First state of the Realm
Edwige de Lyonesse



A fierce woman of arms, distantly related to the Ducal family of Lyonesse- her grand-uncle was a third son. Northman blood flows in her, strong-- her mother was a fierce warrior from among the tribes of Norsca. Her whole life she has been torn between the two-- and the tension she ameliorates in aggression, battle and combat. She is the only person to ever disarm you on the field-- not necessarily to defeat you, you have lost plenty before, but that is an impressive.

While she is a great tactician, and a good strategist, her battle plans do tend to trade Bretonnian lives away at a somewhat alarming rate. There lies the key to defeating her.

She is rather happy with you for listening to her plan to defeat the goblins.

Likes: Killing goblins, snow, fighting, honor and ballroom dancing

Dislikes: Cowardice, treachery, greenskins, Dwarfs, her mother's side of the family

Traits:
???

Stats:
Martial: 13- A good Warrior and leader.
Diplomacy: 12- she speaks with a firm voice and a kind passion.
Piety: 10- she is honorbound and pious.
Stewardship: 7- not a great fan of numbers.

Favor: 7/10- A loyal steward, marshal and servant. She's happy you followed her suggestion.
--
Robert de Bastonne



There is an interesting contrast between Robert and his father, the famous Bohemond Beastslayer. His father is a handsome, even almost beautiful man; Robert is plain, bordering ugly. His father wields a massive mace carved from the bone of a dragon and a head wrought of meteor-iron by the dwarfs of the Gray Mountains; Robert wields a fauchard made by Guilliaume no last name. His father is a mighty warrior, but has little patience for administration; Robert, on the other hand, adores numbers like the bastard children he does not allow himself, but prefers a more clinical, even Imperial approach to war-- which is ironic in a sense.

Formerly the Major Domo of his father's house, ruling in his stead, the two of you grew to know each other as he spoke for his Dukedom in your father's city. A committed Bretonnian patriot, he saw the Viscount d'Alembençon betrayed by the supposed "Most honorable man in the Empire" and shot down like a dog. As he was the man's son-in-law, it left its mark.

His identifying mark as a commander is a strong support the common soldiers-- the men at arms, the bowmen and so on. On the one hand, a good core is, tautologically, a good thing. On the other hand, it does leave the knightly wing of his armies weak; if you do not see the problem there, then you might not know so much about Bretonnia.

He is unhappy that you did not follow his suggestions. He is not offended on his own behalf, really, but for the sake of the wounded and the dead.

Likes: Honor, math, Bretonnia, his father, peasants

Dislikes: Kurt Hellborg, the Empire, The North, Risking others' lives, his father's vassals

Stats:
???

Traits:
???

Favor:
5/10- He's not real happy with you right now.
--
Emma de Parravon



Nobody quite knows her deal, really. She is an enigmatic woman, prone to shadows and magic. Respected and beloved almost as much as she is feared, she is the elder sister of Duke Cassyon de Parravon.

As you said, none quite knows her deal, but you do get the sense she is, at least, on the same side as you.

Likes: Being all enigmatic

Dislikes: Giving a straight answer

Stats:
???

Traits:
???
--
Lisanor de Courrone

Your wife, pregnant with your child. She is not pretty nor stunning, though none have ever been more beautiful in your eyes. A favored follower of Shallya, you two met when she tackled you-- she thought you were going to do something...very stupid at the docks (You weren't).

Though neither you nor she would admit it at first, over two years the two of you became lovers. She brought a passion to your life, and you a kind ear and benefactor. By her direction, you finally found a purpose-- dozens of hospices, alms-houses, and orphanages now run because she directed you to their plight. It was a war not your father-- bless him, but he was a warrior, not a healer-- nor your mother-- kind and gentle, but focused on her old home of Bastonne-- nor Maullobaude-- a Great Man, perhaps, but not a good one--would ever in a million years fight-- a war on poverty, on illness, on suffering.

A native of the Borderlands who had to flee owing to the constant war, she has spent long hours lamenting the disunity, kin strife, and suffering.

A woman with a keen understanding of how to best help people help themselves, a love of charity and knots, and a keen mind, she is perhaps the most intriguing woman you have ever met.

Likes: You, helping people, Shallya, handcuffs, peace, the Borderlands

Dislikes: Suffering, the Border Princes' status quo, Orcs, Civil War, Most mid-nobles

Stats:
Martial: 1- Shallyans are sworn to pacifism in the main-- while the layfolk are not as sworn, actively going to war would be a sin for her.
Diplomacy: 12- The kind queen Lisanor, there are those who mock her low birth. They generally give against her wit.
Piety: 14- She is faithful to her goddess.
Stewardship: 10- She's pretty good with money.

