[X] [Japanese] Endless old style Japanese city with spiritual gardens, beautiful lakes and small forests. Dungeon is full of oni, yokais, samurais, tengy and other weeb things.
Cool then, thanks for letting us know in that case I have a different theme prepared already.Since some of you have already done so, I would say max two theme for each user.
Don't know why I didn't think of it before, but beings like angels, cherubims, and seraphims would be a pretty good choice for a theme like this. Or any other holy beings. If we're going for a DND comparison I think the most accurate would be Celestials in this case.Okay, indication on the minions would be appreciated, but I have an idea of what to do in case. Probably going on Planar Entities like D&D.
Maybe instead of this maybe going for the theme of redeemed demons would be a good idea? Basically instead of radiant and celestial beings you'd have redeemed demons that are flip on the idea of demons.Don't know why I didn't think of it before, but beings like angels, cherubims, and seraphims would be a pretty good choice for a theme like this. Or any other holy beings. If we're going for a DND comparison I think the most accurate would be Celestials in this case.
Both options could be possible and I would think that mostly depends on the final theme we are going for.Question: Do dungeons modify their environment or do they create a pocket dimension?
That also seems interesting. I wouldn't be opposed to that. Or maybe both? Angels and other holy beings leading demons on the path of redemption sounds like a cool concept.Maybe instead of this maybe going for the theme of redeemed demons would be a good idea? Basically instead of radiant and celestial beings you'd have redeemed demons that are flip on the idea of demons.
Basically this yeah, this is afterall more or less a creative exercise to see what we can come up with for themes for our dungeon.That also seems interesting. I wouldn't be opposed to that. Or maybe both? Angels and other holy beings leading demons on the path of redemption sounds like a cool concept.
Personally I would like both simply because the aesthetics for some of the themes would be awesome when applied to the surrounding environment.Both options could be possible and I would think that mostly depends on the final theme we are going for.
I envisioned Broken Horizon mostly and Holy Sanctuary as pocket dimensions, but Undergound Factory and Jungle feels to me more terraforming in nature.
I like 'em, the crystal caverns especially seem like a fun theme, crystalline monsters I think would be very funky units.[X] [The Crystal Caverns] beginning as a simple cavern with many crystals growing out of the wall, it quickly becomes nothing but crystal, with monsters made from the crystal able to break off the wall at any moment.
[X] [The Crypt] a twisting catacomb filled with the undead, they are outraged by any trespassers into their final resting place.
I'm not good at in depth descriptions like everyone else is posting, so mine wound up a bit simple.
Approved. I'm not the most expert on the culture or on the folklore, but if this results in the winning option, I can do some researches.[X] [Japanese] Endless old style Japanese city with spiritual gardens, beautiful lakes and small forests. Dungeon is full of oni, yokais, samurais, tengy and other weeb things.
[X] [forbidden depths] deep in the forgotten and forbidden depths of the world lie creatures best not mentioned, those Nameless things are oft said to be spawn of some dead outsider god and are known to come in various shapes and sizes that are maddening to the eye. although some strange and highly advanced creatures have also been seen amongst their hordes and tribes.
[X] [Aberration] Beings warped by or birthed from forces that defy understanding. Aberration-themed creatures rarely stick to defined body plans and often exhibit malleability of form, but there are elements that stylistically unite them, such as an abundance of mouths or eyes and esoteric materials and properties (such as being partially made out of twisted space or phasing in and out of tangibility as they breathe). Despite their often disquieting or downright horrifying appearance, Aberrations rarely focus on being a primarily physical threat, relying more on abilities that affect the senses of their prey and even tampering directly with it's mind, closing in to finish disabled opponents. Aberration also tend to be rather sturdy, be it due to simple sturdiness, regeneration, or more esoteric defenses.
Particularly powerful Aberration may start to blur the line between reality and illusion, using the muddled perception of their enemies to twist space and time.
Approved. Quite original take on the Dungeon Core.[X] [Museum] In these new yet ancient seeming halls, adventurers who fail to survive will find themselves immortalized, their gear, visages, and even flesh on display, with placards telling of their journey throughout the dungeon. Many hazards to the adventures roam the dungeon from the acidic and slime like janitors, to the collectors who can turn adventurers to stone, to the uniformed security guards. But the question is are these displays a grim mockery or a mournful memorial?
