[X] All Fleets and ships: be prepared for battle. That last Hive-destroyer chase confirmed, that the Hive are mobilising their dormant ships. (Free Action)
[X] Contact, and warn, the Awoken/Reef and Calais/Cassini Fleet and tell them of recent Hive mobilization around Jupiter. Suggest,
just in case, they ramp up their defenses (Free Action)
Capricorn:
[x] Analysis: Malicious Code. The Code has infected pretty much everything, safe system immunisation, in time, will fail; it's adaptive and has some similarities to
Natacha, Calais AI.
Archon and team consisting of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers will examine the code, create a timetables, logs, cache files, etc. to find it's source, the exact nature, and, if possible, underlying goals (expect it to adapt and alter itself, find a pattern, and base structure that changes the least).
IF the code is actually a human A.I., note possible locations of the data core and access terminal in station. If possible we could start peaceful talks and find an agreement but for now hold off to establish communication. (1 Actions)
[x] Malicious Code. 2nd team lead by Erixas and consisting of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers works parallel with the 1st team. Based on what is discovered, test and create an adaptive/changing anti-virus/firewall cybersecurity system, that will improve our immunisation and prepare a basis for Twilight CyberSec. (1 Action)
[X] Research: Recruitment and training centers. Centers where the more specialized orders of the House (Splicer, Iron guard, Kellsguard, Knightly Engineers, Shadows etc) can set up regular recruitment, and members of the House can nonlethally hone their combat skills and earn promotions. (1 Action)
[X] Research: Modular Ship Design. Allows upgrades to be fitted onto ships without use of an Action. (1 Action)
Proteus:
[X] Build 4 Heavy Plasma Cannons and 20 Medium Plasma Turrets to watch over the settlement and all operations. Have them manned and guarded at all times and prepare for assault against the settlement. (104 000 Spinmetal, 32 000 Helium Filament, 1 160 000 Glimmer)(2 Actions)
[X] Staff 10 Naval Yard Complexes with Reaver Dregs. They can be of use building the ships they may one day be crewing. (Free Action)
[X] Build 10 Frigates (8 000 Spinmetal + 1 200 Helium Filaments + 40 000 Glimmer + 1 Turns)(1 Action)
[X] Build 10 Destroyers (16 000 Spinmetal + 1 200 Helium Filaments + 40 000 Glimmer + 2 Turns)(1 Action)
[X] Build 10
Network Nodes (100 000 Spinmetal + 500 000 Glimmer + 50 High Servitors) (1 Action)
Mars:
[X] Send the Guardian to see what happened to the scouting party of Iron Guards. If they are captured, he is to go in and get them out if possible: if he is attacked, he should call for reinforcements if the situation seems to warrant it. (1 Action)
[X] Build 10 Medium Plasma Turrets around Lost Oasis and man them (12 000 Spinmetal + 8000 Helium Filaments + 100 000 Glimmer)(1 Action)
[X] Send another Frigate through the transmat with same amount of reinforcements, except for all Shanks are to be replaced with equal number of Dregs. (Free Action)
[x] Build 1
C&C Complex, 100 000 Spinmetal + 1 000 Glimmer + 5 Pilot Servitor (1 Action)
Ishtar DRF:
[X] Research:
Supermassive .
ships. Begin developing a ship to serve as mobile base and flagship for the fleet, heavily shielded and armored. Create multiple types of designs of varying resource needs to avoid the problem of never having the means to build the most costly ones making the entire effort useless. (1 Action)
[X] Research: Base-killer weapons. Design massively enlargened versions of usual Eliksni Arc turrets, and begin designing powerful enough versions to destroy ships or bases in single shots (meant for Flagship or possibly to be mounted on stations or asteroid bases)(1 Action)