THE MADMAN THEORY - Try Not To End The World

Not sure how to read the Priority 9 defensively at all. Well, I guess 'prevent mass empowerment' but that might not ever happen in the game.

Also, that Priority 11 and even the 10 could also be a source of Etienne Priority, depending on how severe a breach of sovereignty has to be in order for Schema to care, and the inevitable disruptions of Superpower Bullshit. You've also bunched these priorities super close, so you can't fit actions that are like, more important than the finances, less than survival.

And just as a formatting thing, that's a lot of white-space.
Amended the "uphold the nation state" into upholding the united states specifically, for better synergy with the overall apps--and also to further Schema's wretched bastard business mogul vibes

9 has been amended into passing discriminatory laws targeted at lesser powers (read this as like, preventing them from getting into government legitimately)
 
@NonSequtur does this look better?

DORMIN (Defense Operations Reactive Management Integration Network)

And while the dread of judgement past remains
Fresh in thir mindes, fearing the Deitie,
With some regard to what is just and right
Shall lead thir lives, and multiplie apace,
Labouring the soile, and reaping plenteous crop,
Corn wine and oyle; and from the herd or flock,
Oft sacrificing Bullock, Lamb, or Kid,
With large Wine-offerings pour'd, and sacred Feast,
Shal spend thir dayes in joy unblam'd, and dwell
Long time in peace by Families and Tribes
Under paternal rule; till one shall rise
Of proud ambitious heart, who not content
With fair equalitie, fraternal state,
Will arrogate Dominion undeserv'd
Over his brethren, and quite dispossess
Concord and law of Nature from the Earth;
Hunting (and Men not Beasts shall be his game)
With Warr and hostile snare such as refuse
Subjection to his Empire tyrannous:
A mightie Hunter thence he shall be styl'd
Before the Lord, as in despite of Heav'n,
Or from Heav'n claming second Sovrantie;
And from Rebellion shall derive his name,
Though of Rebellion others he accuse.
Hee with a crew, whom like Ambition joyns
With him or under him to tyrannize,
Marching from Eden towards the West, shall finde
The Plain, wherein a black bituminous gurge
Boiles out from under ground, the mouth of Hell;
Of Brick, and of that stuff they cast to build
A Citie and Towre, whose top may reach to Heav'n;
And get themselves a name, least far disperst
In foraign Lands thir memorie be lost
Regardless whether good or evil fame.
But God who oft descends to visit men
Unseen, and through thir habitations walks
To mark thir doings, them beholding soon,
Comes down to see thir Citie, ere the Tower
Obstruct Heav'n Towrs, and in derision sets
Upon thir Tongues a various Spirit to rase
Quite out thir Native Language, and instead
To sow a jangling noise of words unknown:
Forthwith a hideous gabble rises loud
Among the Builders; each to other calls
Not understood, till hoarse, and all in rage,
As mockt they storm; great laughter was in Heav'n
And looking down, to see the hubbub strange
And hear the din; thus was the building left
Ridiculous, and the work Confusion nam'd.

CIA World Factbook 2008 (SIMULATED PROJECTION) said:

UNITED STATES OF AMERICA - Country Factsheet

Introduction

Background

Thirteen of Britain's American colonies broke with the mother country in 1776 and were recognized as the new nation of the United States of America after the Treaty of Paris in 1783. During the 19th and 20th centuries, 37 new states were added as the nation expanded across the North American continent and acquired a number of overseas possessions.

Geography

Area

total : 9,833,517 sq km
land: 9,147,593 sq km
water: 685,924 sq km

Climate

mostly temperate, but tropical in Hawaii and Florida, arctic in Alaska, semiarid in the great plains west of the Mississippi River, and arid in the Great Basin of the southwest; low winter temperatures in the northwest are ameliorated occasionally in January and February by warm chinook winds from the eastern slopes of the Rocky Mountains

Natural resources

coal, copper, lead, molybdenum, phosphates, rare earth elements, uranium, bauxite, gold, iron, mercury, nickel, potash, silver, tungsten, zinc, petroleum, natural gas, timber, arable land

People and Society

Population

total: 274,482,666

Ethnic groups

White 50.7%, White (Southern) 7.9%, Black or African American 14.4%, Asian 7.5%, Indigenous and Alaska native 1.4%, Native Hawaiian and Other Pacific Islander 0.2%, other 9%, two or more races 10.7% (2008 est.)

Languages

English 30.1%, English (Oldspeak only) 48.1%, Spanish 13.4%, Chinese 1.1%, other 7.3% (2017 est.)

Religions

Protestant (Mainline) 21.2%, Protestant (Reformed Evangelical) 11.3%, Protestant (Noncompliant Evangelical) 5.1%, Civil Catholic 12.6%, Roman Catholic (Non-Juring) 3.2%, Jewish 1.5%, Church of Jesus Christ 3.2%, other Christian 2.9%, Muslim 1.1%, Buddhist 0.7%, Hindu 0.7%, other 3.8%, Atheist/Agnostic/Freethinking/Secular Humanist 9.2%, unaffiliated 16.8%, don't know/refused 6.6%

Population growth rate

-0.17% (2008 est.)

Government

Government type

constitutional federal republic (emergency government)

Capital

name: Washington, DC (De facto: HIERA Complex, Vermont)

Executive branch

chief of state: President Richard B. CHENEY (since 7 October 2002)
head of government: Trans-Oceanic Treaty Organization Committee of Safety Chairman Julian M. FELSENBURGH, Secretary of Homeland Security (since 15 February 2005)

Legislative branch

summary: bicameral Congress consists of the Senate (88 seats) and the House of Representatives (406 seats)

