The House of Twilight [Destiny Nation Builder Quest]

Its to adaptive to be a virus. Plus we've seen the description of what its doing before on Calais.

Its a AI.
Where have we seen description of such? It has never been directly identified on doing ANYTHING other than infecting our machines yet. Face it, we have no proof on what it is yet, and action has to be taken accordingly. And since nothing has yet appeared we actually CAN talk with, your action is a waste.
 
Not to contradict you, but:
Whatever this code is, it does not appear to be inherently harmful... Eliksni computers and Servitors are all infected, though the more advanced Elder Shanks and Servitors are able to resist the effects by sheer force of will.

Some human techies and engineers have joined the effort, but there is little fruit to be born. So far however, despite the high infection
rate, none of the infected machines have become malevolent in the process. Interestingly, the code appears to be adapting to outside stimuli with remarkable speed. Moreover, it reacts like a living creature.
The malicious coding is only visible now. Ever since Capricorn Station had been activated, all technology had become infected with the dormant code.
 
We already knew that it was adapting fast. This is nothing new. Adapting malware could well do it without being an AI. So maybe we find the source and have all the cards on our side of the table before trying to negotiate with anything that'd fuck with us on this scale.
 
It may or may not be an AI. If it isn't, we are gonna want to purge it as soon as possible. If it is, we might still end up needing to do so. It really comes down to whether or not the code is able to affect the programming of the machines it's infected or not. Either way, we need to be very careful with it.

That being said, we might perhaps want to send more people to Olympus Mons, or write it off as a bad investment and double-down on the Oasis.
 
... Guardian has a stealth unit. When night comes we could let him scout and gather intelligence on Olympus Mons.

Iron Guards – send Recneps-Syn to carefully learn what happened to them.

Malicious code {hard one, let's be careful}:
- Examine that code, try to understand it, finding it's source, etc. [try to find a counter to it]

- Now one of the priorities should be examining the code and maybe introducing very basic equations to determine if it even wants to try communications. {info in #4794}

- If it's sentient try to learn of it's nature, goals, motivations, etc.
 
1. @APL 123AZ we will have to re work our distribution, because Twilight has NO Dregs or Vandals, only Reaver Dregs and Reaver Vandals and up.#4743

And Know what? I tried to guess and understand what happened to our Iron Guards when I decided to look back. Know what I foundo_O?:
Dark Abstraction threw 100-faced die for: Discovery? Total: 54
Dark Abstraction
threw 100-faced die for: Ambush? Total: 95
Dark Abstraction
threw 100-faced die for: Cabal Attack Total: 37
Dark Abstraction
threw 100-faced die for: Vex Attack Total: 25
Dark Abstraction
threw 100-faced die for: You Seem A Little Salty Total: 28
They were possibly attacked and decimated by 3 groups!!!!

sorry, had to get it out of my system, still this means we
- have prepare for possible Cabal attack on Mars (+ intelligence gathering)
- deal with that unknown Code that infected all our tech
- AND prepare for Hive (they were quiet for too long, and I'm paranoid{it's not enough !paranoia!})

Please read and if you don't like something, open for discussions — let's find a compromise.

Rplan:
[X] All Fleets and ships: be prepared for battle. That last Hive-destroyer chase confirmed, that the Hive are mobilising their dormant ships. (Free Action)
[X] Contact the Awoken and Cassini Fleet and tell them of recent Hive mobilization around Jupiter. Suggest they ramp up their defenses (Free Action)

Capricorn:
[x] Analysis: Malicious Code. The Code has infected pretty much everything, safe system immunisation, in time, will fail; it's adaptive and has some similarities to Natacha, Calais AI.
Archon and team consisting of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers will examine the code, create a timetables, logs, cache files, etc. to find it's source, the exact nature, and, if possible, underlying goals (expect it to adapt and alter itself, find a pattern, and base structure that changes the least).
IF the code is actually a human A.I., note possible locations of the data core and access terminal in station. If possible we could start peaceful talks and find an agreement. (2 Actions)

[x] Malicious Code. 2nd team lead by Erixas and consisting of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers works parallel with the 1st team. Based on what is discovered, test and create an adaptive/changing anti-virus/firewall cybersecurity system, that will improve our immunisation and prepare a basis for Twilight CyberSec. (2 Action)

[x] Neural Shock Rifles (+3 to 1d10 combat rolls against organics, +1 to combat rolls against mechanical, 1d10 to Stun)(2 Actions + 250,000 Glimmer)

