The New Frontier - Deadline Closed

I have a few questions about our backers paying for maintenance and some other things.

It covered normal upkeep and when we did not have enough of a workforce, but does it also covers the production factories need for RP and the commerce factories need for IP?

How long time until our backers wants us to be self reliant?

When it comes to population, how many could we retrain per turn?

Also, how much do I need a spaceport for my ships, does it prevent them for receive and sending ressources or what are the consequences of not having one?

Last, but not least, does I know anything about my bad neighbors or is that a surprise?
 
Could I use science to find a way to solve the wildlife issue?

Yes, but it be a gradual progress as while the penalties aren't as great as some of the other options, it won't be easy to get rid of.

@Oshha Am I still able to move around my population ooc or should I do that IC? What's our pop growth btw?

Do it in IC, which I believe is up 1,000 per a turn, but since that won't scale so well, you can change up to 3% of your population each turn to another job that isn't a Scientist, Soldier or Crew. Pop group is 0.5% every 4 turns/in-universe month.

It covered normal upkeep and when we did not have enough of a workforce, but does it also covers the production factories need for RP and the commerce factories need for IP?

The initial maintenance from your colony backer includes IP, RP, FP, LP and pop costs.

Also, how much do I need a spaceport for my ships, does it prevent them for receive and sending ressources or what are the consequences of not having one?

I was going to explain what they were used for, but my notes on that are gone? Since you guys already have them, I am going to say that spaceports are used for trading non-point stuff such as terraformers, ground forces gear and to trade at a spaceport, your freighter needs a bay that is large enough to fit it. You can also arm a spaceport with weapons, shields and armour.

Can I construct my own terraformers?
Yes, but I would need to work out an IP price.

500 IP for a civilian grade and 1500 IP for government grade.

How long time until our backers wants us to be self reliant?

About two years is the longest they are willingly to wait, but some have more patience than others. For example, Mars has the most patience while Earth and Luna are average while Jupiter and Titan have the least patience.

Also, how much do I need a spaceport for my ships, does it prevent them for receive and sending ressources or what are the consequences of not having one?

Lacking one won't block normal trade, but it does spread trade of more specialised goods such as military equipment, terraformers and other possible items.

Last, but not least, does I know anything about my bad neighbors or is that a surprise?

A surprise. I intend to give you guys a few turns of peace to get settle in before any challenges start coming your way. About four to six turns so use them wisely.
 
There's expensive and then there's "completely outside the players' ability to construct until they are irrelevant."

Terraforming is meant to be expensive and time consuming and only doable by a fully developed nation. It is a feature that a newly founded colony is unable to build its own terraformers due to how expensive they are.
 
Terraforming is meant to be expensive and time consuming and only doable by a fully developed nation. It is a feature that a newly founded colony is unable to build its own terraformers due to how expensive they are.
The sort of thing I would have liked to know beforehand before getting locked into a colony I now kind of actively dislike for being horrible at everything for the foreseeable future. Oh well, challenge accepted.
 
The sort of thing I would have liked to know beforehand before getting locked into a colony I now kind of actively dislike for being horrible at everything for the foreseeable future. Oh well, challenge accepted.

If it helps, it is a viable option for you to get additional support from Mars at cost of letting them gaining more soft power over your colony, which isn't necessarily a bad thing depending on your long term objectives. While the other Sol factions are currently unconcerned with the new colonies for the most part, Mars is willingly to help out colonies to increase its influence over them and help spread/enforce democratic values, liberty and civil rights.
 
If it helps, it is a viable option for you to get additional support from Mars at cost of letting them gaining more soft power over your colony, which isn't necessarily a bad thing depending on your long term objectives. While the other Sol factions are currently unconcerned with the new colonies for the most part, Mars is willingly to help out colonies to increase its influence over them and help spread/enforce democratic values, liberty and civil rights.
That sounds more than fair if I can get this poisonball terraformed in any sort of reasonable timeframe.

Also, I notice you seem to have removed the storage capacity mechanic?
 
Also, I notice you seem to have removed the storage capacity mechanic?

Yeah, too much micro-management so unlimited storage for all. Less realistic, but makes the game side of things easier to run.

That sounds more than fair if I can get this poisonball terraformed in any sort of reasonable timeframe.
"Planet is proving more inhospitable than expected, recommended to either abandon colony as a waste of taxpayer money, or send at least 40 more government grade terraformers."

Please note that there is only seven civilian-grade (Two on Earth, One on Luna, Two on Mars, One on Titan, One on Saturn) and three government-grade terraformers (One on Earth, One on Mars, One on Saturn) left in Sol and each factions would like to keep one or two in reserve in the event that is a disaster of some kind. You might be able to get a civilian grade from Earth and Mars as mentioned above, but any additional ones would require construction and Earth, Mars and Titan would want something in exchange for that expense. Earth and Titan would ask for a loan, but as I mentioned before, Mars is more interested in acquiring soft power and influence over the colonies. Neither of those options are bad and simply come down to what a player prefers. You might desire to just accept a loan to repay a few months down the line or you might wish to go along with the Martian goals if they align with what you have in mind.
 
About two years is the longest they are willingly to wait, but some have more patience than others. For example, Mars has the most patience while Earth and Luna are average while Jupiter and Titan have the least patience.
Each turn will equal a week in-universe.
104 turns of support? Interesting. I am assuming you meant to make turns months at some point during the design process.