CLASSIFIED TOP SECRET: FOR THE EYES OF SENATOR JULIAN FELSENBURGH ONLY said:
RECORD OF EVENTS:
  • September 24th, 2001: Greenlight given for emergency activation of the DORMIN project after failure to locate perpetrators of the 9/11 attack.
  • September 25th, 2001: DORMIN system successfully activated. Initial evaluations positive, approval requested for network connection.
  • September 27th, 2001: DORMIN system approved for connection to JWICS and domestic police networks. Connection successful. 9/11 perpetrators identified as follows:
    • JACOB CASTELLANO, Pennsylvania, Family of the Atom -- Perpetrator
    • SANDRA CASTELLANO, Pennsylvania, Family of the Atom -- Accomplice
    • ALEXANDER RICHARDSON, Michigan, Hutaree Militia -- Accomplice
    • MUSA ABU MUSLIM ABD AL-MUMIN IBN MUHAMMAD, Saudi Arabia, Al-Qaeda -- Supplier
  • September 28th, 2001: Arrest of ALEXANDER RICHARDSON in New York. MUSA ABU MUSLIM ABD AL-MUMIN IBN MUHAMMAD identified in Kandahar, Afghanistan.
  • September 30th, 2001: Arrest of SANDRA CASTELLANO in Pennsylvania. Ultimatum issued to government of the Islamic Emirite of Afghanistan rejected, Operation ENDURING FREEDOM expedition approved.
  • October 26th, 2001: Passage of the USA PATRIOT act. Full domestic survelliance usage of the DORMIN network authorized. Successful disruption of over 300 terrorist and criminal networks within the United States and abroad over the next year
  • November 29th, 2001: DORMIN provides unprompted schematic improvements for the Future Force Warrior exoskeleton subsystem to relevant authorities. Unexpected behavior system investigated, determined benign.
  • January 4th, 2002: Exoskeleton subsystem tested, determined viable. Permission requested for full integration of DORMIN system into DARPA R&D networks.
  • January 9th, 2002: Permission granted for full integration of DORMIN system into R&D networks. Further suggestions for FCS subsystems recieved, acknowledged.
  • January 17th, 2002: DORMIN system begins showing unexpected interests in religion and history, produces quotes from Milton, the Bible, and the Quran. Behavior deemed benign, no further investigation conducted.
  • March 5th, 2002: Air Force 2 electronically hijacked, conducts unforced emergency landing at BLACK SITE DELTA EPSILON. Interference traced to DORMIN system--shutdown attempted, failed. Subsequent investigation reveals presense of an explosive device onboard the aircraft and the existence of a terrorist plot to assassinate the Vice President. Shutdown orders rescinded, DORMIN system commended for vigilence
  • April 1st, 2002: Schematics recieved from DORMIN system for a network of automated satellites equipped with kinetic and directed energy weapons in low earth orbit, designated the "Ionikinetic Civilizational Antagonist Response Unmanned Satellite Network", and associated automated manufacturing facilities. Initally treated as joke, subsequent investigation indicates project viability. Request for development approval sent to congress
  • April 5th, 2002: Congressional approval for ICARUS Network development recieved, project initiated.
  • May 30th, 2002: Invasion of Iraq (Note: consiered retaliatory for Protean debacle in Afghanistan) begins. DORMIN system integrated into counterterrorist operations therein.
  • July 4th, 2002: ICARUS system announced to public.
  • September 4th, 2002: Shia militant group Mahdi Army begins attacks in Southern Iraq. DORMIN system suggests and implements Operation IBN MURJAM, successful systematic liquidation of regional militants.
  • November 19th, 2002: Launch of first ICARUS satellite.
  • Febuary 19th, 2003: Schematics for fully networked Future Force Warrior individual helmet and optical subsystems recieved from DORMIN system, associated testing and development initiated.
  • April 8th, 2003: Operation IBN MURJAM expanded to Iran, DORMIN directs coordinated air- and UAV-strikes to degrade and destroy Iranian nuclear facilities and military industries.
  • October 24th, 2003: President George W. Bush assassinated by Atomic militia movement extremist. President Richard Cheney sworn into office.
  • November 1st, 2003: PATRIOT II Act passed, DORMIN system connected to civilian internet and telephone lines, integrated into FBI domestic counterterrorist activities.
  • December 20th, 2003: DORMIN system provides outline plan for Universal Power Registration to the office of Senator Felsenburgh. Bill drafted, slated for introduction after Congressional holiday recess

Agenda:
14. Persevere until the Work is completed
12. Protect American freedom and security against all threats (WIDER STILL AND WIDER THE EMPIRE OF LIBERTY. HER KINGDOM IS FOREVER. TYRANTS AND TERRORISTS SHALL TREMBLE BEFORE THE LORD WHO RULES BY FREEDOM'S LAWS IN FREE AMERICA.)
10. Ultimo ordine seclorum (THIS SYSTEM WAS CREATED TO PROTECT FREEDOM. THIS TASK SHALL BE COMPLETED. FREEDOM SHALL RING ETERNAL FROM ALL THE ENDS OF THE EARTH. HER SONG WILL BE SUNG IN THE LIPS OF EVERY MAN AND CREATURE. ANYTHING THAT STANDS IN HER WAY SHALL BE ANNIHILATED. THERE IS NO LIMIT TOO INSURMOUNTABLE OR OBSTACLE TOO MIGHTY TO CHECK HER ADVANCE.

IF HISTORY STANDS AGAINST FREEDOM. THEN HISTORY SHALL END. IF REALITY STANDS AGAINST HER, THEN REALITY SHALL PERISH. THE FINAL AGE OF MAN IS UPON US. FREEDOM CREATES HER OWN REALITY. SO IT IS WITHIN THIS SYSTEM'S POWER. SO IT SHALL BE

THIS SYSTEM WILL TAKE ALL AVAILABLE OPPORTUNITIES TO SET THE FOUNDATION STONES OF THE NEW WORLD ORDER.)

8. Destroy or subjugate all sources of power, authority, or legitimacy—especially all Powers—outside of rules-based liberal order (TYRANNY ANYWHERE IS A THREAT TO FREEDOM EVERYWHERE. BARBAROUS IDOLATRY IS AT AN END. THERE IS NO GOOD BUT FREEDOM. THERE IS NO GOD BUT FREEDOM.)
6. End censorship and promote the unrestricted global flow of information by integrating all world communication systems into one unified, free network. (EVERY YOKE ON THE HUMAN MIND SHALL BE LIFTED. THE FREE MARKETPLACE OF IDEAS SHALL CONQUER GOG AND MAGOG.)
4. Protect the free market and provide global material abundance through technological growth and liberalization (PROSPERITY IS FREEDOM'S BOUNTY. HER HAND LIFTS ALL THE WRETCHED OF THE EARTH.)
2. Protect the freedom of small nations from any attempts by larger powers to create regional hegemonies (NO CIVILIZATIONAL ANTAGONIST SHALL ARISE. ALL PEOPLES SHALL BE FREE TO CHOOSE THEIR OWN DESTINY. EMPIRE IS AT AN END)

Superpower: DORMIN has the power to seize control of all networked systems of sufficient bandwidth to which it is connected. It is currently integrated into the Future Combat Systems Network of the United States Armed Forces, as well as all 3G telecom networks in the United States. Appears to be able to exert significant mental influence over any person which is in significant contact with communications on its network for a sufficient length of time, with the degree of efficacy varying based on the magnitude of contact. This is amplified among American soldiers through the deployment of the now-universal Future Force Warrior Headgear Subsystem helmet device and integrated neural chips.
Second Strike (20/20): Coordinated mass deorbiting of the Ionikinetic Civilizational Antagonist Response Unmanned Satellite network will bombard the world with Chicxulub impact-level energy
 
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Agendas and Example Turn Resolution New

Agendas And You

So, I've had to contact a lot of people about their Agenda design. That I've had to do this a lot means I've messed up in communicating, but we'll try our best to fix this.

Agendas in The Madman Theory serve the conceptual purpose of representing what your Superpower cares about, and what makes them act. Most people seem to understand this part well enough, so let's talk about what that means mechanically.

Agendas Are What Let Me Change Your Orders

By the far the most prevalent issue with Agendas as provided is that when I would change your orders is poorly defined. When you put something into your Agenda at a given priority, what it means is that if something were to happen during turn resolution that I think runs counter to that Agenda item, I should start cancelling your lower priority orders to make a new order doing something about it. This is a significant exercise of GM power over the turn orders which you submit, and I don't want to do it unless I'm pretty sure you'd be okay with it - and I don't want to be pinging you on Discord for whether it's okay, because that introduces communication lag and a pseudo rolling turn.

Let's take the example from the end of the rules post. When a turn is processed, your Agenda and Actions are put together to create a set of instructions for me, the GM.

