The Old World: Dark Age of the Empire

Im almost tempted to sink all of our actions into the imperial dice because man, there is a lot of stuff thats needed yesterday
This is unfortunately not a sustainable idea. Trying to overhaul a system that's been broken longer than it was ever fixed in such a short time is a recipe for disaster. Take it slower, let people get a little more used to the new order and things will have a much better chance of sticking.
 
Fund the Grissenwald: -2,000

Fyi again if we have the spare dice we should help finish funding the Grissenwald, that helps with keeping our income positive at least for marks.

[ ] Side with the Imperialists
Agree to a pledge to seek Candidacy, you assure von Eigenhof that you will act to secure your future grip on the Throne.

A no brainer really. Wissenland might have had to concede this election but the next election will be the Iron Emperor's to win. I don't want to pay to reimburse the Imperialists anyway.

[ ] Contribute Taxes (Marks/Materials/Food)
Spend 2,500 Marks, 2,000 Materials or 5,000 Food to create an Imperial Dice. Write In how many Imperial Dice you are contributing and how you are paying for them.

Kinda tempted to just contribute half our food stockpile for 10 Imperial Dice. We have surprising food security for not being a breadbasket and we can afford it. We'll most likely get the lion's share of that given our mandate as chancellor and the faster Imperial projects get set up the better.

In terms of what offices outside our own to prioritize, we have to help Otto Hertwig as Chamberlain of the Seals. The faster we get the fealty of the provinces the more dice we get. This also strengthens the Imperialist cause by helping frame the reunification of the Empire under our remit. That can be done after we set up the government of course though we shouldn't delay. It's hinted that he's liable to getting sacked.

His appointment is something of a surprise therefore, the only thing the Count really had to offer was his vote. Now that he has spent that bargaining chip, the question of how long he shall remain in the Council of State is likely to be answered with 'not long'.


Edit: Loved the Fiorella perspective of this turn. She really is the brains behind this whole operation.
 
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I don't mind surging Imperial Dice if we think we can afford it, and so long as it won't cause problems to drastically decrease our imperial dice after the surge. It's a good way of opening up on a high note for the imperial restoration, getting the administration on a sound footing, and putting an indelible Wissenland stamp on this incarnation of the Empire.

What kind of Imperial Dice commitment do we think we can afford in the long run though?
In terms of what offices outside our own to prioritize, we have to help Otto Hertwig as Chamberlain of the Seals. The faster we get the fealty of the provinces the more dice we get. This also strengthens the Imperialist cause by helping frame the reunification of the Empire under our remit. That can be done after we set up the government of course though we shouldn't delay. It's hinted that he's liable to getting sacked.
While I do think working with the Chamberlain of the Household is a good idea, and we want to implement a lot of policy in that category... it might be better to move forward rather than trying to build a relationship with him first if he's liable to be sacked. Hertwig isn't going to expect us to bail him out here as a matter of course, and there's no love lost between him and Todbringer, and the odds of the Otillians being a viable candidate in the next election are slim. Given our preexisting commitments and the likely close relationship that will lead to in the mid to long term, he and his successor can probably be relied upon.

It's less that he should be thrown under the bus, and more that losing this position doesn't alienate him to us. Getting into a power struggle with Mannfred to try and keep him on the Council might not be the best use of our time. The flipside of that is there's a real risk that Hertwig loses the Electorship to another Ostermark house. That would be problematic given our commitments and be a dangerous precedent so securing Hertwig's position on the Council might be worth all the hassle to help him keep the Electorship
 
What kind of Imperial Dice commitment do we think we can afford in the long run though?
Simple answer, we can't. At least, not unless we forgo our responsibility to look after our own province.

Marks
Treasury: 36,974
Change: +9,082

Food
Stockpiles: 107,410
Change: +1,784

Materials
Stockpiles: 72,942
Change: +3,834

We regularly reach expenses of 10k+ marks, 3-5k materials and 1k+ food (if I'm remembering right). We can contribute maybe 1 Imperial Die a turn but even that will strain our finances. If we want to really invest in this, increasing food income is key. That's the resource we use the least of at the moment. We can get a huge boost to our food income if we invest into the College of Engineering. It will be faster and less dice heavy than just constantly cranking out farms.
 
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We regularly reach expenses of 10k+ marks, 3-5k materials and 1k+ food (if I'm remembering right). We can contribute maybe 1 Imperial Die a turn but even that will strain our finances. If we want to really invest in this, increasing food income is key. That's the resource we use the least of at the moment. We can get a huge boost to our food income if we invest into the College of our Engineering. It will be faster and less dice heavy than just constantly cranking out farms
we could honestly do a mix of food dice and material dice, we have both a material and food stockpile and we actually get more materials per turn we could pay off material more easily than food as a dice is only 2500 materials and we have almost 4000 gain per turn, so 2 food 2 material could work or even 2 food 3 material.

actually materials would be much better overall than food for now and for the future cause while food is a bigger stockpile a food dice is 5000, while a material dice is 2500 double the price, while out output per turn of food is less than half of the material output per turn, so long term we could be paying 2 materials and 1 mark per turn for imperial dice, cause food isn't sustainable long term.
 
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[ ] Contribute Taxes (Marks/Materials/Food)
Spend 2,500 Marks, 2,000 Materials or 5,000 Food to create an Imperial Dice. Write In how many Imperial Dice you are contributing and how you are paying for them.
@Warkeymon Does we have to pay in all of one type or could we mix and match? Like pay 625 Marks, 1,000 Materials and 1,250 Food as a random example?
 
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