Mechanics
Name: Your name, something that is important to you, and the rest of the world.
Alias: A name that you wish to use... an identity so to speak to keep yourself safe.
Reputation: How the World sees you and how famous you are.
Age: Your age. Pretty self-explanatory, though the younger you are, the more likely you are to heal from injuries.
Skills:
Fighting Ability: Your ability to fight with weapons and guns, and weapons that are also guns.
Aura: A not-so-comprehensive stat for defense and how your aura reacts.
Social: Talking with words, and getting your way out no violently. Also affects other things, like musical instruments and singing.
Command: Your ability to lead other huntsmen.
Stewardship: Your ability to manage coin, strike deals in trades, and just manage money and property more effectively.
Schemer: Your ability to lie, manipulate, and blackmail people into doing your bidding. Also how good you are at assassinating people by other means then combat.
These Skills are based on a few levels:
Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill)
Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill)
Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill)
Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill)
Legendary: You are the best person in the world at this given subject (note, requires several crits in a given area) (+50 to the rolls of that skill)
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Stress: A Hidden modifier that is added to by a set amount if you fail actions. It slowly builds over time, and once it reaches 100, will give you a small negative health trait. Doing things that lessen stress (like talking to people, spending time with your family, trying to heal the Schnee Family's Reputation through your actions) will lower it, and if it reaches zero... well you'll know.
Magic: This is something you cannot start with. I'm sorry, but you have to earn that shit.
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Traits: Your character's traits... They are good, they are bad, they are somewhere in between.
But above all else: They define you.
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Items: Things that help you... like your money, and your weapon… that is also a gun