The House of Twilight [Destiny Nation Builder Quest]

According to the 1d4 roll, its an even split, so no one got it. If you're talking about the Martian command center, it never got built due to Vex shit being in the way.
No, I was talking about the command center on the awoken ship. And nobody getting it is just stupid, since that kind of resource would not be left to rot due to sharing disputes. Give me a moment and I will includes something in my plan regarding that.

Edit: I have amended my plan slightly.

[X] Plan Heuristic 2.0
[X] Allow humans to use the Iron Wombs to boost their population (4 Actions)(+250% to Human Population Every 12 Turns)
[X] Request the use of Awoken ship's C&C center from humans. In exchange, they can take control of any other systems aboard they wish. Still maintain equal split of security, however. (Free Action)
[X] Reassure the humans who wish to fight that unlocking the secrets of cybernetic augmentation program is next on the list of research once immediately pressing matters have been handled. In the meantime, they are free to hone their skills in practice bouts with Eliksni if they wish. (Free Action)
[X] Send one of Twilight's Barons to live among the Awoken, stressing the importance of his mission to maintain cordial ties with the Queen and her court. Also prepare to welcome the Awoken emissary, and prepare suitable quarters for them. We would not wish to appear as more barbaric than we already do. (Free Action)
[X] Send out call to other lesser houses or bands of Eliksni to join House of Twilight (1 Action)
[X] Repair Refinery (1,000,000 Spinmetal + 15,000,000 Glimmer + 3 Turns)

Mars:
[X] Get the team of 10 Iron Guards back to Olympus Mons proper and have them seek out signs of the allegiance of the Eliksni there. If one of the larger houses (Winter, Wolves, Devils) is present, we will want to know about it. If the arrivals are only a smaller house or wandering group, open communications with them (Free Action)

Capricorn:
[X] Stop the spreading of the malicious code. Ask human techies for help and quarantine all affected units until they have been purged of the influence. If any of them turn hostile to house members, they are to be shut down with extreme prejudice. (1 Action)
[X] Research: Parasite Skiff. Skiffs currently act as both troop transport and fighter craft for every house. By removing the former and instead adding parasite bays for the new drone fighters, theoretically a skiff could effectively swarm its opponents. (1 Action)
[X] Research: Cybersecurity. Get measures set in place to avoid another incident of infected code all over, making sure that any further infections can be swiftly cut off from the rest of the networks and made easier to find and destroy in the future. (1 Action)
[X] Research: Space station shielding. Something to prevent hostile ships from just blowing Twilight installations to hell with impunity and to block any unwanted stealthy arrivals (1 Action)

Proteus:
[X] Build 100 Robot Assembly Plants. Do not staff with workers yet (250000 Spinmetal + 100000 Glimmer)(1 Action)

Timor:
[X] Build C&C Complex and 5 Helium Filament Generators. Have the Filament Generators to process as much of the refinery's output into Helium Filaments each turn as they are able. (250000 Spinmetal, 30000 Helium Filament, 501000 Glimmer, 5 High Servitor)(2 Actions)
 
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Recalculated + Base descriptions updated: #4700
Thanks Renars. You are always a pal for handling that for all of us :)

What do you think for next round? With our actions increasing, we might finally be able to fit in the Neosteel upgrade without axing our ability to respond to immediate goings-on, as well as the cybernetics program...and yeeesh, that one is gonna be hard to get. Still, it should be worth it.

I was thinking of possibly taking Research to create recruitment or community centers to give us steady stream of recruits to our special orders (Iron guard, Kellsguard, Knightly Engineers). Considering everyone interested could at least apply without the orders having to waste their time coming to find possible new potential, we should likely be seeing quite the spike in recruitment.

I have also been considering researching utterly fireproof armor variants to outfit some of our troops with, and then finishing the Flame Pike tech. We need our own "Cleanse it with fire!" organization for exactly the cases like the refinery after all.
 
