The Furnace - A simple Dungeon Core Quest

Voting is open
Here are some sugestions:

-Dust demons: a moving sphere of ash, dirt and other similar that have weak attack and defense, but can debuff enemies
-Fire "flies": a robot suspended in the air by spining wodden-blades, it is weak and fragile but the fluid tank it carries allows it to spout flames
-Repair protocols: a spell that heals a unit for a set amount depending on the amount of energy we spend
-Box Bots: cheap metal robots covered in wood to be disguised as storage, when an enemy gets close they unfold and attack
-Furnace fighter: a lumbering metal beast, normally a mobile refining unit, its devastating fist and scalding hot skin will put a stop to anyone
 
How about a buzzsaw stuck on top of a roomba like body? It would force adventurers to either move or lose a foot.
So literally a doomba? Could easily work as a rank 1 monster if I'm honest.

Here are some sugestions:

-Dust demons: a moving sphere of ash, dirt and other similar that have weak attack and defense, but can debuff enemies
-Fire "flies": a robot suspended in the air by spining wodden-blades, it is weak and fragile but the fluid tank it carries allows it to spout flames
-Repair protocols: a spell that heals a unit for a set amount depending on the amount of energy we spend
-Box Bots: cheap metal robots covered in wood to be disguised as storage, when an enemy gets close they unfold and attack
-Furnace fighter: a lumbering metal beast, normally a mobile refining unit, its devastating fist and scalding hot skin will put a stop to anyone
Honestly all those sound quite neat but to work I think they would need to be properly ranked and I don't know if we can even propose more then one per voting session.
 
@Sindri the loyal , what about an blimp but smaller? Those are the closes mechanical thing I can think of though it will have to be smaller and more like an air ship depending how we want the designs to be like.
 
Yeh. Plus, they would also be funny as shit.
Fair enough on that, maybe next time we can see about doing a write up for them.

@Sindri the loyal , what about an blimp but smaller? Those are the closes mechanical thing I can think of though it will have to be smaller and more like an air ship depending how we want the designs to be like.
Hmm, depends on how they are going to be described and their supposed rank, honestly I think something more on line of half life manhacks would fit better.
 
Okay, I see some ideas that I like.
First of all, a clarification: if you want some specials effects, consider it as at least a Rank II monster. Rank I monster have only basic stats with no add-on, so they would look as the CogWorks from a mechanical stand point. But as I said for the Spiders, I would consider the difference once they level up. I thought it was something that required further explanation.

-Dust demons: a moving sphere of ash, dirt and other similar that have weak attack and defense, but can debuff enemies
About this one ... I don't feel like it respects the theme too much? Maybe if you mean a sphere of soot and burned detriti, that would be more on point. If you want it as a Tier 2 Monster, it can start with the debuff ability.
-Fire "flies": a robot suspended in the air by spining wodden-blades, it is weak and fragile but the fluid tank it carries allows it to spout flames
Could work.
-Repair protocols: a spell that heals a unit for a set amount depending on the amount of energy we spend
Sounds good. As a Tier 1 spell, it could heal 1 HP by paying 1 Vitae. As a Tier 2 spell, you could choose between healing 2 HP on one target or 1 HP on two targets.
Probably I would need to work a bit better spells: since you don't pay to unlock them (like monsters), having similar spells differentiated only the level would lead to bloat. I would do a bit of rework in the weekend.
-Box Bots: cheap metal robots covered in wood to be disguised as storage, when an enemy gets close they unfold and attack
Could be a Trap or Monsters with at least a skill to stay hidden. Probably getting a free attack if not discovered by raiders.
-Furnace fighter: a lumbering metal beast, normally a mobile refining unit, its devastating fist and scalding hot skin will put a stop to anyone
I think it would be at least Rank III, otherwise I would see it too weak considering the description.
Trap: A speaker is placed in the rooms of the Dungeon, allowing the Dungeon itself to mock the actions of those who enter as they make their way through the factory. Deals no actual damage, but might hurt the pride of an insecure adventurer.
Morale is a thing in this quest, for some raiders. It would be useless for zombies or other mindless creatures, but for people with an already shaking morale ... it could work. I would probably replace the insults with the noises of people getting "processed" by the factory. It would fit the theme a bit more.
How about a buzzsaw stuck on top of a roomba like body? It would force adventurers to either move or lose a foot.
Would probably fit more as an upgrade of a CogWork. So a Rank II CogWork. You can do it by creating it as a Rank II (so paying 2 Vitae) or waiting that a CogWork gets 2 exp and leveling up in that way.
 
Okay, I see some ideas that I like.
First of all, a clarification: if you want some specials effects, consider it as at least a Rank II monster. Rank I monster have only basic stats with no add-on, so they would look as the CogWorks from a mechanical stand point. But as I said for the Spiders, I would consider the difference once they level up. I thought it was something that required further explanation.
I toyed with them maybe being rank II but I feel like a cheap, fast scouting type minion that we can vomit out is itself useful. But now I am tempted to go rank II with them, we just don't have a bit reportoire of Rank I stuff to choose from that's the problem.
 
I have been wondering something, just how independent could our monsters be? Like would they need to be babied all the time or we can leave some on their own and be content that they'll do what we want them to do?

And I've been thinking that maybe doing a expy of the k'daai for some more higher ranks would be a good idea, like the fireborn or destroyer.
 