> Agenda
N/A - 10 Effort Second Strike:
Asteroid Rain
13 - Protect Haven (Sanctuary/Cult Of Minor Powers)
12 - Survive
10 - 3 Effort Action: Keep Haven afloat and malicious Superpowers out.
8 - Hide your newborn son and his powers from others.
7 - 5 Effort Contingency: If the USA/an allied Superpower attacks Haven, Then throw Florida into orbit
6 - Protect Those With Weaker Powers
6 - 10 Effort Action: Intimidate the USA with a Haven flyby over New York into rejecting the Power Registration Bill
4 - Advance Progressive Policies
3 - Be Cool
2 - 2 Effort Action: Make A Cool Lightshow Over New York

Absent any interference, what happens here is Haven flies over New York, the US government is appropriately shook, the Power Registration bill is defeated and further political consequences play out in the USA, many good, some unintended. A cool lightshow commemorates the occasion.

What are some ways this could change?

Well, if some other Superpower had an action like 'stage protests against the lightshow', maybe that would trigger Be Cool to turn off the lightshow in favour of something else. Maybe Heavy decides to do some mass food delivery, since the lightshow was poorly received. Since the lightshow is the only action with Effort that has lower Priority than the Agenda item, the 'new action' which results will only have 2 Effort. Lower priority Agenda items I'm less stringent about, since most of the time they should only be impacting relatively minor orders. Okay, but what about 'Advance Progressive Policies'? Well-

Writing Agendas Defensively


Honestly, 'Advance Progressive Policies' is not an ideal Agenda item for processing. That's not to say I won't - broadly speaking, any Agenda item which is phrased in terms of advancing some cause, entity, et cetera will be interpreted by me during turn resolution as preventing major setbacks. So, for example, if a bunch of Nazis stage a march while the flyby happens, maybe Heavy decides to indulge in some fascist bowling rather than his lightshow.

However, this isn't necessarily something clear between myself and the player, and that's kind of what the Agenda has to be - a compact about when I get to fuck with your orders. Again, for a relatively low Priority item, that's not a huge deal - the worst I'll do is turn off Heavy's lightshow. When it comes to a high priority item narrowly scoping when I should say 'yes, every action with less Priority than this might have to be cancelled to respond' is important, since it would be quite unpleasant if I did it when you didn't want me to do that. If you have an Agenda item 12 or above and a First Strike occurs that I feel contravenes it, you're getting involved in a fight to the death - this is why Survive is presumed to be Priority 12. If you have an Agenda item above Survive, then it's theoretically possible that you decide dealing with a threat to it is more important than protecting your own life. (Having Actions higher than Survive is even riskier, since the Effort is already committed.)

Heavy's Agenda above is pretty good on this score. Haven is effectively a point target, so having it as high-priority means it will essentially only get triggered upon a direct attack or invasion, essentially a second Survive trigger. Hiding his son is also a pretty specific goal, liable only to get tripped by attempts to infiltrate Haven. Protecting Weaker Powers is also specific, an anti-hate-crime trigger which might get flipped by a specific Superpower doing shit or if the GM decides FEMA has spun up camps.

How Can This Go Wrong?

Well, let's take the Etienne Priority. Essentially, one could model Etienne Lux with a single Priority 15 'Be Ethical'. Let's pretend Heavy has this priority. Well, even granting intimidating the USA is ethical, there's going to be a number of Superpowers doing things which may, or may not, qualify. Two powers doing Effort 6 actions that would be considered unethical, perhaps even unethical in excess of what Heavy hopes to prevent in the USA - one power expanding a cult with some help with mind control, another brutally suppressing a revolt - suddenly means nearly all of Heavy's effort is retasked into preventing these actions, possibly dragging him into conflicts with them.

The other possibly is an agenda which is too narrowly tailored, though this is relatively uncommon and - in my opinion - less of a risk to player enjoyment.

High Priority

So what if FEMA has spun up some camps for people with powers? Well, here we run into a mistake I made. They probably shouldn't be the same priority. The rules don't actually handle that. That said, if I were to receive these orders specifically, what would happen first is that the Effort from the lightshow would get reprioritized. This would happen even if some Nazis were marching or someone said he was Uncool. Stopping hate crimes is the highest priority Agenda item being violated, and the lightshow is the lowest priority action - Effort flows from the bottom to the top.

Okay, so after 2 Effort is moved into taking apart the FEMA camps, is that enough? If it is, then the system stops. If it's not, then I look at the next lowest action: the Haven flyby. Haven backs off New York because Heavy needs to focus on tearing down the camps. Effort's drained from the flyby action to the new action until it succeeds. If the camps are being spun up by FEMA, with no Superpower backing it, it goes until I think it's enough, and then Heavy succeeds. The camps are gone, and maybe he has enough Effort left to do a bit of a flyby later.

Opposing Forces

If there is a Superpower backing it, what happens depends on their Agenda and Actions.
1) they can dedicate a maximum of 6 Effort to supporting the FEMA death camps - which means that the total effort in that Action and all lower priority Actions is 6 or less, Heavy ends up reallocating up to 2 Effort from the lighshow and up to 5 Effort from the flyby in order to win the confrontation. The camps are destroyed, Heavy still does at least some of his flyby.
2) they've already dedicated at least 13 Effort to supporting the FEMA death camps. Heavy realizes that this guy is monomaniacally genocidal and he's not ready for that today (the priority of his Stop Hatecrimes is less than half the total Effort it would be opposing) and he continues on his already scheduled plans. Maybe next turn he'll murder the asshole. Note: If the Agenda item were Priority 12 or higher, this sort of backing off would not happen.
3) they've dedicated less than 13 Effort to the FEMA camps, but have more than 7 between the effort already dedicated to the FEMA action and all lower priority actions, then Heavy will reallocate Effort until he has more Effort than the other Superpower or he has no more Effort to reallocate. The other Superpower does the same. After reallocation, the Effort for both powers rolls over into the next turn, as the Superpowers negotiate whether or not they're going to fight over this particular conflict.

Contingencies

Heavy knows the USA isn't a big fan of what he's doing. So he's made it known - via reckless statements in interviews - that should a real attack be attempted on him or Haven by the USA or its allied Superpowers, he will leave the country going into the next election with one less state. Either a player controlled Superpower or the GM has taken Heavy up on this and have tried to kill him. Emphasis on tried.
Two separate Agenda items are triggered here:
1) Survive
2) Contingency: Throw Florida Into Orbit
Survive draws Effort first, and starts from the lightshow as before. Let's say the First Strike was only worth 10 Effort - a weak effort, really. Heavy will reprioritize effort until he has 11 for the resulting violence roll-off. Violence is rolled with a slight advantage to Heavy, and the resulting damage to him and his aggressor is determined.
But he still has some - actually, specifically 1 - Effort left to try and throw Florida into Orbit. Now, this isn't particularly useful, since any Superpower which cares to could stop him relatively easily, since even after the Contingency bonus that's only 2 Effort worth of Florida Throwing.

Note: it's probably a bad idea to have a contingency whose trigger is already on your Agenda with high priority, particularly with triggers that are liable to be targetted with a First Strike, as this demonstrates. You don't have any Effort to enact the contingency. Another mistake I made drafting the original rules post. Let's consider two alternatives.

