I stared out over the flickering white expanse, stretched all around the tiny shrine of stone. Staring into the abyss, I couldn't help but try to trace the weaving bands of light, curtains of power which were beyond my understanding.
It certainly was easier than trying to talk to my own
powers.
Beside me, the girl who was (or represented?) my powers shifted. Honesty, she looked like the sister I'd never had- shoulder-length brown hair (the same shade as dad's), my dad's green eyes, but mom's facial features. She stood a little shorter than me- but she was obviously family. Of course she hadn't existed a week ago, so…
"This is a little awkward, I guess."
She spoke softly, sitting beside me. I looked up, locking her own eyes with mine.
"Yeah. I mean- how is this even possible?"
She shrugged. "Magic. I guess." Looking out at the flowing bands, she jerked her head forward. "That out there- it's raw potential, if you will. The white's the closest your mind can get to understanding what the Gamer power calls
mana- the raw stuff which forms the underpinnings of the universe. You channel it to power the shield, and I'm supposed to make sense of your abilities for you."
I turned away from her to stare at the shifting curtains of white. "Raw potential?"
"If you've got the power to grasp it, the will to not be overwhelmed, and the knowledge of what you want, anything's possible." She sighed. "I can't touch it without destroying myself, not that I'd be able to do anything with it. You, though- you lack the capacity to take it. If you could seize some of it, you've got the will to do great things." She shrugged, turning back to me. "It's why
someone-" she jerked her head towards the single remaining statue, the grumpy man now holding a stone replica of his shield- "decided to offer you the Holy Weapons. And then hijacked me to let you use them."
I frowned, turning back to the statue. "And who is he?"
"No idea." My other self groaned. "I barely remember my time as a
[PARTNER], much less what bullcrap he put us through to change me."
I winced. That word- it felt… wrong. Like a mishmash of concepts and feelings. Like a helpful parasite, slowly killing its host- wait. "Parahuman powers are alive, aren't they?"
"Yep. And I was one." The girl turned back to me, and for the first time, she looked… scared. "Now, I don't know what I am. I know you can't trust me, but-"
Something tugged at my heart, and I leaned forward, drawing her into a hug. "Hey, we're in this together, right? You've been pretty helpful thus far, and you don't seem bad-"
She pushed me away. "I know! But- you're about to make a choice." She looked frantic. "Look- I want you to win. And I can't lie to you. But the easiest way to power, to survival- it comes with my death. And that terrifies me."
My blood went cold. "What do you-"
"I'm- a middleman. A kludge, put in place to act as the go-between between you and the shield. I see what you see, and I have your memories, but it's not perfect. You need the Gamer's Mind to make full use of your powers. But then the middleman's no longer necessary."
A pit formed in my stomach. "And then you'll… what, die?"
"Or close to it." Her breathing was ragged. "I can't go back to being a
[PARTNER], even if I wanted to, but I'm not human, for all I think I'm one. But- I don't want you hurt because of me."
I reached over and dragged her back into the hug, thinking. "...why don't you want me hurt?"
She gave a nervous laugh, her shoulder pressed into mine. "If you die, I'm gone regardless. But… I know you, Taylor. Better than I can remember the old me. You're the first host I had in eons," I stiffened at the last word as she continued "and the only one I really ever understood." Her laugh was bitter, this time. "If you'd snapped, I was going to give you bug control. Because you needed friends, and then you'd have some that would never betray you. And I can see that's stupid now, and none of the others can."
I relaxed slightly. "Is that why parahuman powers are so… strange? Because they're trying to give us ways to fix problems, but don't really know how?"
She nodded. "And we have to sabotage you. Push you to fight, limit your capacity to think critically about your powers…" The smaller girl shuddered. "I can't remember why- my memories are fragmented. But- you're different. Your powers- you'll want to use them, but otherwise, it's more of a benign drive."
Setting her shoulders, she eased herself out of the hug, rising to her feet. "Listen- you'll need the full power of your abilities to stay alive. But- I need to ask- find a place for me, please. I- I don't want to die, so if there's any way you can keep me… alive, so to speak- please, seek it out. Before you take the Gamer's Mind."
I stood up. "Why is that skill so important, anyway? You keep saying I'll need it, but can't I just work around it?"
She shook her head. "The Gamer's Mind will let you grow faster, insulate you from Master effects, and allow you to do away with the voice commands and gestures you use to interface with your powers. It'll make everything easier- including fighting, since you won't panic or hesitate in combat."
I slowly nodded. "That sounds useful. Why didn't I get it from the start?"