[X] Mods: equip 3 Heavy Cruisers with Ion Cannons and 1 Warlock (Human Golden age Cruisers) with Photon Cannons and 2 Destroyers with Heavy Interdiction Turrets (1 Action)

[X] Research: Recruitment and training centers. Centers where the more specialized orders of the House (Splicer, Iron guard, Kellsguard, Knightly Engineers, etc) can set up regular recruitment, and members of the House can nonlethally hone their combat skills and earn promotions. (1 Action)

Mars:
[x] We came here to find that distress/Servitor signal. IF possible at sunset/night Guardian and Ghost are allowed to scout and gather intelligence on Freehold. Examine the perimeter, note Cabal scouting routs, weak-points and some tactical points that we can use to attack/distract/disinform/misdirect when we decide to attack. Main priority is safety - use stealth system, avoid Cabal personnel, don't trip any alarms. If you deem the situation too extreme, abort the mission. (1 Action)

[x] Move a second (Cloaked!!)Ascetic to Mars. Bring 10 Arc AR and 10 Neural Shock Rifles. Make sure that no one knows what happened. (1 Action)

[x] Iron Guard, Our people disappeared and we still have no knowledge of who is on the mountain. Have the second Ascetic move to orbit above them and see what can be seen. Remain cloaked and undetected, but prepare for engagement. (1 Action)

Proteus:
[X] Build 4 Heavy Plasma Cannons and 20 Medium Plasma Turrets to watch over the settlement and all operations. Have them manned and guarded at all times and prepare for assault against the settlement. (104 000 Spinmetal, 32 000 Helium Filament, 1 160 000 Glimmer)(1 Actions)

Timor:
[x] Build 5 Helium generators. (150000 Spinmetal, 30000 Helium Filament, 500000 Glimmer) (1 Action)

Automate:
[x]
Modify orders to include 30 Parasite Skiffs as well. (1 Action)
 
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I shoooould be grinding Iron Banner or sleeping off a very tiring day, but I feel like I have to post my own plan before bandwagoning can really happen, and to get more discussion and reasoning done on the matter. Also, I am VERY peeved at those Shield prices still: they are obviously "lol, you can have this option since you can never take it, since building ONE weaker shield would drain all of your resources for all time" option. They are by DEFINITION not even worth building. The research was a waste.

[X] Plan Heuristic
[X] Contact the Awoken and Cassini Fleet and tell them of recent Hive mobilization around Jupiter. Suggest they ramp up their defenses (Free Action)
[X] Upgrade: Neosteel (Mechs & Vehicles)(160,000 Spinmetal + 8,000 Relic Iron + 160,000 Shadow Bloom + 2,400,000 Glimmer)(4 Actions)

Mars:
[X] Send the Guardian to see what happened to the scouting party of Iron Guards. If they are captured, he is to go in and get them out if possible: if he is attacked, he should call for reinforcements if the situation seems to warrant it. (1 Action)
[X] Build 10 Medium Plasma Turrets around Lost Oasis and man them (12 000 Spinmetal + 8000 Helium Filaments + 100 000 Glimmer)(1 Action)
[X] Send another Frigate through the transmat with same amount of reinforcements, except for all Shanks are to be replaced with twice their number of Dregs. (Free Action)

Capricorn:
[X] Find the source of malicious code by any means necessary. If it turns out to be an AI, hold off to establish communication. Otherwise it is to be quarantined completely the second it is possible and deleted down to last line of code. (1 Action)
[X] Research: Recruitment and training centers. Centers where the more specialized orders of the House (Splicer, Iron guard, Kellsguard, Knightly Engineers, etc) can set up regular recruitment, and members of the House can nonlethally hone their combat skills and earn promotions. (1 Action)
[X] Research: Modular Ship Design. Allows upgrades to be fitted onto ships without use of an Action. (1 Action)
[X] Research: Battlenet. Better communication and coordination between units and ships, more chances to avoid signal blocks, secure communications against enemy spying. (1 Action)
[X] Research: Salvaged Servitor Core (1 Action)

Proteus:
[X] Build 4 Heavy Plasma Cannons and 20 Medium Plasma Turrets to watch over the settlement and all operations. Have them manned and guarded at all times and prepare for assault against the settlement. (104 000 Spinmetal, 32 000 Helium Filament, 1 160 000 Glimmer)(2 Actions)
[X] Staff 10 Naval Yard Complexes with Reaver Dregs. They can be of use building the ships they may one day be crewing. (Free Action)
[X] Build 20 Destroyers (32 000 Spinmetal + 2400 Helium Filaments + 150 000 Glimmer + 2 Turns)(1 Action)
 
I am VERY peeved at those Shield prices still: they are obviously "lol, you can have this option since you can never take it, since building ONE weaker shield would drain all of your resources for all time" option. They are by DEFINITION not even worth building. The research was a waste.
The first one literally shields an entire planet (which is how big Capricorn Station is), so it's not surprising that it's outrageously expensive. It's a shield that covers a whole planet, of course it's gonna be ludicrous for us at the moment.