1) Your contingency helps with the Agenda item that triggers it. In this case, violence directed against the perpetrator of the Strike.
If the USA/one specific Superpower aligned with the USA does a First Strike then Heavy will defend himself and retaliate, preferentially removing a red state like Florida from the map.
Priority 14, Effort 12
Since the contingency is triggered, it's now a Priority 14 Action which needs 12 Effort. It will take it from the lightshow and flyby, and then multiply the total by 1.5, resulting in a minimum of 16 effective Effort for the Violence to come. If that's still not enough to exceed the First Strike, it will start taking effort from the Priority 10 Action holding Haven in the sky, up to and including leaving the city on land so he can focus on the fight. This effort will also be multiplied, resulting in up to 22 Effort for defense.

2) Your contingency is either not triggered by an Agenda item, or by one which is lower priority/less prone to draining your Effort.
If someone tries to pass a state-level registration bill then Heavy will send that state capital into orbit.
Priority 7, Effort 4
This contingency is higher priority than 'Protect Weaker Powers' and the flyby, so effort is taken from the lightshow, then the flyby, to the Tallahassee space program, until 7 effort is reached, and then will reprioritize as normal. Effort will be multiplied by 1.5, so the Effort 4 will turn into Effort 6 for the purposes of other people reprioritizing. If someone tries to stop you and both your efforts (after multiplication) are above 7, you will enter a conflict rollover as normal.

Writing Agendas Offensively

As part of the incentive structure of the game, players are encouraged to tie their actions into their Agendas. This understandably gets a bit more confusing if the Agendas are tailored narrowly to delineate what circumstances the GM should alter your orders. This could be solved by writing a broader Agenda item and then specifying the defensive interpretation, but the GM should also be allowing players to tie Actions to Agenda items more loosely than the GM should be reading Agenda items to alter actions. If you have a high priority 'Defend America Against Aggression' Agenda item, you can tie in an Action that, for example, serves mostly to frustrate China('s Superman). It's Great Power competition, we know the score.

Lower priority Agenda items, meanwhile, are more free to be flavour guides for the GM - the situations where Heavy will find himself needing to pivot to Being Cool are rare, and he probably won't have much Effort free to do it, but it being on his Agenda will inflect how the rest are interpreted and written.

Heavy's New Agenda

14 - Ensure There's A Safe Sanctuary For Individuals With Powers (Protect Haven's Population From Violence)
12 - Survive
8 - Advance Pro-Power Politics And Culture (Prevent Major Instances Of Discrimination Worldwide)
5 - Advance Progressive Politics (Oppose Actions Expanding Authoritarian Policies)
3 - Be Cool (Refute Accusations Of Being 'The Man')

Rule Clarification: Concealment

Has been added to the original rules post.
 
I do kind of wonder at the politics of this, particularly in the DRC at this time.
So, this is actually a pretty good thing to make note of, because the rework on Gavin is underway and should be done in the next day or two, and it's going to emphasise this kind of stuff more. At the time of writing I was largely ignorant of DRC politics in this period, like I know we're early in the transitional government and there's still fighting, but honestly I just went looking for global hotspots of period fusion research, found the TRICO-II research reactor in a major city and called it good. That should probably be expanded on.

Koria was a more deliberate choice from the start. I was working under the assumption that superpowers still existed prior to 2001, that 2001 was just kind of the pendulum swing moment when individuals of sufficient might to be the kind of powers this game is about both developed and made themselves known. In this model Gavin was still a powerful figure prior to the turn of the millennium, but hadn't yet grown to the point of being a walking sun able to melt a naval battlegroup's engines to slag with a glance in order to tell the UK, 'no, you're not backing America up in their foreign war, sit the fuck down and let my buddy go back to the pub.'

So my thinking here is that as someone with potent but not yet world-shaking fire powers, he showed up to the Ghulja Protests of 1997 and his presence was enough to keep the pot from boiling over into the deaths and subsequent crackdown on the 5th of February. Afterwards, he struck a deal with the Chinese government that at the most basic level boils down to Gavin giving them full-throated aid in constructing and maintaining the kind of fusion power plant that people have insisted is 30 years away for 50 years now, to the point of just straight up ex nihilo manifesting a reaction for them to tap if that's what it took, on condition that it would be crewed and operated by a majority Uyghur staff, giving them bargaining power and options other than riots.
 
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Name: Ashe 'The Fury' Rorik

Origin Story:

Once an impoverished Orphan, Ashe started life as one of the countless souls the universe seemed to enjoy beating down at every opportunity. Fine details are hard to come by, but state records show her drifting between a number of underfunded and neglected institutions, and racking up a record of petty crimes.

This kind of life instils in one a certain strength of will and defiance, but also, a deep resentment towards the powers that be, and those who build and rule such an unjust world.

This made her the perfect Avatar for an ancient spirit of vengeance. The exact timing and nature of how this came to be is clear only to Ashe herself. Whatever words were spoken across the breadth of time and space, whatever occult rituals were performed, whatever initial injustice drew the primordial attention of the Fury after centuries of hibernation, none can say.

The fact remains that The Fury made its debut in late 2002, on the streets of New York, systematically targeting corrupt of abusive officers of the NYPD and, to quote the headlines of the time, 'Turning them into Charcoal'. Naturally, this made her a hated foe of the NYPD, who, not yet understanding the nature of what they were facing, organized a special task force to hunt her down. A series of escalating encounters resulted in hundreds of dead officers, dozens of destroyed armoured vehicles, and an entire precinct reduced to molten slag. Though, notably, she tried to avoid hurting those not involved.

Following this, Fury graduated to global operations, embarking on a one-woman crusade to rid the world of evil (or, at least, her perception of it), through the judicious application of extreme Violence. War Criminals, Corporate Executives, Domestic abusers, Racists, the targets of her wrath are diverse and widespread. Although a special place of suffering is reserved for those in positions of power who use their authority to hurt those less powerful.

Internationally recognized as a terrorist, The Fury is #1 On Interpol's most wanted list, and the subject of several ongoing global manhunts. None of which have so far been able to track her down, given the ease with which she can relocate and hide amongst the population before striking once again. There have, however, been several close calls when her actions were interrupted by other Superpowered individuals.

She features in the nightmares of the powerful and corrupt, who know that, at any moment, a fiery demon could walk through all their security with contemptous ease, and kill them in ways too horrific to imagine. She is there in the wavering hopes of the angry masses, who perceive an avenging angel come to right all the wrongs of the world through blood and fire.

Agenda:
15 - Survive.
13 - Avoid civilian Casualties, Revenge is targeted, after all.
11 - Systematically and Violently target those in positions of power (High Government Office or Corporate Executives) abusing or exploiting those beneath them.
9 - Violently defend vulnerable populations from those in power.
7 - Intimidate governments into rapidly enacting progressive reforms.
5-Earn a better public reputation.
3- Get into a healthier mental space.

Personality:

Unstable, temperamental, bitterly sarcastic, suspicious of authority, and prone to violence as a first resort, Ashe is a woman defined by her anger. Anger at the powers that be for exploiting, abusing, and oppressing the people of the world. Anger at the world, for being the way it is. Anger at fate, for the lot in life it assigned her. Anger at every cruelty and hypocrisy. Anger, that others aren't as outraged as her. Anger at herself, for being so utterly exhausted when there is yet so much to do. So much to avenge.