Traits:
Altruist: She aids people, it's what she does. (+2 Diplomacy, +2 Piety)
Wise: Sometimes suffering is just suffering, good for nothing-- but for other times it is a (hated) teacher. (+2 Diplomacy, +1 Piety)
Peasant Born: She is lowborn. (-2 Diplomacy)
Stern: She is made of stern stuff and enjoys control. (+2 Piety)
Pacifist: She will not join battle. (Martial set at 1, permanently)
--
Bohort de Courrone

Prince of Bretonnia, Lord of Mortensholm, protector of the people, The Pure Prince

Prestige: 100

Relations (Foreign):
Kin:
Bretonnia (+++):
Your kingdom, your people, your home. Though you are sometimes called melancholic, sad, or ennuyé, by and large it is fondly-- you are, after all, skilled in battle and prone to strength.
Friends:
Alliance (++):
Estalia:
After marching to the Crusades to free Estalia from the grip of the mad Sultan Jaffur, battling together against the Mountain Tribes, and with shared blood between many of the nobles of Eastern Bretonnia and Western Estalia, it should be little surprise that the nations of Estalia and Bretonnia are friends-- that they are near as honorbound as you helps. You could, conceivably, find support there for your Errantry War-- supplies, certainly.
Benign (+):
Tilea:
Shared battles in the Crusades, as well as a certain amount of shared cultural concepts, has resulted in a certain amount of friendship, though there are sore-spots thanks to recent treacheries.
Rivals (-):
Southern Empire:
After Prince Luitpold's entourage left a dozen bastards in the court of Couronne on low-born and noble alike, you've harbored something of a personal distaste for them. 'Tis dishonorable, and beneath a prince.
Foes (--):
Kislev:
They dare to proclaim their superiority in the saddle, the superiority of the goddess of their lands, and mistake your mercies for weakness. They grate at you, and at the people of Bretonnia.
Enemies (---):
Norsca:
They raid your lands, slaughter your people, and assail your Lady. By and large, you would not care one wit if a giant, whirling vortex appeared in the middle of the ocean
Northern Empire: Of course, whatever the flaws might be of the South, the North is the worst of it. Choking under the cruel tyrannies of Gräfin Eathward the White Wolf, who by an iron fist and terrible wrath has brought together all the provinces from Middenland to the Ostermark in her White Will Treaty. A cruel woman, the plans she has for Norsca...well. You might have little love for that land, but they do not deserve the cruelty she has planned.
--
Traits:
A Lion's Love:
You love Lisanor. It is a fiery love, a passionate love, a love you did not admit for a time; but you do, you do with all your heart and mind and soul. Let them mock the prince who married a pauper-- you would rather face a thousand cruel words than live without her. You so love her you have set out to make her a queen and to sew this wound she has warned you of (-3 Diplomacy, -500 Prestige)

A Pure Prince: Unlike certain bastard spawning Imperial heirs, you have carried yourself as a prince should. Your love remains pure-- and you remain strong for it. (+2 Health, +1 Stability, +2 Opinion, +3 Piety)

A Lovely Lion: Blond haired, green eyed, tall and strong, you are a figure of song and beauty. When trobadours speak of lovely men, the image that comes to mind is usually you.(+2 Martial, +1 Diplomacy, +10% Fertility)

Prince: Your father wanted you ready to rule. You made your mistakes, but you can live with them-- and learn you did, whatever else might be wrong with you. (+2 Stewardship, 1 Random State chosen as Enemy)

Lord: You are a lord, a Prince, of Bretonnia, with all that Implies. Now with your own fief, at that. (+3 Martial, +100 Prestige, +3 Piety)

Dislikes the Southern Empire: They blew up the Viscount, impregnated your friends and left them with bastards, and have absolutely no sense of Elan. (-2 Diplomacy with Southern Imperials, -2 Sigmarite Opinion)

Hates the Northern Empire: Very, very primitive civilization starts at the Stir. Everything further north is a land of Barbarians. Idiotic (How in the Realm can you have the most Norscan attacks when you don't have a fucking coast), Barbarous (It takes a certain sort of stupid to not wear a helmet, as a religious matter-- it's another thing if your head is harder than metal, but), and worst of all dismissive of wine in favor that horse piss they call beer, you pointblank refuse to pass into the realm of Eathward. Fuck Middenland, fuck Nordland, fuck Ostland, fuck Hochland, fuck Ostermark, and fuck Talabecland. Get rid of the genocidal idiot who has you by the short hairs, then you can say something. (-4 Diplomacy with Northern Imperials, -4 Ulrican opinion)

