3 = 24
Piety:
11 - 6 = 5

Traits
Cunning
You are skilled in anticipating your enemies and reacting accordingly.
(+2 to Martial, +1 to Intrigue)

Shrewd

You are skilled in convincing people to act how you want them to.
(+2 to Intrigue, +1 to Diplomacy)

Uncrowned

You are one of the most skilled of your kind and have been granted membership into an secretive order of similar individuals.
(+3 to Martial, +3 to Intrigue)

Paranoid

You are a true believer in the need for secrecy and espionage, but only because you suspect that everyone around you is somehow deceiving you for their own benefit.
(+3 to Intrigue, -3 to Stewardship, -6 to Piety)

Arcanist Chillheart
Whereas many of the early members of the Cult of the Damned were summoned to Northrend by the Lich King himself, the mage who would later be known as Chillheart was actually one of the Grand Master Kel'Thuzad's personal students before her unquenchable thirst for knowledge drove her to seek further teachings directly from the Lich King himself. Already an expert in the study of Arcane Magic, Chillheart was able to quickly achieve mastery of Necromancy and now teaches its secrets to lesser students.
(Learning and Piety Specialist)(Current Location: Southshore)
Skills
Martial: 9 - 3 = 6
Diplomacy: 10
Stewardship:
8 + 2 + 1 = 11
Learning:
15 + 1 + 2 + 3 + 3 = 24
Intrigue:
11 - 6 = 5
Piety:
15 + 1 + 2 = 18

Traits
Diligent
You are a hard worker who does not falter in the face of hardship.
(+2 to Stewardship, +1 to Learning)

Knowledgeable

You are well-versed on many subjects and project an aura of wisdom.
(+2 to Learning, +1 to Piety)

Pious

You are a devout individual and treat everything you do with proper care.
(+2 to Piety, +1 to Stewardship)

Magical Scholar

You have studied magical theories extensively and have a deep understanding of its properties.
(+3 to Learning)

Eccentric

You are so engrossed with your research and special projects that you rarely bother with trivial issues maintaining secrecy or distractions such as fighting battles.
(+3 to Learning, -3 to Martial, -6 to Intrigue)
 
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Organization Overview
Winter Harvest Society
Current Leader: Ariseth Wintersoul
Total Membership: 121 (+12)
Military Strength: 10
Treasury Balance: 3,661 (+229)


Hillsbrad Foothills
A land of lush plains, bountiful harvests and flowing rivers, the Hillsbrad Foothills have long been the pride of the Kingdom of Alterac and, after its fall, a great prize for who the Alliance. After much political maneuvering by the Kingdoms of Lordaeron, Stromgarde and Gilneas, its eventual annexation by King Terenas in the name of housing the Orc Internment Camps ultimately contributed to the splintering of the Alliance.
Population: Unknown
Allegiance: Kingdom of Lordaeron
Current Status: Relaxed
Leader: Lord Galvar Pureblood

Southshore (Town)
Once a small fishing village was barely on the maps, Southshore has developed into a booming port town under the rule of the Kingdom of Lordaeron.
Population: Unknown
Allegiance: Kingdom of Lordaeron
Current Status: Relaxed
Leader: Magistrate Henry Maleb

Decrepit Manor (Current Headquarters)
Once the residence of a minor noble house of Alterac, the family was driven into exile after the kingdom's betrayal was revealed. The building, like many properties in the Hillsbrad Foothills, was purchased by the wealthy Barov family, who offered the rundown manor to the Cult of the Damned under the influence of Grand Master Kel'Thuzad.
Population: 121/200 (+12)
Allegiance: Cult of the Damned
Current Status: Hidden
Leader: Ariseth Wintersoul

Total Membership: 121 (+12)
Currently Free Members: 81
Currently Assigned Members: 40


High-Skilled Members: 0
Unassigned Members: 0
Assigned Members: 0
Monthly Recruitment: 0
Provided Housing: 0
Current Morale: N/A
Current Faith: N/A
Current Loyalty: N/A


Moderate-Skilled Members: 0
Unassigned Members: 0
Assigned Members: 0
Monthly Recruitment: 0
Provided Housing: 0
Current Morale: N/A
Current Faith: N/A
Current Loyalty: N/A