I have been wondering something, just how independent could our monsters be? Like would they need to be babied all the time or we can leave some on their own and be content that they'll do what we want them to do?
I don't think you need to micromanage them too much, but clearly their intellect level is correlated with the creature.
CogWork receiving the instruction to go from A to B and take material with it? Doable.
CogWork receiving the instruction to infiltrate inside a castle? Not so much.
Foreman receiving the instruction to infiltrate? He would probably say that he could try, but stealth is not his strong suit.
And I've been thinking that maybe doing a expy of the k'daai for some more higher ranks would be a good idea, like the fireborn or destroyer.
They looks like they could work according to the theme, so I would approve them.
 
I don't think you need to micromanage them too much, but clearly their intellect level is correlated with the creature.
CogWork receiving the instruction to go from A to B and take material with it? Doable.
CogWork receiving the instruction to infiltrate inside a castle? Not so much.
Foreman receiving the instruction to infiltrate? He would probably say that he could try, but stealth is not his strong suit.

They looks like they could work according to the theme, so I would approve them.
So it depends on the monster by a case by case basis? Seems fair enough, it just shows that higher ranking monsters might be that much more important due to that extra versatility if intelligence is a factor we care about.

In that case, noice, during the next turn I might try to push for them for rank III and IV, give us something to work towards.
 
Adhoc vote count started by Abyssius on Sep 30, 2023 at 10:38 AM, finished with 31 posts and 4 votes.

  • [x] Plan: big brain engineering
    --[X] Try to summon/ create a scrap spider, a arachnid made out of scrap, old metal parts and cogs around the size of a largish wolf. Rank 1.

Sorry, last week I was too taken by CSD2 to update. Writing will begin shortly.
 
I'm curious if there's anything we could maybe raid, like a little hamlet or village we could send some of our monsters out to see if they an steal some stuff for ourselves. Now I don't know how good normal bog standard humans are against dungeon monsters but I feel like rank I monsters should do well against non-adventurer humans.

Then again, we would need to find something like a hamlet in the first place.
 
I'm curious if there's anything we could maybe raid, like a little hamlet or village we could send some of our monsters out to see if they an steal some stuff for ourselves. Now I don't know how good normal bog standard humans are against dungeon monsters but I feel like rank I monsters should do well against non-adventurer humans.

Then again, we would need to find something like a hamlet in the first place.
I suppose that someone like that would be present. Just thinking about the Dredgers, I assume that they have a place where they sleep, just as an example. You would need to scout for such places.
 
IV - I'm a Dungeon and I'm digging an hole …

IV - I'm a Dungeon and I'm digging an hole …


Maybe digging the walls surrounding your flesh may lead to some useful discoveries. But in your opinion, only six CogWorks and a Foreman would take a long time to complete the excavation: one thing was to collect corpses and peat from a swamp, another was to excavate close to your being without causing issues.

Therefore, you opted to create an additional Foreman and another couple of CogWorks. While the new CogWorks look exactly like the previous ones, the new Foreman is a bit different. While your previous Foreman has a recognizable pair of thick goggles and two prosthetic arms, the new one wears a welding mask that covers his entire head and only his right arm, up to the shoulder, is metallic.
The new Foreman and the old one square each other off, then take a look at the eight CogWorks around them and nod. They divide them equally into two teams, then start digging.

Their discoveries are... quite meager, to be honest: mostly dirt and rock, with small traces of minerals. Probably you are too close to the surface to find something better. It was worth a shot and that will surely be helpful when you decide to expand your current floor, since the space is already excavated and you only need to incorporate it into yourself. At least the excavated material provides a bit of nourishment to you, even if less than magical beings or living creatures.

Or maybe you need something stronger. You start thinking about how to create a stronger monster than your Foreman, but you almost end up lost in your thoughts. Understanding how to create higher classes of monsters would require more time or at least more Vitae invested.

In the meantime, you decide to start experimenting with another design of creature. The small critters in the web that you saw during the excavation look like a good starting point, but bigger would be better.

Then, from your assembly lines, the pieces are put together. A mechanical creature stands proudly on its eight legs, testing all the functionalities, like spitting a metal cable against the walls that opens like a web. Currently, the attack is too weak to actually entrap raiders, but in the future... who knows.


Excavating has reduced the cost of your next room by two and has provided 2 additional mana, even with the full squad. Maybe you need to dig deeper. What's the worst it could happen?
All the infos are updated in the Notion Board at this link:
The Furnace Core

Please, vote by plan with the following format:
[J] Plan Smart
- [CREATURE] Create X CogWorks
- [ROOM] Create an additional room
- [RESEARCH] Spend one progress to Increase the Vitae Reserve
- [MONSTERS] Go scouting outside.

Vote will be open until the next weekend. Let the game begin.
 
[X] Plan: The Fires of Industry
-[X][MONSTERS] Have one of the Foremen take four Cogs out of the dungeon to collect more raw materials.
-[X][MONSTERS] The other Foreman will continue digging looking for more ore.
-[X][MONSTERS] Have the Steelweaver practice its abilities and find out what it can do.
-[X][RESEARCH] Increase room limit.
-[X][CREATURE] Experiment with creating a Smog Elemental.
--[X] Rank 2
 
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This turn looks quieter. I think I'll close the vote tomorrow or the day after, according to how I feel at the end of the day.
 
Oops! Forgot to vote x.x

But i do think FoI plan is pretty good

[X] Plan: The Fires of Industry
 
Voting is open
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