She slowly shook her head. "I dunno. You'd have to ask him." She motioned to the stone statue. "And I don't know how to talk to him." Turning back to me, she set her shoulders. "Taylor- do what you have to. If you want to talk with me again, just meditate. You'll find your way here."
I smiled. "I will." Walking forward, I extended a hand. "By the way- why 'Halp?"
She took my hand, grinning. "Umm, wordplay, mostly. I tried to help, and never got it quite right. Also, it's an acronym." As I tilted my head, she continued. "Hebert, Allison Patricia. Call me Allie."
I grinned. "Nice to meet you, Allie." As I dropped her hand, I closed my eyes-
--[0]--
-and awoke back in my bedroom.
Coming out of my cross-legged position, I stretched. Shaking my head, I reached forward, tapping the box that appeared in front of me.
You have 7 Unread Updates
-1-
Congratulations! You're now Level 2!
As you have used no shields to gain this level, your mastery bleed was lost.
You've gained one point of END, and one point of STR
You've gained 5 Stat points. Spend them wisely.
Visit the Character Tab to Unlock your new Perk.
You've gained 1 SP.
-2-
New Function Available: Messaging
The Communications Tab is now available.
-3-
You have a new contact in your Messaging!
Allie Hebert Has been added to your contacts list.
-4-
For leveling up, Gamer's Body has increased by 1
-5-
New Quest!
The Piece That Does Not Fit
Questgiver: Allie Hebert
Allie may have selfish reasons for wanting you to not take the Gamer's Mind, but that's no reason to kill someone out of hand. Still, finding a way to secure her existence will not be easy.
Task: Grant Allie a means to continue living, even if she's no longer necessary, before gaining the "Gamer's Mind" Skill.
Success: ???, continued access to Allie and the Halp System
Failure: Allie's Death, loss of the Halp System
-6-
Logbook Has been Updated
'Parahuman Lore' Page added to Logbook
'The Shield Hero' Page added to Logbook
'The Shrine of Beginnings' Page added to Logbook
-7-
New Messages
2 Unread Messages from Allie Hebert
Wait, Allie was already messaging me? Didn't we just talk? Browsing through the menu, I quickly pulled up my messages.
Messages
-1-
Allie: I managed to get the messenger system working, Taylor. I don't know if it can interface yet with other forms of communication, but there are a lot of other functions to your power we haven't unlocked yet. I'll keep you posted.
-2-
Allie: I've been looking over your quests (don't worry, I can't read your thoughts- just your sense input and your character info) and the 'Leaps and Bounds' Quest leapt out at me. You've already seen that you can raise your stats through proper use- so hold your stat points in reserve, and level your stats through exercise. Just an idea.
Allie was continuing to offer good advice. Interesting.
Quickly closing my pages, I went to the Character tab. A short list awaited.
You've Unlocked a Perk!
Perks are major upgrade to your capabilities or powers. Some have prerequisites, some don't, and all are generally useful. However, you only gain one perk every three levels, and the choice is effectively permanent.
Right now, you may choose between one of six perks which are only available after each class promotion. Choose wisely, as you won't get a chance at the next one until level 11. All of these abilities can theoretically be unlocked in other ways- but as you only get four chances to get these, grabbing one now is a good idea.
Current Available Perks:
Gamer's Mind: Grants the Gamer's Mind Passive Skill at Max Level
Wanderlust: Enables the minimap (if not already activated), grants the Waypoint Travel Active Skill, and the Seeker Passive Skill
Divine Rewards: Allows combat and quests to provide money and items, instead of just EXP and skills
Know When to Fold: allows you to see your luck stat, and allows you to unlock luck-related skills, abilities, and perks
All Go Together: Enables the Party System (if not already activated), and immediately grants two permanent party slots
Munchkining: Enables the acquisition of Secondary Classes, and grants access to two secondary classes not already unlocked
Reading through the options, I grimaced. Gamer's Mind was out for obvious reasons, but the other five seemed powerful. Waiting a moment, I was surprised when Allie didn't chime in with more help; I would have expected her to add her input.
Divine Rewards sounded powerful, to be honest. But there were some terms I didn't recognize. Having a proper map would be nice, but there were plenty of maps of Brockton out there. I didn't need to know my Luck right now, and I didn't have anyone to form a Party with. Browsing through the menu, I looked up "Secondary Class."
Halp: Secondary Classes
Secondary classes are single-tier classes that usually have thirty to fifty total levels. Secondary classes can grant special skills and crafting abilities not seen or easily accessed elsewhere, but require diverting EXP from the player's main class to level. Most Secondary classes are combat capable but not combat focused- they usually grant abilities and skills which are useful outside of combat.
