Dreg 1/1, 1 Ether Sup.
- Reaver 2/2, 3 Ether Sups.
- Guilder 2/2, 3 Ether Sups [+0.05% to Glimmer Production]
- Squire Engineer 2/3/6, 4 Ether Sups (2 Shock Pistols, 2 Shock Daggers, Shock Grenades, Solar Shield) Special: Deploy Noble Shank (Shock Pistol, Solar Shield)
Vandal 3/3, 5 Ether Sups.
- Reaver 4/4, 6 Ether Sups.
- Noble 6/6, 8 Ether Sups.
- Elite 8/8, 10 Ether Sups.
- Technocrat 1/1/4, 6 Ether Sups [+0.05% to Tech Acquisition]
- Knightly Engineer 8/9/12, 11 Ether Sups (Wire Rifle, 2 Shock Blades, Solar Shield) Special: Deploy Shield Booster (+4 to all Shields)
Captain 9/9, 12 Ether Sups.
- Reaver 10/10, 15 Ether Sups.
- Noble 12/12, 22 Ether Sups.
- Elder 14/14, 30 Ether Sups.
- Baron 16/16, 40 Ether Sups.
- Lord Engineer 16/16/20, 60 Ether Sups (1 Shrapnel Cannon, 1 Shock Blade, Shock Grenades, Arc Shield) Special: Deploy High Servitor (Solar Cannon, Void Shield, Shield Booster: +10 to all Shields)
- Kell 90/90/90, 100 Ether Sups (+2 to Reputation, Culture, Morale Level)
- Archon 90/90/90, 100 Ether Sups (+2 to Reputation, Technology, Morale Level)
- Arbiter 90/90/90, 100 Ether Sups (+0/1/1 to all Organic Units. +1 to Culture Level)
Shanks
- Minor 2/2, 10 Spinmetal/2 Relic Iron + 2 Helium Filaments + 25 Glimmer (Shock Pistol)
- Reaver 3/3, 20 Spinmetal/5 Relic Iron + 2 Helium Filaments + 25 Glimmer (Shock Pistol)
- Noble 5/5/5, 25 Spinmetal/6 Relic Iron + 3 Helium Filaments + 25 Glimmer (Shock Repeater, Solar Shield)
- Elder 7/7/9, 40 Spinmetal/10 Relic Iron + 5 Helium Filaments + 50 Glimmer (Shock Cannon, Solar Shield)
- Repeater Shank 6/6/8, 200 Spinmetal/50 Relic Iron + 10 Helium Filaments + 500 Glimmer (Heavy Shock Repeater, Solar Shield)
- Tracer Shank 12/6/6, 200 Spinmetal/50 Relic Iron + 20 Helium Filaments + 1,000 Glimmer (Shock Repeater, Solar Shield)
- Worker Shanks 2/2/6, 200 Spinmetal/50 Relic Iron + 40 Helium Filaments + 500 Glimmer (1 Worker Shank counts as 1 Worker Dreg)
- Servitor-Shanks 0/0/0, 400 Spinmetal/100 Relic Iron + 1000 Helium Filaments + 5000 Glimmer (+1 Ether per Turn)
Servitors
- Minor 8/12, 1,800 Spinmetal/450 Relic Iron + 25 Helium Filaments + 25 Spirit Bloom/Shadow Bloom + 1,000 Glimmer (Void Blast, +50 Ether per Turn)
- Pilot 12/16/8, 3,200 Spinmetal/700 Relic Iron + 75 Helium Filaments + 150 Spirit Bloom/Shadow Bloom + 3,000 Glimmer (Enhanced Void Blast, Arc Shield, +50 Ether per Turn)(Allows for FTL for Ketches, +15 to Combat Rolls)(Can substitute for 1 High Servitor or 5 Minor Servitors)
- High 14/18/12, 6,400 Spinmetal/1,600 Relic Iron + 225 Helium Filaments + 225 Spirit Bloom/Shadow Bloom + 9,000 Glimmer (Enhanced Void Blast, Arc Shield, +100 Ether per Turn)(Can Construct Minor Servitors, +5 to Research & Culture)
- Elder 20/20/20, 12,800 Spinmetal/3200 Relic Iron + 675 Helium Filaments + 675 Spirit Bloom + 27,000 Glimmer (Enhanced Void Blast, Arc Shield, +500 Ether per Turn)(Can Construct Minor Servitors, +10 to Research & Culture)
- Arbiters 60/60/60 (Enhanced Void Blast, Arc Shield, +3000 Ether per Turn)(Can Construct Minor Servitors, +10 to Research & Culture)
—Ancient Prime 100/100/100 (+X Ether per Turn)(Can Construct & Upgrade Minor Servitors)(Currently Inactive)
Pike 6/4, 40 Spinmetal/10 Relic Iron + 5 Helium Filaments + 100 Glimmer (Twin Plasma Repeaters)
Heavy 10/8, 80 Spinmetal/20 Relic Iron + 5 Helium Filaments + 150 Glimmer (Twin Heavy Plasma Cannons, Shock Grenade Launcher)
Walker 80/80, 100 Spinmetal/25 Relic Iron + 15 Helium Filaments + 250 Glimmer
- Noble 90/90, 125 Spinmetal/25 Relic Iron + 15 Helium Filaments + 300 Glimmer
- Elite 100/100, 175 Spinmetal/50 Relic Iron + 25 Helium Filaments + 400 Glimmer
- Elder 125/125, 200 Spinmetal/50 Relic Iron + 25 Helium Filaments + 500 Glimmer
Striders 20/20, 1000 Spinmetal/250 Relic Iron + 150 Helium Filaments + 500 Glimmer (Arc Repeaters, Heavy Wire Cannon)