The Exarchs of Dusk Recruitment and OOC

Just a reminder, it's thursday! that means one more day then it's the weekend; I'd like to have everyone's orders in for the weekend so I can start getting turn 1 up.
 
Victor Rafelas, Exarch of Moca
The Exarchate: Moca

Periphery Settlement - A remote planet deep in the periphery, Moca has little industry and less culture. More ice and rock than earth and clay, the planet and its dim radiant hang suspended within a bubble of perpetually lightless ether, a sky so dark only the pinpricks of distant radiants serve to provide any bearing at all. Once a ship breaks through that endless night, Moca appears as a flat white sphere, subtle shadows moving across the surface where stormfronts rage on the surface. Down below, blizzards constantly tear across frozen plains and snowtopped peaks. Only in the sizeable subterranean cave systems can any kind of peace and warmth be found, and aside from a few monitoring outposts and docking facilities, all civilization on the surface exists underground, either in the few cavernous settlements hollowed out from the rock or, more likely, in dim, yellow-lit passages and hollows barely hewn from natural formations.

As to how it earned its name, it was evidently discovered as the ship's captain was preparing his morning breakfast. The pale white in a sea of black reminded him of the drop of milk he'd just put in his coffee.

Legacy Mandate - While the first business on Moca was prospecting, mineral wealth was always thin on the surface. As the decreasing numbers of miners dug deeper into the earth in search of something to justify their residence, they stumbled upon ruins which predated the planet's discovery, and the Rmasters themselves. Some time after the original team of xenoarchaeologists went below to investigate further, contact was lost with the entirety of the colony, and only those in Moca's small ether outpost remained to call for distress. By the time an Rmaster arrived, more out of curiosity than any sense of urgency, the settlement was completely empty. A seal was placed on...whatever the Rmaster had found there, a small settlement reformed to keep an eye on things and call if the seal broke, and then they departed on some other whim.

With the Rmasters now gone, the Conclave significantly increased their presence in the area, establishing an Exarchate out of the reasonable fear that, absent beings of near-godlike power, an early-warning system would not be quite enough.

Intelligence Service - Though Moca has little in the way of natural resources to attract industry, and few habitable locations to attract any but the most mountaineering tourists, its cave systems provide excellent places for archival and its remoteness serves the various intelligence agencies well. Numbers of operatives work in subterranean offices, agents use the orbital station as a staging area, and countless prisoners find the planet as their last stop on a record that quickly ceases to exist. This nexus of power, though not quite military in nature, serves its Exarch well.

Superweapons - Without the incredible powers of the Rmasters to assure them that any breach would be handled safely, the Conclave assigned one of the superweapons they had commissioned to keep watch over the planet, in the hopes that its strength would be enough to contain whatever might lurk within. The Aphelion is a 500 meter colossus, large as a flagship and covered in a vantablack sheen. Along its spine runs a cannon designed to let out a laser-like gout of violent plasma, and it lurks within Moca's midnight shawl, waiting for a panicked call that will hopefully never come.

While comparable in size and, perhaps, superior in intimidation factor to a flagship, the Aphelion is by all other regards far inferior - it possesses minor defensive capabilities, but nearly all the ship's infrastructure is designed to maintain and fire its cleansing weapon. In terms of armor, secondary weaponry, command capabilities, even speed, the Aphelion is incredibly subpar. If given enough time to take aim and fire, it could, theoretically, destroy an enemy ship - but this weapon is designed to destroy a single, stationary target.

The Exarch: Victor Rafelas (Conclave Confirmed/Enigmas/Gardening/Torture)

A career military professional, Exarch Rafelas rose through the ranks of the standard armed forces before being recruited in as an operative in one of the Mastery's various intelligence services, where he served with distinction. His skills, connections between both the intelligence and armed services, and possession of a certain bloodthirsty edge saw him climb above peers, and eventually he was earmarked by the Conclave as a candidate for Exarchy. After his confirmation by the Archons, Rafelas went on to serve as Exarch of Moca in relative obscurity, hidden away amongst his former peers. Never a man who sought prestige for its own sake, the placidity of the posting served his interests well enough, and the planet's mysteries intrigued him enough that he never pressed for a transfer prior to the E.E.F's invasion.

Now well past his prime, Exarch Rafelas is a man of middling characteristics, hairline receding and streaks of snow winding their way through his jet-black hair and sharply-trimmed beard. His tanned skin has maintained its color, unlike the pallid color most of his cave-inhabiting compatriots sport, perhaps due to the personal greenhouse he maintains. When not attending to his garden of carefully maintained and expensively imported foliage, or in rare cases called away on Exarchic business, Rafelas spends much of his time in the ruins near the Rmaster's seal, studying their relics of a time long past. Though he is careful not to discuss these matters too deeply, the ruins, and those who left them, fascinate him beyond measure.

