- Location
- Australia
[X] Plan Doggo
Plan: Doggo
-[X] Royal Stables: You only have a few horses in Winterfell and generally very few in the North. Work with the Dustins though, and you could increase both the number of horses and the quality. You don't know much about horses, but you can rely on the expertise of others, thankfully. Time: 2 seasons. Cost: 700 gold. DC: 35. Reward: More horses in the North, new options unlocked.
-[X] More Watchtowers: Bear Isle and many other of your vassal's lands are vulnerable to Ironborn raids. Ships are costly, but a system of watchtowers like the one you are building could help your lords respond to attacks faster. Time: 3 seasons. Cost: 2000 gold. DC: 30. Reward: Watchtower chain along the western coast.
-[X] Foster Children: The Boltons and the Umbers both want to foster some children at Winterfell, and there will be others. See who else is interested before you make any decisions. Time: 1 season. Cost: 25 gold. DC: 30. Reward: More information about fostering.
-[X] Crop Rotation Part 2: Convincing the local smallfolk was relatively easy. All you had to do was show up and tell them. Spreading this system across the North will take time…or you could short-circuit the process by inviting your lords to come see for themselves. Time: 1 season. Cost: 1000 gold. DC: 30/60. Reward: Vassals adopt crop rotation system to varying degrees, possible information.
-[X] Purchase Livestock: Most of the smallfolk don't have much in the way of livestock. Some of the poorest have to pull their plows themselves! Poole wants to buy some goats from the mountain clans and some cows and draft horses from the barrowland houses and give them out to your smallfolk. Time: 1 Season. Cost: 1500 gold. DC: 30. Reward: More food produced, increase to farming income, new options unlocked.
-[X] Concrete Construction: Concrete will be an extremely useful material, but unlike stone, it cannot be simply carved out of the ground. You must set up a building for it to be mixed, train some people in how to make it and use it, and then you will be able to use it. Time: 3 seasons. Cost: 800 gold. DC: 35. Reward: New options unlocked, increase to trade.
-[X] Ancient Rites: There are many ceremonies of the Old Gods, simple things like the marriage ceremony or the rite of becoming a thane. Many, however, have been lost to time or fragmented. With so many gathered once more, Frost hopes to recall what was forgotten. Time: 1 season. Cost: 100 gold. Reward: Knowledge, new options unlocked
-[X] Beyond the Wall: The Night's Watch doesn't always fight the wildlings. Sometimes they talk and trade. Rivers thinks he can get someone to share what they talk about. Time: 2 seasons. Cost: 25 gold. DC: 50. Reward: Rumor mill (Beyond the wall)
-[X] Uplift: Double Entry Bookkeeping: You recall an invention or system, and try to figure out how it worked well enough that someone else can make it a reality. Time: 1 season. Cost: 0. DC: Varies. Reward: New action unlocked
-[X] The Beast of the Wolfswood: You have heard of this beast several times. Clearly something must be done. You will go yourself, taking along Frost and Brandon along with some guards. Time: 1 season. Cost: 0. DC: Special. Reward: Interludes
You seem to be spending quite a bit. I think you break the bank.
Edit: Yeah, unless I am missing something, you are currently spending about twice as much as we currently have in our treasury. So what is you plan for us going into debt?
Edit2: Just added it all together. You currently have us spending 6,150 Gold. We have 3560 gold in our treasury currently with a net income of 1670 gold. Not nearly enough for our needs.
Economy:
- Treasury: 3560 gold
- Income: 400 gold (taxes) + 1000 gold (trade) + 290 gold (farming)
- Expenditures: -20 gold (signal towers)
- Net Income: 1670 gold
- Food Supply: Small surplus
Honestly, I really don't think that this action is needed. Harren isn't going to try to conquer us, especially when he has his own fires to put out. Also, getting through Moat Cailin is pretty much impossible for him. And the Vale aren't friends of ours either. Tbh, Harren would probably be more likely to attack them than us, and that is only to our benefit. Any agreement reached with the Vale would likely include coming to their aid if they were attacked by Harren, which again doesn't benefit us. Sending Northern men and troops to die to help the Vale would probably also lower our vassel's opinion on us. So unless Harren attacks us, unlikely because he isn't stupid, then reaching some sort of agreement with the Vale about Harren benefits them more than it does us.- Speak to Kings (Kingdom of the Vale): There are other kings to the south of you. Perhaps you should open up talks with one of them. Though all of them are Andals and ironborn, you doubt any of them would outright refuse you…Time: 1 season. Cost: 50 gold. DC: 50. Reward: Positive diplomatic contact.
I honestly have always it kind of bizarre that the 7 kingdoms in GOT always seemed antagonistic, and never seemed to trade, exchange anything culturally, etc. IRL there's a lot of that going on with nations from medieval times, even during times of war.Honestly, I really don't think that this action is needed. Harren isn't going to try to conquer us, especially when he has his own fires to put out. Also, getting through Moat Cailin is pretty much impossible for him. And the Vale aren't friends of ours either. Tbh, Harren would probably be more likely to attack them than us, and that is only to our benefit. Any agreement reached with the Vale would likely include coming to their aid if they were attacked by Harren, which again doesn't benefit us. Sending Northern men and troops to die to help the Vale would probably also lower our vassel's opinion on us. So unless Harren attacks us, unlikely because he isn't stupid, then reaching some sort of agreement with the Vale about Harren benefits them more than it does us.
That is true. Trade is a great motivator for talking with the Vale. I just feel that there are a few more things more important than them. I basically want to talk with all of our vassals and try to see to their concerns first before working too much on actions outside our kingdom. We also started on the Crop Field Rotation thing and I want to get that finished up. Basically, I'm not against talking to the Vale, it is just that I want to make sure our vassals are all doing alright and that the Crop Rotation is implemented with them before we start taking up other projects.I honestly have always it kind of bizarre that the 7 kingdoms in GOT always seemed antagonistic, and never seemed to trade, exchange anything culturally, etc. IRL there's a lot of that going on with nations from medieval times, even during times of war.
Realistically speaking, it is stupid for the North to not have allies. Harren is a pretty blatant monster, and just because he may be in a slump now doesn't mean the North shouldn't plan for the future. Our power is more secure if we can at least arrange some form of neutrality with Vale, because it would be one less thing to worry about. Right now everybody seems to be default set to "enemy", and we need to change that.
At bare minimum there is trade (and thus profit) to be had with some form of semi-peace with the Vale; they are close to us so we can mutually protect trade ships, and with one less ring of enemies around both of us both of our kingdoms will prosper that much more.
@notbirdofprey can you move the votes for plan doggo to Plan Doggo without breaking the bank since people didn't realise it wasn't feasible ?
They still don't...