Ally to Estalia: Say what you will, but the Estalians have never blown up knights in the midst of a duel. Further, there is a great much entangling of blood near the Irranan mountains. Estalia has had your back, and so you will have Estalia's back. (+2 Diplomacy with Estalia, +2 Opinion with Myrmidians)

Courtly Training: You have received the proper training for a member of the Royal Family of Bretonnia. (+1 Opinion)

Friend of the People: You heal the sick, feed the hungry, and clothe the naked. Not as popular with nobles a justice, nor the merchants and law-- but they adore it, and the common people have a strength all their own. (+3 Opinion, +1 Stability)

Honorbound: You swore an oath that you would make Lisanor a queen, and end the wars of her home. You keep your promises.

Stats:

Martial:
12+3+2=17- There are better- you hear tell that the Emperor's daughter could chew you up and spit you out, and you might even believe it-- but for your current duty, you are more than sufficient.
Diplomacy: 8-3=5- You married a peasant, and that about describes your usual regard for diplomatic niceties, too. Whatever else you are, a diplomat you are not.
Piety: 11+3+3=17- The Lady be praised! Shallya is also pretty neat, but she has never bounced a bullet off your abs.
Stewardship: 10+2=12- You are, at least, good enough that when people speak, you are broadly aware more often than not of what they mean.

Favors: 1- The king would not be above helping his son a little.

Available Forces:
Errantry Force: 300 Knights (2KE:1KotR)
6,000 Men At Arms
7,800 Bowmen
500 Villein
700 Mounted Yeomen

Wounded:
1000 Men At Arms (6 Months to Heal)

Mortensholm (Your Personal Demesne):
2,000 Spearmen (Better than the average soldier of the Borderlands, though still not up to their Bretonnian equivalent, the Spearmen of Mortensholm are lightly armored in maille, along with fine circle shields. As Mortensholm worships Myrmidia, by and large, they are more alright with war than the average rusty militia.) (Cost: 20 Gold)
??? Archers (In times of war, much as in Bretonnia, hunters, sportsmen, and others will join up with the hosts armed with bows of various quality, as well as a good bow. Numbers vary, but considering you just finished a siege, you can expect few to rush to war again swiftly.)

MORTENSHOLM:

Status:
SAVAGED: The greenskins besieged the city for quiet some time. Food stores are still dangerously, if somewhat less, low. The walls are pitted. The people are tense. There is a wrath to the air.

Stability:
6/10- There is a tension to the city. Be cautious of it, or it will ruin you.

Opinions of the People:
Nobles: N/A, They kind of all died distracting the Greenskins as far from the walls as they could, or else ran.
Middle Class: 5/10- Hm.
Commoner: 7/10- Married to a peasant with ties to the Borderlands, there is potential here for good.
Knightly Opinion: 6/10- on the one hand, you were never super impressive as a prince and "marrying a random peasant girl" has not changed that. On the other hand, you just killed so many Greenskins it's kind of ridiculous

Economy:
10 Gold a turn in income (Mostly forced labor of one sort or another)
500 Gold in Treasury (Your father sent you with wages sufficient for everyone for an extended time, but you will no doubt spend it quick. Fortunately, the Bretonnian army is payed by their own knights and not from your pocket)
--

Before you ask, some knights did die, but they were made up for by peasants rising up the ranks.

As far as foreign relations go, basically, for certain options you will be specifying exactly which nation you plan on going to to ask. Some will be better at doing certain things than others, but the more they dislike you, the more likely they are to either say no or even to sabotage it.

For advisers, you want to keep them happy. The happier they are, the less corrupt they are inclined to be (Basically). Further, if they get too mad they might either leave, meaning you have a hole in your line, or even worse, set off as their own errant force with several thousand of your dudes who you need. The best way to make them happy is to, well, follow the options they present to you specifically, instead of forcing some on them.

(It's late and I'm tired, but if you need more I can explain more in the morning)
 
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Now, isn't that interesting?

About our situation, we must get robert happier and find a good diplomat... I mean, we are bad at this and the higher we get is 1) Our wife, which came from peasant birh and thus can find problems; and 2) Edwige who would rather fight than talk. Besides that... I don't think we'll be having any problems.
 
