First state of the Realm
Voikirium
SV's Estalia Guy
- Location
- Ruritania Illinois
- Pronouns
- He/Him
Edwige de Lyonesse
A fierce woman of arms, distantly related to the Ducal family of Lyonesse- her grand-uncle was a third son. Northman blood flows in her, strong-- her mother was a fierce warrior from among the tribes of Norsca. Her whole life she has been torn between the two-- and the tension she ameliorates in aggression, battle and combat. She is the only person to ever disarm you on the field-- not necessarily to defeat you, you have lost plenty before, but that is an impressive.
While she is a great tactician, and a good strategist, her battle plans do tend to trade Bretonnian lives away at a somewhat alarming rate. There lies the key to defeating her.
She is rather happy with you for listening to her plan to defeat the goblins.
Likes: Killing goblins, snow, fighting, honor and ballroom dancing
Dislikes: Cowardice, treachery, greenskins, Dwarfs, her mother's side of the family
Traits:
???
Stats:
Martial: 13- A good Warrior and leader.
Diplomacy: 12- she speaks with a firm voice and a kind passion.
Piety: 10- she is honorbound and pious.
Stewardship: 7- not a great fan of numbers.
Favor: 7/10- A loyal steward, marshal and servant. She's happy you followed her suggestion.
--
Robert de Bastonne
There is an interesting contrast between Robert and his father, the famous Bohemond Beastslayer. His father is a handsome, even almost beautiful man; Robert is plain, bordering ugly. His father wields a massive mace carved from the bone of a dragon and a head wrought of meteor-iron by the dwarfs of the Gray Mountains; Robert wields a fauchard made by Guilliaume no last name. His father is a mighty warrior, but has little patience for administration; Robert, on the other hand, adores numbers like the bastard children he does not allow himself, but prefers a more clinical, even Imperial approach to war-- which is ironic in a sense.
Formerly the Major Domo of his father's house, ruling in his stead, the two of you grew to know each other as he spoke for his Dukedom in your father's city. A committed Bretonnian patriot, he saw the Viscount d'Alembençon betrayed by the supposed "Most honorable man in the Empire" and shot down like a dog. As he was the man's son-in-law, it left its mark.
His identifying mark as a commander is a strong support the common soldiers-- the men at arms, the bowmen and so on. On the one hand, a good core is, tautologically, a good thing. On the other hand, it does leave the knightly wing of his armies weak; if you do not see the problem there, then you might not know so much about Bretonnia.
He is unhappy that you did not follow his suggestions. He is not offended on his own behalf, really, but for the sake of the wounded and the dead.
Likes: Honor, math, Bretonnia, his father, peasants
Dislikes: Kurt Hellborg, the Empire, The North, Risking others' lives, his father's vassals
Stats:
???
Traits:
???
Favor: 5/10- He's not real happy with you right now.
--
Emma de Parravon
Nobody quite knows her deal, really. She is an enigmatic woman, prone to shadows and magic. Respected and beloved almost as much as she is feared, she is the elder sister of Duke Cassyon de Parravon.
As you said, none quite knows her deal, but you do get the sense she is, at least, on the same side as you.
Likes: Being all enigmatic
Dislikes: Giving a straight answer
Stats:
???
Traits:
???
--
Lisanor de Courrone
Your wife, pregnant with your child. She is not pretty nor stunning, though none have ever been more beautiful in your eyes. A favored follower of Shallya, you two met when she tackled you-- she thought you were going to do something...very stupid at the docks (You weren't).
Though neither you nor she would admit it at first, over two years the two of you became lovers. She brought a passion to your life, and you a kind ear and benefactor. By her direction, you finally found a purpose-- dozens of hospices, alms-houses, and orphanages now run because she directed you to their plight. It was a war not your father-- bless him, but he was a warrior, not a healer-- nor your mother-- kind and gentle, but focused on her old home of Bastonne-- nor Maullobaude-- a Great Man, perhaps, but not a good one--would ever in a million years fight-- a war on poverty, on illness, on suffering.
A native of the Borderlands who had to flee owing to the constant war, she has spent long hours lamenting the disunity, kin strife, and suffering.
A woman with a keen understanding of how to best help people help themselves, a love of charity and knots, and a keen mind, she is perhaps the most intriguing woman you have ever met.
