- Location
- California
That was the old message - but now they are just disassembled into their ground side equivalents I thought.
They were, just thought they were still automated.
That was the old message - but now they are just disassembled into their ground side equivalents I thought.
I would be in favour of everything except military movements being posted in the IC thread, and colony sheets being completely public.I feel that we should just have almost everything IC in the IC thread. The sheets be posted here, and we could just have secret negotiations if players do so in PM.
Keeps most everything centralized as much as possible for ease of access.
Factories with the 1 RP per 750 Workers. Does that mean the maximum amount of people working in one of these factories is 750 and they produce one RP? Just to be sure.
Do Micro-ships like the Seeker Corvette Cost bureaucracy points?
What do I get for the spaceport perk, because "a small spaceport" isn't a building - so is it a spaceport and a small spaceport bay or something else?
What's the number for "a company of ground forces" because using vague military unit between 80-120 people clashes a bit with you going in hundred or thousand steps everywhere else.
Wait, the ground farms, production factories, and commerce factories need people? Thought they were automated since they were from the Ark ship.
That was the old message - but now they are just disassembled into their ground side equivalents I thought.
I was working off the assumption they are still automated as previously said, otherwise I'm going to need to seriously boost my population of farmers.
This just plain confusing. The factories are automated until they're not? Lol. I'd recommend just having the colonies ship in the required amount of food as this would just be confusing.I'm going to say that the people requirement for your buildings somehow come under the maintenance that your colonial backer is paying for. Part of the process of you getting your colony running and self-sufficient will be getting enough people to run all of your buildings.
OC Logistics? What does that mean?Yeah, I'll allow you to add more farmers since I modfied the slightly rules to make OC logistics easier.
This just plain confusing. The factories are automated until they're not? Lol. I'd recommend just having the colonies ship in the required amount of food as this would just be confusing.
Back to having a strangely large portion of my population dedicated to food production I guess. This is mildly annoying.
Except those people then also need to be fed and given temporary housing until they leave. It still doesn't make sense to me to send temporary workers to help a new colony get started.Not automated, but as you get started, the peope requirement will be payed alongside the RP requirement for IP and IP requirement maintenance. But you won't be provided with actual colonists, just having the cost handwaved away.
So not automated, but people fall under the maintenance that your colony backer will be paying for the first part of the game.
Except those people then also need to be fed and given temporary housing until they leave. It still doesn't make sense to me to send temporary workers to help a new colony get started.
Which numbers would that be?
Into? Because my Extra-Colonists kinda hand on that equipment~
Ignore the flavour text of ground forces related stuff in the perks, flaws and budget because I have already changed things up due to realising that it disportionately weak compared to the other options.
I'm going to say that the people requirement for your buildings somehow come under the maintenance that your colonial backer is paying for. Part of the process of you getting your colony running and self-sufficient will be getting enough people to run all of your buildings.
So what does this mean for those of us that do have these kinds of perks and extras in our sheets? I took the ground forces gear in the gear budget, what does this mean for me?
So for now until our backers stop helping us treat the buildings brought in by the Ark ship as automated, alright.
Btw, you keep saying you've changed this and that around, but could you change the OP to follow those changes? We don't know what you have in your notes so we're still using the old, pre-edit information.
Into? Because my Extra-Colonists kinda hand on that equipment~
Into? Because my Extra-Colonists kinda hand on that equipment~
So basically everyone is out of work in the beginning of the colony and then poof you have to fend for yourself....maybe just say that the ship is going to head back to Sol after a while to use it for another colony?
You get more gear than I originally intended in order to avoid making the ground forces options traps.
So say, enough to outfit a thousand men? Also what type of gear are they?
Militia Gear
Light Gear
Standard Gear
Heavy Gear
Marine Gear
Those are the five we could produce according to the OP.
Roughly 90% Standard and 10% Heavy, but since my notes at home, I refain from making an official statement until I look at them.
So say, enough to outfit a thousand men? Also what type of gear are they?
When you get to your notes, can you also post the stats for ground forces?
Btw, you keep saying you've changed this and that around, but could you change the OP to follow those changes? We don't know what you have in your notes so we're still using the old, pre-edit information.