Turn 1
Turn 1: From the Ashes
2523

The city stretches out before you. Rubble still fills the streets, and a greenskin camp still hangs outside, emptied and dead but present, and yet still you feel... alive. Fantastic. Your wife at hand, your lance ready, your squires prepared and a city at your call, you will do what none have before and unite the Borderlands, and so save them.

The clouds part, and a ray of light falls on your head, and all is well.

Martial: The city is still in ruins, but certainly you have no lack of veterans and soldiers to turn to the matter of war. Still, before anything too large you should probably get to work repairing the city and the walls-- though they held admirable against the Greenskins, you should not expect such good fortune to come often.

(Pick 1)

[] Aldium is an essential part of the whole barony of Mortensholm. Further it is the closest thing to a trading center in the Borderlands, certainly this far north. Edwige has suggested that you lead your men to liberate it now, instead of waiting-- your forces are still called up, and there is a certain expectation that you will keep moving, of course, being an Errantry War. Still, not reconnoitering before you head out is...not stupid, but definitely a choice. One that says something about you.
[] Caution in all things. You can't do anything if you're too busy dying to actually fight. Before you head out and lift the siege at Aldium, you need to perform reconnaissance. Robert has volunteered to lead the force, such is his desire to ensure that no more men "die needless deaths", in his own words.
[] You can suggest something else, though they might not like it:
(Write in, -Opinion, Gold decided on later)

Special:
You need an advisor, a Marshal to lead your forces, to drill the men, and so on and so forth. Fortunately, you have two bloody excellent warriors with you-- or at least, excellent marshalls.
[] Robert shall be your marshal. He will drill your men like lions. (Bonus to Robert Opinion, malus to Edwige)
[] Edwige shall lead your forces en la guerre de la foudre, bringing death to your enemies and ruin to evil. (Bonus to Robert, malus to Edwige)

Diplomacy: Your wife is friendly, cunning, and decent to all peoples; you know few who could be cruel to her. On the other hand, Emma has also volunteered to be your emissary to the other people of the Borderlands; she would be quite the power move, at least.
(Pick 1)

[] A very simple look see has shown a very important problem: The demographics in Mortensholm have been ruined by the siege. A great many of the youth were slaughtered in the siege-- you'd estimate their numbers fell by a whole two-thirds. They will need spouses, as will a great many of your knights. Fortunately, you know for there are people you can ask to come, looking for war or adventure or anything else. Either from Bretonnia or elsewhere.
(Costs: 20 Gold, Optional: [] Write in Nation to ask, cannot be Imperial or Kislevite, Default Bretonnia)
[] Emma has pushed you to press your claim to the city by sending emissaries to the Courts of all the great cities, and of all the great countries. She would lead parties to them. (Robert is also in favor of this)
(Costs: 50 Prestige)
[] Your wife has also noticed your population problem, but has a different solution than your own. Rather than inviting middle class and nobles, she would throw the gates open to refugees from the Borderlands themselves. While it would somewhat press your foodstores unlike your own plan and thus force you to import more food, it would be a kind thing to do...
(Costs: 30 Gold, +5 Upkeep)
[] You can suggest something else, though they might not like it:
(Write in, -Opinion, Gold decided on later)

Special: You need a diplomat, someone to guide you and to carry your will-- to tell Luitpold to fuck himself, to maintain cordial relations with your new neighbors, and so on and so forth.
[] Emma is a damsel. They tend to be pretty good at this whole "talking to people" thing, which, meanwhile, is a skill you are somewhat lacking in.
[] Lisanor is a Shallyan through and through-- she adores peace, love, joy, and good tidings-- all things beloved by all people (Except the Northerners, but they don't count).

Stewardship: The city is a mess that needs cleaning, and you know a few people who can do it.

(Pick 1)

[] Robert suggests clearing the fields to start producing your own food. With that most basic resource secured, you can expect things to feel a lot less tense than they do right now, at least. It won't take too much time, but it is rather a lot of labor all things considered, to remove the Greenskin encampments.
(Costs: 20 Gold)
[] Your wife has suggested clearing the streets. This won't help with your food problems, but it will make, in general, life just that little bit easier for everyone, not having to leap over rocks and such when they're just trying to walk.
(Cost: 20 Gold)
[] Edwige has suggested repairing the walls. The most difficult-- but also most helpful-- task, you can expect it will be a good symbol of your strength, though it will take more time than most.
(Cost: 30 Gold, 2 Months)
[] You can suggest something else, though they might not like it:
(Write in, -Opinion, Gold decided on later)

Special: You need a Major Domo, someone to run your house and to maintain your accounts and so on and so forth.
[] Robert, obviously, has suggested himself. He would be good, though more focused on Justice than healing, really.
[] Lisanor has also suggested herself to you. It is not unknown for wives to do such, after all, and she has the mind for it certainly.
[] Edwige, surprisingly. You can expect little civic development, but plenty of walls-upon-walls-upon-walls.