Low-Skilled Members: 121 (+12)
Unassigned Members: 81
Assigned Members: 40

-Garrison (10/-)
-Tiled Field (10/10) (Productivity: 20 Units)
-Fishing Pier (10/10) (Productivity: 20 Units)
-Surface Mine (10/10) (Productivity: 20 Units)
Monthly Recruitment: +12
Provided Housing: 121

-Compound (21/100) (Good Quality)
-Longhouse (100/100) (Low Quality)
Current Morale: Excellent
Current Faith: Devout
Current Loyalty: Solid


Specialists: None

Garrison: 10
Currently Active Troops: 10
Current Reserves: 0


Militia-Level Troops: 10 Active, 0 Reserve
Cultist Enforcers
Cultist Enforcers are little more than thugs whose raw strength and aggression make up for their lack of formal training and unit cohesion. They are most effective against whose with similar training and equipment, but are quick to rout with faced with a superior or organized opposition.
Currently Active: 10, On Reserve: 0

Militia Compound
The secured facility used by the Town Watch to store their equipment, train recruits, conduct drills and, if necessary, serve as a last holdout from which the militia can regroup behind the safety of its walls.
Population: Unknown
Allegiance: Kingdom of Lordaeron
Current Status: Unknown
Leader: Marshal Marcus Redpath


Alliance Outpost
A small fortified compound established by the Alliance in order to bolster its patrols in the region and, if needed, respond to any emergencies that might arise at nearby internment camps or the naval station.
Population: Unknown
Allegiance: The Alliance
Current Status: Unknown
Leader: Sir Raleigh the True


Town Center
The heart of the town is a loose cluster shops and houses owned by its richer residents surrounding the town hall and connected by road to the nearby harbor.
Population: Unknown
Allegiance: Kingdom of Lordaeron
Current Status: Unknown
Leader: Magistrate Henry Maleb


Outlying Farms
Most of the residents live outside the town on isolated farms, where they grow crops and livestock that are sold on the town market in exchange for tools and luxuries.
Population: Unknown
Allegiance: Kingdom of Lordaeron
Current Status: Unknown
Leader: Magistrate Henry Maleb
 
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Bases and Infrastructure
Infrastructure Overview
Current Headquarters: Southshore (Hillsbrad Foothills)
Controlled Territories: None
Contested Territories: None
Active Cells: Southshore (Hillsbrad Foothills)


Hillsbrad Foothills
The Hillsbrad Foothills are mostly rural with little in the way of urbanization or fortification, except for the independent city-state of Dalaran, an outpost under the control of the Dwarven Kingdom of Khaz Modan and the Alliance stronghold of Durnholde Keep. The Kingdom of Lordaeron is currently supporting the migration of its citizens into the region, but, in the meantime, it is mainly noted as the region that houses the overwhelming majority of the Orc internment Camps.
Southshore
The bustling town of Southshore is the jewel of lands annexed from Alterac and is structured much like many towns that grew too quickly for proper planning. Vital services are scattered around the heart of the settlement and a road leads straight from the harbor to the nearby highway that runs between Stromgarde and Dalaran. The town is deemed important enough by the Alliance that they have stationed a detachment of their own troops along the road near the edge of the settlement, but local law enforcement is still carried by a small militia force garrisoned near the Town Hall at the center of town. The majority of the town's residence live on the outskirts in small private farmsteads, who make a decent living supplying food to their wealthier neighbors.
Decrepit Manor
This recent restored compound is situated inside a relatively isolated valley surrounded by three sides by steep rocky hills and the coast of Baradin Bay. Its location acts as a good natural defense by funneling intruders through a narrow path, where they can be easily spotted by sentries stationed on top of the hills.
Compound
A Compound is an expanded hideout that serves as the headquarters of a new cell of the cult and is the first step toward the creation of a fortified stronghold to solidify your hold on the settlement.
(Provides: 6 Expansion Slots, Good Quality Housing for 100, Current Capacity: 21/100)

Plowed Field
A relatively small piece of land that is used to grow crops and herbs.
(Requires: 10 Low-Skilled Members, Current Capacity: 10/10, Provides: 200 Food, Maintenance: 50 Gold)

Fishing Pier
A wooden structure that extends over water to allow workers to catch fish.
(Requires: 10 Low-Skilled Members, Current Capacity: 10/10, Provides: 200 Food, Maintenance: 50 Gold)

Surface Mine
A basic mining operation that harvests raw ore found close to the surface.
(Requires: 10 Low-Skilled Members, Current Capacity: 10/10, Provides: 200 Raw Ore, Maintenance: 50 Gold)