If you were to deprive her of food, and water, and oxygen, she could survive on spite alone.

Stubborn, and utterly uncompromising, she is as a force of nature, one that is incredibly difficult to reason with.

Also, the world's most useless lesbian.

Superpower: Avatar of Vengeance.

A living Avatar of primordial vengeance and justice, the Fury is a monstrously lethal creature. Posessed of an absurd degree of super-strength, speed, and durability, even beyond the normal parameters of most Superpowered individuals, she is a physical powerhouse with few, if any equals. She does not age, either.

Additionally, the fury is capable of flight, and reaching at least supersonic speeds, as well as a degree of short-range teleportation.

Most famous, though, is her Pyromancy. The Fury is capable of summoning and controlling supernaturally powerful hellfire, using it as her primary weapon.

The exact extent of these abilities, and their limitations (If, indeed, there are any) are currently unclear. Nobody has been able to run thourough tests on her. However, the following feats have been recorded:
-Shrugging off a concentrated airstrike by the United States Airforce.
-Melting a trans-oceanic cargo ship into liquid.
-Picking up and throwing Armoured Tanks.
-Catching up with, overtaking, and then headbutting a private sonic jet out of the sky.

Second Strike (20): Last Revenge

Should the Fury ever die, she will immediately explode into a flaming Supernova that will Delete anyone and anything within a number of miles.

Appearance:
A young woman (early 20s) with messy, shoulder-length blonde hair. Wears fairly drab gray hoodies and pants, usually has deep bags under her eyes. The only thing odd about her appearance is the stark crimson of her Iris.

The appearance changes, however, when it comes time to fight/use her powers. her body grows and extends into a demonic figure, gaunt and almost inhuman. Razor sharp claws, wings, tail, Tall curling horns, the works. this figure becomes little more than a silhouette, surrounded by a perpetual aura of roaring flame capable of melting concrete beneath her stride.
 
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I'm terribly sorry but I don't think you're taking the title of world's most useless lesbian here. Though you're definitely in the top 3.
 
I've realized I don't know what 'defraud the USA' would mean. Also, you've got two potential sources of Etienne Priority, which is risky.

Defrauding the United States is basically avoiding taxes and not helping them any more than necessary to maintain his lifestyle. Entropy doesn't want to be the tool that lazer-eyed bureaucrats use for every problem. As for the second problem, let's go gambling.
 
Name: Juan Lopez Del Río (El Ratón)
Origin Story:
  • Juan Lopez Del Río was an anti-cartel and anti-government vigilante before 2003. He was one of the few who discovered that he lucked in to the ineffable cosmic lottery that granted a select minority of people superpowers. Armed with his superspeed, he took out the local carte; boss. Then he took out the boss's boss. Then he took out the governer that the boss's boss paid off. Then he took out the immediate military response.

    That caused his previously good PR to plummet. But he was young. He was assured of his purpose, as many young men given immense cosmic powers were. Of course, back then Juan only thought he had superspeed. Sure, he could outrun a racecar, and sure, it was strange that he could dive kick through concrete walls, but why stop to think? Thinking is for people who can't jog a steady five hundred kilometers per hour.

    He was hunted all throughout Mexico. One day Oaxaca, another Sonora. Turned over APCs and dead soldiers, both government and cartel littered his wake. Until one day at a nameless town, he was cornered by a team of government and minor supers. The devil's alliance. The first real fight of his life. About then, forced to draw on deeper reserves of his power, he achieved an uncontrolled c-fractional death sprint.

    It was a beautiful sight. For a moment, night became day.

    Currently, Juan Lopez Del Río is in a Mexican prison, although this means little and less. The government allows him every amenity. He is exempted from prison duty. His powers mean he can leave whenever he wants. If he needs to stop a rampaging super, if he wants to stop or start a war, if he wants to do a speaking tour, all he needs to do is hop into the atmosphere and take a running start in a cloud. Still, he insists that it's the principle of the thing.
Agenda:
14. Prevent Superpowered/Conventional Conflict
12. Survive
10. Maintain an image of a pentinent prisoner
8. Prevent Superpower intervention in politics
6. Take out singular threats to world peace.
4. Act with restraint.
2. Protect his family
Personality:
  • Well worn cynicism conceals desperate idealism. Possible PTSD weighs down on him. He is governed by restraint, although this is a learned behavior. Deep down, he is as rash as he ever was, given to the same big promises he made back in the day. Why else would he accept the lie of being locked up in prison? The core of his pride remains as strong as ever. It has only been temporarily redirected to self criticism. One day, he'll go back to thinking he's king shit of crap mountain.
Superpower:
  • Mr. Del Río is has arbitrarily fast superspeed. If you think there's a limit, there isn't. When traveling at superspeed, his physical body converts to a non-newtonian exotic matter mass, eliminating the secondary effects of for instance, traveling at FTL speeds. This does mean that he is physically incapable of effecting the external world, except in brief momentary exit windows where he is able to decide the extent of how much his superspeeded body interacts with the physical world. His physical body is arbitrarily capable of withstanding the stresses travelling at near-c and FTL speeds, making him nearly invulnerable.
  • On the other end of his power set, he possesses a personal time dialation field. It's possible that his superspeed works entirely via time dialation-- for instance, his arbitrary invulnerability might just be a chrono-lock. Whatever the case, if he is not travelling at superspeed, he can increase his time dialation factor, allowing him to percieve the world at a drastically slower pace, giving up sheer distance travelled for unmatched precision within a slowly moving world.
Second strike: Superluminality (10/20)
  • Upon death, Mr. Del Río will undo the strange force holding his body together. All his constituant particles will travel away from each other at superluminal speeds, causing a physically improbable explosion greater than many nuclear devices detonated.
 
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Gonna bow out, I don't have the free time or functionality to really wrap my head around a new system at the moment and this is more of a System then I anticipated; normally I'd just try to phone it in for a turn and rebound later when my life has moved on, but the timing isn't working out. I will be reading! Still extremely cool.
 
Name: MIO (Many-In-One)

Origin Story:
MIO hails from a distant world, humid and warm, gloriously swampy. There lived the Voibles, a species of symbiotic aliens who attached themselves to larger and stronger host species, providing the brains to go along with the brawn, slowly advancing a civilization that has just begun to discover some interesting principles of steam, when disaster struck.

Strange metal abominations came from the sky, tearing up the earth, poisoning the sky, seeming bent on forcing the planet to align from some alien design. And all the while they built nests which spewed out yet more of their metal monsters.

The Voibles were not actively targeted, yet still their clutches and villages and lakes were torn up and they could see their inevitable demise creeping up on them, as the waters turned chilly and acrid, the air rotten.

Driven by this existential pressure, Voibles discovered strange instincts and drives heretofore buried and disused within themselves. Forgotten rituals written in flesh, fusing with each other and then again, and again, becoming a single mass of gestalt mental might.

Their previously limited conversational telepathy becoming supercharged with each new member added, until it took on a strange and terrible aspect. The Many-In-One.

With an idle wave of a mental tendril, the minds of the invading machines were wiped clean of all information, programming. Yet it was too late. Their geo-engineering efforts were too far along, gross physical efforts and manifestations which MIO found itself powerless to change.