Piety: Your new land is of a different faith than your original, though fortunately there has ever been peace between your cults. It helps that one of the Aquila Academies is in Bretonnia.

(Pick 1)

[] Viktoria has suggested repairing the temple of Myrmidia of its minor damages, to show the people your respect for her and them.
(Cost: 20 Gold)
[] Emma has suggested building a small chapel on the site of your victory over the Greenskins, and the first real such glory you have ever had. It would be cheap wood and iron, but it would be good, still.
(Cost: 20 Gold)
[] Lisanor has suggested opening a temple of Shallya. Shallya is generally pretty popular, for obvious reasons, so you have that going for you.
(Cost: 20 Gold)
[] You can suggest something else, though they might not like it:
(Write in, -Opinion, Gold decided on later)

Special: You need a Chaplain, someone for to see to your soul. Obviously, Emma would be a good choice, but there are others.

[] Emma is a Damsel of the Lady. You are a knight. This makes sense.
[] Viktoria is a High Priestess of Myrmidia. She would also suffice.
[] Lisanor is Pious and beloved in her own right, not part of the cult but certainly a preacher.

Personal: A Prince is always busy, you suppose.

(Pick 1)

[] See to Justice. Hold court, hear complaints, and bring lawbreakers to justice.
[] Go out among the people, hear their complaints, and do what you can to help them.
[] Spend time with: (Write In)
--
Pretty basic right now, I know, but I wanted to ease everybody in.

(And no, you don't get to have your cake and eat it too with the write-ins. I am watching)
 
[X] Plan When in Rome
-[X] Caution in all things. You can't do anything if you're too busy dying to actually fight. Before you head out and lift the siege at Aldium, you need to perform reconnaissance. Robert has volunteered to lead the force, such is his desire to ensure that no more men "die needless deaths", in his own words.
-[X] Robert shall be your marshal. He will drill your men like lions. (Bonus to Robert Opinion, malus to Edwige)
-[X] Emma has pushed you to press your claim to the city by sending emissaries to the Courts of all the great cities, and of all the great countries. She would lead parties to them. (Robert is also in favor of this)
-[X] Emma is a damsel. They tend to be pretty good at this whole "talking to people" thing, which, meanwhile, is a skill you are somewhat lacking in.
-[X] Robert suggests clearing the fields to start producing your own food. With that most basic resource secured, you can expect things to feel a lot less tense than they do right now, at least. It won't take too much time, but it is rather a lot of labor all things considered, to remove the Greenskin encampments.
-[X] Lisanor has also suggested herself to you. It is not unknown for wives to do such, after all, and she has the mind for it certainly.
-[X] Viktoria has suggested repairing the temple of Myrmidia of its minor damages, to show the people your respect for her and them.
-[X] Viktoria is a High Priestess of Myrmidia. She would also suffice.
-[X] See to Justice. Hold court, hear complaints, and bring lawbreakers to justice.

My thinking here is to gather favour with the locals while we get ready to set out again. If things go rightly we should get a city and keep expectations for continued war, go afield soon for another battle.

Edit: Added robert as marshall.
 
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[X] Plan Rebuild
-[X] Caution in all things. You can't do anything if you're too busy dying to actually fight. Before you head out and lift the siege at Aldium, you need to perform reconnaissance. Robert has volunteered to lead the force, such is his desire to ensure that no more men "die needless deaths", in his own words.
-[X] Your wife has also noticed your population problem, but has a different solution than your own. Rather than inviting middle class and nobles, she would throw the gates open to refugees from the Borderlands themselves. While it would somewhat press your foodstores unlike your own plan and thus force you to import more food, it would be a kind thing to do...
-[X] Robert suggests clearing the fields to start producing your own food. With that most basic resource secured, you can expect things to feel a lot less tense than they do right now, at least. It won't take too much time, but it is rather a lot of labor all things considered, to remove the Greenskin encampments.
-[X] Viktoria has suggested repairing the temple of Myrmidia of its minor damages, to show the people your respect for her and them.
-[X] See to Justice. Hold court, hear complaints, and bring lawbreakers to justice.