Longhouse
A crude wooden structure that allows many people to leave together in squalor.
(Provides: Low Quality Housing for 100, Current Capacity: 100/100, Maintenance: 50 Gold)

Desecrated Shrine
A shrine to the Holy Light that has been defiled by mundane and magical means.
(Provides: Religious Indoctrination, Enables: Basic Necromancy Rituals, Maintenance: 100 Gold)

Lecture Hall
A large open forum where instructors can give basic educational lectures to members.
(Provides: Skill Training for 10, Current Capacity: 0/10, Maintenance: 100 Gold)
 
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Economy and Resources
Economic Overview
Monthly Income: 1,421
Monthly Expenses: 1,057
Monthly Net Revenue +364
Current Treasury: 3,661


Monthly Income: 1,421
Unique Income: 700
Financial Support (Cult of the Damned): 500
Personal Investments (Ariseth Wintersoul): 200


Cult Tribute: 242
Hillsbrad Foothills Tribute: 242
Southshore Tribute: 242
High-Skilled Members (0): 0
Moderate-Skilled Members (0): 0
Low-Skilled Members (121): 242

Infrastructure Revenue: 479
Hillsbrad Foothills Revenue: 479
South Shore Revenue: 479
Decrepit Manor Revenue: 479
Plowed Field Surplus (200): 200
Fishing Pier Surplus (79): 79
Surface Mine Surplus (200): 200

Monthly Expenses: 1057
Regional Taxes: 147
Hillsbrad Foothills Taxes: 147
Southshore Taxes: 147
Decrepit Manor Taxes: 147
General Taxes: 100
Plowed Field Surplus (200): 20
Fishing Pier Surplus (79): 7
Surface Mine Surplus (200): 20

Infrastructure Maintenance: 900
Hillsbrad Foothills Maintenance: 900
South Shore Maintenance: 900
Decrepit Manor Maintenance: 900
General Maintenance: 500
Plowed Field: 50
Fishing Pier: 50
Surface Mine: 50
Longhouse: 50
Desecrated Shrine: 100
Lecture Hall: 100

Garrison Upkeep: 10
Hillsbrad Foothills Garrison Upkeep: 10
South Shore Garrison Upkeep: 10
Decrepit Manor Garrison Upkeep: 10
Militia-Level Upkeep: 10

-Cultist Enforcers (10): 10

Resources
Food
Food Surplus: +279
Food Production: 400
Food Consumption: 121
Food Reserve: 0

Hillsbrad Foothills: +179
Food Production: 400
Food Consumption: 121
Food Reserve: 0

Southshore: +179
Food Production: 400
Food Consumption: 121
Food Reserve: 0

Decrepit Manor: +279
Food Production: 400

Plowed Field: 200
Fishing Pier: 200


Food Consumption: 121
High-Skilled Members (0): 0
Moderate-Skilled Members (0): 0
Low-Skilled Members (121): 121


Food Storage: 0

Raw Ore
Raw Ore Surplus: +200
Raw Ore Production: 200
Raw Ore Consumption: 0
Raw Ore Reserve: 0

Hillsbrad Foothills: +200
Raw Ore Production: 200
Raw Ore Consumption: 0
Raw Ore Reserve: 0

Southshore: +200
Raw Ore Production: 200
Raw Ore Consumption: 0
Raw Ore Reserve: 0

Decrepit Manor: +200
Raw Ore Production: 200

Surface Mine: 200

Raw Ore Consumption: 0

Raw Ore Storage: 0
 
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Diplomatic Relations
Diplomatic Overview
Current Faction: Undead Scourge
Allied Factions: None


Undead Scourge
A mighty empire of undead minions and living followers united in faith and loyalty to the Lich King. The Scourge is based on the frozen continent of Northrend, but its tendrils stretch across the Eastern Kingdoms. The ultimate goal of the Scourge is to kill every living being on Azeroth and unite them in eternal servitude to the Lich King.
Leader: The Lich King
Relationship: Subservient

Cult of the Damned
The Cult of the Damned was founded by Grand Master Kel'Thuzad as a means of subverting the mortal kingdoms of Azeroth and preparing the way for the Scourge invasion. The cult operates mostly around the currently dominant northern Kingdom of Lordaeron. Most members of the cult are mortals who strive to be deemed worthy of being granted eternal life and endless power by the Lich King.
Leader: Grand Master Kel'Thuzad
Relationship: Second-In-Command