Likes: You, helping people, Shallya, handcuffs, peace, the Borderlands
Dislikes: Suffering, the Border Princes' status quo, Orcs, Civil War, Most mid-nobles
Stats:
Martial: 1- Shallyans are sworn to pacifism in the main-- while the layfolk are not as sworn, actively going to war would be a sin for her.
Diplomacy: 12- The kind queen Lisanor, there are those who mock her low birth. They generally give against her wit.
Piety: 14- She is faithful to her goddess.
Stewardship: 10- She's pretty good with money.
Traits:
Altruist: She aids people, it's what she does. (+2 Diplomacy, +2 Piety)
Wise: Sometimes suffering is just suffering, good for nothing-- but for other times it is a (hated) teacher. (+2 Diplomacy, +1 Piety)
Peasant Born: She is lowborn. (-2 Diplomacy)
Stern: She is made of stern stuff and enjoys control. (+2 Piety)
Pacifist: She will not join battle. (Martial set at 1, permanently)
--
Bohort de Courrone
Prince of Bretonnia, Lord of Mortensholm, protector of the people, The Pure Prince
Prestige: 100
Relations (Foreign):
Kin:
Bretonnia (+++): Your kingdom, your people, your home. Though you are sometimes called melancholic, sad, or ennuyé, by and large it is fondly-- you are, after all, skilled in battle and prone to strength.
Friends:
Alliance (++):
Estalia: After marching to the Crusades to free Estalia from the grip of the mad Sultan Jaffur, battling together against the Mountain Tribes, and with shared blood between many of the nobles of Eastern Bretonnia and Western Estalia, it should be little surprise that the nations of Estalia and Bretonnia are friends-- that they are near as honorbound as you helps. You could, conceivably, find support there for your Errantry War-- supplies, certainly.
Benign (+):
Tilea: Shared battles in the Crusades, as well as a certain amount of shared cultural concepts, has resulted in a certain amount of friendship, though there are sore-spots thanks to recent treacheries.
Rivals (-):
Southern Empire: After Prince Luitpold's entourage left a dozen bastards in the court of Couronne on low-born and noble alike, you've harbored something of a personal distaste for them. 'Tis dishonorable, and beneath a prince.
Foes (--):
Kislev: They dare to proclaim their superiority in the saddle, the superiority of the goddess of their lands, and mistake your mercies for weakness. They grate at you, and at the people of Bretonnia.
Enemies (---):
Norsca: They raid your lands, slaughter your people, and assail your Lady. By and large, you would not care one wit if a giant, whirling vortex appeared in the middle of the ocean
Northern Empire: Of course, whatever the flaws might be of the South, the North is the worst of it. Choking under the cruel tyrannies of Gräfin Eathward the White Wolf, who by an iron fist and terrible wrath has brought together all the provinces from Middenland to the Ostermark in her White Will Treaty. A cruel woman, the plans she has for Norsca...well. You might have little love for that land, but they do not deserve the cruelty she has planned.
--
Traits:
A Lion's Love: You love Lisanor. It is a fiery love, a passionate love, a love you did not admit for a time; but you do, you do with all your heart and mind and soul. Let them mock the prince who married a pauper-- you would rather face a thousand cruel words than live without her. You so love her you have set out to make her a queen and to sew this wound she has warned you of (-3 Diplomacy, -500 Prestige)
A Pure Prince: Unlike certain bastard spawning Imperial heirs, you have carried yourself as a prince should. Your love remains pure-- and you remain strong for it. (+2 Health, +1 Stability, +2 Opinion, +3 Piety)
A Lovely Lion: Blond haired, green eyed, tall and strong, you are a figure of song and beauty. When trobadours speak of lovely men, the image that comes to mind is usually you.(+2 Martial, +1 Diplomacy, +10% Fertility)
Prince: Your father wanted you ready to rule. You made your mistakes, but you can live with them-- and learn you did, whatever else might be wrong with you. (+2 Stewardship, 1 Random State chosen as Enemy)
Lord: You are a lord, a Prince, of Bretonnia, with all that Implies. Now with your own fief, at that. (+3 Martial, +100 Prestige, +3 Piety)
Dislikes the Southern Empire: They blew up the Viscount, impregnated your friends and left them with bastards, and have absolutely no sense of Elan. (-2 Diplomacy with Southern Imperials, -2 Sigmarite Opinion)
Hates the Northern Empire: Very, very primitive civilization starts at the Stir. Everything further north is a land of Barbarians. Idiotic (How in the Realm can you have the most Norscan attacks when you don't have a fucking coast), Barbarous (It takes a certain sort of stupid to not wear a helmet, as a religious matter-- it's another thing if your head is harder than metal, but), and worst of all dismissive of wine in favor that horse piss they call beer, you pointblank refuse to pass into the realm of Eathward. Fuck Middenland, fuck Nordland, fuck Ostland, fuck Hochland, fuck Ostermark, and fuck Talabecland. Get rid of the genocidal idiot who has you by the short hairs, then you can say something. (-4 Diplomacy with Northern Imperials, -4 Ulrican opinion)
Ally to Estalia: Say what you will, but the Estalians have never blown up knights in the midst of a duel. Further, there is a great much entangling of blood near the Irranan mountains. Estalia has had your back, and so you will have Estalia's back. (+2 Diplomacy with Estalia, +2 Opinion with Myrmidians)
Courtly Training: You have received the proper training for a member of the Royal Family of Bretonnia. (+1 Opinion)
Friend of the People: You heal the sick, feed the hungry, and clothe the naked. Not as popular with nobles a justice, nor the merchants and law-- but they adore it, and the common people have a strength all their own. (+3 Opinion, +1 Stability)
Honorbound: You swore an oath that you would make Lisanor a queen, and end the wars of her home. You keep your promises.