Marshall
-[X] Edwige shall lead your forces en la guerre de la foudre, bringing death to your enemies and ruin to evil. (Bonus to Robert, malus to Edwige)

Diplomat
-[X] Lisanor is a Shallyan through and through-- she adores peace, love, joy, and good tidings-- all things beloved by all people (Except the Northerners, but they don't count).

Major Domo
-[X] Robert, obviously, has suggested himself. He would be good, though more focused on Justice than healing, really.

Chaplain
-[X] Emma is a Damsel of the Lady. You are a knight. This makes sense.

On the appointments:
The Chaplain is to see after Bohemond's soul. He is a knight and probably worships the Lady, so Emma is the right person. This means that Lisanor gets to be our Diplomat. She knows the land and the people and has a decent Diplomacy stat. Then Robert becomes our Major Domo, he has job experience after all. This leaves Edwige for Marshall.

Otherwise the plan is to get food, get people, don't rush into a battle without information, and show respect for the god of our subjects.

Edit: changed the appointments.
 
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[X] Plan Rebuild
-[X] Caution in all things. You can't do anything if you're too busy dying to actually fight. Before you head out and lift the siege at Aldium, you need to perform reconnaissance. Robert has volunteered to lead the force, such is his desire to ensure that no more men "die needless deaths", in his own words.
-[X] Your wife has also noticed your population problem, but has a different solution than your own. Rather than inviting middle class and nobles, she would throw the gates open to refugees from the Borderlands themselves. While it would somewhat press your foodstores unlike your own plan and thus force you to import more food, it would be a kind thing to do...
-[X] Robert suggests clearing the fields to start producing your own food. With that most basic resource secured, you can expect things to feel a lot less tense than they do right now, at least. It won't take too much time, but it is rather a lot of labor all things considered, to remove the Greenskin encampments.
-[X] Viktoria has suggested repairing the temple of Myrmidia of its minor damages, to show the people your respect for her and them.

Marshall
-[X] Edwige shall lead your forces en la guerre de la foudre, bringing death to your enemies and ruin to evil. (Bonus to Robert, malus to Edwige)

Diplomat

-[X] Emma is a damsel. They tend to be pretty good at this whole "talking to people" thing, which, meanwhile, is a skill you are somewhat lacking in.

Major Domo
-[X] Robert, obviously, has suggested himself. He would be good, though more focused on Justice than healing, really.

Chaplain
-[X] Viktoria is a High Priestess of Myrmidia. She would also suffice.

On the appointments:
I would have liked Lisanor as our Diplomat, except that she dislikes the Border Princes, which disqualifies her. This leaves only Emma. Viktoria as Chaplain will probably go well with our subjects, who seem to mostly worship Myrmidia. I am not quite sure where to place Robert, he would be good for either Marshall of Major Domo. For now I have selected him for Major Domo, which leaves Edwige for Marshall.

Otherwise the plan is to get food, get people, don't rush into a battle without information, and show respect for the god of our subjects.
To be clear, there is a difference between disliking the Borderlands (AKA The geographical area and cultural melting pot) and the Border Princes (AKA The current system where each dipshit who can get like ten dudes raid and pillage each other like a bunch of fuckin' assholes).

As I kind of clarified in the post above.
 
To be clear, there is a difference between disliking the Borderlands (AKA The geographical area and cultural melting pot) and the Border Princes (AKA The current system where each dipshit who can get like ten dudes raid and pillage each other like a bunch of fuckin' assholes).
As far as I understand, a Border Prince is a general term for a ruler of some territory in the Borderlands. So Bohemond is basically a Border Prince with grand plans. Is that correct?

Anyway I missed that she dislikes the Border Princes' status quo, not necessarily the Princes themselves. Well, at least hopefully not all of them.

@Metrux, your plan is missing the appointment for Marshall.
 
As far as I understand, a Border Prince is a general term for a ruler of some territory in the Borderlands. So Bohemond is basically a Border Prince with grand plans. Is that correct?

Anyway I missed that she dislikes the Border Princes' status quo, not necessarily the Princes themselves. Well, at least hopefully not all of them.

@Metrux, your plan is missing the appointment for Marshall.
Yeah, Borderlands is the area, Border Prince is the hundreds of Dipshits running around acting like king of the hill when they find a particularly shiny coin.