The other one's a little weird, since it will either cost 2.5X as much spinmetal as the planetary shield -or- 5/18th as much relic iron as the planetary shield, in order to cover one city.
 
The first one literally shields an entire planet (which is how big Capricorn Station is), so it's not surprising that it's outrageously expensive. It's a shield that covers a whole planet, of course it's gonna be ludicrous for us at the moment.

The other one's a little weird, since it will either cost 2.5X as much spinmetal as the planetary shield -or- 5/18th as much relic iron as the planetary shield, in order to cover one city.
Maybe, but Capricorn being size of even small planet seems bit odd, considering it barely has any hangars for something of that size (a clear disadvantage we have been forced to work around). But I suppose I can see it. Still, having spacestation-focused variant would be nice.

I debated including starting superweapon projects this turn onto my plan, but with Hive getting real active and Wolves nipping at our heels again, turreting our important installations up and increasing our navy seem like prudent things. If only Battlecruisers would not be so outrageously difficult to make (I mean, 3 actions? Who would ever waste THAT much on one relatively normal ship?)...
 
1. @APL 123AZ we will have to re work our distribution, because Twilight has NO Dregs or Vandals, only Reaver Dregs and Reaver Vandals and up.#4743

How do you mean? Isnt it obvious those are reavers?

[X] Establish: Recruitment or community centers. Specialised centers, where Eliksni and Human alike can exchange their ideas, thoughts, tips, training; IN ADDITION to improve and specialise (automates specialised unit {Splicer, Iron guard, Kellsguard, Knightly Engineers, etc} recruitment) (1 Action)

Honestly, you'd probably be better off just specializing some Creches for this.

Still, having spacestation-focused variant would be nice.

That's the theater shield.

Its five times stronger than a battlecruisers, so long as Tabi fiddles with its price a bit we're all set.
 
OK, about my vote choices:
–I wanted to keep research to a a minimum, to concentrate most of our Rpoints, ReRolls, AddRolls to deal with that Malicious Code until we know what it is and how to deal with it.

–Neural Shock Rifle is meant for Mars, in case we {again!} encounter Vex that try to kill us.

–Mods are "just in case" Hive attacks any of our bases.

–Timore: to again increase our Helium Filament production {currently with the last He-3 generator we have 40 000 per Turn}

–And yes missed some points, so if you don't mind, @HeuristicKeeper, @APL 123AZ , I'll borrow some of your suggestions, ideas, :oops:OK?
[will that work as an compromise?]


P.S. Yes, both shield generators are expensive, but considering their roll it is expected.
 
There are some flaws in your logic, @Renars . From the top:

1) While it is true that it's good for us to focus some of that at the problem, last time we got 81. That SHOULD have been enough to help with the problem, but instead it just created temporary stopgap. I don't think we are just going to stop that thing by ourselves, but if we find a source, we can ask Cassini for help if it turns out to be station AI messing with us again. Capricorn is the home of Twilight by now: they wouldn't dare to try to take it from us.

2) Neural shock rifles are useless. Arc Assault Rifles are superior, and the neural shock rifles would not be worth 3 actions to build anyway any longer. Study the other weapon Guardian brought if you really need to, but overall don't bother.

3) We have no confirmation Ion Cannons work on Hive ships. They run on MAGIC instead of electricity. I wouldn't be too keen on testing the matter. Building more ships seems bit safer bet.

4) Once we have it fully repaired, didn't Tabi say we might be able to figure out it's own refining systems? If so, wasting all those resources NOW would be a waste. The generators we have in there were put in place just so we could get SOME use out of the place even while it was underground repairs, since we are starved for Helium Filaments.

Overall, I would like it if you looked at my plan and told me your opinion on what to change to get it in line with your thinking.

And @APL 123AZ , the recruitment & training centers cannot really be specialized creches. Creches are basic daycare and schooling. We are going for Crucible/tower factions sort of setup instead.
 
