The meek voice begs about being given the privilege to help Commissar Cain with his confidence. Not that one of your greatest heroes of humanity needs aid, Cain is one of your perfect warriors yet nonetheless you will let the meek spirit lend its aid. These voices if they are to plague you with whispers and complaints might as well offer practical aid. Mere moments after approval is given you feel a surge of power from a place that you cannot reach. In an instant a fully formed servant of the voice in the shape of a lamb rushes from the Imperial Palace and crosses the stars to reach the side of the Commissar.
Soon after rumors spread about the new peaks that the Hero of the Imperium is reaching. The divine gift empowers him and ghostly advisor inspires him to reach even beyond his previous accomplishments. One by one Cain is bests ever greater foes of the Imperium in ever more ridiculous situations that no mere mortal should be able to handle. Suspicion is aroused from these actions, but between Inquisitor Vail and his own supernatural luck none of his doubters are able to catch the Commissar in any kind of heresy. With his guardian angel protecting him from harm and constantly advising him about the current situation the commisar's legend is growing beyond even his legendary status as Hero of the Imperium. Now the rumors say that he is divinely touched. A saint blessed by the Emperor himself.
Of course Cain himself is in complete terror at these developments. After hearing the voice of what he can only hope is the God of Mankind offering him advice and reassurance every moment of his day, his mind now in the permanent company of a lamb. Cain fears he will never live a normal day ever again. Yet should heroes of the imperium be allowed to falter in their line of work and endless loyalty to the cause of humanity?
"Why, this is a wonderful development! Now we let him cook for a while. He's well on his way to sainthood, and his actions will save billions. Now, who else could need our help...?" The lamb's voice is more cheerful than usual. It seems helping common mortals brings joy to this shard.
Free Action: [ ] A Familiar for Commissar Yarrick! (Blessing) 1 Point - Since it worked so well with Cain, Yarrick is an obvious candidate - Hero of Armageddon. While he's self confident and incredibly competent, a little divine guidance in the form of a familiar couldn't hurt. Maybe even help him live a little longer? He's getting a bit old by now.
The great debates within the chambers of Mars slowly quieten and discussions shift from topic of philosophy to topics of logistics and pragmatic matters. For the first time in decades differences in standards and goals are pushed aside for the greater need to work on a common goal, mortal schema held aside by the very voice of their god demanding them to innovate, to discover answers to the issues of the present to help build a future for all.
Approval: Progress - Efficiency - Innovation - Improvement.
Free Action: [ ] Ease of Communication (Blessing) - The works of the Mechanicus shall flow more freely and shall be more easily spread.
Endless hordes work together to progress Mars and the cause of greater humanity forward as even more technological wonders are ripped out of the heart of Mars, protests of tech heresy suppressed as the heart of the Mechanicus begins beating faster pumping the sweet ichor of industry throughout the imperium.
Local administration within the Terra sector finds itself outclassed by the overwhelming effectiveness of Mars, in fact local clerks find themselves undercut by the new influence coming out of Mars as hundreds of nobles rush to check on these new advancements Mars is making within the Imperium
"Not all on Mars is truly loyal to Mankind and the Emperor. With the weakening of the High Lords of Terra and the voice of the omnissiah aiding the Mechanicus year after year... they may decide to get ideas... I would deal with it myself but you have your orders you've given us. I do greatly suggest that you curse those who are disloyal to you and separate faith in you and faith in the Machine god as different things."
Agreement: Removal of elements blocking progress deemed necessity - Personal intervention deemed optimal.
"As expected, the bloated, soul-drinking beast that is the Imperial bureaucracy does not react well to reform. It would be best to, as they used to say, grease the wheels somewhat. Make things just a little better for people everywhere."
Free Action: [ ] Some Oil Here and There (Blessing) 1 Point - A mid-ranking adept somewhere arrives at her office with a great idea and receptive superiors. A lucky Explorator discovers a relic cogitator containing a program that makes data processing so much easier. Low-ranking scribes wake up feeling more energized and excited than ever. Servitors seem to go around their business faster and with less malfunctions. Recaf prices ever so slightly drop across the galaxy. Superiors, subordinates and colleagues alike feel and act friendlier than ever, and you can't help but return the favor. Pay comes just on time, somehow. A thousand little changes here and there makes life better for the nameless armies of scribes and acolytes laboring for the Administratum and the Mechanicum, and indirectly the masses that they serve. What else would they attribute such little changes to, if not the great changes far above their pay grade finally affecting them? And given the scale of the Imperium, no doubt this would improve the lives of trillions across the galaxy.
Free Action: [ ] Rebuild the Mind Palace (????) 1 Point - Bang the Drums will empower the other lesser shards and let the thoughts that sit rotten and forgotten be restored to the front of mind in an attempt to find the knowledge of the Dark Glass and the Chronicle. Bang merely requires permission to start the repairs with their own power.