Thanks Renars. You are always a pal for handling that for all of us :)

What do you think for next round? With our actions increasing, we might finally be able to fit in the Neosteel upgrade without axing our ability to respond to immediate goings-on, as well as the cybernetics program...and yeeesh, that one is gonna be hard to get. Still, it should be worth it.

I was thinking of possibly taking Research to create recruitment or community centers to give us steady stream of recruits to our special orders (Iron guard, Kellsguard, Knightly Engineers). Considering everyone interested could at least apply without the orders having to waste their time coming to find possible new potential, we should likely be seeing quite the spike in recruitment.

I have also been considering researching utterly fireproof armor variants to outfit some of our troops with, and then finishing the Flame Pike tech. We need our own "Cleanse it with fire!" organization for exactly the cases like the refinery after all.
If nothing imminent/extreme happens we could try. But, personally I would suggest to be careful with cybernetics program due to its .... delicacy.

Neosteel Vehicle and Mech upgrade (Walkers, Pikes, Striders, Shanks, Servitors) :grin: Would like to see such reaction:
*Squad empties all their Rocket launchers*
Warlock: "Wha..?"
Titan: "What the hell they're made of?!!"
Hunter: "First Dregs with shields and now THIS! That's bullshit!"

+ I'm all for that "school" to have steady influx/recruitment of multiple professions (Iron Guard, Splicers, Merchants, etc.)


And speaking about projects here are some:
• "Combat prediction simulator/algorithm" – program, that based on previous data, users data setting and environmental changes using optical, audio, heat, vibration, and other systems warn the user (organic (Humans, Eliksni,....), synthetic (Servitors, Spider Walkers,....)) of imminent threat and let's user to react to enemies attack before they would get damaged ALA Spider-sense (Spiderman) or Armsmaster (Worm) style. {and the more "in combat situations" or data you have, the better this system becomes}

• "Static Shock Core" – by integrating crystal inductors, semi-conductors, Shadow Bloom fibres and carbon-nanobateries increase all Arc based weapon power output (both firearms and vehicle/ship based) and allows for charging from environmental electric frictions.

*When we have completely isolated and secured research/experimentation systems and our TECH levels are high enough*
"QEC" – Quantum Entanglement Communicators = allows instantaneous communication over any distance , cannot be intercepted between source and destination, allowing no "wiretaps." Secure and reliant comm systems.

• "ZPR" – Zero Point Reactors = understand, learn how to build and miniaturise "nigh-perfect" energy generators. Pretty self-explanatory.

• "Project: Ether" – |Osavror / Observer| an Servitor-Warmind hybrid AI that oversees HoT resource, technology and transportation logistics; Manages installation functionality, information and defences; And with other Servitors (And Ancient Prime) monitors system data, hacking, encryptions and any spying attempts agains/in all House Twilight bases (when successfully a stabile and trustworthy AI is created it's based and interconnected in all Twilight C&Cs). {Paired with QEC and ZPR}
 
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I believe we did try our hand at the "better Ether" research once. Something to follow up on one day perhaps.

General research projects to get better analyzing tools, overall tech and architechture might also be worthwhile.

On more immediate things, our own battle network, HUD's and improved sensors might also help.
 
I believe we did try our hand at the "better Ether" research once. Something to follow up on one day perhaps.
That is just a misleading name (Ether is pretty much a synonym to life aka "life giver" so to speak). to most who managed to intercept the name of this project it'll sound like another Ether source creation, while in reality this is about Servitor-Warmind hybrid.

But yes, when we're at level 8 or higher (when we can infuse Light) we can "improve" Ether quantity and efficiency immensely.

General research projects to get better analyzing tools, overall tech and architechture might also be worthwhile.
:DJust like Habitat shields, this will improve our infrastructure and safety. ;)

On more immediate things, our own battle network, HUD's and improved sensors might also help.
Oh, yes, we might want to start with this before we go any further. Still food for thought.
 
