The Old World: Dark Age of the Empire

For Imperial Actions The Vetting Service should be established first before Bureaucrat Recruitment. Sylvanian agents will be looking to place informants in the new Imperial Government.
I agree. Why recruit people, that will spy for Vlad or anyone with malicious intent towards the Empire? Vetting Service is more important.
I can change it for when the vote opens sure.
Although I'd like to start making headway into our stables and sollander Templar order I think meeting with the Exchequer and getting more imperial dice for ourselves would be more important and would benefit us more quickly so let's move that one from stables to meeting with kornblum and getting to know him.
I am not budging on horses nor Templars. Not when either have been an important bugbear of half the thread at this point. Equally, while I get the desire to hit the ground running, the Empire has been divided for far too long that growing pains is just normal. Growing Empire-wide institution that will last is gonna take us a decade the least, worse considering we're at war and have to prioritize doing vetting stuff. Remember, Bismarck still beholden to Wissenland first no matter his pro-Imperial views.

Besides, if Kornblum decides that despite being the second biggest provider of Imperial Dices (4 compared to Middenland's 5) we're only getting 2 Imperial Dice for next turn... that's when we're gonna have words with him.
 
Ok then just putting in other actions that dice could be placed in.

But I do think with our knowledge about the infiltrators it would be more action and dice efficient and would broadly benefit us and the empire as whole with the beginning of the purges and cooperation between the sigmarites and ulricans and we still are benefiting for wissenland in getting the white Wolves to settle cause they are the most powerful and oldest knight order and are very much proactive in dealing with threats to the empire.

And I say meeting with the ar ulric is action efficient cause his dc is 50 and he likes us so we can do it one die and I think with our modifiers we'd have to roll really low to fail compared to the fact that both the Radiant order and the templars are a multi turn affair so and we are laying down the groundwork for it.

Just putting my case in just delaying for a turn stables or the Radiant order for talks with the ar ulric.
 
armour that covers every part of both horse and rider
wait, every part? so even the legs of the horses are armoured?
That means they must be undead or vampire / magic horses, for no mortal animal could possibly wear that much weight.
A man in plate armour can weigh as much as 70 kg man + 40 kg armour. Add full barding for the horse, of a thickness that is usefull and not just decorative, and the animal is carrying what, 110kg of knight and 100 kg of barding, for a total of 300kg extra weight?
add armour for the legs to that, and the animal must surely collapse, no?
not to mention heat management must be a pain
 
wait, every part? so even the legs of the horses are armoured?
That means they must be undead or vampire / magic horses, for no mortal animal could possibly wear that much weight.
A man in plate armour can weigh as much as 70 kg man + 40 kg armour. Add full barding for the horse, of a thickness that is usefull and not just decorative, and the animal is carrying what, 110kg of knight and 100 kg of barding, for a total of 300kg extra weight?
add armour for the legs to that, and the animal must surely collapse, no?
not to mention heat management must be a pain

There is a coat of link mail that drops below the knee on the horses. The Whittlers can't say whether it is too great a burden for a natural warhorse to bear, certainly the knights didn't seem over-interested in chasing them once they started leaving the area of Potting.
 
There is a coat of link mail that drops below the knee on the horses. The Whittlers can't say whether it is too great a burden for a natural warhorse to bear, certainly the knights didn't seem over-interested in chasing them once they started leaving the area of Potting.
My money is on the Drakenhof Templars, a knightly order usurped by Vlad and turned into fearsome Blood Knights.
 
My money is on the Drakenhof Templars, a knightly order usurped by Vlad and turned into fearsome Blood Knights.
Yeah they really might be with the black and silver motifs here:
warhammerfantasy.fandom.com

Drakenhof Templars

"Everyone knew who the Drakenhof Templars were, and gave them room - even the scions of Blood Keep, who eyed them in the way a wolf might eye a rival from another pack..." —The von Carstein Blood Knights.[3] The Drakenhof Templars were an order of Blood Knights who acted as the elite cavalry of...