Stats:
Martial: 12+3+2=17- There are better- you hear tell that the Emperor's daughter could chew you up and spit you out, and you might even believe it-- but for your current duty, you are more than sufficient.
Diplomacy: 8-3=5- You married a peasant, and that about describes your usual regard for diplomatic niceties, too. Whatever else you are, a diplomat you are not.
Piety: 11+3+3=17- The Lady be praised! Shallya is also pretty neat, but she has never bounced a bullet off your abs.
Stewardship: 10+2=12- You are, at least, good enough that when people speak, you are broadly aware more often than not of what they mean.
Favors: 1- The king would not be above helping his son a little.
Available Forces:
Errantry Force: 300 Knights (2KE:1KotR)
6,000 Men At Arms
7,800 Bowmen
500 Villein
700 Mounted Yeomen
Wounded:
1000 Men At Arms (6 Months to Heal)
Mortensholm (Your Personal Demesne):
2,000 Spearmen (Better than the average soldier of the Borderlands, though still not up to their Bretonnian equivalent, the Spearmen of Mortensholm are lightly armored in maille, along with fine circle shields. As Mortensholm worships Myrmidia, by and large, they are more alright with war than the average rusty militia.) (Cost: 20 Gold)
??? Archers (In times of war, much as in Bretonnia, hunters, sportsmen, and others will join up with the hosts armed with bows of various quality, as well as a good bow. Numbers vary, but considering you just finished a siege, you can expect few to rush to war again swiftly.)
MORTENSHOLM:
Status:
SAVAGED: The greenskins besieged the city for quiet some time. Food stores are still dangerously, if somewhat less, low. The walls are pitted. The people are tense. There is a wrath to the air.
Stability:
6/10- There is a tension to the city. Be cautious of it, or it will ruin you.
Opinions of the People:
Nobles: N/A, They kind of all died distracting the Greenskins as far from the walls as they could, or else ran.
Middle Class: 5/10- Hm.
Commoner: 7/10- Married to a peasant with ties to the Borderlands, there is potential here for good.
Knightly Opinion: 6/10- on the one hand, you were never super impressive as a prince and "marrying a random peasant girl" has not changed that. On the other hand, you just killed so many Greenskins it's kind of ridiculous
Economy:
10 Gold a turn in income (Mostly forced labor of one sort or another)
500 Gold in Treasury (Your father sent you with wages sufficient for everyone for an extended time, but you will no doubt spend it quick. Fortunately, the Bretonnian army is payed by their own knights and not from your pocket)
--
Before you ask, some knights did die, but they were made up for by peasants rising up the ranks.
As far as foreign relations go, basically, for certain options you will be specifying exactly which nation you plan on going to to ask. Some will be better at doing certain things than others, but the more they dislike you, the more likely they are to either say no or even to sabotage it.
For advisers, you want to keep them happy. The happier they are, the less corrupt they are inclined to be (Basically). Further, if they get too mad they might either leave, meaning you have a hole in your line, or even worse, set off as their own errant force with several thousand of your dudes who you need. The best way to make them happy is to, well, follow the options they present to you specifically, instead of forcing some on them.