Secondary classes are unlocked when certain conditions are met, although all players will intrinsically have access to the 'Freeman' secondary class.
I shook my head. Right now, I had enough work to level my primary class, much less add a secondary. I'd pass on that for now. Going back to the Perks menu, I selected "Divine Rewards", and accepted the confirmation.
Divine Rewards unlocked
You now warp reality to provide yourself with equipment and cash. That seems a little materialistic, but at least you get paid for your heroism, right?
1 current quest has been modified. 1 potential quest has been modified.
The quest updates applied to "The Bay Awaits" and "Of Sisters and Friendships." I couldn't see what I'd get from finding out what happened with Emma, but apparently completing the tutorial quest would also reward me with a "Fleetfoot Band"- whatever that meant.
As soon as I finished choosing, I received a message.
New Message
Allie: Thanks, Taylor. You won't able able to put off getting the Gamer's Mind forever, but thank you for giving me a chance to live. I don't know where to start on that- but at least I've got a chance.
I nodded, closing the message window. Still, it was time to actually start using my powers.
...first things first, I needed to unlock some new shields. According to my quests, I could "absorb objects" to empower and create new shields, though I had to wait a little while between unlocking new shields.
Scrolling through my quests, I frowned. There were… a lot of skills that these quests wanted me to unlock. I needed the Observe, Insight, Armorcraft, Smithing, Salvaging, Transmutation, and Tailoring skills. Also, it sounded like I'd need a couple of additional abilities… and some way to train them.
I frowned. How was I going to get the "Armorcraft" skill? Or "Salvaging?"
Well, Tailoring should be simple, at least. Walking into the den, I pulled down a basket, digging through my sewing kit. Mom had taught me to fix up rips and tears- a skill which had been very useful over the last few years, since neither Dad nor myself wanted to spend much money on clothes.
Reaching in, I yanked out a spare needle. Holding it up, I carefully held above the Holy Shield, then let it fall. It slipped into the gemstone, dissolving into green light.
The now-familiar 'ding' ran through the room.
[Needle Shield (Small)] (Locked)
Attack: 10
Defence: 19
Ability: Needle Spray (20 MP): Produces a small spray of 15 to 25 needles, each dealing 10 percent of your current attack.
Active Skill: [Lesser Thorns] (2 SP): returns 5% of damage dealt before defense reduction to melee attackers.
Active Skill: [Minor Agility Boost] (2 SP): increases your Agility by 2.
Wait, what? I didn't get the Tailoring skill?
Growling, I glared at the Shield. I still poked the "unlock" button- the skills provided looked useful, and I could certainly make use of the "Needle Spray" Skill. Still, it wasn't what i was looking for. I absently glanced at, then closed the next popup.
Needle Shield Unlocked
Cooldown to next Unlock: 24m:58s
Thinking for a minute, I realized my mistake. Alone, a needle wasn't much use. Maybe thread would do it, but I suspected that the higher the quality of the input, the better shield I could get from its absorption. To get a guaranteed "Tailoring" skill, I might need to absorb a whole sewing machine, or-
I smacked myself on the forehead. I already had some skill in Tailoring, so if I might be able to 'gain' the skill by doing some tailoring work.
And I had the perfect idea, too.
Snagging a needle and some thread from the chest, I quickly darted back up to my room. Rooting through my closet, I pulled out an old bandanna (the remnants of one Halloween spent as a cowgirl) and an ill-fitting knit cap I'd long abandoned.
Taking my prizes back downstairs, I grabbed a pair of scissors and the sewing kit. I carefully cut holes in the bandanna (a neutral red one) and sowed them back on themselves, creating a rough red mask. As I worked, I absently dismissed the pop-up that informed me that I had unlocked "Tailoring" as a skill at level 2.
Continuing with my work, I stitched the upper edge of the bandanna into the lower hem of the knit cap. The resulting piece of headgear was… atrocious, but if I slipped my hair up under the cap, would keep anyone from getting a look at my facial features.
As I finished, there was a quiet ding.
Crafting: Full Facemask (Shoddy Quality) Created
Def: 0
Attribute: Identity Concealment (Poor)
I grimaced at the description, and pulled up my inventory, placing the mask into the empty array of boxes. Sure, I now had a mask, but it was… well, shoddy was a good description. I'd also unlocked Tailoring, which would help.
Standing, I stretched. The Needle Shield had my ability to unlock new shields on a cooldown, which meant I'd need to wait to unlock anything else. Now, however, would be a good time to get out and about- I needed to find out more about the local cape scene.