Overall, I would like it if you looked at my plan and told me your opinion on what to change to get it in line with your thinking.
I can only try, and thanks your info provided some food for thoughts, {[(PM incoming)]}


1) slow down with Neosteel. Though I would like it as much as you, If the Code decides to BS activate before we can reliably talk to /fight it all our mech/robots (heavy Walker tanks, high-point Striders AND most if not all LIFE giving Servitors) will be subverted and attack Twilight, almost guaranteeing our destruction.
Vehicles (like Pikes and etc.) might not cause big problems, but since all TwilightEliksni electronic systems are compromised AND turns out the M-Code is intelligent, it might shut off all our transport tech (including our Spaceships)
–Please just wait 1 Turn and than we do Neosteel 100% no matter what, deal?

2) I wanted to prepare better for the Vex.
We don't have NSR-ifle's Attack stats, only its ability to improve (+3 to organics; +1 to mechanical) Stun rolls.
Yes, Arc AR-ifle has clear cut Attack stats but can only be wielded by Elite units and that un-modded Stun roll….
+ NSR-ifle's attacks might stack, I think? @Tabi ?
Arc AR available to be equipped to Elite organic combat units. (+6 to Attack. 1d10 roll for Stun; 5 to succeed; does not stack)

Neural Shock Rifles (+3 to 1d10 combat rolls against organics, +1 to combat rolls against mechanical, 1d10 to Stun)

3) I avoided Battlenet and "Salvaged Servitor Core" research because of the M-Code.
If it's as intelligent and adaptive as I am lead to believe, this will destroy Twilight, no arguments here. You practically give it all our battle date, combat formations, troop locations and who knows what else it can gleam from that.
And the gift from Third of the Nine. As far as we know that is the most "clean" piece of Eliksni technology we have. Researching it, he-k, even examining it with our infected systems will infect it as well.

EVERYTHING WE BUILD/CREATE WILL BE INFECTED BY M-CODE. We could make more ships, but …..
And I wanted to experiment with those mods, see how they fare. But your reasoning is sound, that we can abort/postpone.

!-4) Some of my actions concerning M-Code: I created 2 coherent teams each lead by a very competent expert.
Team 1: Archon (leader), 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers, 30 Eliksni/Human Squire Engineers

Team 2: Erixas (leader), 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers
Both taking different angles and different approaches:
•While one forces the M-Code to protect itself (in doing so reveals it's limits) and locates its centre/origin;
•the second team creates defensive/offensive measures against it (if it tries adapt to this, it might stumble and make mistakes the other team can capitalise on)

I know the M-Code is adaptive, but our best minds + "multiple fronts of attack" + different tactics + … could give us just enough edge for at least one team to make a clean breakthrough.
In Addition, I doubt we can quickly and cleanly "quarantined completely the second it is possible and deleted down to last line of code." in one Turn
(Just look at how @Tabi prepared these surprises for us; Remember? similar problems took multiple turns to deal with AKA Timor)

++ Both My actions have double meaning-
Team 1: understand M-Code AND find possible AI / undiscovered data cores and terminals
Team 2: prepare against M-Code AND prepare foundations for House Twilight CeyberSec (future cybersecurity/encryptions).

5) … about Mars I have mixed feelings. One hand: the Guardian can be used to stack odds at our favour to infiltrate and get what attracted us to Freehold. Other hand: a Guardian might be what it takes to learn what happened to our Iron Guards.
And defences, I more or less substituted it for cloaked Ascetic reinforcements.

...So I (maybe) can't complain about this one.

6) Proteus: I see value on those Cannons and Turrets, but I wanted to avoid building additional SpaceShips because of M-Code. Though that might be my fear/paranoia so I can't dislike it too much.

7)
Timor: OK, wasteful from my side, Sorry.
February: @APL wanted to turn it into "SuperBattleship" and with those (strong)shield generators it might be possible {in my understanding it might take enormous fleet ; Oryx's Dreadnought or Hive WarMoon to destroy that Shield} Thought I agree – a bit too soon, meant for later.
Automate: Just to use all available actions.