I edited the post, because I realized I kind of screw it up. And yeah, Bohort is kind of, basically, a little bit a bigger, badder Border Prince.
 
Can we have someone be our advisor in two seperate matters or is that too much work for one person? Cause some of my deciisons have been made solely so I have someone different in every position.

[X] Plan Getting Good
-[X] Caution in all things. You can't do anything if you're too busy dying to actually fight. Before you head out and lift the siege at Aldium, you need to perform reconnaissance. Robert has volunteered to lead the force, such is his desire to ensure that no more men "die needless deaths", in his own words.
-[X] Edwige shall lead your forces en la guerre de la foudre, bringing death to your enemies and ruin to evil. (Bonus to Robert, malus to Edwige)
-[X] Your wife has also noticed your population problem, but has a different solution than your own. Rather than inviting middle class and nobles, she would throw the gates open to refugees from the Borderlands themselves. While it would somewhat press your foodstores unlike your own plan and thus force you to import more food, it would be a kind thing to do...
(Costs: 30 Gold, +5 Upkeep)
-[X] Emma is a damsel. They tend to be pretty good at this whole "talking to people" thing, which, meanwhile, is a skill you are somewhat lacking in.
-[X] Robert suggests clearing the fields to start producing your own food. With that most basic resource secured, you can expect things to feel a lot less tense than they do right now, at least. It won't take too much time, but it is rather a lot of labor all things considered, to remove the Greenskin encampments.
-[X] Lisanor has also suggested herself to you. It is not unknown for wives to do such, after all, and she has the mind for it certainly.
-[X] Viktoria has suggested repairing the temple of Myrmidia of its minor damages, to show the people your respect for her and them.
-[X] Viktoria is a High Priestess of Myrmidia. She would also suffice.
-[X] Go out among the people, hear their complaints, and do what you can to help them.
 
As far as I understand, a Border Prince is a general term for a ruler of some territory in the Borderlands. So Bohemond is basically a Border Prince with grand plans. Is that correct?

Anyway I missed that she dislikes the Border Princes' status quo, not necessarily the Princes themselves. Well, at least hopefully not all of them.

@Metrux, your plan is missing the appointment for Marshall.

Thanks for the reminder, I added it to the plan. I guess it kinda sliped in the middle, since there were plenty of quotes to get out of quotes... You see, I use a laptop without a mouse, so going back and forth everytime is really a pain, and I prefer to quote everything I'll vote for and then delete the quoting marks :oops:
 
I am still alive, just been busy with school. Fucking three papers in the same week.

On that note: Vote will be closed in two hours.
 
Turn 1 Results: Prince of Mortensholm
Turn 1 Results: Prince of Mortenshom

[X] Plan Rebuild


The city stretches out before you. Rubble still fills the streets, and a greenskin camp still hangs outside, emptied and dead but present, and yet still you feel... alive. Fantastic. Your wife at hand, your lance ready, your squires prepared and a city at your call, you will do what none have before and unite the Borderlands, and so save them.

The clouds part, and a ray of light falls on your head, and all is well.

Martial: Edwige has accepted the office of Marshal, serving as your right hand in leading your people to war.

-Caution in all things. It would be a little embarrassing if you got even more people killed just for your own readiness to race ahead carelessly, would it not? Perhaps a moment after you give Edwige her mark of office, Robert heads off. It will be sometime before he returns, you'd estimate a fortnight, though it will not be fun.

He's also mostly fine with your not choosing him, especially since you did still follow his advice. It evens out, in his mind. And so he sets out to scout out the enemy. He has his records kept and so on, and he'll keep them so, but he doesn't plan on sharing them until you actually attack.

Diplomacy: Lisanor is ecstatic that you've trusted her with this. Your new chancellor is not slow to write letters inviting all sorts of refugees into your land, though she is a bit less quick to send letters to your new neighbors.

- Your wife's solution to the population problem makes her happy, and so you as well. That it's also more humane is a bonus. In any event, you certainly do throw the gates wide open.

(Refugee rolls: Hidden)

Obviously, many of the refugees from Bretonnian descended cities come to you looking for protection and they will have it. Flowing mostly from Brovska, further to the east, many are either political outcasts flung from the tyrannical grip of the current ruler or were from homesteads in Orc territory proper. About two-thousand of them come.