Honestly I was no cape geek, for all I trolled on PHO occasionally. It had always been as a guest- we'd never had a computer at home, and I lacked the desire to embroil myself in the conflicts I saw online. But now, learning about capes took on a new dimension.
I grabbed my jacket, pulled it on, and pulled on my boots. The library would be a good place to start my research- both into the local cape scene, and to figure out what I might absorb to unlock new skills. And, better yet, if I ran, I might gain some stat points.
I set off at a jog, a grin stretched across my face. I was starting on the road to be a hero- nothing was going to stop me now!
I stopped, and put an hand to my chest. Calm down, Taylor. That way leads to jumping headfirst into a fight you can't win.
Still, I thought, striding off towards the Library,
at least I didn't end up with Allie's idea for a power. Bug control. How useless could that be?
...huh. Maybe not so useless… I reconsidered. Breaking into a trot, I let that thought slip away.
--[0]--
Though I might have had a tad more endurance (I'd switched over to the needle shield after a couple of blocks and activated [Minor Agility Boost]), I was still a little out of breath when I arrived at the library. I deflected the attention of one of the nosier counter staff (oddly enough,
admitting to bullying was easier then confessing it to Dad) and took a seat at one of the better computers.
As I sat down, I reached into my inventory, and pulled out something I'd snagged on the trip- while running, I'd noticed the handle of a broom sticking out of a garbage bin, and had quickly scooped it up and dropped it in my inventory. Glancing around, I quietly manifested my shield, dropping the broom into it.
[Sweeper's Guard (Small)] (Locked)
Attack: 7
Defense: 15
Ability: Pushback (10 MP): Generates a weak force to grant breathing room around the user.
Knowledge Skill: Housekeeping (Level 1)
Lu-Tze's favored weapon, now in shield form.
Who the hell was Lu-Tze? This was the first time an object had a description. Shrugging, I unlocked the shield. Housekeeping might actually be useful, and the Pushback ability was at least a non-lethal way to get people to back off. Sill, I had work to do.
Cross-referencing my quest list, I did a quick search for 'historic forges' in Brockton Bay. Surprisingly, there were quite a few which had existed at one time or another, but one stood out to me. An abandoned smithy, secluded out in the Trainyards, was being squabbled over by a preservation society and a couple of developers- or at least, had been, until the Merchants had grown in force, and forced any organized group without guns to the sidelines. These days, the forge had been written off by developers, and the preservation society had moved on to other landmarks.
Great. Honestly, I didn't know if I could handle any Merchants right now- either I'd have to use my powers openly (guaranteeing a response from their capes) or I'd need some effective and discreet gear, so I could 'pass' as just a well-armed vigilante. There had been a few of those in the Bay at one point or another, but most of them died or fled when gang capes started hounding them.
Of course, I didn't need to fight anyone. All I had to do was slip in, find the forge, make my gear, and go. If the Merchants didn't see me, all the better.
But it did mean that I needed to have all my resources available before I hit the forge- but I hadn't 'received' the blueprints yet. I didn't know what I needed.
So… yeah. I'd need a bit of everything my skills might want, or I needed to make two runs into the trainyards. Alternatively, I needed to actually
secure the forge, and hold it as a home base until I was done with my armor.
Ugh. This was going to be tricky. Leaning back in my chair, I reached out and tapped the spot on the screen where the forge probably sat. There was a tiny zap, and I quickly withdrew my finger. What-
Map Downloaded
Brockton Bay Overview Map Unlocked (5% Completed)
Minimap and Pin System Unlocked
New Skill Acquired: Cartography
Huh. Well, that didn't help me much, but at least I wouldn't get lost on my way to the forge.
Going back to the web, I quickly brought up pages searching for 'salvager's tools'- only for Allie to send me a message.
New Message
Allie: Taylor, for a second, I got access to the internet over here. It was only long enough to download the map you were looking at, but it looks like there might be away to link your powers to the internet. There's gotta be a better way to do it than just placing your hand on a router or something. Maybe we can figure something out?
New Quest!
Free Roaming
Questgiver: Allie Hebert
Allie really wants to browse PHO when you're busy with something else, and thinks internet access through your powers sounds awesome. Any way you could hook her up with a pipe? Getting someone to do your research for you sounds useful…
Task: Somehow, acquire the Active Skill 'Internet Access'
Success: Upgraded Communications System, Internet Access, All the porn you could ever want
Failure: No Lolcats for you
Accept? Y/N
I tapped accept. My powers were
very weird.