[X] Hire a ship to sail up the coast for a few day's relative privacy

[X] Take in a series of plays, concerts, and other entertainments in Chanos
 
[X] Hire a ship to sail up the coast for a few day's relative privacy
[X] Let Sola drag you both out into the countryside for a night under the stars
 
[X] Hire a ship to sail up the coast for a few day's relative privacy
[X] Let Sola drag you both out into the countryside for a night under the stars
 
So this is basically the Hearth picking whose Aspect they're enjoying together, the way I see it. Sailing the coast together is Maia's Water Aspect. Enjoying "a night under the stars" is Sola's Air Aspect. Ambraea's grounded Earth is reflected in returning to the handiest big city and enjoying the local culture—notably, Chanos is a city with a lot of marble and lapis lazuli construction, so this isn't just a nebulous connection to Earth.

A night together under the stars sounds like a great way for the Hearth to find things get Complicated with Sola (or at least sort out weird feelings together and decide that's not the direction these three want to go), so that's what I'm voting for.

Imagine Amiti coming to the conclusion that this Hearth is probably also a polycule and then what sort of reaction she'd have to then being invited to swear to join it.

[x] Let Sola drag you both out into the countryside for a night under the stars
 
Imagine Amiti coming to the conclusion that this Hearth is probably also a polycule and then what sort of reaction she'd have to then being invited to swear to join it.
It certainly does convey several amusing mental images.
So this is basically the Hearth picking whose Aspect they're enjoying together, the way I see it. Sailing the coast together is Maia's Water Aspect. Enjoying "a night under the stars" is Sola's Air Aspect. Ambraea's grounded Earth is reflected in returning to the handiest big city and enjoying the local culture—notably, Chanos is a city with a lot of marble and lapis lazuli construction, so this isn't just a nebulous connection to Earth.
Interesting conclusion. Their is also sort of additional theming. Dynasts sorcerers celebrating in a private cruise away from civilization. Dynast ladies taking in the local culture before taking advantage if a secluded viewer balcony. Dynast adventurers out in the wild far from prying eyes.
A night together under the stars sounds like a great way for the Hearth to find things get Complicated with Sola (or at least sort out weird feelings together and decide that's not the direction these three want to go), so that's what I'm voting for.
As one of the people who voted and pushed for a Sola romance back during the vote, which was neck and neck split between her and Maia for a good portion of the vote period, I have strong hopes for the Polycule to form. Maia has never been against Ambraea taking additional lovers and Sola is roughly the type of blunt, strong, tall, protective exalted lady Maia is attracted to. There honestly cute together and it sets up a certain to entertain moment of Maia teasing Sola that her time as "Third Wheel" didn't last very long.

Also as funny as it would be for Amiti to respond to the assumption of being Incorporated into the Polycule, her Genuine support for their relationship and unintentional teasing and it's effect on them is even funnier. This is one love triangle that gives the realm something it desperately needs. Overly serious dynasts to tease.
 
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Wow that scene with Simendor and Keric was so awkward but also so hilarious, Ambraea just really isn't good with social interactions. And the scene with Perfection makes me wish we spent more time with him. Then we could have seen all the minions he's been making! I'm happy he imparted that riches hearing spell, though. I was worried how Ambraea would uphold her part of the bargain, but this covers that perfectly.

The three definitely need to sort things out in privacy, but I think it's important that Sola chooses where to go so that she feels comfortable enough to open up, considering everything.

[x] Let Sola drag you both out into the countryside for a night under the stars.
 
Keric looks back to you, and says, by way of example: "She asked about you in the middle of that same exchange, in fact, the last time I saw her. Entirely civil."

You try not to match Deizil's grimace. "What did you tell her?"

Keric gives you a surprised look. "The truth," he says, as though there were no other possible answer.

For some reason, this fails to reassure.

The interaction with Deizil and Keric was cute and awkward, loved it...but I'm a simple snowman, this bit kinda flew over my head. Did it sound like it was a casual off handed question Mnemon asked about Ambraea or was it more ominous?

You falter a little. It's a relief, but you hadn't expected this to weigh so little with them. "I can't promise how things are going to go after I leave this island," you say. "There might not be as much of a long term as I would prefer, if things go badly."

"Ambraea," Perfection says, with an uncharacteristically delicate air, "I don't know if you've fully considered this, but you are a Terrestrial."