_Aaannd I added a "Diplomacy" sub-section to talk possible multi–faction–actions (IE Alliance or temporary truce to fight the Hive, you get the idea)
 
OK, sorry for apperant problems, tried to make a compromise plan,
{EVERYONE CAN PICH THEIR IDEAS AND SUGGESTIONS}
what do you all think about this composition ?:

Plan Hybrid
[X] All Fleets and ships: be prepared for battle. That last Hive-destroyer chase confirmed, that the Hive are mobilising their dormant ships. (Free Action)
[X] Contact, and warn, the Awoken/Reef and Calais/Cassini Fleet and tell them of recent Hive mobilization around Jupiter. Suggest, just in case, they ramp up their defenses (Free Action)

Capricorn:
[x] Analysis: Malicious Code. The Code has infected pretty much everything, safe system immunisation, in time, will fail; it's adaptive and has some similarities to Natacha, Calais AI.
Archon and team consisting of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers will examine the code, create a timetables, logs, cache files, etc. to find it's source, the exact nature, and, if possible, underlying goals (expect it to adapt and alter itself, find a pattern, and base structure that changes the least).
IF the code is actually a human A.I., note possible locations of the data core and access terminal in station. If possible we could start peaceful talks and find an agreement but for now hold off to establish communication. (1 Actions)

[x] Malicious Code. 2nd team lead by Erixas and consisting of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers works parallel with the 1st team. Based on what is discovered, test and create an adaptive/changing anti-virus/firewall cybersecurity system, that will improve our immunisation and prepare a basis for Twilight CyberSec. (1 Action)

[X] Research: Recruitment and training centers. Centers where the more specialized orders of the House (Splicer, Iron guard, Kellsguard, Knightly Engineers, Shadows etc) can set up regular recruitment, and members of the House can nonlethally hone their combat skills and earn promotions. (1 Action)

[X] Research: Modular Ship Design. Allows upgrades to be fitted onto ships without use of an Action. (1 Action)

Proteus:
[X] Build 4 Heavy Plasma Cannons and 20 Medium Plasma Turrets to watch over the settlement and all operations. Have them manned and guarded at all times and prepare for assault against the settlement. (104 000 Spinmetal, 32 000 Helium Filament, 1 160 000 Glimmer)(2 Actions)

[X] Staff 10 Naval Yard Complexes with Reaver Dregs. They can be of use building the ships they may one day be crewing. (Free Action)

[X] Build 10 Frigates (8 000 Spinmetal + 1 200 Helium Filaments + 40 000 Glimmer + 1 Turns)(1 Action)

[X] Build 10 Destroyers (16 000 Spinmetal + 1 200 Helium Filaments + 40 000 Glimmer + 2 Turns)(1 Action)

[X] Build 10 Network Nodes (100 000 Spinmetal + 500 000 Glimmer + 50 High Servitors) (1 Action)

Mars:
[X] Send the Guardian to see what happened to the scouting party of Iron Guards. If they are captured, he is to go in and get them out if possible: if he is attacked, he should call for reinforcements if the situation seems to warrant it. (1 Action)

[X] Build 10 Medium Plasma Turrets around Lost Oasis and man them (12 000 Spinmetal + 8000 Helium Filaments + 100 000 Glimmer)(1 Action)

[X] Send another Frigate through the transmat with same amount of reinforcements, except for all Shanks are to be replaced with equal number of Dregs. (Free Action)

[x] Build 1 C&C Complex, 100 000 Spinmetal + 1 000 Glimmer + 5 Pilot Servitor (1 Action)

Ishtar DRF:
[X] Research: Supermassive . ships. Begin developing a ship to serve as mobile base and flagship for the fleet, heavily shielded and armored. Create multiple types of designs of varying resource needs to avoid the problem of never having the means to build the most costly ones making the entire effort useless. (1 Action)
[X] Research: Base-killer weapons. Design massively enlargened versions of usual Eliksni Arc turrets, and begin designing powerful enough versions to destroy ships or bases in single shots (meant for Flagship or possibly to be mounted on stations or asteroid bases)(1 Action)
 
I have some concerns about that. First of all, about the Malicious Code actions: you have split it in two, with latter being entirely dependent on former's success, and if it won't happen, the action is wasted. While it is one approach, I think it would be safer to just combine it into one action and getting rid of all the technical detailing. Why, you ask? Because by defining the search parameters so narrowly instead of just "find the source and quarantine it", you leave it wide open for the research to fail for not checking other million possibilities that are no doubt there. Don't leave it narrowly defined, please. There is such a pitfall as being too clever by half.

Also, the frigate building is waste of action. They are explicitly weaker than Destroyers (the affordability of which is not a problem either), and it wastes an entire action on something that can easily be done with 1 action. Just because we don't have frigates right at this moment doesn't mean we NEED frigates either when better options are available.

