The House of Twilight [Destiny Nation Builder Quest]

"Heh. Heheheh. Hahahahah!

So, little machine. You admit that you know nothing about the house of twilight beyond what you can infer from the other houses through your many eyes, and what you have observed of us. You do not know why we do as we do, you do not know why we hold grievance with captain Wesley and the humans of the cassini fleet. You guess at shadows upon the wall, ignorant of the reality.

Captain Wesley and his fleet are a nest of vipers, eager to consume each other in their own selfish games. Their outward facade of power and strength is a mirror hiding many cracks, and the captain himself earned our ire when we called upon our alliance and he refused us. He earned our mistrust when we expended wealth and lives securing ancient treasures necessary for the survival of our people, and we reach out to him for aid. He comes in, seizing all for himself. He left us with naught but kind works to stave off the darkness with.

He treats us as nothing more than unwanted tools of convenience. Our great charity and generosity to his fleet is taken for granted. The only humans to have earned our respect and protection are the ones who faithfully serve our house. All others are tricksters seeking to use us.

You know nothing, of nothing, little machine mind. You will return our baron to us, unmolested, and then we may talk. Your only other recourse is to flee inward and hope we do not tire of your antics, or hope that you go unnoticed by the wolves.

The darkness has consumed all others who would befriend you out here on the fringe. We are the only eliksni who reach for the pen before the sword. You would be wise to partake of our kindness and charity.
 
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By the way guys, I would like to suggest we just don't bother with Relic Iron anymore.

As is, we've lost the Depot and the mines we just discovered. We could just keep wasting actions desperately trying to recover and get more, or we can just double down on Spinmetal. I'm all for the latter right now.
 
Hi, Still not 100% sure we should build/waste resources as you said, but what ever, Take our Baroness, her crew (human and eliksni) take the Warden and lets leave.

@Tabi ? What happened to Timor Helium Refinery ?
 
Hey @APL 123AZ , why on earth do you waste an action on simply agreeing to the terms? That is clearly a damn free action if I have ever seen one: just agreeing to demands and quietly lurking away.

Of course, I don't agree with this plan in general. It is once again trying to set up production capacity we won't have opportunity to take advantage of in ages (due to low Helium Filament production, which is needed for absolutely everything we'd want to build). I will put up my counter-proposal bit later.
 
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It's an action that also involves collecting the hostages and coordinating our ships away, those aren't usually free actions.

We can technically ignore Relic Iron costs if we substitute quadruple their value in spinmetal, so there's that. But, ah, keep in mind that the AI's terms did not demand that we leave Neptune and all it's moons and platforms, just Proteus and a region around it. We can still make use of some of them, just not all of them. We can also come back later and destroy that colony ship and subsequently make use of Proteus and the things around it.
 
OK, reasonable, but what are other plans?
Well, we could avoid being gullible idiots about this and note to the AI that we have quite enough firepower to erase the human fleet and all it's inhabitants in ten minutes if we give the order to. We DON'T have to bend over backwards for each and every alien-hating supercomputer in the system (of which there are many). Can you imagine what we could dig out of that metal bastard if we got Elder Servitors working on the matter?
 
I'd rather not have any of the Cultist Servitors go anywhere outside our stations until we've done research actions to be able to replicate them. We can't even directly replace Elder Servitor losses yet, and they're a hell of a lot more replaceable than the Cultist Servitors are.

If we need a high-level servitor to go over something, it should be an Elder.
 
Of course, I don't agree with this plan in general. It is once again trying to set up production capacity we won't have opportunity to take advantage of in ages (due to low Helium Filament production, which is needed for absolutely everything we'd want to build). I will put up my counter-proposal bit later.

While it is true that we cant take advantage of it, its a better idea to build it all now so that we have it for later.

Plus the way things have been going, we'll find another Helium platform as soon as we start searching. So I don't think we're as far away from being able to use it all as you think. Seriously, how many times did we go out looking for relic iron only to find Helium?

Well, we could avoid being gullible idiots about this and note to the AI that we have quite enough firepower to erase the human fleet and all it's inhabitants in ten minutes if we give the order to.

Lets wait until the Wardens not around for that. Also, the thing can somehow tap into system's it has no business being in. I would not be surprised to find it managing to call Rasputin down on us if we make it mad.

Edit:

Wait, Rasputin's stuck on Earth. So not him at least.
 
It can tap in to listen, it can't send out communications though. It said so, and while it could have lied about that, it wouldn't make sense for it to have done so; if it could hack in to hear about Wesley and stuff, it'd have gotten into contact with him to get its colonists rescued by him. Or House Bray. It didn't do so to either.
 
Ehhh, so now we have a problem in Shadow Bloom Farming (and yet NO ONE still is interested to fully examine a EXOTIC MATERIAL to understand its full capabilities, reduce cost, improve effectiveness and so forth. Yes I'm guilty as well).

On other news : what about the HIVE? I mean Mara Sov did warn Twilight that something bad is closing in FAST. (Hence my vote about drone-fighters). Is no one interested in that?
 
We can do research to have blueprint options and then optimise them some more reducing cost and increasing effectiveness..