Also yeesh we they are Said to be only below the blood dragons themselves oh goodness they are gonna be absolutely devastating if we don't have something equal like either the white Wolves knights panther or order of the blazing sun with us cause vampire knights are gonna chew us up if we can't deal with them properly so maybe we should think about this first. Also we might be dealing with a varghulf if we are gonna facing the templars since that is their previous grandmaster. So a venture into Potting Is likely a high if not extreme risk mission.
warhammerfantasy.fandom.com

Albrecht Nictus

The former Grandmaster of the Drakenhof Templars, Albrecht Nictus eventually devolved into a Varghulf. Retaining much of his personality, however, he continued to aid the Blood Knights in battle.[1] 1: Warhammer: The End Times - Nagash
 
Seeing as it is now 24+ hours since the update:

[X] The Reward For Work is More Work
-[X] End of Turn Vote Options
--[X] Side with the Imperialists
--[X] Rule from Nuln
-[X] Diplomatic/Provincial Obligations: Used 5/11 Action Dices
--[X] Fortify the Border (Grissenwald Town): 2K Marks (Material costs waived by Wissenland); 1 Dice
--[X] Riverine Docks (Sauerapfel): 1K Marks & 200 Mat.; 1 Dice
--[X] The Wissenland Road Network: 1.5K Marks & 400 Mat.; 1 Dice
--[X] Direct The Iron Companies: 2 Dices
---[X] Grand Marshall von Eigenhof is to direct himself the cause of rescuing what remains Stirland's army in either Potting or Zipf. Start with Potting first as there is a known factor of enemy forces. Attempt to garner cavalry support from Wolf Emperor after relaying our intelligence brief by stressing that a) even if Wurtbad is recaptured, a local force needs to be on hand to enforce order; and b) cavalry units would be ill-suited to urban siege. In exchange for cavalry support, detach the Father of Suns fully and the Great Cannon contingent of the Hammer of Nuln. There may be a need to have the Heavy Cannons to breach light fortifications. Whatever the outcome, expect heavy cavalry contingents from Slyvania to be a problem.
-[X] Matters of Internal Dissidence: Used 9/11 Action Dices
--[X] Assault Threat (Sudenland Agitators) – Arrest 150: 1.2K Marks & 120 Mat.; 3 Dices
---[X] The Confidante must above all else capture the Sylvanian agents first. Bring priests to counter possible Vampiric/Magical threats. Be relatively lenient to the rank and file of the Agitators as long as the Sylvanian agents (and highranking agitators) can be made the scapegoat for this spate of rebellion.
--[X] The Order of the Radiant Dawn: 2K Marks, 500 Food, & 400 Mat.; 1 Dice
-[X] Of Horses and Fertilizers: Used 11/11 Action Dices
--[X] The Stables of the Wissenland (The Duchy of Meissen): 1.6K Marks, 300 Food, & 100 Mat.; 1 Dice
--[X] The College of Engineering - 0/150: 1.6K Marks & 300 Mat.; 1 Dice
-[X] Imperial Actions: 2/2 Imperial Dices + 4 Tax Imperial Dice Contributions
--[X] Contribute Taxes (4K Materials & 10K Food): 4 Imperial Dices for the Exchequer
--[X] The Vetting Service: 2 Imperial Dices

Total Costs: 10900 Marks, 5520 Materials, 10800 Food


Slightly altered the order to von Eigenhof with the knowledge that we might be dealing with proto-BKs. We need more than light cavs, but also proper knights on our own just in case.
 
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Slightly altered the order to von Eigenhof with the knowledge that we might be dealing with proto-BKs. We need more than light cavs, but also proper knights on our own just in case.


You know an issue that could pop Is that for the siege of wurtbad the wolf will probably want the iron companies great cannons and heavy mortars so should we send them with the wolf in exchange for contingents of cavalry and some knights to help us fight against the vampire knights. And a lucid varghulf which is a scary thing to think about a smart monster that was once a grandmaster so it would have tactics along with its fell strength by being a varghulf.
Also artillery is extra vulnerable to cavalry and stirland is mostly open fields so let's not get our artillery stolen or destroyed.
 
--[X] Direct The Iron Companies: 1 Dice
love almost all of the plan but my big problem is this, I still remember how bad the siege of wurtbad was when we were only doing 1 dice each turn and each turn our dice were shit and it's literally something that has bitten us now since the vampires used the openings we did to the wall to sack wurtbad. I really think that directing the iron companies needs at least 3 dice, maybe take one from the docks and 1 from the radiant dawn?

actually maybe keep the radiant dawn and take one dice from the engineering school?
 