Please note that there is only seven civilian-grade (Two on Earth, One on Luna, Two on Mars, One on Titan, One on Saturn) and three government-grade terraformers (One on Earth, One on Mars, One on Saturn) left in Sol and each factions would like to keep one or two in reserve in the event that is a disaster of some kind. You might be able to get a civilian grade from Earth and Mars as mentioned above, but any additional ones would require construction and Earth, Mars and Titan would want something in exchange for that expense. Earth and Titan would ask for a loan, but as I mentioned before, Mars is more interested in acquiring soft power and influence over the colonies. Neither of those options are bad and simply come down to what a player prefers. You might desire to just accept a loan to repay a few months down the line or you might wish to go along with the Martian goals if they align with what you have in mind.
I'd be willing to take out loans and give Mars soft power. They are free to give me an offer but I would expect actual double digits of terraformers somehow.
 
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104 turns of support? Interesting. I am assuming you meant to make turns months at some point during the design process.

Years is the longest they are willingly to wait. As soon as they feel you are colony is self-sufficient, they will start cutting back on the support. 104 Turns is the maximum they are willingly to support you, but they will happily drop it at turn 50 or 60 or sooner if they think you are capable enough on your own.
 
After thinking on it, cult of kek would not really fit as a /pol/ in SPACE oriented danger-cult. Too much of a discordian cult which bases its beliefs on memes. Doesn't fit the "even more extreme" role I had in mind for them, though it could fit the first part of the religious zealots trait. Onto the backup of "READ SIEGE satanist terrorists" of "Atomwaffen" then.
 
After thinking on it, cult of kek would not really fit as a /pol/ in SPACE oriented danger-cult. Too much of a discordian cult which bases its beliefs on memes. Doesn't fit the "even more extreme" role I had in mind for them, though it could fit the first part of the religious zealots trait. Onto the backup of "READ SIEGE satanist terrorists" of "Atomwaffen" then.

Okay. Just PM the details so I know what I am working with here so I can have NPCs react appropriately.
 
Okay. Just PM the details so I know what I am working with here so I can have NPCs react appropriately.
Actually, I think I'll stick to Cult of kek. Having a satanist nazi death-cult that advocates for an eternal war to destroy "the system" using any means, thinks baby-murdering is a meme, and also have a satanist elite that just infiltrates extremist groups in order to use them as apocalypse-causing fodder is just going to put too much heat on me.
 
Heads up I changed my IC post @Oshha.

Oh and the FP income should be 60 for my sheet, not 120 because of Rough Lands flaw.
 
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@Oshha so had a look through the rules and this seemed like my kettle of fish, I notice it says deadline closed tho. Any chance I can still hop on ? I'm new to SV but have been playing Story Debates (and really damn rules heavy ones) on SB for a while now. So if there's any room on the bus I'd be delighted even if there are some restrictions to fit with the narrative. If not no worries.
 
@Oshha so had a look through the rules and this seemed like my kettle of fish, I notice it says deadline closed tho. Any chance I can still hop on ? I'm new to SV but have been playing Story Debates (and really damn rules heavy ones) on SB for a while now. So if there's any room on the bus I'd be delighted even if there are some restrictions to fit with the narrative. If not no worries.

Fairly certain we're at the limit for players. OP said the game was for 6 to 8 players and we've got 8 players. So even if deadline isn't passed, no more room.
Then again who knows? OP might be ok with it.
 
@Oshha so had a look through the rules and this seemed like my kettle of fish, I notice it says deadline closed tho. Any chance I can still hop on ? I'm new to SV but have been playing Story Debates (and really damn rules heavy ones) on SB for a while now. So if there's any room on the bus I'd be delighted even if there are some restrictions to fit with the narrative. If not no worries.

Hmm. Since we are still just giving started, I'll be generous and say that you can join if at a slightly disadvantged position. Narratively, I can picture Mars taking a look at the big picture once the colonies have begun to be set up and decide to start another colony to shore up the supply line to Nova Martia.

Because of this, your colony will start a turn or two late and will have to have Mars as your colonial backer. Additionally, you will only be able to pick 4 perks and 4 flaws as your free perk will be taken up by a Loyal Colonists except it would be to Mars than your colony.
 
Turn 1 Deadline
Since it has been a few days since I started the IC thread, I am going to declare tomorrow to be the deadline for turn 1 plans/orders as I will then star going my GM stuff such as NPC reactions and random events and not so random events.

At the moment, we are waiting for @RedDragon2000, @Silence and @EternalLurker to post their turn 1 plans in the IC thread.
 
Hmm. Since we are still just giving started, I'll be generous and say that you can join if at a slightly disadvantged position. Narratively, I can picture Mars taking a look at the big picture once the colonies have begun to be set up and decide to start another colony to shore up the supply line to Nova Martia.

Because of this, your colony will start a turn or two late and will have to have Mars as your colonial backer. Additionally, you will only be able to pick 4 perks and 4 flaws as your free perk will be taken up by a Loyal Colonists except it would be to Mars than your colony.

I assume you mean 4 flaws and 3 perks since I need to take a flaw to get any other perks as my free is taken up, Mars is fine becuase they would have been my preferred option anyway. I can get a colony written up in time for turn 2 no problem (in theory I could even get it done before the turn 1 deadline).

I should post it in this thread for you to look over ?
 
Actually I'm finding don't quite have the bandwidth for this game sadly. I know and liked @Captain Britain as player from FTA2, he could have my slot if that would be acceptable.
 
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