The Lighthouses and the Pit (Fantasy Mage Quest)

Do we even have material needs? We have our gear, we have food and such taken care of...I think?
 
[X] Sell Them, Aid the People

Jagged Edge demands that you live in a harsh world. You accept this, but you do not accept the world must always be harsh. Sell these shards you have acquired, take the money to give it to those you will drive the city. Give them food, tools, and weapons to defend themselves with. Perhaps they will die, but you will do your very best to ensure they live. Accept the world in all of its cruelties, but do not accept that it must remain cruel.

Frankly...They basically turn into gold, that's their worth as far as we're concerned right? What else are we going to do with that gold? Even if buying better swords is a thing I get the impression what we REALLY want in terms of getting stronger is to simply train and hone our skill, so that we can actually take rough fights and win, and not tie down another mage like Grand Axe to baby-sit us.
...Though I suspect we're gonna get baby-sat for a bit just to be sure we don't go off the rails since we established that we do that with our last outing.
 
I'm not really sure what we could use the money for to be honest. That said, I'm also not sure how much we can help them apart from making their demise slightly more comfortable. Maybe they'll make it to an encampment but neither the trip nor their haven will be particularly safe. We might even end up chasing them off again if they're too close.

This option, it rings of false kindness and dishonesty. At least with the execution there'd be no pretending we weren't killing people...

[x] Keep Them
 
Do we even have material needs? We have our gear, we have food and such taken care of...I think?

Your material needs are ultimately power curve/survival needs. Even minor magical artifacts can be traded for favours (no small thing from a Spellthief), or potentially other useful items that would help Swallow survive. Helping people comes with a cost, which is expressed as a worse time versus power tradeoff, and ultimately a lower survival rate in riskier situations.

Madalgia is wealthy in the context of a devastated continent and a near-extinct humanity, but this isn't a society so abundant material goods are going to cease to be a concern any time soon, so you'll always be able to trade wealth for favors/artifacts.

[X] Sell Them, Aid the People

Jagged Edge demands that you live in a harsh world. You accept this, but you do not accept the world must always be harsh. Sell these shards you have acquired, take the money to give it to those you will drive the city. Give them food, tools, and weapons to defend themselves with. Perhaps they will die, but you will do your very best to ensure they live. Accept the world in all of its cruelties, but do not accept that it must remain cruel.

Frankly...They basically turn into gold, that's their worth as far as we're concerned right? What else are we going to do with that gold? Even if buying better swords is a thing I get the impression what we REALLY want in terms of getting stronger is to simply train and hone our skill, so that we can actually take rough fights and win, and not tie down another mage like Grand Axe to baby-sit us.
...Though I suspect we're gonna get baby-sat for a bit just to be sure we don't go off the rails since we established that we do that with our last outing.

Money translates directly into power in reality. To give some context, the artifact you could've started with (had the thread opted for the Pit Scavenger start) would have put you well above Grand Axe in terms of power from the get-go (once you had magic), though your power curve would have suffered as as result.
 
Tis a cruel world indeed..

I wonder, incidentally, if a spellthief of the 2nd ascension can store their own magic for essentially unlimited casting for some brand of magic (Ex: Fire).
 
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Tis a cruel world indeed..

I wonder, incidentally, if a spellthief of the 2nd ascension can store their own magic for essentially unlimited casting for some brand of magic (Ex: Fire).
I figure it might be plausible for a spell thief to just constantly bottle the magic from their second pool, yes, but the flipside I imagine is that Spell-thiefing your own magic has it's limitations. Spell-thief is probably most solid as a solo art, frankly, especially since I'm willing to bet it doesn't 'play nice' with internal magics like the Bladebound thanks to how you need skill to go along with the magics, assuming such things wouldn't do things like permanently swipe some of a Bladebound's personal investment of magics from themselves...
 
[X] Keep Them

Sadly that is the reality we face, better keep the stuff and use it to empower ourself so that we reach the point in the future faster, where we can make our own decisions,
Adhoc vote count started by sidestory on Mar 19, 2018 at 7:15 PM, finished with 22 posts and 13 votes.
 
Certainly interesting to think of synergies.

Canceller/Bladebound is potent, muting the capabilities of Darkspawn while killing them. Or muting the abilities of opposing mages and killing them. Runesmith/Bladebound has a simple, power synergy of making items and using those items. Shaderunner/Bladebound is probably the most optimal for Pit-Diving. Pity third/fourth ascension has been lost - Imagine the capabilities of a Shaderunner/Bladebound/Runesmith...
 
