[x] Because the Ferrymaiden asked you, and you can't bear to let her down.
You never could refuse a plea for help, and it would be unthinkable to disappoint that face. Yes, you're tired, and you shouldn't be here, but mostly you just can't say no to a maiden in distress.
{Culture: Failure}
Your composure deserts you, and you stumble your way through a pledge to do anything you can to help her. It's only a mercy the Dead can't blush. Her smile is radiant, like moonlight on a calm sea. Oh no, get a grip before you start writing poetry, you've got a quest to do now, remember?
"I will give you all the aid I can." A milk-white hand emerges from the folds of the cloak, holding a small ceramic water flask, decorated with icons of Life. "The waters of life can no longer heal you, but if you drink from this, it will bolster your resolve. You should be able to refill it at any source of fresh water, such as survive in these parched days." She presses it gently into your hand.
{Key Item Gained: Life Flask}
{A sacred flask that concentrates the waters' gift of life.}
"Secondly," you glance back up from the flask to see her draw something from within her hood. It is a long blue feather, with a golden shaft. "This may help you in your inquiries, but it may also make people wary of you, if they have something to hide." She gently tucks it into your hair, where it stands tall to be seen by others.
{Key Item Gained: Feather of Truth}
{A large blue feather with a golden shaft. As light as revelation, and as heavy as duty. The wind does not stir it. A symbol of your service to Justice.}
Automatically, you reach up to touch it. Your hand brushes hers as she draws it back, but the sensation is driven from your mind the moment you touch the feather. It is
heavy, not in the physical sense, but in a spiritual one.
{Culture: Failure.}
{Scholarship: Success!}
You have some experience of spiritual matters, even if this specific mystery eludes you. It's as if you were holding a part of someone else's soul; it has the same… weight, for lack of a better term. You can only gauge it by comparing it to your own.
Finally, she draws out a small roll of papyrus. "I cannot set foot on the land, but if you stand in a high place and call my name, I will give you what guidance I can. My name is Rekhet." Curious, you unroll the papyrus; it appears to be a quite detailed map of the coastline you are aground on. There's the suggestion of a river mouth somewhere to the West, but no details of what lies inland.
Still somewhat tongue-tied, you feel disappointed you have no name to offer in return. She gives a consoling smile. "Do not worry, Seeker. All will be returned, in time." She gestures to the shore. "I will find you again where I can; look to the river."
As you step off the barque, you glance back. Rekhet has taken up an oar and seems to be busy freeing the vessel from the sands.
Well, she's counting on you. Where will you go from here?
[ ] Along the coast toward the river mouth. At least you have a map for that.
[ ] Over the dunes to see if you can find a better vantage. You're going to have to leave the bounds of this limited map eventually, and you're not likely to find a high place without going inland.