In the meantime, though his agent days are far behind him, Exarch Rafelas finds keeping his other skills sharp of the utmost importance. A very hands-on supervisor, Rafelas often assists his underlings when extracting intelligence from captured agents, sometimes even if their connections to actual enemies of the state are...tenuous at best. Well, what can you say? Trimming leaves isn't the most...cathartic passtime.

OOB:
1 Battlecarrier
6 Light Frigate
2 Scouts
2 Interceptor Wing
1 Regular Infantry
1 Elite Infantry
1 Special Forces
1 Armored Legion
 
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I'll have to add you to the map today.

For everyone else, please get orders in by the end of the week.
 
Artemisia Yavuz-Snežanaescu, Archon of the Lower Verge and Exarch of Elia
Executive Summary
Artemisia Yavuz-Snežanaescu
a.k.a. the Witch of Elia, the Clathrate Crone
  • Archon of the Lower Verge
  • Exarch of Elia
  • Attending Secretary of Interservice Intelligence
Article:
Territory: Resource Settlement - High grade Ether clathrate and refined fuels
  • Optional Trait: Mercurial Politics
Power Base: Intelligence
Special Unit: Foreign Support – Clinoa
Ascension: Backroom Manipulator
Hobbies:
  • People
  • Poison
  • Magic
1x Regular Infantry
2x Bomber Wings
4x Armored Frigates
4x Light Missile Frigates
3x Warbird Squadrons

The Province of Verginia Inferior and the Exarchate of Elia
Territory: Resource Settlement
*Optional Trait: Mercurial Politics

Elia is a frigid, gloomy Axial world with an icy ring knotting together several Skyways at the Verge side of the Shroud. The Tyndall Missions noted her strategic value straightaway but Rubicon made no effort to develop her considerable archipelagos of orbiting shells after followup surveys. Only a single wan radiant illumined the world with a faltering light, and in its careening elliptical orbit left vast swathes of its sky plunged in unbearably long twilight. Furthermore, Elia was regularly blasted by arctic gale-force winds, frequently threaded with Miasma, from the Great Wall's stormwalls throughout its long Monsoon season. Such winds also deposited a continual supply of migratory cosmic ices from the Ravshana icepack and clouds of condensates from the Great Wall to be trapped by Elia's immense gravity, where they posed harrowing navigation hazards in its frequent whiteout storms. Jetstreams gusting from Elia's stormy stratosphere and the mouths of Vergeward Skyways did warm a significant sum of potential arable land to within the Mastery's acceptable ranges for long-term habitability. However, with more promising worlds further in the Verge such as Thold Gate already being heavily developed or native states – like Clinoa – being brought under the Mastery's suzerainty, there was no sense in investments beyond the strict necessities.

For many years, Elia's largest – only – town was a layover clathrate station for shipping headed more important locales; admired for the sublime beauty of its austere vistas, high quality wool, and not much else.

It was recognition of Elia's unusually pure and dense clathrate that would change its fate. The Rmasters' demands for quality ether to power their arcane arts and the development of what would become AERO-C, today the Mastery's standard high performance Ether fuel mixture, threatened to tilt the Mastery to net Ether import dependence. It was at this critical juncture that the minimal flygunk accumulation and extended range in ships clathrating at Elia, long regarded as a curious clerical curiosity, was noticed by the right people. Elia quickly became the target of crash chemical industry development schemes.

Dark Passage's "Ugly Sister" was not any lovelier for the fume-belching smokestacks thrusting into its night sky or the lumpen mounds of snow-buried ghost towns abandoned by the massed construction crews that once descended on her, but it is today among the most important energy exporters of the Verge. On top of meeting the lion's share of the rump Mastery's own needs, Elian refineries serve markets as far away as the UAN and Impiragh.
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Such a valuable world not only escaped both the Mastery's collapse in the Verge and the Civil Wars unscathed but prospered a little under the stewardship of the late Exarch Celik and his wife Artemisia. Many bands of footsore loyalist refugees dug their heels into Elia's shells and moons, changing the character of its population from seasonal swells of transient laborers on a bitter hardship posting to modest cities with a cosmopolitan population from many corners of space. These new Elians dream of diversifying the local economy into the whole range of Chemical Industries and clearing the dark forests for winter wheat.