(It's late and I'm tired, but if you need more I can explain more in the morning)
A fierce woman of arms, distantly related to the Ducal family of Lyonesse- her grand-uncle was a third son. Northman blood flows in her, strong-- her mother was a fierce warrior from among the tribes of Norsca. Her whole life she has been torn between the two-- and the tension she ameliorates in aggression, battle and combat. She is the only person to ever disarm you on the field-- not necessarily to defeat you, you have lost plenty before, but that is an impressive.
While she is a great tactician, and a good strategist, her battle plans do tend to trade Bretonnian lives away at a somewhat alarming rate. There lies the key to defeating her.
She is rather happy with you for listening to her plan to defeat the goblins.
Likes: Killing goblins, snow, fighting, honor and ballroom dancing
Dislikes: Cowardice, treachery, greenskins, Dwarfs, her mother's side of the family
Traits:
???
Stats:
Martial: 13- A good Warrior and leader.
Diplomacy: 12- she speaks with a firm voice and a kind passion.
Piety: 10- she is honorbound and pious.
Stewardship: 7- not a great fan of numbers.
Favor: 7/10- A loyal steward, marshal and servant. She's happy you followed her suggestion.
--
Robert de Bastonne
There is an interesting contrast between Robert and his father, the famous Bohemond Beastslayer. His father is a handsome, even almost beautiful man; Robert is plain, bordering ugly. His father wields a massive mace carved from the bone of a dragon and a head wrought of meteor-iron by the dwarfs of the Gray Mountains; Robert wields a fauchard made by Guilliaume no last name. His father is a mighty warrior, but has little patience for administration; Robert, on the other hand, adores numbers like the bastard children he does not allow himself, but prefers a more clinical, even Imperial approach to war-- which is ironic in a sense.
Formerly the Major Domo of his father's house, ruling in his stead, the two of you grew to know each other as he spoke for his Dukedom in your father's city. A committed Bretonnian patriot, he saw the Viscount d'Alembençon betrayed by the supposed "Most honorable man in the Empire" and shot down like a dog. As he was the man's son-in-law, it left its mark.
His identifying mark as a commander is a strong support the common soldiers-- the men at arms, the bowmen and so on. On the one hand, a good core is, tautologically, a good thing. On the other hand, it does leave the knightly wing of his armies weak; if you do not see the problem there, then you might not know so much about Bretonnia.
He is unhappy that you did not follow his suggestions. He is not offended on his own behalf, really, but for the sake of the wounded and the dead.
Likes: Honor, math, Bretonnia, his father, peasants
Dislikes: Kurt Hellborg, the Empire, The North, Risking others' lives, his father's vassals
Stats:
???
Traits:
???
Favor: 5/10- He's not real happy with you right now.
--
Emma de Parravon
Nobody quite knows her deal, really. She is an enigmatic woman, prone to shadows and magic. Respected and beloved almost as much as she is feared, she is the elder sister of Duke Cassyon de Parravon.
As you said, none quite knows her deal, but you do get the sense she is, at least, on the same side as you.
Likes: Being all enigmatic
Dislikes: Giving a straight answer
Stats:
???
Traits:
???
--
Lisanor de Courrone
Your wife, pregnant with your child. She is not pretty nor stunning, though none have ever been more beautiful in your eyes. A favored follower of Shallya, you two met when she tackled you-- she thought you were going to do something...very stupid at the docks (You weren't).
Though neither you nor she would admit it at first, over two years the two of you became lovers. She brought a passion to your life, and you a kind ear and benefactor. By her direction, you finally found a purpose-- dozens of hospices, alms-houses, and orphanages now run because she directed you to their plight. It was a war not your father-- bless him, but he was a warrior, not a healer-- nor your mother-- kind and gentle, but focused on her old home of Bastonne-- nor Maullobaude-- a Great Man, perhaps, but not a good one--would ever in a million years fight-- a war on poverty, on illness, on suffering.
A native of the Borderlands who had to flee owing to the constant war, she has spent long hours lamenting the disunity, kin strife, and suffering.
A woman with a keen understanding of how to best help people help themselves, a love of charity and knots, and a keen mind, she is perhaps the most intriguing woman you have ever met.
Likes: You, helping people, Shallya, handcuffs, peace, the Borderlands
Dislikes: Suffering, the Border Princes' status quo, Orcs, Civil War, Most mid-nobles
Stats:
Martial: 1- Shallyans are sworn to pacifism in the main-- while the layfolk are not as sworn, actively going to war would be a sin for her.
