The Life and Times of Whitley Schnee (A RWBY Adventure AU)

From a certain point of view...
From a certain point of view...

"So, how was your trip Cole?"

"It was relaxing, I played on the sandy beachs, had some noodles, and I even might have made a friend" You hastily reply, writing up plans on how too make back the money you lost hiring Cima and her crew for their help in freeing Weiss.

"Thats nice, whats your friends name?" Pyrrha kept pressing the issue, as you fed her lie after half-lie

"Well, I met some family, and saw Pirates do battle with Terrorists, if thats what your asking" The red haired Spartan narrows her eyes at that last one.

"Really?" She said, thinking you were either joking or perhaps too overconfident that she would fall for that.

"Really" Your smile is worth a million dollars as she wistfully shakes her head

"Well, do you think you'll go back there?" She asks as you hum thoughtfully

"Probably not, I'm starting too understand why Faunus distaste humans if thats the treatment they recieve" You still remember the dirty looks half the people kept shooting you as you walked by

One even attempted too mug you, thinking you were a Schnee, thank goodness the Guards caught him...

"But right now, I'm glad too be back!" You tell her as you take out Grandfathers sword

"Up for a bit of training?" She amply teases as you grin in response

"Of course" 'Schnee's are always learning after all'


(Sorry for double posting)
 
Anyone ideas for what we do next turn? Thinking we train our weaker area's too finally get rid of all those maluses we have
The Winter's Gale: You are willing to risk life, limb, and liberty to do what you think is right. No one questions your willingness to go into Danger. Merely how far you would go. (+5 to all Combat, social and command rolls)

Gain Trait: Brave: You show no fear, not even in the face of death. You will face it all with a smile so that others may follow you. (+10 to combat rolls. May have a chance to inspire wavering comrades in battle)
We should raise social and command, as clearing those maluses would get both to +5, and there usefull for recruitment and leading our recruits both.
 
We should raise social and command, as clearing those maluses would get both to +5, and there usefull for recruitment and leading our recruits both.
I would personally go for these
[]The Sanctum Route: You want to… be a huntsman. And maybe you can convince the headmaster in charge of Sanctum to let you in.
Basically we have a guaranteed success here, it gives us bonus for all training actions and good chances of networking.

[]Investigate your Apartment: maybe your myserious previous person who lived here left something you could use… or something.
Let see if Arthur left something interesting in its wake... And with that bonus it will surely be awesome
[]Wander: You are going to wander around the city… maybe you'll find something interesting.
Mystery box with an assured crit as a result? Hell yeah!!!

And then probably use the last one to get us some money.
 
Anyone ideas for what we do next turn? Thinking we train our weaker area's too finally get rid of all those maluses we have

* A Prince in the Making to remove our Social malus

* Underground to get rid of our Schemer malus - we've had near-misses with sneaky schemes twice now and we really need to reduce our vulnerability.

* Making Things Square - we're down to 5000 Lien so we really need a new source of income.

* Investigate your Apartment - try to track down evidence of Watts.


Maybe we'll find someone instead. Who wants to steal cinders lackeys?

Yoinking Emerald from Cinder's grasp would really impede her plans. Mercury is basically just muscle so he doesn't matter much.
 
[]Investigate your Apartment: maybe your myserious previous person who lived here left something you could use… or something.
Okay this is a must.

We already got ourselves a combat bonus of plus fifteen so I feel no need to train up combat deliberately this turn.
[]A Prince in the Making: You are rather unfinished in social education. You need to refresh yourself. Make yourself seem less awkward.
Social maluses is annoying so I still want this one.

[]Wander: You are going to wander around the city… maybe you'll find something interesting.
This one is interesting, but it might have been time sensetive, so it might not be an option anymore. There are sure to be a few new options so we shouldn't focus entirely on old ones anyway.


[]The Sanctum Route: You want to… be a huntsman. And maybe you can convince the headmaster in charge of Sanctum to let you in.
This is a big boost, and it probably comes with a drawback, possibly permanently eating up an action. Given the fact that there are certain to be new options, we might want to spend our choices elsewhere once we see them.

Also I came up with a decent name for adams new faunus defence force. The Night Guard. The faunus war was won when a foolish general attacked them during the night. It has great conotations of defending themselves from oppression but not becoming oppressors themselves, like the faunus who won the war.
 
If we use our semblence then people will know we are a schnee. So we should be careful when and where we use it.

If we go to sanctum under our alias we shouldn't use our semblence there.
Thats why the first thing we use it on is a chunk of earth behind us so they can't fully see it and create a dust screen to hide what we are doing with it.
 
No no it does not.

grimm do not care about age.
And people older than 12 have a bonus against us
Child: You are a growing child, not physically mature, or mentally. You are... precious and weak compared to your elders (-5 to all combat rolls when not fighting all other children or baby Grimm)

Also, defo get a wander round in for Emerald and her Op boo-semblance, I meant Semblance
 
And people older than 12 have a bonus against us


Also, defo get a wander round in for Emerald and her Op boo-semblance, I meant Semblance
No. It's a weakness against them, not some scalling boost all our enemies recieve the larger the age gap. You really don't understand how this works do you? Our boosts are what they are written as. Do the math of the numbers given and stop extrapolating from the dialogue of the traits.
 
Okay I'm done. You want to focus on rolls we already have boosts on instead of ones were at negative 25 for thats fine, but I hope you intend to contribute to the omake development we are gonna need to compensate for the maluses.
Wow, way to put words in my mouth. I was only pointing out that we aren't as well off on combat as you were saying we are since I think most people want to go to sanctum. Where we shouldn't use our semblence.
 
Wow, way to put words in my mouth. I was only pointing out that we aren't as well off on combat as you were saying we are since I think most people want to go to sanctum. Where we shouldn't use our semblence.
Fair. Sorry. I have like 7 updates going on simultaniously and all the discussion is making me a little testy. I'll take a break and cool off.
 
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