That is just a misleading name (Ether is pretty much a synonym to life aka "life giver" so to speak). to most who managed to intercept the name of this project it'll sound like another Ether source creation, while in reality this is about Servitor-Warmind hybrid.
Warmind tech acquisition sounds like immensely difficult project. Those things give VEX run for their money, while operating planetwide networks of doomsday weapons on the side. But maybe we could get some from Mars...if we are insanely lucky. The prospect sounds just about as insanely risky as SIVA research though, so if we'd research it, we'd do it in hidden facility removed from all networks without any hackable security measures.
 
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So, just finished rereading the quest. Here's a list of our current fleets and garrisons:

14 transport (1 Foundlings Gyre)
1 Heavy transport
5 Frigates
5 Light Cruisers (1 Heavily Damaged)
5 Corvettes
5 Heavy cruisers (3 has Ion Cannons)
2 Golden age Cruisers
12 Ascetics (+2 ready in 5 Turns)
2 Battle Cruisers (+1 in repairs ready in 3 Turns)
21 Destroyers (6 Destroyers with Photon Cannons)

Fleets:
None.

Garrison:
Everyone else.


Fleets:
3 Frigates
2 Destroyers
1 Heavy Warlock

Garrison:
4000 Dregs
850 Vandals
150 Captains


Fleet:
14 Heavy Cruisers
1 Battlecruisers
1 Carrier

Garrison:
50 Arbiters
100 Elder Servitors
500 High Servitors
1000 Minor Servitors
20 Pilot Servitors

Fleet:
1 Ascetic
1 Frigate
1 Stealth light cruiser (Recneps-Syn)

Garrison:
100 Squires
200 Dregs
100 Vandals
300 reaver vandals
100 Human/Eliksni Knights
10 Captains
20 noble captains
50 iron guards
20 Minor Servitors
10 High Servitors
100 Pikes
5 Elder Walkers
Guardian

I assume the ships listed under free make their home in Capricorn, but as is the station has no assigned ships to it.

@Renars, if you don't mind could you add the lists above to the 'base infrastructure' section?

Edit:

Also, I don't know if anyone has been keeping track but the Guardian has 17 more actions before he's free.
 
First: thanks @APL 123AZ! Nice to have that finally sorted out.
And also added Guardian "redemption" actions just above "Ships".

Oh and talking about Freehold/Servitor distress signal is this good compromise?:
[] Exploder Shanks + Active Camo geared towards "scouting" and information gathering.

— WAIT!, Just listen:
I - sending in ONE Shanks is less of a risk than Guardian or TwilightMembers
II - Active Camo will give it little more chance to get deeper "to the source"
III - at best we get exact location/coordinates of what called for help {and maybe extra}
IV - in case the Cabal don't just shoot it, shank can self-destruct leaving next to no information {"a new Fallen House, Just Shoot it"}
V - and OK, at worst, if Cabal manage to connect missing Legionnaire patrols with this they will be at High Alert, but hey, everything here is a risk.
 
So, I have been thinking further about the possible flagship idea, and I think we could go all out on that if we do it. We have many things we could combine into it, like possibility to research the golden age power sources, our unfinished Prime to maybe use for computing core, ship experts on our beck and call... Not to mention the chance of plundering some archives specifically to get more info on supermassive ship designs.

Plus, with us having already designed pretty huge turrets, upscaling things so we can field REAL base-clearing rays should be doable :D
 
Put in some RnD, SHIELDS and Teleportation gates and we have "Divine Justice"
 
So, I have been thinking further about the possible flagship idea, and I think we could go all out on that if we do it. We have many things we could combine into it, like possibility to research the golden age power sources, our unfinished Prime to maybe use for computing core, ship experts on our beck and call... Not to mention the chance of plundering some archives specifically to get more info on supermassive ship designs.

I'd rather not use the Prime shell. I mean we could have two primes.

Plus, we don't actually know if the Originus Prime likes us. For all we know it could wake up, see a human, and roar out "WHAT THE SHIT!?" in binary.
 