Diplomacy: 12- The kind queen Lisanor, there are those who mock her low birth. They generally give against her wit.
Piety: 14- She is faithful to her goddess.
Stewardship: 10- She's pretty good with money.
Traits:
Altruist: She aids people, it's what she does. (+2 Diplomacy, +2 Piety)
Wise: Sometimes suffering is just suffering, good for nothing-- but for other times it is a (hated) teacher. (+2 Diplomacy, +1 Piety)
Peasant Born: She is lowborn. (-2 Diplomacy)
Stern: She is made of stern stuff and enjoys control. (+2 Piety)
Pacifist: She will not join battle. (Martial set at 1, permanently)
--
Bohort de Courrone
Prince of Bretonnia, Lord of Mortensholm, protector of the people, The Pure Prince
Prestige: 100
Relations (Foreign):
Kin:
Bretonnia (+++): Your kingdom, your people, your home. Though you are sometimes called melancholic, sad, or ennuyé, by and large it is fondly-- you are, after all, skilled in battle and prone to strength.
Friends:
Alliance (++):
Estalia: After marching to the Crusades to free Estalia from the grip of the mad Sultan Jaffur, battling together against the Mountain Tribes, and with shared blood between many of the nobles of Eastern Bretonnia and Western Estalia, it should be little surprise that the nations of Estalia and Bretonnia are friends-- that they are near as honorbound as you helps. You could, conceivably, find support there for your Errantry War-- supplies, certainly.
Benign (+):
Tilea: Shared battles in the Crusades, as well as a certain amount of shared cultural concepts, has resulted in a certain amount of friendship, though there are sore-spots thanks to recent treacheries.
Rivals (-):
Southern Empire: After Prince Luitpold's entourage left a dozen bastards in the court of Couronne on low-born and noble alike, you've harbored something of a personal distaste for them. 'Tis dishonorable, and beneath a prince.
Foes (--):
Kislev: They dare to proclaim their superiority in the saddle, the superiority of the goddess of their lands, and mistake your mercies for weakness. They grate at you, and at the people of Bretonnia.
Enemies (---):
Norsca: They raid your lands, slaughter your people, and assail your Lady. By and large, you would not care one wit if a giant, whirling vortex appeared in the middle of the ocean
Northern Empire: Of course, whatever the flaws might be of the South, the North is the worst of it. Choking under the cruel tyrannies of Gräfin Eathward the White Wolf, who by an iron fist and terrible wrath has brought together all the provinces from Middenland to the Ostermark in her White Will Treaty. A cruel woman, the plans she has for Norsca...well. You might have little love for that land, but they do not deserve the cruelty she has planned.
--
Traits:
A Lion's Love: You love Lisanor. It is a fiery love, a passionate love, a love you did not admit for a time; but you do, you do with all your heart and mind and soul. Let them mock the prince who married a pauper-- you would rather face a thousand cruel words than live without her. You so love her you have set out to make her a queen and to sew this wound she has warned you of (-3 Diplomacy, -500 Prestige)
A Pure Prince: Unlike certain bastard spawning Imperial heirs, you have carried yourself as a prince should. Your love remains pure-- and you remain strong for it. (+2 Health, +1 Stability, +2 Opinion, +3 Piety)
A Lovely Lion: Blond haired, green eyed, tall and strong, you are a figure of song and beauty. When trobadours speak of lovely men, the image that comes to mind is usually you.(+2 Martial, +1 Diplomacy, +10% Fertility)
Prince: Your father wanted you ready to rule. You made your mistakes, but you can live with them-- and learn you did, whatever else might be wrong with you. (+2 Stewardship, 1 Random State chosen as Enemy)
Lord: You are a lord, a Prince, of Bretonnia, with all that Implies. Now with your own fief, at that. (+3 Martial, +100 Prestige, +3 Piety)
Dislikes the Southern Empire: They blew up the Viscount, impregnated your friends and left them with bastards, and have absolutely no sense of Elan. (-2 Diplomacy with Southern Imperials, -2 Sigmarite Opinion)
Hates the Northern Empire: Very, very primitive civilization starts at the Stir. Everything further north is a land of Barbarians. Idiotic (How in the Realm can you have the most Norscan attacks when you don't have a fucking coast), Barbarous (It takes a certain sort of stupid to not wear a helmet, as a religious matter-- it's another thing if your head is harder than metal, but), and worst of all dismissive of wine in favor that horse piss they call beer, you pointblank refuse to pass into the realm of Eathward. Fuck Middenland, fuck Nordland, fuck Ostland, fuck Hochland, fuck Ostermark, and fuck Talabecland. Get rid of the genocidal idiot who has you by the short hairs, then you can say something. (-4 Diplomacy with Northern Imperials, -4 Ulrican opinion)
Ally to Estalia: Say what you will, but the Estalians have never blown up knights in the midst of a duel. Further, there is a great much entangling of blood near the Irranan mountains. Estalia has had your back, and so you will have Estalia's back. (+2 Diplomacy with Estalia, +2 Opinion with Myrmidians)
Courtly Training: You have received the proper training for a member of the Royal Family of Bretonnia. (+1 Opinion)
Friend of the People: You heal the sick, feed the hungry, and clothe the naked. Not as popular with nobles a justice, nor the merchants and law-- but they adore it, and the common people have a strength all their own. (+3 Opinion, +1 Stability)
Honorbound: You swore an oath that you would make Lisanor a queen, and end the wars of her home. You keep your promises.