Thuzadin
One of the main cells of the Cult of the Damned founded by the Grand Master himself, the Thuzadin have the difficult task of spreading the Plague of Undeath across Lordaeron and causing as much chaos as possible. The cell is currently operating on the outskirts of the Capital City near the isolated village of Brill, but it rarely stays in one location for more than a few months due to the risk of exposure. Many of the cult's most gifted magical researchers work here together in secret to perfect the plague for distribution to other cells across Lordaeron.
Leader: Grand Master Kel'Thuzad
Relationship: Subservient


Winter Harvest Society
The largest and most powerful cell of the Cult of the Damned, the Winter Harvest Society was created by Kel'Thuzad and his most capable student, the High Elven Mage-Lord Ariseth Wintersoul, in order to provide financial, infrastructural and, if necessary, military support to the cult's other more covert operations. The cult will also function as a cover operation to draw attention away from its more sensitive endeavors and is mainly composed of disposable minions led by a core of valuable leaders under the command of High Overseer Ariseth Wintersoul.
Leader: High Overseer Ariseth Wintersoul
Relationship: Leader


Scholomance
Founded in the ancient crypts beneath the heart of the isolated island stronghold of Caer Darrow by Grand Master Kel'Thuzad after he was able to successfully convert the powerful Barov family to his side with promises of power and immortality, Scholomance serves as the Cult of the Damned's secret training facility for new recruits in the arts of necromancy. The students trained here under the watchful eye of Dark Master Araj are than dispatched across Lordaeron and beyond to create small cells of their own or to support larger operations.
Leader: Dark Master Araj
Relationship: Allied

Kingdom of Azjol-Nerub
The ancient Nerubian Empire of Azjol-Nerub was completely destroyed by the forces of the Lich king soon after he first arrived on Azeroth. The vast underground cities of the ancient realm are now nothing more than vast crypts filled with the risen corpses of its former inhabitants under the leadership of its last king and the current majordomo of the Lich King, the mighty Crypt-Lord Anub'arak.
Leader: King Anub'arak
Relationship: Allied


Black Disciples
The Black Disciples are fanatical followers of the Lich King and the first to answer his call when he arrived in Northrend. The Disciples have established themselves across Icecrown Glacier and have even constructed permanent settlements there in order to better serve and defend their Master while also teaching the secrets of necromancy to the truly blessed followers who have been chosen to travel to Northrend.
Leader: Grand Necrolord Morbent Fell
Relationship: Allied


Keepers of the Damned
The Keepers of the Damned are the personal bodyguards of the Lich King and are responsible for the construction and garrisoning of the great fortifications that will soon be a part of the mighty fortress known as Icecrown Citadel. Any mortal who desires an audience with the Lich King must receive the blessing of the Keepers before they are allowed to ascend the icy steps toward the Frozen Throne.
Leadership: Grand Overseer Rage Winterchill
Relationship: Allied

Alliance of Lordaeron
The Alliance of Lordaeron was founded by the remaining nations of the Eastern Kingdoms after the Horde destroyed Stormwind and began to prepare for a invasion of the Northern half of the continent. After the Second War and the closing of the Dark Portal, however, old rivalries reemerged and the Alliance has fractured into a shadow of its former glory.
Leader: King Terenas Menethil II
Relationship: Undetected

Kingdom of Lordaeron
The Kingdom of Lordaeron is the founder of the Alliance and the most powerful of the Human kingdoms. Initially composed of only the city-state of Lordaeron, now more commonly referred to as the Capital City, the kingdom has expanded its borders rapidly from Baradin Bay to the borders of Quel'Thalas. Lordaeron is the home of the famed Order of the Silver Hand and many of its greatest paladins serve the kingdom as regional governors in the name of the Alliance and the noble King Terenas.
Leader: King Terenas Menethil II
Relationship: Undetected

Province of Hillsbrad Foothills
The lush and fertile lands of the Hillsbrad Foothills are a recent addition to the Kingdom of Lordaeron, who claimed it as soils of war after the destruction of the treacherous Kingdom of Alterac. With increased funding from the Crown and a surge of investment from rich landowners, the region is undergoing an economic rebirth under the protection of its new benevolent rulers.
Leader: Duke Rickard Lionheart
Relationship: Undetected