*Crosses arms*
...These colouration choices worry me. Because as much as some of you in the thread might be looking forward to trying for ascension yet again, I personally believe if we make the wrong choices we'll need to burn fate points like candy to actually make it work as opposed to going one woman-murdertrain like the queen that ruined Orthia...
[x] Keep Them
So, IDK if going too far one way or another with Orange Greed will be a problem but...We'll just have to see.
 
[X] Keep Them

I honestly really wanted to sell the artifacts and help them, as even just a little bit of food to make travel easier, weapons to defend oneself or hunt, and tools to get started are invaluable time savers to set up. Then I remembered the previous vote, and we were told that all those negative options are going to be taken. This includes burning out the settlements, and that's where those people we force out are most likely to go. While it would still be valuable, I don't doubt that the statement that forcing people out into the wilds is usually a death sentence to be untrue or exaggerated.

[ ] Driving Out The Failures

Those who have failed to attain powers and become crippled must periodically be driven from Madalgia. There is no room for them here without attracting the Darklings, and simply killing them in the streets incites too much unrest. Better they sate the appetites of the Darklings before they can reach the City itself.

[ ] Executing the Rebels

Sometimes the Shield Ring gets restless. Occasionally children throw rocks at mages, adults attempt to attack guards, gangs try to steal from carts. These are considered acts of treason in Madalgia, and it is considered useful to set examples to set the remainder back in line.

[ ] Burning Out the Settlements

If those who leave happen to settle too close to the city, they are relocated - assuming they refuse to do so willingly. Typically this takes the form of a punitive expedition with mages, soldiers, and fire. Few enough are killed, but being driven from a fortified village into the wilds is usually a death sentence in and of itself.
 
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[X] Sell Them, Aid the People

I know it's probably not going to make a big difference, but I want Shallow to at least try to help people. Yeah, it might somewhat hamper her in the moderate run (don't think either option will have an impact on the really long run), but I don't want Shallow to accept this blood money.
 
I figure it might be plausible for a spell thief to just constantly bottle the magic from their second pool, yes, but the flipside I imagine is that Spell-thiefing your own magic has it's limitations. Spell-thief is probably most solid as a solo art, frankly, especially since I'm willing to bet it doesn't 'play nice' with internal magics like the Bladebound thanks to how you need skill to go along with the magics, assuming such things wouldn't do things like permanently swipe some of a Bladebound's personal investment of magics from themselves...

Spellthieves have storage limitations as their 'pool' of magic, though those limits do tend to be *significantly* higher than a regular mage of the same longevity. A fully-charged Spellthief might be able to cast ~7-8 times (depending on how they've distributed their power) as much as a mage of the same class. Their primary weakness is that they're D&D wizards to some extent - they have to 'prepare' spells and can't simply cast what they want.

A Spellthief can steal a Bladebound's spell (like Severing Distance) - they steal effects, not spells as such, so they don't need to have a blade to recast it. In fact, once Swallow gets going, Severing Distance is something Spellthieves *love* to trade for because it's a cheap (Bladebound have no casting limitations) escape spell. Admittedly they're not super interested in ~50 cm of movement right now. This is why these shards are so valuable - they let Spellthieves duplicate what they already hold, meaning they have much more flexibility at their fingertips until they use the shards.

Certainly interesting to think of synergies.

Canceller/Bladebound is potent, muting the capabilities of Darkspawn while killing them. Or muting the abilities of opposing mages and killing them. Runesmith/Bladebound has a simple, power synergy of making items and using those items. Shaderunner/Bladebound is probably the most optimal for Pit-Diving. Pity third/fourth ascension has been lost - Imagine the capabilities of a Shaderunner/Bladebound/Runesmith...

Runesmith gets some really cool synergies if it happens to be on a Second Ascension mage - even beyond the obvious.
 
OOC question, do you intend to have Third Ascension?
IC question, did the mad queen ever learn her True name before trying for Third Ascension?
 
OOC question, do you intend to have Third Ascension?

It is a possibility. There is a path, (though extraordinarily unlikely for most of the more tremendous accomplishments), for Swallow to do everything up to and including restoring the Age of Light.

IC question, did the mad queen ever learn her True name before trying for Third Ascension?

The answer to that would be incredibly difficult to find, though Swallow could definitely start looking at these sorts of things if she had an academic interest at some point.
 
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