The Life and Times of Whitley Schnee (A RWBY Adventure AU)

[X] Plan: Best Schnee
-[X]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)
-[X]Reading Stories of the Past: You had heard stories of Grandpa Schnee and his many daring adventures and Escapades with Grandmother during his youth when the SDC was still forming. You just wished to be just like him. Brave, Daring, with someone to care about. (Gain Trait: Scholar.)
 
[x] Plan: Self Made
-[X]Klien: The Butler, Servent, and confidant, was a shoulder to cry on. Winter was gone, Weiss was hiding in her room all the time, or at lessons... Your mother was drunk and your father was cruel. Everyone in this family didn't want to be with you... to help you. To see that a little boy wanted to have a family. But it wasn't a Family member that saved you. It was the man who was always there (Gain trait: Persona)
-[X]You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
 
Because this way Whitley has a baseline* when running away from home, and going on an adventure. Oh, and given the setting a trait that gives bonus, or better yet auto passes any morale checks would be invaluable.
Correct, the Trait gives a bonus, but it's more for a charecter/gameplay/ Story trait that will remain until the end of the story.
Besides if Whitley turns out even half the hard-worker his Grandfather was he'll be helpful enough that most people won't be inclined to give those trying to find him leads, which is rather useful given the amount of money Jacques can throw around.
Well considering the Title: I'll give you three guesses as to who Santa Schnee is also based on besides Santa Claus.
*In a "Well Grandpa did this, therefore to honor the Schnee name I can do at least this much!".
Indeed.

Oh, and the Mechanics will be here in a minute.
I want a Willow redemption story.
That depends entirely on what you pick my friend.
 
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Mechanics

Name: Your name, something that is important to you, and the rest of the world.

Alias: A name that you wish to use... an identity so to speak to keep yourself safe.

Reputation: How the World sees you and how famous you are.

Age: Your age. Pretty self-explanatory, though the younger you are, the more likely you are to heal from injuries.

Skills:

Fighting Ability: Your ability to fight with weapons and guns, and weapons that are also guns.

Aura: A not-so-comprehensive stat for defense and how your aura reacts.

Social: Talking with words, and getting your way out no violently. Also affects other things, like musical instruments and singing.

Command: Your ability to lead other huntsmen.

Stewardship: Your ability to manage coin, strike deals in trades, and just manage money and property more effectively.

Schemer: Your ability to lie, manipulate, and blackmail people into doing your bidding. Also how good you are at assassinating people by other means then combat.

These Skills are based on a few levels:

Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill)

Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill)

Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill)

Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill)

Legendary: You are the best person in the world at this given subject (note, requires several crits in a given area) (+50 to the rolls of that skill)
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Stress: A Hidden modifier that is added to by a set amount if you fail actions. It slowly builds over time, and once it reaches 100, will give you a small negative health trait. Doing things that lessen stress (like talking to people, spending time with your family, trying to heal the Schnee Family's Reputation through your actions) will lower it, and if it reaches zero... well you'll know.

Magic: This is something you cannot start with. I'm sorry, but you have to earn that shit.
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Traits: Your character's traits... They are good, they are bad, they are somewhere in between.

But above all else: They define you.
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Items: Things that help you... like your money, and your weapon… that is also a gun
 
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Nice seems simple but comprehensive enough but I feel you made a mistake trying to fix the Schnee family feels like it should be one of the worst things for stress at least in the beginning
 
Adhoc vote count started by Magoose on Jul 26, 2021 at 10:01 AM, finished with 39 posts and 27 votes.

  • [X] Plan Blast from the Past
    -[X]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)
    -[X] You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
    [X]Plan Communists Are Sons of Capitalists.
    -[X]Mother: Your mother was not a good person. Not normally, from what you heard from Winter and Weiss behind your back, and from some of the group. You had heard she was a drunk, neglectful woman who was tricked into a marriage that ruined her life and her reputation. But whenever you were around, she stopped drinking... or at least in your presence. And she tried to be better. To be a mother who was worthy of the title. To prove she can change and be better. (Gain Trait: The Snowflakes Bravery)
    -[X]Hosting the Family Gala's: your Father had high expectations for you to be a host, someone who could grasp the people's attention, to hold and mold it in your hands like puddy, with wine and song. Everyone knew you as a gracious host. (Gain Trait: Gregarious)
    [X] plan lone Wanderer
    -[X] No One: Everyone abandoned you because they were too busy worrying about themselves. No one came to help the little boy who cried for love, for help... for anyone to help him. You were left alone. Alone to your thoughts. (Gain Trait: Shattered Snowflake)
    -[X] You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
    [X] Plan: Best Schnee
    -[X]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)
    -[X]Reading Stories of the Past: You had heard stories of Grandpa Schnee and his many daring adventures and Escapades with Grandmother during his youth when the SDC was still forming. You just wished to be just like him. Brave, Daring, with someone to care about. (Gain Trait: Scholar.)
    [X] Plan: His own man
    -[X]Klien: The Butler, Servent, and confidant, was a shoulder to cry on. Winter was gone, Weiss was hiding in her room all the time, or at lessons... Your mother was drunk and your father was cruel. Everyone in this family didn't want to be with you... to help you. To see that a little boy wanted to have a family. But it wasn't a Family member that saved you. It was the man who was always there (Gain trait: Persona)
    -[X]Hosting the Family Gala's: your Father had high expectations for you to be a host, someone who could grasp the people's attention, to hold and mold it in your hands like puddy, with wine and song. Everyone knew you as a gracious host. (Gain Trait: Gregarious)
    [x] Plan: Self Made
    -[X]Klien: The Butler, Servent, and confidant, was a shoulder to cry on. Winter was gone, Weiss was hiding in her room all the time, or at lessons... Your mother was drunk and your father was cruel. Everyone in this family didn't want to be with you... to help you. To see that a little boy wanted to have a family. But it wasn't a Family member that saved you. It was the man who was always there (Gain trait: Persona)
    -[X] You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
 
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