"... Yes," you say, not even remotely sure where they're going with this, "I am quite aware that I'm a Dragon-Blood."

"So, 'long term' in your case is... several hundred years at the most, unless you get particularly resourceful. Which, do not misunderstand me, is quite enough time for us both to be very useful to each other. You're a valuable investment! But I'm two-thousand years old, give or take, and from my perspective, you're always going to be a temporary one."

The way that they talk about your own eventual mortality is a little disquieting, however many centuries it might ideally be from now. "You don't always act like you're two-thousand," you say. "It can be easy to forget."

Perfection gives a draconic impression of a shrug, resting their head back down on their folded forelegs. "Well, achieving dragonhood is a rebirth, of sorts. Particularly for a gemlord — this body, this power, this perspective, it's all so different from the way I spent most of those two millenia, sometimes I don't feel like exactly the same person. I think you bring that out in me, to be entirely honest."

"Is that a good thing?" you venture.

"Yes," Perfection decides. "I think I would be quite pleased if you managed to make it to four or five hundred — I've come to quite enjoy your company. I quite think I'll miss you when you're dead."

That draws out a bit of a laugh from you. "I'll see what I can do," you say. You'd never intended to settle for a mere two or three hundred years of life, should you get anywhere in that neighbourhood — what's the point of being a sorcerer otherwise? The encouragement doesn't hurt, though. You appreciate the vote of confidence.

"Yes, I expect you will," Perfection agrees. "You're quite good at exceeding expectations, after all. Don't let it go to your head. If you're really so worried about not being able to keep your obligations to me..."

Perfection lifts up a huge forelimb, holding it out to you. You do your best not to flinch as you watch your faint reflection grow larger in one diamond-shod talon, right before they touch it to your forehead. There's a flash of white, and a rush of cold Earth Essence strong enough to send you staggering back half a step.

"What was that?" you ask.

"One last gift before you go out into the wide world," Perfection says. "You'll be able to hear riches now — it may make locating them easier, in the future."

You frown. "Hear riches?" you ask, confused. Still, as you concentrate, not quite sure what you're looking for, you become aware of a faint musical hum at the edge of your hearing. Reaching down, you bring one of the pouches at your belt up and press it to your ear — sure enough, the sound is coming from the handful of small gemstones you keep inside.

"It's attached to our bargain," Perfection explains, "consider it an additional perk."

"Thank you," you say, after a moment's thought. "A useful ability — much as you might seem to be the ultimate beneficiary, in the end."

"One might argue that this is the entire point of cultivating a sorcerous disciple," Perfection says, sounding perfectly pleased with themself.

"I suppose it is," you say. What you don't say is that, after everything, you're very glad that you met them all those years ago. You're sure that they know, and their ego doesn't need the help.

The scene with Perfection was heartwarming (in a weird, sorcerous way), what would you call that Merit? Also I have to wonder, do Realm Dragonblooded ever think about how long they'll live?

You have sat in the Heptagram's lecture hall countless times over the years, taking your seat somewhere on the benches rising up around the circular presentation area in the centre of the floor. It forms the base for the Heptagram's central residency tower, and the large, vaulted room is one of the first ones that anyone attending the school sees.

Tonight, though, for the first time, you stand in the centre of it, the one looking up at an audience and presenting your hard-won knowledge. Unfortunately, that audience consists entirely of the school's staff, sitting near to one another, all watching you intently.

"... and so, I was able to induce my familiar to physically merge her Essence with that of an Earthen substance, effectively giving her access to a form of dematerialisation." You have pinned a series of diagrams to a wooden presentation board. You stand beside it, and have referred to it frequently as you explained the intricate technical details of your research and answered questions relating to your methodology and techniques. Now, you step over to the end of the board, to a diagram of a rough human form, the Essence channels clearly marked. "As I continued my research, however, I became convinced that, with sufficient preparation, a human body infused with Earth Essence could be used instead."

"Interesting," says Ragara Bhagwei. It's not the first time he's spoken up, but it's the first time he's said anything that wasn't a difficult or disarming question about your experiments. He leans forward in his seat, eyes intent on your diagram. "I take it you have a practical demonstration planned."

"Yes," you say, stepping away from the board.

