The House of Twilight [Destiny Nation Builder Quest]

We're going to be building the mech works for skiffs next turn: I'm thinking 15 -20 so we can build 40 skiffs a turn.

I'm hoping to eventually design a skiff variant that discards the transport capacity in favor more armor/firepower. A dedicated gunship for ship to ship combat.
 
Either you didn't look at the front page or your reading comprehension needs some work. :p
I did. 1 action+1 turn. Seeing as it can only produce two skiffs per turn, that would mean it would take 108.5 turns to fully outfit a carrier, though that would be dependent on the amount of mechworks. ... is it possible to have walkers with magnets within their feet to use as supplementary antiship turrets?
 
I did. 1 action+1 turn. Seeing as it can only produce two skiffs per turn, that would mean it would take 108.5 turns to fully outfit a carrier, though that would be dependent on the amount of mechworks. ... is it possible to have walkers with magnets within their feet to use as supplementary antiship turrets?
I have no idea what you're talking about.

Also, I don't see why not, though that's probably not what they're used for.
 
I have no idea what you're talking about.

Also, I don't see why not, though that's probably not what they're used for.
Carriers carry a max compliment of 217 skiffs. You wrote that each mech shop produces 2 skiffs per turn. 217 divided by 2 is 108.5. If each hanger in the space station is about the same capacity as a carrier, the amount of skiffs that the station can use is 108.5x, with x being the number of hangers. The question now is how many hangers are there in this space station?
 
Carriers carry a max compliment of 217 skiffs. You wrote that each mech shop produces 2 skiffs per turn. 217 divided by 2 is 108.5. If each hanger in the space station is about the same capacity as a carrier, the amount of skiffs that the station can use is 108.5x, with x being the number of hangers. The question now is how many hangers are there in this space station?
Gimme a 10d100 under 'How Many Hangars in Capricorn Station', pick a prime number out of the results.

Also, tally?
 
Roll!

Hey, sweet, only 2 rolls under 50 this time.

...Crap, just noticed that it cut off the last word of the vote prompt. @Tabi, are these still valid?
Dark Abstraction threw 10 100-faced dice. Reason: How Many Hangars in Capricorn Total: 650
85 85 60 60 88 88 16 16 15 15 75 75 96 96 65 65 57 57 93 93
 
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Also, looking at the front page- I've thought about an interesting way of boosting the performance of Shank heavy forces, minimizing the detriments of using lots of combat drones, and at the same time making Elder Shanks stupidly powerful.

Knight Engineers. Stupidly strong Vandals that give forces they're deployed alongside +4 to shields. From an IC perspective, it makes sense a technical wizard is leading and handling the drones, and from a mechanical perspective holy shit those shanks are now stronger than most Captain derivatives. That and from an IC perspective, the thought of what's essentially our priesthood being absolute badasses and the bedrock of our ground forces is all kinds of fantastic.

A 1:9 ratio means we can currently only field 29 Skiffs worth of this setup, but if we set up a system in which say 5% of each creche full of Dregs gets taken in to be trained as Squire Engineers, with them being promoted after 8 cycles, we should be able to grow our engineers massively over time and ensure a reliable source of Knight Engineers to lead our drone squadrons into battle. I'm actually planning on having an action next turn to promote all the Knight Squires and institute this sort of system.

As an example:
1000 new Dregs--> 50 Squire Engineers ---> 50 Knight Engineers--> 2 Lord Engineers

We can establish a consistent way of expanding our engineering pool, give our dregs incentive and a 'road to citizenship' without irritating our other population. We could even expand on a system and maintain a ratio of 1:4 Elite Vandals per Knight Engineer to establish a socially justifiable way to have large amounts of our Vandals at the Elite rank.

And yes, I'm definitely trying to rework the traditional Fallen feudalistic system into some sort of meritocratic theocracy with some caste elements. We'll be the Ayatollah of Awesome.
 
57 is the only prime number on there AFAIK. Pretty nice and high number.

Also, looking at the front page- I've thought about an interesting way of boosting the performance of Shank heavy forces, minimizing the detriments of using lots of combat drones, and at the same time making Elder Shanks stupidly powerful.

Knight Engineers. Stupidly strong Vandals that give forces they're deployed alongside +4 to shields. From an IC perspective, it makes sense a technical wizard is leading and handling the drones, and from a mechanical perspective holy shit those shanks are now stronger than most Captain derivatives. That and from an IC perspective, the thought of what's essentially our priesthood being absolute badasses and the bedrock of our ground forces is all kinds of fantastic.

A 1:9 ratio means we can currently only field 29 Skiffs worth of this setup, but if we set up a system in which say 5% of each creche full of Dregs gets taken in to be trained as Squire Engineers, with them being promoted after 8 cycles, we should be able to grow our engineers massively over time and ensure a reliable source of Knight Engineers to lead our drone squadrons into battle. I'm actually planning on having an action next turn to promote all the Knight Squires and institute this sort of system.

As an example:
1000 new Dregs--> 50 Squire Engineers ---> 50 Knight Engineers--> 2 Lord Engineers

We can establish a consistent way of expanding our engineering pool, give our dregs incentive and a 'road to citizenship' without irritating our other population. We could even expand on a system and maintain a ratio of 1:4 Elite Vandals per Knight Engineer to establish a socially justifiable way to have large amounts of our Vandals at the Elite rank.

And yes, I'm definitely trying to rework the traditional Fallen feudalistic system into some sort of meritocratic theocracy with some caste elements. We'll be the Ayatollah of Awesome.
Nope, 57 can be divided by 3, with a result of 19
 
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