After the loss of Thold Gate, Elia is ostensibly the local capital of the Lower Verge province which - in practice - is ignored by the Verge strongholds still loyal to the rump Mastery. Such worlds like Gamarte and Ariadne instead report directly to Narbonilla. The province directly administers nothing more than a chain of lonely listening posts and decaying clathrate stations along local skyways delineating the lowest ebb of the Mastery's presence in the Verge since the Province's establishment; mockingly called "Elia Wall". Nevertheless, some of the Mastery's few remaining clients and allies in the Verge funnel their requests to Narbonilla through the provincial capital at Elia, patronage which they are silently expected to return when the time comes.

Army of the Verge
Elia Wall is the headquarters of the Mastery's Army of the Verge. Like so many other things about Elia Wall, this lofty title is more of a humiliation than an honor for what is essentially a legionary strength unit, easily dwarfed by the forces of individual loyalist Verge Exarchates. Once a substantially larger force, most of its strength was ransacked to shore battlelines threatened by the EEF.

Nevertheless, Artemisia and the staff of the Army of the Verge invested what they could judiciously to perform the task of guarding "Elia Wall". To that end they quietly acquired long endurance Caelitime Patrol Aircraft from the rapidly rising power of Clinoa. Some date this as the first introduction of what Narbonilla would later classify as the "Heavy Bomber" type in the Mastery arsenal.

2x Bomber Wing (20)
1x Regular Infantry (10)

Lower Verge Flotilla
Elia Wall retained a substantial concentration of former Frontier Fleet personnel and materiel as well as functional independence from High Skies Fleet administration under the title of Verge Flotilla, in effect allowing Exarch Celik to command a sliver of Frontier Fleet as though it had never been disbanded. It was the slim reward the Conclave was able to grant to him for his services. The formation was highly active throughout the Verge long after the Mastery's collapse in the region, proactively and vigorously pre-empting threats to a Mastery receding into the throes of civil war.

When the EEF folded to Rubicon Celik rushed to the fighting, leaving behind only his oldest ships, where he was killed while commanding one of the many battles of Birnsdunf. The unimpeachable aura of dignity and honor that protected the last legacy of Frontier Fleet departed like morning mist with his death, and the formation was promptly broken up among appropriate local commanders fighting the Enduscarans; part battlefield reality and part appeasement of Artemisia's political enemies. All that remained was an armored frigate squadron and the oldest surviving run of Frontier Fleet's experimental missile frigates, all still proudly bearing their original carmine red livery.

Deprived of the ships that could overawe Verge enemies, Artemisia ended the strategy of aggressive intervention and moved to a defensive posture. She started by begging, borrowing, and stealing second line Warbirds due for replacement or heavily damaged in the fighting with the EEF from other Exarchates. Worked hard over their careers, many of these ships arrived at Elia already 'clapped out'. Even so, these fast attack ships – technical headaches aside – have been essential for patrolling the "Elia Wall".

4x Armored Frigates (8)
  • MSS FA Tempesta
  • MSS FA Tifone
  • MSS FA Monsone
  • MSS FA Ciclone
4x Light Missile Frigates (4)
  • MSS FFG Hornet
  • MSS FFG Wasp
  • MSS FFG Yellowjacket
  • MSS FFG Beewolf
3x Warbird Squadron (6)

Archon-Exarch Artemisia Yavuz-Snežanaescu, Attending Secretary of Interservice Intelligence
a.k.a. the Witch of Elia, the Clathrate Crone

Cedric had once asked her if the authority to demand fruitless sacrifices had any right to exist.
Artizea had her own answer to the question. He was right that such an institution was worthless, but so was authority without vision. Power without purpose does not produce.
So Cedric's purpose comes first. Acquisition of power is only a means.
Artizea had lived with her means and purpose reversed throughout her […] life. She knew it only before she died.
- The Villainess Lives Twice​

The Mastery in its golden era was in many senses an unflinching meritocracy, for the Rmasters were demanding overlords with little patience for failure; power changed hands quickly among the Archons. However, a system held to final account only by the personal favor of disinterested demigods inevitably held no check on the accumulation of wealth and power of their servants. As meteorically as some Archons fell from grace their descendants landed on a cushion of immense privilege from which to rise to the highest ranks of the Mastery once more - entirely by virtue of their own merits of course. It did not take long before these clans considered themselves the Best and Right men for the business of government.

Artemisia was born not in the luxurious lap of such assured destiny but as an accessory to it, an Archon's illegitimate daughter. Raised lovelessly in a household hostile to her, she developed a precocious talent for observation and intrigue that amused her powerful father. Before the Departure an amusement may have been all she ever amounted to, but hers was a strange time.