Town of Southshore
The coastal town of Southshore is a booming port settlement that serves the Kingdom of Lordaeron's first deep-water port in Baradin Bay and is the center of the rapidly expanding trade network between Lordaeron and the rest of the Alliance.
Leader: Magistrate Henry Maleb
Relationship: Neutral

Town Council
The Town Council of Southshore are composed of twelve prominent individuals that are tasked with assisting the town Magistrate govern the booming settlement.
Leader: Magistrate Henry Maleb
Relationship: Neutral


Upper Class Residents
The Upper-Class Residents of Southshore are wealthy landowners living in luxury estates scattered around the center of town.
Leader: Baronet Vorrel Sengutz
Relationship: Amendable

Royalist Faction
The Royalist Faction is the most prominent political coalition in Southshore and favors strong ties with the Alliance as well as the wealthy Kingdom of Lordaeron in order to bring about rapid population and economic growth. The coalition is composed of an emerging class of moderately wealthy landed gentry and an increasing number of Alliance personnel.
Leader: Baronet Vorrel Sengutz
Relationship: Amendable


Conservative Faction
The Conservative Faction is a political coalition formed by different families and organizations who have been hurt by the town's rapid integration with the Alliance and the Kingdom of Lordaeron. Many members of this political faction had ties to the former Kingdom of Alterac and see the annexation of the region as an illegal occupation.
Leader: William Vishas
Relationship: Unknown


Conclave of Magi
The Southshore Conclave of Magi is a loose collection of Kirin Tor members, independent alchemists and hedge wizards who occasionally assemble to discuss future collaborations and share discoveries with their local colleagues. The conclave is viewed with suspicion by the local population and is officially barred from magical experimentation by the Town Council.
Leader: Archmage Helcular
Relationship: Unknown

Middle Class Residents
The Middle-Class Residents of Southshore are mostly skilled craftsmen and business-owners who live on the edge of the town.
Leader: Unknown
Relationship: Unknown


Lower Class Residents
The Lower-Class Residents of Southshore are mostly peasant farmers who tow away on small isolated farmsteads outside of town.
Leader: Unknown
Relationship: Unknown


Town Militia
The Town Militia of Southshore are volunteer guards who serve as law enforcement officers and a deterrent against bandit raids.
Leader: Marshal Marcus Redpath
Relationship: Unknown


Alliance Garrison
The Alliance Garrison near Southshore is a small detachment of professional soldiers tasked with guarding the highways and defending against Horde raids.
Leader: Sir Raleigh the True
Relationship: Unknown
Capital City
Lordaeron City is the capital of the Kingdom of Lordaeron and, much to the ire of its other member-states, the unofficial capital of the Alliance. In the wake of the devastation caused by the First and Second Wars, the Capital City has emerged as the undisputed heart of Human civilization. Despite a time of unprecedented peace and prosperity, however, tensions between the Capital and other regions, particularly Eastweald, are rising as both regions compete for political and economic dominance.
Leader: King Terenas Menethil II
Relationship: Undetected


Providence of Tirisfal
Despite its proximity to the Capital City, abundance of natural resources and general proprieties of the rest of the kingdom, the providence of Tirisfal remains a sparsely populated backwater due to its dense forests and mountains. The fact that the region is considered cursed by many ensures that few are welling to invest in the region's development.
Leader: Highlord Alexandros Mograine
Relationship: Undetected


Providence of Eastweald
After the Second War, the providence of Eastweald underwent a period of unprecedented growth under the protection of the Alliance of Lordaeron. Trade between the High Elves of Quel'thalas, the Wildhammers of Aerie Peak and the Kingdom of Stromgarde has made the people of Eastweald some of the most wealthy in the Eastern Kingdoms, but with that newfound prosperity came ambition and a growing resentment toward the Capital City.
Leader: Duke Othmar Garithos
Relationship: Undetected