Stats:
Martial: 12+3+2=17- There are better- you hear tell that the Emperor's daughter could chew you up and spit you out, and you might even believe it-- but for your current duty, you are more than sufficient.
Diplomacy: 8-3=5- You married a peasant, and that about describes your usual regard for diplomatic niceties, too. Whatever else you are, a diplomat you are not.
Piety: 11+3+3=17- The Lady be praised! Shallya is also pretty neat, but she has never bounced a bullet off your abs.
Stewardship: 10+2=12- You are, at least, good enough that when people speak, you are broadly aware more often than not of what they mean.
Favors: 1- The king would not be above helping his son a little.
Available Forces:
Errantry Force: 300 Knights (2KE:1KotR)
6,000 Men At Arms
7,800 Bowmen
500 Villein
700 Mounted Yeomen
Wounded:
1000 Men At Arms (6 Months to Heal)
Mortensholm (Your Personal Demesne):
2,000 Spearmen (Better than the average soldier of the Borderlands, though still not up to their Bretonnian equivalent, the Spearmen of Mortensholm are lightly armored in maille, along with fine circle shields. As Mortensholm worships Myrmidia, by and large, they are more alright with war than the average rusty militia.) (Cost: 20 Gold)
??? Archers (In times of war, much as in Bretonnia, hunters, sportsmen, and others will join up with the hosts armed with bows of various quality, as well as a good bow. Numbers vary, but considering you just finished a siege, you can expect few to rush to war again swiftly.)
MORTENSHOLM:
Status:
SAVAGED: The greenskins besieged the city for quiet some time. Food stores are still dangerously, if somewhat less, low. The walls are pitted. The people are tense. There is a wrath to the air.
Stability:
6/10- There is a tension to the city. Be cautious of it, or it will ruin you.
Opinions of the People:
Nobles: N/A, They kind of all died distracting the Greenskins as far from the walls as they could, or else ran.
Middle Class: 5/10- Hm.
Commoner: 7/10- Married to a peasant with ties to the Borderlands, there is potential here for good.
Knightly Opinion: 6/10- on the one hand, you were never super impressive as a prince and "marrying a random peasant girl" has not changed that. On the other hand, you just killed so many Greenskins it's kind of ridiculous
Economy:
10 Gold a turn in income (Mostly forced labor of one sort or another)
500 Gold in Treasury (Your father sent you with wages sufficient for everyone for an extended time, but you will no doubt spend it quick. Fortunately, the Bretonnian army is payed by their own knights and not from your pocket)
--
Before you ask, some knights did die, but they were made up for by peasants rising up the ranks.
As far as foreign relations go, basically, for certain options you will be specifying exactly which nation you plan on going to to ask. Some will be better at doing certain things than others, but the more they dislike you, the more likely they are to either say no or even to sabotage it.
For advisers, you want to keep them happy. The happier they are, the less corrupt they are inclined to be (Basically). Further, if they get too mad they might either leave, meaning you have a hole in your line, or even worse, set off as their own errant force with several thousand of your dudes who you need. The best way to make them happy is to, well, follow the options they present to you specifically, instead of forcing some on them.
(It's late and I'm tired, but if you need more I can explain more in the morning)
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