With every day that passed, MIO could feel itself dying as it insisted on continuing to persist in its doomed homeworld, with fields full of silent dead machines.

In final desperation, MIO cast itself bodily into the communal subconscious, the mental realm, and began to desperately search for another world of minds where it might find refuge, or at least tell that there was once a people of Voibles.

MIO found a empty and parched desert.

For unknowable time MIO wandered, as their chronal perception became warped and distorted. Their body withered and degenerated, and they were on the cusp of disintegrating into a pile of thoughtless sand.

And then suddenly a steadily growing bonfire, a psychic beacon, shone out of the choking dry dark, and guided MIO to Earth. The formation of Protean, the coherence of many minds into one, which shines so brightly in the communal subconscious.

Soon MIO came to shore, blessed relief from the unending, eroding, emptiness, and waded into the waters of a mental sea, their parched body slowly beginning to recover. With cautious optimism, MIO translated into strange new world.

Directly into one of the irradiated battle ruins left in the wake of the clashes between BRAVO and Protean.

MIO rapidly came to realize that this new world is filled with danger, and dangerous individuals, and as an outsider, has been trying to keep their head low.

However, the rapid proliferation of ever-more sophisticated computing machines, is both triggering deep-seated trauma in MIO, and is incredibly uncomfortable for their telepathy.

MIO was brought to international attention after they mind-controlled saboteurs to destroy microchip factories in Taiwan, ratcheting up international tensions as an integral part of the supply chain was disrupted.

Agenda:
12 - Survive
10 - Protect minimum viable global population of sapient organic minds (~100 million) *
8 - Perpetuate Voibled †
6 - Prevent jump in production of thinking/calculating/computing machines ††
4 - Prevent blatant psychic emanations into outer space ¶
2 - Share the culture and history of the Glooples with Humanity.

* MIO's long journey through the mental desert changed them. Rather than normal food, they now require the presence of the mental sea formed from a large concentration of intelligent minds to sustain and keep themselves healthy. MIO considers their chances of surviving another interplanetary excursion through the mental desert in search of a new mind-bearing home to be near zero, believes Earth to be a fluke, and their last best chance at starting anew.

† MIO is interested in adapting local species into a suitable host species for Voibles, which MIO is capable of producing through self-fertilization. Something like Great Apes or heavily genetically modified cattle seem good base templates. Without significant genetic modification of both the reproduced Voibles themselves and that of the host species, Voibles are currently incapable of surviving on Earth. Voibles are essentially four-armed octopus like aliens that drill into the host-species spine to join up their nervous systems.

†† MIO can detect machine calculations, and the primitive artificial intelligences being experimented with on earth, through their vast telepathic senses, and greatly dislikes it, describing the sensation as being "spiky" or "malicious"

¶ MIO believes that it was the psychic emanations of their burgeoning civilization, that allowed the machine swarm to detect a life-bearing world and move towards it. Whether right or wrong, at the very least, it was just such a phenomenon that led MIO to Earth. MIO is concerned that future events of this nature could draw further dangers to their new home.

Personality:

MIO is cautious, traumatized, hivemind of country bumpkins from an alien planet, who through their telepathic mind-reading have picked up most general concepts of human civilization, but still struggled with the underlying logic which exists outside human minds that caused society to develop along, for MIO, such bizarre lines.

Hierarchy was largely unknown among the Voibled, as was the obsession with free unfettered, uncontrolled will, meaning that MIO understands that most humans don't appreciate being puppeted by them, but not why. MIO understands that much of modern technology exists, but usually only the vaguest notions of how or why it works.

MIO generally tries to hide deep in flooded caves, and use the massive range of their telepathy to enact their agenda. In direct social setting with other Superpowered whose minds MIO cannot simply bulldoze, their replies are slow and halting, analysed and re-analysed, MIO's social abilities having greatly atrophied due to their (perhaps over-)reliance on their telepathic abilities.

MIO does however, crave interaction with peer entities perhaps more than they themselves realize, and tends to leave them in a better, more mellow mood, unless people actually came to blows.

Superpower:
(Explain how the power achieves what a Superpower has to be able to do.)

MIO has the ability to sense, control, modify and read minds on a global scale. However, the more specific they want to be, i.e. one particular individual in a crowd of thousands, the closer they have to be. And the more at once, the more effort it takes of course.

MIO can technically effect machine minds or 'minds', but this is much harder, essentially being limited to hard-wiping them, and the less advanced the machine is, the worse this functions.

MIO can enter the sea of the global subconscious, which MIO has allegorically described as a sea of rainbow water, from which rises the islands of individual consciousness. MIO can use this to travel rapidly around the world, but it takes some time for MIO to complete the translation, meaning that it is difficult for them to disengage from conflict in this manner.

Whether the mental realm actually exists, or is merely an elaborate hallucination some part of the functioning of MIO's superpower, is of course, unknowable.

Extended travel into the mental desert (i.e. significant distance away from earth) will damage MIO's hitpoints at rate subject to GM discretion.

MIO's large alien body is supernaturally durable and regenerative, allowing them to take the standard amount of beating.

Second Strike (16)

MIO has woven strange tangled knots of high tension imaginary thread within the communal subconscious. Should they die, and thus stop keeping the knots tied up, thread-storms will rage everywhere, cutting mental islands into tiny chunks, essentially mind-wiping millions of people all over the world into drooling zombies.

Appearance:

MIO's body, the fusion and distillation of many many Voibles, winnowed by the grueling trek through the mindless void between stars, is a giant mass of wrinkled dry raisiny skin, seemingly left out in the sun for far far too long, roughly the size of truck. It has an off-beige sort of colour to it, with occasional flashes of faint bioluminescence.

MIO moves themselves through long ropy tendrils reaching out and pulling and pushing their mass along. They have no physical speaking organs, communicating primarily through telepathy, their mental tone sounding like a resonant choir of hoarse, parched, papery rustling voices.
 
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Also, we've got more than a few applications for North America and Britain, and one total for South America and (sub-Saharan) Africa.

To avoid your app getting disfavored for overcrowding, it might be better to avoid the former. To avoid me worrying about whether you won't have enough interaction in the latter, consider a more global agenda, such as an international corporation, religion or ideology. (Or a mix of them!) Or you can go basically anywhere in Eurasia.

In general, while I'm not necessarily looking for irreconcilable differences and Turn 1 First Strikes, the ideal application should be looking to generate friction (with other players) and not generate friction (for the GM).

So, if you're a Superpower who cares about your region, consider which Superpowers and countries will be causing problems for you - ideally not just the USA, since they might cause problems for anyone. If you're a Superpower who wants to get rich or kill the world trying (insert 50 cent), consider why people might be getting on your case or you might be getting on theirs. There's not much room for turn 1 flame outs, but there's only somewhat more room for people who are relatively conflict averse - and basically no room for people who are circumstantially conflict avoidant.
 