Providence of Silverpine
A sparsely populated region with minimum development, the providence of Silverpine is only notable for its border with the Kingdom of Gilneas and the controversial Greymane Wall that has effectively cutoff all contact with the xenophobic kingdom after its secession from the Alliance. Fear of a potential war between Gilneas and Lordaeron have stemmed investment and growth in the region, but growing ties between the Silverpine and Gilnean settlements north of the Wall provides a glimmer of hope for future expansion.
Leader: Baron Nigel Silverlaine
Relationship: Undetected
Kingdom of Stormwind
The Kingdom of Stormwind still bears the scars of the First War, when the Orcish Horde razed the capital city to the ground and assassinated the noble King Llane Wrynn. Under the leadership of the young King Varian Wrynn and with support from Lordaeron, Stormwind is slowly being rebuilt into nation greater than ever before. The traditional rivalries between Stormwind and Lordaeron have been replaced by a deep friendship and, today, the kingdom remains the staunchest supporter of the Alliance of Lordaeron.
Leader: King Varian Wrynn I
Relationship: Undetected


Magocracy of Dalaran
The Magocracy of Dalaran is a wondrous city-state ruled by the Kirin-Tor, a conclave of mages and other magical scholars united in the common pursuit of mystical knowledge and experimentation. Initially founded by Human mages fleeing the collapse of the ancient Arathorian Empire, Dalaran has since welcomed mages of every race and background, but, beneath the glimmering spires and palaces, there exists another world populated by those who lack the gift of magic as well as those seeking knowledge of magic deemed undesirable by the ruling magi.
Leader: Grand Magus Antonidas
Relationship: Undetected


Kingdom of Kul Tiras

Kingdom of Khaz Modan

Wildhammer Clan

City-State of Gnomeregan
 
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[X] Lady Ariseth Dawnspring
[X] The Cult of the Damned

After all these years, it's finally time to find out what that Crown actually does after we neglected spending any actions on it.
 
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[X] Lady Ariseth Dawnspring
[X] The Cult of the Damned
 
[X] Custom Character
[X] The Twilight's Hammer

Dragon cultist! Let's break the Aspects and make them our slaves!
 
[x] Lady Ariseth Dawnspring
[x] The Shadow Council

Archimonde won't get himself killed this time. :V
 
[X] Lady Ariseth Dawnspring
[X] The Cult of the Damned

This is the default characters huh? Eh, why not.

 
[X] Lady Ariseth Dawnspring
[X] The Cult of the Damned


Look, if we vote for anything else, rdc30 will have to change the title. Do any of you really want that?
 
In case anyone isn't familiar with the new lore, Blizzard realized that they were running out of baddies to turn into loot pinatas, so they stuck an entire new tier of potential raid bosses to the top of the Warcraft food chain.

The new big bads of the universe are now basically sentient entropy and the Old Gods are their pets.

Oh, and Sargeras got buffed to insane levels. The Titans are basically living planets. Here's him destroying a planet that has been infested by the Void.

 
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I just realized the old picture for Ariseth is actually an Orc...

 
[X] Lady Ariseth Dawnspring
[X] The Cult of the Damned

Also in terms of appearance here is my suggestion for our High Elf, one that can even be used if we manage to get that Vampiric form of undeath as a reward
 
So I've tried listing the reasons to vote for each option as I see them:

Ariseth:
  • You like her character from the last quest.
  • A predefined character speeds up Char Gen.
Custom Character:
  • You don't want to play as an Arrogant High Elf Noble Genius.
  • You want to play a Dragon/Naga/Demon.
Why on earth wouldn't you want to play an Arrogant High Elf Noble Genius?

Cult of the Damned:
  • Vicious plagues and terrible poisons!
  • Kill your foes and raise them as your servants!
  • Death is only the beginning!
The Twilight's Hammer:
  • Dragons! Naga! Creatures from between worlds!
  • Corrupt even the noblest of souls!
  • Praise Yogg!
The Shadow Council:
  • I dunno. You look good in purple or something.
 
So I've tried listing the reasons to vote for each option as I see them:

Ariseth:
  • You like her character from the last quest.
  • A predefined character speeds up Char Gen.
Custom Character:
  • You don't want to play as an Arrogant High Elf Noble Genius.
  • You want to play a Dragon/Naga/Demon.
Why on earth wouldn't you want to play an Arrogant High Elf Noble Genius?

Cult of the Damned:
  • Vicious plagues and terrible poisons!
  • Kill your foes and raise them as your servants!
  • Death is only the beginning!
The Twilight's Hammer:
  • Dragons! Naga! Creatures from between worlds!
  • Corrupt even the noblest of souls!
  • Praise Yogg!
The Shadow Council:
  • I dunno. You look good in purple or something.
The Shadow Council is all the Burning Legion stuff like Demons and Fel shenanigans not to mention warlocks for days.
 
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