"I will try to discover the past, who better to do this task than the overthinker with a hundred eyes?"
Not all are pleased with this new doctrine however. Among the Administratum there are those who fear the growing influence of Mars. And among the tech priests themselves there are those who refuse this new doctrine and proclaim it to be anathema to the Orthodoxy that has served the Omnissiah for millennia.
On the verge of collapse the Space Wolves fear that the end of their chapter is upon them after so many pyrrhic victories. The madness of the Wulfen has seeped into the soul of the chapter and even the most stalwart battle brothers hear the call in their hearts.
"It's hard now, to remember what purpose that was meant to serve... what we intended for them all... Our legions were glorious things, my Friend, and it hurts to look at what madness has taken them. At least now... well. Hope is a rare thing, so treasure this little bit well."
But then on the brink of doom they discover a miracle. Their last stores of untainted geneseed are proving to be exceptionally viable. The success rates of new aspirants constantly makes new records. Hundreds of new recruits are found with ease and the legion is almost overwhelmed attempting to train them all after losing so many veterans. Furthermore the surge of Space Wolves suffering from the beast within seems to disappear almost overnight, such blessings are a god-send after losing so much already to the last few brutal years.
The knowledge and skills lost in the battles faced before will never be regained and even as their ranks once again swell with new brothers the chapter will take time before they reach the battle strength that they were once able to field. However it is a relief to many that after all their sacrifices they weren't going to be forgotten due to the cruel march of time. From the newest blood claws to the Wolf Lords themselves the Space Wolves celebrate. They will live and fight for another day!
An endless chittering mass plagues the dreams and thoughts of Inquisitor Kryptman, driven by yet visions and the warnings of trusted tarot readers he rushes to the Eastern Fringes. Which coincidentally also removes him from the vicinity of the Imperial and Mechanicus factions that still want him dead.
"Yet another overstep of the Mechanicus, they wish to slay our heroes... Enforce your will or will you let the sheep control the pen?"
There on the edge of the Imperium begins his grand plan to stop this threat before it even begins, to strangle the danger in the crib. Contacting all of his agents and allies hundreds if not thousands of planets are undermined on his orders and seeded with exterminatus devices both under the crust and hanging in silent orbits. Sleek gray death ships are outfitted to his personal requirements, and his agents infiltrate even the worlds of more recalcitrant governors to place the devices of doom.
Tens of thousands of worlds are seeded in this way. At Kryptman's command an entire section of the Imperium will go up into righteous flames. Nothing will be left but hundreds of sectors of dead space. A harvest of ash that not even a Tyranid can consume. There are those that stand against Kryptman and try to undermine his plan but with the blessing of the Emperor none can outplay the zealous Inquisitor.
Now he waits, upon his command throne looking out upon the galactic east. Waiting for a sight of the chittering orders or an order from above, ready to plunge countless trillions into wildfire to stop hundreds of trillions of ever needing to suffer against the xeno threat. The hardest choices require the strongest wills and none is more loyal to the imperium than Kryptman.
"T-This is madness! This won't even put a dent on the Tyranid threat! We can't condemn trillions of lives just for the off chance it might slow them down, right? Right!?" And now, it's back to the meek and nervous tone as per usual. Distress, even.
The call is sent out, an enemy is returning and Macragge will not be caught unprepared. Calgar remembers his previous experiences with the Tyranids and he has sworn that never again will the vile creatures even make planetfall on the worlds on the Ultramarine's protection. He of course always planned such, but in recent years a sense of awareness brushes over his mind and gives him a renewed sense of haste. He rushes to rally the Ultramarines and as many successor chapters as possible to fortify the eastern fringe.
Outposts are thrown up in important choke points and sensor ships are sent to patrol the far fringes. Worlds are evacuated and nearby Forge Worlds are ordered to increase production for the imperial war machine. Successor chapters with no experience of the Tyranids are taught the finer points of anti Tyranid warfare by Ultramarine veterans who paid for their knowledge with blood. One and all the sons of Guilliman form a wall on the Eastern Fringe prepared to fight a foe that is seemingly endless.
Of course you note that these two plans are not truly coordinating. Kryptman's agents have seeded Ultramarine strongpoints with exterminatus devices and Ultramarine patrols are chasing down gray ships venturing into forbidden zones. Hundreds of marines and thousands of acolytes may fall before battlelines are met and yet there is no easy way for these two great figures to work together due to their differences and the crimes plaguing Kryptman reputation.
"A shame such diligent and valiant efforts ended up sabotaging each other. Better communication between the different branches of the Imperium's administration and military would be good - given that it seems to be too late to salvage this particular blunder - if only to prevent similar incidents."