Approved. Basically the Dungeon will grow vertically mainly instead of the two dimenions. Only question: what does "irredentist" means?[X] [The Carrion Pits] The layout of this dungeon is a bit different to others. Instead of progressing horizontally with the occasional vertical passage, this dungeon is instead made up of one or more central shafts with a plethora of side tunnels and ledges. But this is not the only way this dungeon differs from others, the walls and floors are made up of a pinkish red stone, somewhere between stone and flesh. As for monsters? The most common are these creatures: giant black centipedes with an irredentist sheen as tall as a house cat and as long as three, with spines jutting out from their sides that have irredentist skin stretched between them creating giant gliding wings. They mostly feast on the bodies of fallen(literally) adventurers. The other common monster is a tiny bug which injects fallen adventures with a mixture of healing solution and paralytic. This keeps the adventurers alive for a long time as the pain of the centipedes tearing bloody chunks out of them nourishes the monsters.
I think the best solution is to put it to vote when we'll select the final theme.Personally I would like both simply because the aesthetics for some of the themes would be awesome when applied to the surrounding environment.
Classic and approved. I have recently finished a Webtoon called "Hive", so I can make it work.[X] [Endless Hive] A series of dark tunnels and caverns forming a maze filled with infinite sounds of buzzing and skittering. A home of an uncountable number of insects and arachnids of all sizes and abilities that will feast on anything they might find.
Approved.[X] [The Forgotten Library] Deep beneath the earth's surface, in the shadows of an ancient and crumbling city, lies the Forgotten Library. This dungeon is an enormous, labyrinthine repository of forbidden books, arcane manuscripts, and mysterious artifacts left behind by a once-great civilization. It is now haunted by the restless spirits of the lost scholars and the twisted creatures spawned from the dark magic contained within the library's walls.
Approved. Two proposals inspired by Warhammer at the moment.[X] The [Vermintide] dungeon is composed of a vast network of tunnels and a core of glowing green crystal, this dungeon is populated primarily with rats of all kinds although it is possible for other creatures be found within that could be called vermin. The dungeon also can create crystals that are similar to it's core to increase the range of it's influence and more quickly modify something. Instead of throwing out hordes willy-nilly, this dungeon will first send out a few of it's minions to first find a good location to be attacked and then weakening it for a bigger invasion. This means that while it takes longer to send out a horde to collect vitae, it will have a higher success rate.
Approved.[X] The [Liminal] dungeon is a nonsensical series of seemingly normal but unoccupied rooms: Hallways, cellars, dining rooms, bar rooms, bathrooms, tunnels, store rooms, libraries, shops, all these and more. All of them in a pristine state, as if abandoned by their former residents mere minutes before an adventurer sets foot inside. Sometimes rooms repeat themselves, sometimes rooms repeat themselves, or doorways change which rooms they led to, making navigation difficult and confusing. And as one goes deeper into the dungeon, details become... wrong. Chairs with too many legs. Inedible food made of straw or plaster. Ceilings that are far too high. Mirrors that reflect | tcelfer taht srorriM. Companions tagging along that you don't remember entering the dungeon with. Rumors abound about monsters of living shadow, able to shift in one breath from hiding in a patch of darkness to towering terrors of teeth and claws. Darker rumors speak of fellow adventurers who become lost forever, and slowly twist and change until they become uncanny abominations, cursed to never leave - and never die.
Approved. Reminds me of another Dungeon Core quest on SV, short lived but with a crystal theme.[X] [The Crystal Caverns] beginning as a simple cavern with many crystals growing out of the wall, it quickly becomes nothing but crystal, with monsters made from the crystal able to break off the wall at any moment.
Similar to Crawkid proposal [Classic]. The main difference is that one is a catacomb, the other is a prison (a dungeon proper). Same recommendation I did before about splitting the voters in the future.[X] [The Crypt] a twisting catacomb filled with the undead, they are outraged by any trespassers into their final resting place.
We have Deepnest, now we have the Fungal Wastes. Approved.[] [Fungal Bloom] Just beneath the surface there are tunnels choked with spores and fungal blooms, and entire caverns that have given over to bioluminescent mushrooms the size of giant redwoods. One would assume this would be a passive biome but they would be quickly proven wrong for just one breath of the spore cloud can kill a grown man, that is if they are lucky for the unlucky will rise again their body host to a parasitic fungus that only desires to spread itself further. Beyond the smallest of threats there are the creatures that have formed a symbiotic bond with their environment as giant greenskined creatures burst from the ground born ready for battle.
Similar to RainyDayMessiah's proposal [A Holy Sanctuary Defiled]. Same recommendation. Welcome here v.v[] The Lost City
At the depth of the cave you came before a gate. It is old, with a few of the older gods depicted on it,. Some angry, some not, but it is clear they were part of a dispute over a city....
And how said city has been buried.
Just what could be the story of the city and why had the gods buried it? More importantly, what dangers and what treasures does it hides?
Understood I wasn't feeling it as much anyway so I changed it to dark glass as a theme I felt that this one would be more creative.The only doubt I have on this proposal is that it's quite similar in SeQuester proposal.