1d100 for 'Human C&C'
1d100 for 'Baroness to the Awoken'
1d10 to 'Call into the Twilight', result is X
Xd100 to 'Call into the Twilight'

Mars:
1d100 for 'Discovery?'
1d100 for 'Ambush?'
1d100 for 'Cabal Attack'
1d100 for 'Vex Attack'
1d100 for 'You Seem A little Salty'

Capricorn:
1d100 to 'Investigate Malicious Code'
1d100 to 'Remove Malicious Code'
3d100 to 'Research: Light Drone Carrier' (3x 55s to succeed)
3d100 to 'Research: Cybersecurity' (3x 65s to succeed)
3d100 to 'Research: Station Shields' (3x 75s to succeed)

14d10 on 'Hive: Incursion'
1d100 on 'Hive: Skirmish'
1d100 on 'Hive'
 
Guess I'll roll the research dices, since sorting those one out with rerolls and bonuses always takes a while anyhow.

@Tabi would tech extra dice or rerolls be applicable towards the malicious code rolls? I'd imagine they are still within the possibilities, but have to ask.
HeuristicKeeper threw 3 100-faced dice. Reason: Research: Light Drone Carrier Total: 220
36 36 93 93 91 91
HeuristicKeeper threw 3 100-faced dice. Reason: Research: Cybersecurity Total: 38
15 15 2 2 21 21
HeuristicKeeper threw 3 100-faced dice. Reason: Research: Station Shields Total: 168
87 87 68 68 13 13
HeuristicKeeper threw 1 100-faced dice. Reason: Investigate Malicious Code Total: 36
36 36
HeuristicKeeper threw 1 100-faced dice. Reason: Remove Malicious Code Total: 81
81 81
 
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I've got the Mars stuff. Only the Hive stuff still needs to be rolled.
Dark Abstraction threw 1 100-faced dice. Reason: Discovery? Total: 54
54 54
Dark Abstraction threw 1 100-faced dice. Reason: Ambush? Total: 95
95 95
Dark Abstraction threw 1 100-faced dice. Reason: Cabal Attack Total: 37
37 37
Dark Abstraction threw 1 100-faced dice. Reason: Vex Attack Total: 25
25 25
Dark Abstraction threw 1 100-faced dice. Reason: You Seem A Little Salty Total: 28
28 28
 
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Suppose I can finish us up with Hive rolls so we can decide how to distribute the tech rolls. I think the malicious code's first roll needs to be redone, as well as Cybersecurity of course.
HeuristicKeeper threw 12 10-faced dice. Reason: Hive Incursion Total: 64
8 8 2 2 4 4 9 9 6 6 1 1 3 3 7 7 7 7 9 9 1 1 7 7
HeuristicKeeper threw 2 10-faced dice. Reason: Hive Incursion cont Total: 8
5 5 3 3
HeuristicKeeper threw 1 100-faced dice. Reason: Hive Skirmish Total: 26
26 26
HeuristicKeeper threw 1 100-faced dice. Reason: Hive Total: 60
60 60
 
Oh, this will be ruff, OK we have:
75 Research Points
5 Additional Rolls
4 ReRolls
@Tabi ? can we use our RPoints (or ReRolls, or AddRolls) to improve our Investigation (it is tech stuff after-all)?

And @HeuristicKeeper ? Judging by our research stuff:
1d100 to 'Investigate Malicious Code' 36
1d100 to 'Remove Malicious Code' 81
3d100 to 'Research: Light Drone Carrier' (3x 55s to succeed) 36 | 93 | 91
3d100 to 'Research: Cybersecurity' (3x 65s to succeed) 15 | 2 | 21
3d100 to 'Research: Station Shields' (3x 75s to succeed) 87 | 68 | 13
Maybe we could use 1 ReRoll for 'Investigate Malicious Code'
use 3 ReRolls for 'Research: Cybersecurity'
(IGNORE)
~2 AddRoll for 'Research: Station Shields'
1 AddRoll for 'Research: Light Drone Carrier'

And then, later, distribute points where necessary, but these are only speculations until @Tabi answers some questions and CONSENSUS are formed.


P.S. C&C's (Automatic Free Roll for Threats every 2 Turns) and currently we have at least 4 C&C's so we SHOULD have decent defences against Hive, but.....
 
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