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love almost all of the plan but my big problem is this, I still remember how bad the siege of wurtbad was when we were only doing 1 dice each turn and each turn our dice were shit and it's literally something that has bitten us now since the vampires used the openings we did to the wall to sack wurtbad. I really think that directing the iron companies needs at least 3 dice, maybe take one from the docks and 1 from the radiant dawn intrigue action?
Honestly trying to go to Potting and maybe save the riverwarden and facing vampire knights with one dice is really a gamble especially since we aren't really suited to face heavy cavalry plus monsters. I'd rather we just go siege wurtbad with the main force then after we divide and conquer since the forces at Potting would be stranded without support from the main force making them easier to round up and slaughter though they could escape. Bahh a gamble a dangerous one but we can get prestige and takeout a powerful and hard to replace force from vlads arsenal.

Still think we can put the radiant order on delay for a turn and do a meet up with the ar ulric but an extra on the Potting expedition would soothe my worries a bit.
 
[X] The Reward For Work is More Work
Next turn we better be pumping out tech like there's no tomorrow, it's the whole reason why we wanted a united empire in the first place.
 
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You know with our load out and our bonuses and boons with the iron companies I'd actually think wed be more effective at wurtbad than at Potting cause wurtbad is gonna be a massive urban meat grinder with alot of chaff undead forces which with us being discount dwarves and our boon of us being better at fighting against masses of lesser troops in tight spaces where we can funnel we can funnel them that we got from bechafen we'd definitely do alot of good there.

Compared to going to Potting where we are going to face troops of equal if not higher tier than us with the added issue of them being in their home playing field of the plains where they can charge and fallback and repeat with impunity if they play their cards and the fact that they are most definitely vampires with maybe some of them having spells which is gonna be very dangerous for our troops also we our iron companies are unfamiliar with fighting heavy cavalry foe In a long and don't have the sufficient means to counter heavy knights in close quarter combat.

You know our mission to Potting is better suited to likes of the middenlanders lead by some White Wolves or averlanders since plains are their specialty. So maybe instead of us going we ask the wolf to divide and conquer and send some White Wolves and averlanders to Potting while we fully commit at wurtbat where both our strengths could shine in us doing our bread and butter of being discount dawi in fighting outnumbered and winning and the forces most suited in fighting heavy cavalry would do their job the best way they can.

Could we do that just asking.
 
[X] The Reward For Work is More Work

Still think 3 dice could be better than 2 and putting the dice from the riverdock to it, but fair enough.
 
Compared to going to Potting where we are going to face troops of equal if not higher tier than us with the added issue of them being in their home playing field of the plains where they can charge and fallback and repeat with impunity if they play their cards and the fact that they are most definitely vampires with maybe some of them having spells which is gonna be very dangerous for our troops also we our iron companies are unfamiliar with fighting heavy cavalry foe In a long and don't have the sufficient means to counter heavy knights in close quarter combat.
Could we do that just asking.
You know, countering heavy cavalry (or mobile monsters in general) would be a lot easier if we had some heavy war chariots with guns to harass them while shooting consistently to act as the bait/anvil from which our light Caverly could hammer them. They'd definitely be better at the job than hand gunners since they'd have survivability and mobility to consistently keep shooting at armored targets (cavalry or monsters) while still having the mobility and armor to tank hits and retreat where hand gunners couldn't. Plus, since we researched tensile metal to make better springs earlier, I was thinking that we could add springs to act as a suspension system to our war chariots so that passengers can shoot better or, better yet, we can stick things like great cannons or organ guns on them without the risk of being flipped over from firing.

I'm fairly sure we have the necessary prerequisite technologies to make them (guns, wagons, and springs) as well as the motivation since we know that the army will primarily be fighting in other provinces outside of Wessenland that are decidedly more plain-like and open to flanking, as well as the fact that we want to ACTIVELY AVOID fighting urban siege battles against an under army that can STARVE US OUT instead of fighting in the streets.

Edit: The chariots I'm thinking of would have scythe blades on their wheels and have hand gunners with repeater rifles as their passengers along with a collection of pistols (like repeater pistols or duck foot) to use point black in melee.
 
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