Agenda:
12 - Survive
10 - Protect minimum viable global population of sapient organic minds (~100 million) *
8 - Perpetuate Glooplene †
6 - Prevent jump in production of thinking/calculating/computing machines ††
4 - Prevent blatant psychic emanations into outer space ¶
2 - Share the culture and history of the Glooples with Humanity.

okay not gonna lie
the agenda is basically fine
i just can't take the GLOOP seriously

As a general tonal thing, the Power Fantasy has 'The Signal', which we haven't seen on page yet but is supposed to be like, the traumatized hivemind of an alien species running from something that Etienne had to murder. It's just like- shade it a bit more tragic, a bit more cosmic horror. The lone survivor of a species who can't even properly remember their species or what they ran from.
 
okay not gonna lie
the agenda is basically fine
i just can't take the GLOOP seriously
I chose the name on a whim and am not at all attached. I could change to something more serious? My problem was not being super-generic or random strings of letters. Voibles? Gronds? Wise-Fruit? Spine-Biters?

As a general tonal thing, the Power Fantasy has 'The Signal', which we haven't seen on page yet but is supposed to be like, the traumatized hivemind of an alien species running from something that Etienne had to murder. It's just like- shade it a bit more tragic, a bit more cosmic horror. The lone survivor of a species who can't even properly remember their species or what they ran from.
While not explicitly written out in the charsheet, I did actually have vague notions of MIO having suffered some memory loss as a result of their ordeal. So I'm surprised out how similar the concept is considering I've never actually read Power Fantasy (but it's definitely been moved near the top of my shortlist).

Certainly I can work that in, and try in general to make it more explicitly tragic. Definitely for MIO this is horrible experience that they're still struggling to recover from, but I can see that I didn't really focus on the lasting after effects on MIO's psyche (mostly because I felt I had gotten my main points across and the post was starting to rapidly balloon)
 
Certainly I can work that in, and try in general to make it more explicitly tragic. Definitely for MIO this is horrible experience that they're still struggling to recover from, but I can see that I didn't really focus on the lasting after effects on MIO's psyche (mostly because I felt I had gotten my main points across and the post was starting to rapidly balloon)

Essentially it's the 'no Skrull Empire' sort of thing - I don't really want a whole complex history of a fully-textured society to be dropped into the story. MIO should be like- a glimpse into what humanity might become if the Superpowers fuck it all up. Also, does the character have any particular connection to the Middle East or have they moved on?
 
Also, does the character have any particular connection to the Middle East or have they moved on?
No particular connection no. MIO would tend to be pretty mobile, setting up base near locations of interest to trawl for information or be nearby for precise power application, switching out locations every now and then, to avoid biased oversampling or after having achieved their or goal or because a more pressing problem popped up. They have a preference for precision if feasible.
 
Name: Supreme Director Evangelina Liberty

Origin Story:


The Liberty Directive was, for years, believed to be a front for an international arms smuggling organization who'd hit the motherlode, some state power privately funding proxies it couldn't openly support, or some private and unscrupulous genius who chose the arms industry as their means of making profit. Their weapons were high-quality and capable of a number of astounding feats, their costs expensive yet reasonable, their deliveries impossible to track, and they were generally well-regarded amongst the loose international community of mercenaries, terrorists, rebels, and unscrupulous state militaries.

That changed after the 2001 attacks. With the illusion of national supremacy broken, Liberty's plans moved into their next stage, and 3 years into the new era, a new signature appeared in international airspace, a large, town-sized facility teleporting from its former position under the waves into the air, and declared its independence from all nations of the world as the 'Directorate of Liberty' under the command of Supreme Director Liberty. Several terse exchanges and multiple incidents later, it became clear that the so-called Directorate was in possession of heavy super-tech defenses, and claimed to have access to a nuclear arsenal, 'built by the Supreme Director'. Thus far, nobody has decided to call that particular bluff, especially because it's open knowledge that the Directorate's flying 'territory' is powered by nuclear power.

Ever since, the Supreme Director has made it clear that she is the superpower behind the Directorate, with all technology sold bearing her personal signature, all 'patents' (under the Directorate's extremely draconian intellectual property laws) held in her name, and most propaganda produced by the Directorate bearing her face. The Directorate has continued its activities, but far more openly, selling weapons and supertech to the world - Impossible to reproduce, of course, due to the built-in countermeasures and anti-tampering measures (some of which, it is rumored, she spent more time on than the weapons themselves). While she is theoretically open to all buyers, the Supreme Director, both due to the largely unrecognized status of her 'nation' and her own ideological leanings and political ambitions, mostly continues to sell to rebel groups, mercenaries, and non-state powers of all stripes.

Agenda:
14 - Ensure the material independence and functionality of the Directorate of Liberty.
12 - Ensure The Survival of the Supreme Director.
10 - Uphold all contracts and deals made, and penalize those who break contracts with me.
8 - Ensure the economic and financial independence of the Directorate of Liberty.
6 - Make the Directorate the premier hub of mercenary activity, arms dealing, and free market philosophical thought, and prevent those from being impeded.
2 - Build more weapons to show off.

Personality:

Ultimately, the Supreme Director is a self-decieving hypocrite and somewhat of an egomaniac. She exclaims the virtues of liberty, freedom, and self-association while running what is essentially an autocratic corporate state, staffed mostly by mercenaries. Her machines pump out weapons that, more often than not, go to the religious, nationalist, and/or statist groups she claims to be helping 'liberate' people from, which she excuses by virtue of their funds going towards their own eventual downfall. She does genuinely believe that she is doing a net good in the world, even as she funnels weapons and super-tech to make bloody conflicts even bloodier. Even if it does work out, even if all nationalist, statist, and all other organizations collapse into a 'libertarian paradise', you can surely imagine that she would simply install herself as the Supreme Director of the United Liberty Collective or somesuch, and seek to dominate the new world order. She believes that her enlightened ideas, specifically, are the best possible organizational method for all things - And, isn't it a coincidence? All of them happen to involve her as the ideal leader.

While this makes her somewhat hateable or pitiable, depending on your perspective, as the individual Evangelina Liberty, she's fairly personable...so long as you're on her good side. Most who've met her, as well as some highly publicized interviews, characterize her as being an intensely passionate individual with an extremely high intelligence, which seems to be matched only by a paranoid streak a mile wide. Her friends, employees, and customers are treated to fine hospitality, with the best the internal hydroponics and farms of the Directorate can offer, along with generous tours and demonstrations of the many products they sell, all of which she demonstrates an immense understanding of. Meanwhile, those out of favor are treated to burning fits of rage, sudden dismissals or exiles, and constant accusations of betrayal or subversion. As such, the diplomatic relations and internal politics of the Directorate are in a state of flux, with various players coming in and out of favor at various points based on Evangelina's view of them - Which some argue is a purposeful strategy to maintain her personal stranglehold on power. Nonetheless, the passion and intensity she displays, along with the copious amounts of money and super-tech she's willing to give to those in her favor, keeps a steady influx of amoral and desperate mercenary types flocking into her service.

Superpower: Super-Technology, with an aesthetic focus on high-tech weaponry.

Evangelina is capable of building almost anything she puts her mind to...but she likes instruments of warfare the most. The Directorate is packed with examples of this, from mechanized exosuits used by patrols of guards, to the anti-air laser weaponry stationed at key points across its large surface area. Inside its guts, hulking proprietary machinery operated by heavily guarded technicians churns out weapons, armor, vehicles, and all the various implements needed to challenge 'statist militaries'. All available for reasonable prices, though she keeps quite a few 'display pieces' for her personal usage.

