The Lands of the River - A Bronze Souls Quest

[X] Because the people need help
[X] Introspection: How did I die?

Bronze weapons fundmentally aren't better or worse than Iron weapons in terms of usefulness in combat, they're just harder to make than iron.
Actually, they're easier to make, both tin and copper have a lower melting point than iron, it's just that they're also much rarer.
 
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The Lands of the River are lucky enough to have local sources of tin and copper, but are also poor in lumber, which is a significant handicap in ironworking. To work iron from ore, and especially to make steel, which is what you need before it can really compete with bronze, you need a lot of charcoal.

Funnily enough, the cult of the moon is one of the region's rare sources of steel, using magical forging processes and small amounts of meteoric iron to make 'moonsteel'.

A bit of free lore you don't have to roll for because of your Origin. :D
 
[x] Because you just want to pass on, and if you have to get out and push, so be it.
We were already characterized as depressed. And I can personally sympathize with just wanting everything to be over with already.

[x] Introspection: How did I die?
Don't have any better ideas.
 
[X] Because the Ferrymaiden asked you, and you can't bear to let her down.

great now i get to be pissed somebody thought of my cool idea already!

No shame in stealing from the best. UA is powerful.

You cannot remember your name. You remember that the name is one of the six parts of the soul? You might be missing that one, along with your vitality, which is also conspicuous by its absence. You still seem to have most of the others; body, personality, heart… and intellect, of course.

Ooh, Egyptian soul model. That's neat. It's too bad the magic doesn't appear to be based on directly manipulating/invoking various souls, you can do a lot with the concept.
 
[X] Because the Ferrymaiden asked you, and you can't bear to let her down.
[X] Ferrymaiden cute tho.
 
[X] Because the Ferrymaiden asked you to, and you can't bear to let her down.
[X] Introspection: Why? what is our association? does she remind me of someone?
 
[X] Because the Ferrymaiden asked you, and you can't bear to let her down.
[X] Ferrymaiden cute tho.
 
0-4: A Maiden's Favour
[x] Because the Ferrymaiden asked you, and you can't bear to let her down.

You never could refuse a plea for help, and it would be unthinkable to disappoint that face. Yes, you're tired, and you shouldn't be here, but mostly you just can't say no to a maiden in distress.

{Culture: Failure}
Your composure deserts you, and you stumble your way through a pledge to do anything you can to help her. It's only a mercy the Dead can't blush. Her smile is radiant, like moonlight on a calm sea. Oh no, get a grip before you start writing poetry, you've got a quest to do now, remember?​

"I will give you all the aid I can." A milk-white hand emerges from the folds of the cloak, holding a small ceramic water flask, decorated with icons of Life. "The waters of life can no longer heal you, but if you drink from this, it will bolster your resolve. You should be able to refill it at any source of fresh water, such as survive in these parched days." She presses it gently into your hand.

{Key Item Gained: Life Flask}
{A sacred flask that concentrates the waters' gift of life.}​

"Secondly," you glance back up from the flask to see her draw something from within her hood. It is a long blue feather, with a golden shaft. "This may help you in your inquiries, but it may also make people wary of you, if they have something to hide." She gently tucks it into your hair, where it stands tall to be seen by others.

{Key Item Gained: Feather of Truth}
{A large blue feather with a golden shaft. As light as revelation, and as heavy as duty. The wind does not stir it. A symbol of your service to Justice.}​

Automatically, you reach up to touch it. Your hand brushes hers as she draws it back, but the sensation is driven from your mind the moment you touch the feather. It is heavy, not in the physical sense, but in a spiritual one.

{Culture: Failure.}
{Scholarship: Success!}
You have some experience of spiritual matters, even if this specific mystery eludes you. It's as if you were holding a part of someone else's soul; it has the same… weight, for lack of a better term. You can only gauge it by comparing it to your own.​

Finally, she draws out a small roll of papyrus. "I cannot set foot on the land, but if you stand in a high place and call my name, I will give you what guidance I can. My name is Rekhet." Curious, you unroll the papyrus; it appears to be a quite detailed map of the coastline you are aground on. There's the suggestion of a river mouth somewhere to the West, but no details of what lies inland.

Still somewhat tongue-tied, you feel disappointed you have no name to offer in return. She gives a consoling smile. "Do not worry, Seeker. All will be returned, in time." She gestures to the shore. "I will find you again where I can; look to the river."

As you step off the barque, you glance back. Rekhet has taken up an oar and seems to be busy freeing the vessel from the sands.

Well, she's counting on you. Where will you go from here?
[ ] Along the coast toward the river mouth. At least you have a map for that.
[ ] Over the dunes to see if you can find a better vantage. You're going to have to leave the bounds of this limited map eventually, and you're not likely to find a high place without going inland.

"Ferrymaiden cute tho" followed by a roll of 94 to talk was too great a temptation to resist. {Key Item Gained: Crush} :V
The character sheet has been updated: The Lands of the River - An Elysian Souls Quest Original - Fantasy
 
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[X] Over the dunes to see if you can find a better vantage. You're going to have to leave the bounds of this limited map eventually, and you're not likely to find a high place without going inland.
 
[X] Along the coast toward the river mouth. At least you have a map for that.
 
[X] Over the dunes to see if you can find a better vantage. You're going to have to leave the bounds of this limited map eventually, and you're not likely to find a high place without going inland.
 
On one hand, high ground is nice. On the other hand, the best bet of coming across a settlement of some kind is to follow either the coast or the river (unsuitably dry as it might be, it still seems to have a bit of water, which might count as fresh enough for healing purposes? Unless it's full of blood or something). The one "landmark" we have is also likely a good place to start filling out the rest of that map ourselves. And hey, what's a Soulslike without dying a time or twenty from stumbling across something fun.

[X] Along the coast toward the river mouth. At least you have a map for that.
 
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I'm really digging the egyptian-inspired worldbuilding tbh, not something you see every day

[X] Along the coast toward the river mouth. At least you have a map for that.
 
[X] Over the dunes to see if you can find a better vantage. You're going to have to leave the bounds of this limited map eventually, and you're not likely to find a high place without going inland.
 
[x] Along the coast toward the river mouth. At least you have a map for that.
 
[X] Along the coast toward the river mouth. At least you have a map for that.
 
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