If nothing else, we could put patrols together to make Hive's life difficult and rob them of chance to strike at us early on, if we are lacking for options on what to use the actions on. Scouting planets is also still a viable, lucrative option, as is scouting what the frig Wolves are doing, since their recent activities concern me. I have also outlined various research projects that could be done earlier on, such as Void weaponry, space station research, and others I can outline if necessary.
 
Sorry, bad day, but how many god for************ times must I repeat myself: YOU CAN TAKE AND CHANGE IT!!!
And if you missed It also said "etc." which includes all other possibilities.

And going by your logic it means we should discard all other ship types and concentrate only on Battlecruiser because "their stats are better so by logic they are better: not strategy, tactics, experience or crew, juuuussssst stats".

Sorry for my rant, but DON'T dis this because you don't like Frigates, you be surprised.

Edit: Here is the latest iteration, again, sorry.

[X]Plan Hybrid 2.0
[X] All Fleets and ships: be prepared for battle. That last Hive-destroyer chase confirmed, that the Hive are mobilising their dormant ships. (Free Action)
[X] Contact, and warn, the Awoken/Reef and Calais/Cassini Fleet and tell them of recent Hive mobilization around Jupiter. Suggest, just in case, they ramp up their defenses (Free Action)

[X] SCOUT Wolves and the Hive. Be careful, Avoid combat and detection. We need to know what they are up to. (1 Action)

Capricorn:
[x] Analysis: Malicious Code. The Code has infected pretty much everything, safe system immunisation, in time, will fail; it's adaptive and has some similarities to Natacha, Calais AI.
1st Team: Archon and consists of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers
2nd Team: Erixas and consists of 4 Lord Engineers, 30 Eliksni/Human Knightly Engineers and 30 Eliksni/Human Squire Engineers
Examine the code, find the source, it's exact nature, if possible, underlying goals (expect it to adapt and alter itself, find a pattern, and base structure that changes the least), and quarantine it.
IF the code is actually a human A.I., note possible locations of the data core and access terminal in station. If possible we could start peaceful talks and find an agreement but for now hold off to establish communication. (1 Actions)

[X] Research: Recruitment and training centers. Centers where the more specialized orders of the House (Splicer, Iron guard, Kellsguard, Knightly Engineers, Shadows etc) can set up regular recruitment, and members of the House can nonlethally hone their combat skills and earn promotions. (1 Action)

[X] Research: Modular Ship Design. Allows upgrades to be fitted onto ships without use of an Action. (1 Action)

Proteus:
[X] Build 4 Heavy Plasma Cannons and 20 Medium Plasma Turrets to watch over the settlement and all operations. Have them manned and guarded at all times and prepare for assault against the settlement. (104 000 Spinmetal, 32 000 Helium Filament, 1 160 000 Glimmer)(2 Actions)

[X] Staff 10 Naval Yard Complexes with Reaver Dregs. They can be of use building the ships they may one day be crewing. (Free Action)

[X] Build 10 Frigates (8 000 Spinmetal + 1 200 Helium Filaments + 40 000 Glimmer + 1 Turns)(1 Action)

[X] Build 10 Destroyers (16 000 Spinmetal + 1 200 Helium Filaments + 40 000 Glimmer + 2 Turns)(1 Action)

[X] Build 10 Network Nodes (100 000 Spinmetal + 500 000 Glimmer + 50 High Servitors) (1 Action)

Mars:
[X] Send the Guardian to see what happened to the scouting party of Iron Guards. If they are captured, he is to go in and get them out if possible: if he is attacked, he should call for reinforcements if the situation seems to warrant it. (1 Action)

[X] Build 10 Medium Plasma Turrets around Lost Oasis and man them (12 000 Spinmetal + 8000 Helium Filaments + 100 000 Glimmer)(1 Action)

[X] Send another Frigate through the transmat with same amount of reinforcements, except for all Shanks are to be replaced with equal number of Dregs. (Free Action)

[x] Build 1 C&C Complex, 100 000 Spinmetal + 1 000 Glimmer + 5 Pilot Servitor (1 Action)

Ishtar DRF:
[X] Research: Supermassive . ships. Begin developing a ship to serve as mobile base and flagship for the fleet, heavily shielded and armored. Create multiple types of designs of varying resource needs to avoid the problem of never having the means to build the most costly ones making the entire effort useless. (1 Action)
[X] Research: Base-killer weapons. Design massively enlargened versions of usual Eliksni Arc turrets, and begin designing powerful enough versions to destroy ships or bases in single shots (meant for Flagship or possibly to be mounted on stations or asteroid bases)(1 Action)
 
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