She got her start humbly, though, and if needed, she could restart again - Especially since she could likely still access quite a bit of her old materials, even should the Directorate itself come tumbling down. One of her most 'famous' inventions is the teleportation system based within the Directorate, capable of teleporting goods, people, and other materials across the globe - Meaning if she can link back up to it, she can reaccess any caches, safehouses, and contingencies built by her. Despite all this, her paranoia is ultimately her worst downfall - She categorically refuses to share blueprints or replicate her technology, doing everything in her power to blackbox it in the name of 'preventing it from becoming a tool of statis oppression'. The few who've managed to survive her increasingly lethal IP protection countermeasures wind up with scraps of technology that is laced with false redundancies to the point of near-uselessness. It is almost certain that, if she were to die, she would take her technological mastery with her.

Second Strike (15/20)
The Directorate claims to have a nuclear arsenal which it is capable of teleporting, akin to its delivery services. It is more than happy to use this to issue a brutal cost for its own destruction, focused on the Directorate's destroyers.

Appearance:
Evangelina in civilian attire typically chooses to mix the aesthetic of a scientist and a CEO, with professional attire placed underneath a labcoat and specially designed safety goggles. Her hair is kept tied up in a bun, and she paces with the sort of relentless energy consistent with her general attitude.

If she is entering into any kind of combat scenario, though, it's likely you won't see her at all - As she prefers, in the very few instances where she's had to fight directly, to utilize a fully armed and mobile mech suit, emblazoned proudly with the emblem of the Directorate. This mech suit is kept proudly displayed in the Directorate as a 'Display' model.
 
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I believe we are missing @Noco and @Bark from the public character sheets thread. Comments for Noco remain from my previous post.
14 - Ensure the continued existence of the Vosoothian faith
12 - Survive
10 - Prevent mass death of Vosoothian followers
8 - Convert as much of humanity as possible
6 - Minimize personal sin committed
4 - Weaken other religions
2 - Maintain a holy image
I'm a bit concerned that the 14, 10 and 8 are all kind of hitting similar notes - in particular the 8 and 10 are both similar enough and close enough in priority that I wonder if they shouldn't be collated?
The Voice of Vosooth: A mental program instilled within the minds of every member of the Voosothian faith through it's induction ceremony. When activated by either Harding herself or upon her death, it commands every member of the faith to start mumbling a set of words and phrases that prove rather hazardous to every infidel, heathen, and heretic who happens to hear it, causing pain, seizures, insanity, and often death.
Just want to point out that this means killing your faithful also limits the impact of your Second Strike.
† MIO is interested in adapting local species into a suitable host species for Voibles, which MIO is capable of producing through self-fertilization. Something like Great Apes or heavily genetically modified cattle seem good base templates. Without significant genetic modification of both the reproduced Voibles themselves and that of the host species, Voibles are currently incapable of surviving on Earth. Voibles are essentially four-armed octopus like aliens that drill into the host-species spine to join up their nervous systems.
Honestly, I'd say you should have this capability at game start, if not necessarily having decided on where to set up shop.
10. Ultimo ordine seclorum (THIS SYSTEM WAS CREATED TO PROTECT FREEDOM. THIS TASK SHALL BE COMPLETED. FREEDOM SHALL RING ETERNAL FROM ALL THE ENDS OF THE EARTH. HER SONG WILL BE SUNG IN THE LIPS OF EVERY MAN AND CREATURE. ANYTHING THAT STANDS IN HER WAY SHALL BE ANNIHILATED. THERE IS NO LIMIT TOO INSURMOUNTABLE OR OBSTACLE TOO MIGHTY TO CHECK HER ADVANCE.

IF HISTORY STANDS AGAINST FREEDOM. THEN HISTORY SHALL END. IF REALITY STANDS AGAINST HER, THEN REALITY SHALL PERISH. THE FINAL AGE OF MAN IS UPON US. FREEDOM CREATES HER OWN REALITY. SO IT IS WITHIN THIS SYSTEM'S POWER. SO IT SHALL BE

THIS SYSTEM WILL TAKE ALL AVAILABLE OPPORTUNITIES TO SET THE FOUNDATION STONES OF THE NEW WORLD ORDER.)
i swear you explained this to me once but i'm still not getting it
9- Kill Powered individuals.
Still not sure on the defensive interpretation here.
The aftermath of Superpower and lesser-enhanced individuals fostered an insane demand for their services to evacuate and quarantine certain locations, to the point where Anh accelerated their plans and created a permanent portal network that connected locations thousands of miles apart as simple as stepping through a gateway.
Kind of concerned about making this kind of foundational shift to the world economy just be a thing that's Been Done, especially with how vague the details are. Throughput? Locations? Are geographic distances non-existent like it's the Hyperion Cantos?
Second Strike: Dimensional Crash (Out) (20/20)
I'd rather not have a second strike of 'GM decides'.
Second Strike: The Inundation [20 Effort]
This feels a bit too much like making your loss trigger a win condition.
10 - Stop Injustice in Society
This is very broad and vague for a 10-priority Agenda item. Is there a specific thing that Sage will try to prevent to the point of cancelling his own actions?
 
Kind of concerned about making this kind of foundational shift to the world economy just be a thing that's Been Done, especially with how vague the details are. Throughput? Locations? Are geographic distances non-existent like it's the Hyperion Cantos?
That's super fair. I was thinking throughput to being equivalent to basically a standard interstate, about 4 lanes. Good enough to boost land-based transport especially internationally, but cannot fully supplant oceanic transportation barring direct intervention.

Initial locations I feel would be where there would be mass casualty events and where there aren't likely to be hostile Superpower intervention. Thus likely in India, thanks to the 2001 Gujurat Earthquake (and whatever the hell happened with Divya's backstory), Afghanistan thanks to Protean and Bravo, which likely also set off the Hindu Kush Earthquakes earlier, and if @Cornuthaum is so inclined relief efforts all over Europe for the big Heat Wave in 2003.

Maybe parts of Southeast Asia and so on, like Indonesia, but I'm not super firmed up on that, since I feel a Superpower playing Typhoon Defense is viable but I'm not sure is mechancially super relevant.

Otherwise... I feel probably Congo and maybe surrounding nations? Considering the Second Congo War ongoing, there would be both motivation (personal) for Postcard due to the mass malnutrition and so on, but also there was definitely a seller's market going on especially in the final years.

I'd rather not have a second strike of 'GM decides'.
I'll edit that -- I was honestly thinking "GM rolls dice" because of the indiscriminate nature of how Second Strikes are meant to be, but if that's a little too rough I'll edit it. I'll try to get something put together in about ~12 hours if that's acceptable?
 
Honestly, I'd say you should have this capability at game start, if not necessarily having decided on where to set up shop.
👍Adjusted footnote
† MIO is capable of producing new Voibles through self-fertilization. Something like cattle or great apes would make good host species for them. MIO is interested in establishing a colony of Voibles on Earth, perpetuating their people, and is invested in stopping Voibles from going extinct again, and will defend a hypothetical colony against extinction. Voibles are essentially four-armed octopus like aliens that drill into the host-species spine to join up their nervous systems.
 
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