A couple hundred Tileans make the trip, as well, fleeing from a thousand different inequities. Surprisingly, a good number of Imperials-- about five-hundred. Twenty-five-hundred Borderlanders-- those who share nothing in common with any of the major powers-- also make the trip.

But then there was a group that shocked you. A band of Norscans, about a hundred and fifty, who claim they worship Myrmidia (It's a very long story), backed by Viktoria in that statement, and so were cast out of the lands they have claimed from the Orcs, have arrived as well, apparently believing that you were so desperate for swords that you'd turn to those who have killed your people to gain them.

In any case, with huge shipments of food now coming in, you've certainly at least somewhat resolved the oncoming demographic crunch.

Reward: 2500 Borderlander Peasants, 2000 Bretonnian Peasants, 500 Southern Imperials, 200 Tileans, and 150 Norscan refugees, mostly women and children, +5 Upkeep


Stewardship: Robert was formerly the Major Domo of Bastonne. In comparison to that mess, Mortensholm is nothing-- if nothing else, there are no Chasm Spawn or Skaven near here; just a devastated populace.

-Food is good. Who doesn't like food? Probably the same sort of weirdos who think guns were a good invention, that's who.

And so Robert, before he leads your scouting expedition, has your subjects begin clearing the field of greenskin tents. Cheap shit, they go down with only just a little more than any effort, but there is a lot of them, and the only universal feature is that they are all terribly constructed. Still, with the fields cleared-- and fertilized with ashes of Greenskins-- there will likely be a harvest within the year, though certainly later than usual. That, plus the constant shipments of food means you have little fear.
Reward: +50 Gold a turn, +1 Stability

Piety: Emma is the obvious choice for Chaplain, and so she is the choice you make. You'd swear you heard her giggle-- you think the Four might be wiggling around in your head.

- While Emma is, understandably, somewhat snippy that you have chosen to rebuild the temple of a foreign goddess rather than your own, Viktoria is incredibly grateful-- she's lost much, her entire family included; losing that, too, might have destroyed her. She's moved out of the manor and taken up residence within the temple, and has taken to drilling the soldiers and helping the Tilean refugees take up their new lives, as well as the Norscans-- she was willing to vouch for them, at least.

The people, too, are understandably happy to have their temple repaired.
Reward: +1 Stability


Personal: You're a busy man, but not that busy.

- Things were mad during the siege. Anarchy, ruin, death-- all of them were as abundant as breath in the lungs. Laws were broken.

Justice was denied.

You set about to righting it. As neutral observer and outside force, the people are willing to agree to your terms and your decisions fairly easily all told-- they just want some normalcy back after a month of hell. it's mostly fines in various forms to pay for somewhat serious crimes, with less serious accusations let off with a warning and implied "or else".

Still, the people like you for it.

(+2 Opinion)

Event:
Monthly Decision: You are somewhat more hands on than the usual Border Prince, and so can choose a few expeditions or something of the nature to go on.

[] Lisanor has apparently been having problems with the leader of the Norscan refugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rather small, it is kind of your job to keep your people from killing each other.
[] Viktoria has apparently found a book with a map that has a weird, circled off section. You can go look for it with a few of the knights, at least?
[] You are owed a favor from your father. Go speak with him about. Maybe a shiny sword? Or a hippogryph egg? Or magic armor? Whatever the case, your father would be willing to give you some kind of...well, reward for finally becoming a Knight of the Realm.
 
[X] Lisanor has apparently been having problems with the leader of the Norscan refugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rather small, it is kind of your job to keep your people from killing each other.
 
[X] Lisanor has apparently been having problems with the leader of the Norscan refugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rather small, it is kind of your job to keep your people from killing each other.
 
[X] Lisanor has apparently been having problems with the leader of the Norscan refugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rather small, it is kind of your job to keep your people from killing each other.
 
[X] Lisanor has apparently been having problems with the leader of the Norscan refugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rather small, it is kind of your job to keep your people from killing each other.
 
[X] Lisanor has apparently been having problems with the leader of the Norscan refugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rather small, it is kind of your job to keep your people from killing each other.

I'm glad people agree, it's better to focus on the inside for now, secure and prepare the place before going out.
 
[X] Lisanor has apparently been having problems with the leader of the Norscanrefugees, a blond giant named Ogier. While, as far as Norscan problems go, they are rathersmall, it is kind of your job to keep your people from killing each other.
 
@Voikirium, how far away is the weird, circled off section from us? If it is quite a bit away, it can wait. If it is close by, it might be something that needs to be investigated before it spawns some trouble.
 
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