The Plan
The letter is written and sent by carrier, and you try to get some sleep.
--
You wake up the next day feeling rather worn out. A bit like that time you stole your mother's absinthe as a squire. That had been a good day.
Rising from the scratchy sheets, throwing some water in your face and tying your hair back in the traditional style, then a silken tunic and some trousers, you're off to the deck. You will, after all, finally be making landfall.
Outside, the sky is gray with smoke and ash. On the shore, you can see Imperial Soldiers fortifying a conquered city with cannons and gunpoweder stores. Laborers under the new lord are flocking towards the hill at the center, no doubt to build a new keep or manor. Mixed in with the Imperials are locals, many of them clapped in chains. Ash still covers many of the streets, and nearby fires rage yet. The stink of gunpowder, the distinctive sour note, upsets you stomach too much and you vomit quickly over the side of the boat, though it passes as quickly as it came.
Heaped up in the center of the town, or displayed on wooden walls, or whatever else needed to show it as well as it can be, is a giant pile of loot that the Raiders had taken, given the blood spatters sometimes ripped straight from their victims. Besides the giant heap of gold and jewels, there are suits of armor, shields, children's clothing, books and art. Some of it, you know, is Bretonnian. Further, also near the center, former thralls are reunited with family brought from the Empire, and Bretonnia, and Estalia, and Tilea, and a thousand nations besides. As you watch, a man of the Far East speaks with a translator only for a woman who looks a lot like him to race from out of nowhere and grab him.
Before you can get too much more melancholic, someone tugs your sleeve. Turning, Edwige is standing there in her armor, her helm open.
"I have a request, Sire. I'd...I'd like to journey with you and Asger. If I have to keep putting up with-"
[] cu
"With what? The Norscans? We made a plan, Edwige, and they need a translator. You'll live."
She...accedes, well enough. Duty bound, you suppose. Just a quiet huff then she's off.
In any case, you do need to go meet with the Jarl.
Heading for his cabin, you find he and his second looking at a map with the three routes inscribed. One is by river, moving the boat. That one...isn't really going to happen for you. "Welcome to Klenbekk. Formerly the largest port of Norsca."
So, there's two others-- first is the string of villages, castles and so on the various Brotherhoods, Orders, and Fraternities have conquered nearer to the border. You'll be more anonymous there, so safer.
Then there's the cities and so on further in to the conquered territory, where actual nobles from the Empire are ruling directly. They might actually recognize you from heraldry, but on the other hand there are something resembling roads, so faster.
Which do you follow?
[] The Near Territories.
[] The far area.