The idea for this part had come from the way Verdigris had hidden in your stone armour during your fight with the Anathema. It had taken some doing, and was likely only possible at all due to your close sorcerous bond with Verdigris, but your efforts had borne fruit.

You approach the nearby table where Verdigris has been coiled the entire time, waiting politely for her cue. You pull back the sleeve of your school tunic, holding out your bare forearm to her. Almost daintily, she uncoils herself, winding her body around your arm the way she's done countless times before. This time, however, as she makes contact with your skin, you experience a cold blending of foreign Essence with your own, and she seems to sink directly into the flesh of your arm without actually taking up the physical space. In a moment, the bronze serpent has vanished, leaving behind what looks deceptively like a metallic snake tattoo wound around your arm.

"That is an impressive trick," Cynis Bashura says. "It causes no ill effects? For you or for the spirit?"

"None that I've observed," you say. As you watch, the snake tattoo shifts a little, slowly climbing your arm in a leisurely manner. She can pop back out when it suits her, or on command, and doesn't seem particularly averse to the entire process. For you, the sensation has taken some getting used to, but it's undeniably useful. "I document that process as well as the modifications to the working in my written research, along with what I have already gone over." It sits on the desk near to where Verdigris had sat, a formidable stack of notebooks, all meticulously organised. You've done your legwork for this project over the past three years.

"I feel obligated to say," you add, "that I received a great deal of advice and consultation from Nellens Ovo. I regret that he is not here to see the final results." He had, at no point, been genuinely encouraging, the emotion seemingly being a little bit beyond him — a man you're not sure could have ever done well in the larger Dynasty, beyond the very particular scholarly atmosphere of the Heptagram. Still, he had helped a great deal, and taught you quite a bit, and you regret his death.

"He would be pleased to have been mentioned, and I'm sure would have found something to complain about," First Light says. Your mention of the slain instructor casts a subdued air over the room, but seems to be received particularly well. There's a moment of silence on that note, before First Light asks: "I'm curious, though. What specific preparations did you make to normalise the interplay between her Essence and yours? It couldn't have been—"

The presentation continues on for most of an hour — during that time, Verdrigris stays hidden against your skin, seemingly entirely comfortable.

Everything about the final Heptagram presentation is giving me so many ideas for a Heptagram game. This was an excellent update. I'm inclined to see what Sola wants to do for fun.

[X] Let Sola drag you both out into the countryside for a night under the stars
 
The interaction with Deizil and Keric was cute and awkward, loved it...but I'm a simple snowman, this bit kinda flew over my head. Did it sound like it was a casual off handed question Mnemon asked about Ambraea or was it more ominous?
I got the feeling that it was a casual question, but that Ambraea was worried about Mnemon being interested in her at all.
 
The interaction with Deizil and Keric was cute and awkward, loved it...but I'm a simple snowman, this bit kinda flew over my head. Did it sound like it was a casual off handed question Mnemon asked about Ambraea or was it more ominous?
to put it one way, Keric, a somewhat none typical Geomantic Mandala Sorcerer graduate to be by virtue of interaction with his excessively abnormal class, got a talking to about Deizil being a bad influence by Mnemon, the realms authority on Geomantic Mandala sorcery by virtue of being the finest practicioner in it's history and the pioneer of traditional modern techniques.

this same person got an honest answer about Ambraea, somewhat none typical spirit specialist sorceress with an lesser earth dragon mentor and several somewhat none typical sorceress allies, with an impressive feat of spirit modification and the extraordinary feat of self modification to accept foreign essences without harm, essence loss or alteration between either the sorceress or elemental.

having the attention of one of the realms most influential and accomplished ruling house founders in it's history, let alone alive today, is a particularly risky endeavor, and if Mnemon was interested before Ambraea's graduation accomplishment become a matter of written record, she'll certainly be keenly interested afterwords.
Scrutiny:
Similar to connections, but not strictly beneficial, and potentially disadvantageous

INTENSITYORGANISATIONNATURE
3House MnemonWatchfulness
house Mnemon is Watching Ambraea, and has been for some time, and Ambraea is only just now learning that and hasn't payed her elder sister's house enough attention to guess precisely why.
 
Mnemon has a very intimidating reputation and Ambraea was hoping for reassurance that the interaction Keric was describing was positive, especially considering the ties Ambraea has been forming with House V'neef.
 
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