"Unacceptable. How many plans are ruined because we didn't enforce Unity, that precious elusive goal. We cannot possibly see victory in Disunity. Help them stand together, less they die alone"
Free Action: [ ] Just like the Good Old Days (Blessing) 1 point - It's good to be back in action, and it shows. The marines of Ultramar, beloved sons of the 13th, stand taller- just a mite- a bit prouder, coordination and communication between the mother chapter and her successors flows easier than ever. It reminds the truly ancient who watch such events- just slightly- of the famous coordination and tactical acumen that has long followed the sons of Guilliman and especially back to the hallowed days of the great crusade, when the legion was whole.
A small nudge of coordination, of some luck, and some novel tactics. Just like the good ole days.
Nonetheless, the Tyranids will now face a vast gap of empty planets before smashing upon reinforced worlds protected by almost the united might of Ultramar. You ponder a thousand strands of fate. It should be enough. At least to hold until you can deal with the forces of chaos.
"Finally free from the distractions. They've schemed, they've plotted, placing a finger on the scale from the shadows but now? Now let's teach them fear once more."
Investigations on the Pandrax genetech Library are slow and brutal, even with the impressive assault upon the compound causing little damage to be done by the Eldar the fact remains that these data banks are ancient things. Time has done what battle damage did not and left holes in the data that can be gathered by the Blood Angels and their most trusted genetors.
Initial analysis is promising. The more advanced archeotech manuals available in the databanks have allowed the Blood Angel tech marines to rebuild some of the equipment used to store and implant geneseed. Some of the more advanced techniques described by the databanks can also be applied to the processes of implantation. Combined the Blood Angels are able to stabilize their geneseed against the more minor mutations that plague every chapter and also see a much improved success rate in the implantation of new aspirants.
Unfortunately however the databanks do not help with the Red Thirst itself. Not for lack of data, but simply because after extensive analysis the genetors are 99% certain that it is not caused by a genetic flaw at all. Or at least not in the traditional sense. They carefully suggest it might be a cultural issue caused by the indoctrination methods used by the Blood Angels. And they carefully do not mention the other possibility. That it is caused by the taint of the warp.
"Pathetic, Dante the finest son of Sanguinius has risen above the Red Thirst yet these worthless curs would attempt to escape it with archeotech. These Astartes were freed of mortality, so they might fight our most fearsome foes. Yet they quiver and break in the face of mortal woes, coddled sons who've forgotten hunger."
Free Action: [ ] An End to their Battles (Blessing) 1 Point - If you have never struggled, are you truly worthy? The countless masses of our Imperium fight each and every day, struggling against their hunger. Who are these angels to escape that most primal battle without a fight? Bless the worthy few who've risen above their thirst, free them from their constant hunger. To the unworthy, Pandora's vilest poison awaits, give them hope, that one day this too will pass, should they just struggle.
With many more secrets to reveal over time, this genetech library may help push the Blood Angels into a new era of success, perhaps they will need to make a new way of successor chapters after this.
The Emperor's power is tremendous but so are the draws upon it. Every turn, you only have a limited amount to spend on actions to guide the galaxy.
Plan voting only please.
You have 15 points to spend.
[ ] Guide the Tarot (1 Point)
Use your influence to give cryptic advice to people through the Imperial Tarot. You must write-in what messages you want to send and to whom. The more detailed and complex the message, the more likely that it will be misinterpreted or only understood in part. You can target these messages broadly, like to all governors in a sector, or specific, like sending the message to a single Inquisitor that fulfils a set of criteria you define.
[ ] Observe (1 point)
Sometimes you need more information than what your own visions of the present and future can reveal. Spend some time observing a specific place, person or something else.
[ ] Aid or Hinder Navigators (3 points)
The currents of the warp are treacherous and many a war was decided by one side receiving reinforcements just at the right time. You can put your finger on the scales by trying to alter the travel time of a fleet, though the gods of chaos might counteract you, especially if you try to influence their followers.
[ ] Send Visions (5 Points)
You send a prophetic dream and portends to specific people. Only one individual can receive this guidance, but you can communicate much more detailed information this way with a vastly lower chance of being misunderstood.
[ ] Displace Fleet (6 points)
The right person at the wrong place can make all the difference. Exert your will to fling a fleet off course to a different destination than it intended. This is unlikely to work on chaos fleets.
[ ] Commune (10 points)
Through a great exertion of your power, you can directly communicate with the soul of another being while shielding them from being overwhelmed by your presence. Communication in this way is always perfectly accurate and your touch will linger on the recipient, making it apparent to anyone that they are acting in your name. This power only costs 4 points if the target has been brought to your throne room on Terra.
[ ] Create Warp Storm (10 points)
The warp is never a calm place and with the right infusion of your vast might, you can conjure a storm in it that will make travel in an area all but impossible for anyone without divine guidance. However, your control over this storm is not perfect yet, so the storm might grow larger than intended and you can not control when it calms down again.
[ ] Blessing or Curse (variable)
Many call out for you to guide their hand every day. Sometimes you do. With this action, you can directly aid a mortal with a fraction of your power. Investing more points increases the effect. Blessing larger groups or giving very broad blessings will weaken the effect.