True, but we don't have any means to produce what we research in sufficient numbers.

...At least I don't think we do. We'll need to toss over half our Helium into production to get more after all.

Or we can increase our ship shields giving additional survival options...

That's a mod, wouldn't it take Helium?
 
That's a mod, wouldn't it take Helium?
That mod? no. Look at the "Spoiler: Research Available" at the end of almost every chapter costs only Actions and Glimmer :
[] Research Mod: Subspace Shielding utilizes additions to the shield generator in order to shunt some incoming energy into subspace where it is harmless to the ship. The shields themselves do not grow stronger, but there are significant increases to system durability. (+3 Shields)(1d10 Roll for Damage Reduction)(4 Actions + 250,000 Glimmer)

True, but we don't have any means to produce what we research in sufficient numbers.

...At least I don't think we do. We'll need to toss over half our Helium into production to get more after all.
And true, but as I said refining the concept, decreasing cost, and optimising it for this specific purpose will allow for better "resource management" vs "drone numbers"
 
[x] Plan Heuristic:

[x] Proteus: Agree to the AI's terms. Gather your people, grab the Warden, and leave for home. Don't offer the AI anything else. (1 Action)
[x] Capricorn: Build 1 Helium Gen and 10 Helium Extractors (2 Actions)
[x] Build 80 Creches (1 Action)
[x] Build 30 Robot Assembly's. Do not staff with workers. (1 Action)
[x] Build 2 more Naval Yard Complexes. Do not staff with Workers. (1 Action)
[x] Repair 1 Battlecruiser Wreck (45000 Spinmetal + 2000 Helium Filaments + 60,000 Glimmer)(1 Actions, 4 Turns)
[x] Research: Iron Wombs (500 000 Glimmer)(4 actions)

This plan should get our industry up to par, finally put all the population concerns to rest (the Iron Wombs will cause quite the boom for us soon enough), and allow us to go raiding on much larger scale afterwards. I AM worried on just allowing the AI to have it's way, but I am honestly so frustrated with the humans and their toys that I am beginning to stop caring. They want to push us away so bad, FINE. Let the wolves have them.
 
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[X] Plan for real this time

[x] Proteus: Twilight never planned to take the colony crew hostage. We just wanted to reduce or outright avoid mass hysteria, panic, needless squabbling and potential casualties, both short-term and long-term. And we • gave Cassini 2 intact, fully functional warships (there was next to no need to do so, and yet...), • didn't kill anyone when there was Eliksni murders (Guardian and yes, we more or less forgave him in exchange for mutually beneficial agreement), • and even warned Wesley of rebels (OK, its a bit more complicated, but still all in all true). If AI considers all "aliens" evil, and yes, its hostility and explanation WITHOUT RELEVANT INFORMATION wants for Twilight to be "evil".
And that about leaving Cassini at their own station? We were upset because he siezed darkstar for himself and gave us nothing to show for our loss of life and resources. Tensions were high, and giving Cassini humans didn't want to deal with Twilight, it was safer for all involved to let them have "their own place". Furthermore you are guessing our motivations based on incomplete information. You may ask any of us, our Baroness and captured crew. Our intentions are not a lie. (1 Action)

[x] Capricorn: Build 1 Helium Gen and 10 Helium Extractors. Then deploy them. (3 Actions)
[x] Research: Drone-fighters – A VI controlled fighters engineered to operate in space and atmospheres. Since this has no pilot and won't act as a transport vessel, and considered semi-disposable, any "transport space" and life support systems are removed, decreasing size and resource cost. Designed to be fast and manuverable, with stronger weapons than Skiff turrets. {Possible designes: #4104} (1 Action)
[X] Research Mod: Subspace Shielding utilizes additions to the shield generator in order to shunt some incoming energy into subspace where it is harmless to the ship. The shields themselves do not grow stronger, but there are significant increases to system durability. (+3 Shields)(1d10 Roll for Damage Reduction)(4 Actions + 250,000 Glimmer)

[x] Send 1 Golden Age Cruiser, 3 Heavy Cruisers, 3 Heavy Cruisers with Ion Cannons, 4 Destroyers and 2 Transport Ships. Attack and neutralise Wolf Fleet before they send any warning or escape. Destroy all Wolf forces, scavenge and "clean up" all that remains of Wolf Depot and Investigation Fleet (2 Action)
[X] Timor: Send 1 Heavy Cruiser with 20 Captains, 100 Vandals, 200 Dregs and 10 Incinerators (Free Action)

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Uh, Renars... the Timor refinery event is still in progress I believe. Reinforcing them should not cost us a full action, as it is just shuffling troops around. I do agree we should send them a lot of Incinerators, mind you. Let's see how the abominations like those.

Also, subspace shielding is currently not our biggest priority, since we don't really expect to see huge fleet battles next turn, and the depot is still mostly intact with Wolves looming around it.
 
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+ I doubt my plan will get votes. Really at best I expect only 1 but even that is overly optimistic. Oh well...


Edit: Sound nice, APL, but that would be a bit "Skolas-ego". Not as bad, but IMHO plan's merit and value are directly tied to number of voters. The more voters, the more correct the plan is.
 
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