[X] Plan: the other things to look out for
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Naval push - You have been as successful as you have so far through your ships, use them further to launch an invasion point where chaos won't expect.
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+ Northern Raids: so the followers of the Hound are gathering to attack or already fighting Odin, let's just raid them from behind; we aren't after wealth like gold or jewels, these wouldn't help in weakening them. Metals that can be forged into weapons, foodstuff, tools, forging equipment, anything that can be used to sustain a fighting force is what we will take away from the north.
This will cause infighting between cultists for equipment and food, while Odin is likely fortifying locations or doing his own hit and run raid tactics.
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+ Muster of the Dead:
-[X] + Blessing of Silver and Steel: As we have always blessed the blacksmiths, let us lend them our favor once more, and from them, the guardians of hope shall be bolstered as well. Holy arms and armors shall they forge, and may the forces of evil suffer the flame of gentle men's wrath.
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+ Funerary Rites: Isis' people have their embalmment of their pharaohs, Apollo's people have burials, those that witness you and your brother's battle against the dragon upon the steppes embalm and cremate.
regardless of which culture you across your territory, they all have a form of worship of ancestors or the dead, sanctifying said rituals could prevent the Crows touch upon the dead, preventing corruption or the raising of the undead
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+Plague Doctors: in the countryside, roaming in large mobs and the forming of raiding parties are those of the Crow, they spread rapidly and have started the sieging many settlements, the likeliness of any bastions still standing are little but not zero; the smallest and isolated of hamlets and towns can hide away, and the largest of cities have great walls and education in medicine . . . but still, compared to the Asian and African continents their knowledge is lacking, things like bloodletting and leeches, grinding of infected scabs into edible powders are just as likely to cure a patient or cause further infection, not including the hound does not care on the how's, but only that the blood flows. These Plague doctors (made of volunteers, untrained or newly learned) are covered in thick clothing and are resistant to the mundane forms of the Crows touch, but this will likely cause him to focus upon them and turn them into vectors of infection of misinformed cures.
Theres only one option, grant insight on how to cure disease, grant protection from the spiritual maladies their robes can't block, intuition to avoid cultists seeking their deaths and many other actions, these few men are what stall a lone fortress city from falling if they haven't been turned to Chaos. These few are pre-set sleeper agents deep in enemy territory that haven't been turned or killed by cultists. USE THEM WISELY
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+Fortified coasts: while the crow's carrion lack the naval power to raid our lands, the hounds influence up north are raiders by culture, they don't need to have a strong fleet, just fast enough longboats to slip pass blockades; those of the east are too far to be attacked, and those of the south have few harbors land safely and the African continent has disease not of the Crow that prevent deep strikes into the continent,
but that still leaves a few areas that are vulnerable if the hound turns his gaze down towards Isis and her people and that is unacceptable.
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+More Adopted Kids?: well . . . the hound is stuck up north and the crow has been stalled around the south, Africa and Asia are safe (for now) . . .go and help more nascent gods and goddesses into manifesting, specifically the ones of War, Strategy & Tactics, life, death, nature etc. before Chaos has time to corrupt and subsume them
(OOC: i just want to adopt Nzambi, teenage zombie daughter before Nurgle can attempt to do so)
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+Fortify the New World: 2 continents that the hound and crow haven't reached but are able to corrupt, the hould by sending raiders across the ocean and the crow via disease between the 2 different people, not resistant to each others contingents,
you have to inoculate both parties to stop the crow and fortify in preparation of the hound comes; Oh and don't forget to aid the nascent gods and spirits of the 2 continents (especally those of the south, those blood sacrifices are another vector to the hound)