The rise of the Conclave alarmed their rival Archons, who found themselves increasingly isolated and sidelined by the more powerful clique. It seemed only a matter of time before the Conclave could thoroughly exterminate their opponents with nothing to stand in their way. The promotion of the Exarchs from functionaries to generalissimos only further provoked the honed paranoia of the Mastery's elite. Few had any substantial disagreements with the Call to Reform, but as its champions were the Conclave, the whole program had to be opposed on pure principle.

Cliques became conspirators. Artemisia, skilled and disposable, was placed in a high position in Interservice Intelligence at an absurdly young age, where she became one of the chief executors of their will. The conspirators saw a chance to embarrass the Conclave by thoroughly undermining an orderly withdrawal from the Verge, and conspiracy became outright treason. Artemisia fanned the flames of insurrection and ensure the success of rebels. Her invisible hand in intelligence reports to the Conclave nudged them to accelerate the demise of Frontier Fleet so that the conspirators could siphon away ships and army formations into forces under their influence or outright control.

Artemisia saw the vicious cycle of grievances between the Conclave and Conspirators heading with terrible inevitability towards civil war, but like a puppet on strings continued onwards to destruction – which she silently believed was no more than she deserved. She wielded power, in other people's names, but never fully understood that she had choices. When open fighting broke out and the Conclave began purging its ranks of traitors, she surrendered to the Legionary stormtroopers bursting into her office without a fight.

Artemisia told everything she knew to the interrogators. The Conclave gave her a pre-written confession to sign. While plenty enough of the deeds were her own, there were many she was never responsible for, and she refused to put her name to them.

So they tortured her.

When they put the papers down in front of her again a few days later she penned her signature, hand trembling with pain, in a blotched heavy scrawl. The ink was still drying as they threw her back in Moca's troglodyte cells. She should have died there.

*

By the roots of my hair some god got hold of me.
I sizzled in his blue volts like a desert prophet.

The nights snapped out of sight like a lizard's eyelid:
A world of bald white days in a shadeless socket.

-The Hanged Man, Sylvia Path

*

Exarch Celik Yavuz was a rising star of Frontier Fleet. The Conclave promoted him to the rank of Exarch, with the grim mission of overseeing the retreat from the Verge and the retirement of the Frontier Fleet in which he'd made his name. Now their watchdog on the much reduced Verge frontier, he went to Rubicon to ask for Artemisia's release and even rehabilitation. With the backing of senior figures such as Archon Fontera, Exarchs Rafael and Myram he was able to secure her grudging release.

For all that he and Artemisia had practically been enemies, few loyalists left in the Mastery maintained such a complete knowledge of the circumstances of the Verge paired with a talent for intrigue – that latter which Celik did not pretend to possess. He needed a partner and, banking on a faith in her ultimate loyalty to the Mastery he was unwilling to explain even to his inner circle, put his trust in her. The two of them hatched the "triangle strategy" on the way back to Elia from Moca, where they would leverage mutual interests with Clinoa and the UAN to stabilize the chaos left in the Mastery's messy withdrawal.

Article:

Left to Right: Archon Artimesia, Exarch Celik, Unnamed ADF Officer


For the better part of a decade the two, soon husband and wife, guarded the Mastery's rear while it spasmed through the course of a desultory civil war. A resentful Conclave gave Artemisia a backhanded promotion to the rank of Archon with the ostensible mission of governing the "Lower Verge Province" – an insult considering this amounted to authority over largely uninhabited comets and windswept plates lining the rough border of the Mastery in the Verge.

The arrival of the EEF became a deeply personal tragedy for Artemisia when Celik was killed in one of the many battles of Birnsdunf. In the chaos, her succession to her husband's post as Exarch of Elia was only natural, but still unpalatable to many. In a bitter compromise, Archon Fontera brokered the permanent transfer of much Celik's Verge flotilla and much of the Elian army garrison to other Exarchs.

For the past five years a grief-stricken Artemisia has quietly read the tea leaves for a new generation of heroes to support, for the regeneration of the Mastery needs new Masters.

Power Base: Intelligence Service

Artimesia wears "two hats" as the Archon-Exarch and the Attending Secretary of Interservice Intelligence. The Conclave had intended to purge her completely, but inevitably found her too useful to simply discard. After the arrival of the EEF effectively decapitated the remaining central intelligence services not already turned into fiefdoms by various Exarchs, Narbonilla had little choice but to hand ISI over to a capable old hand like Artimesia.​

Special Unit: Foreign Support

Artemisia has spent several decades cultivating an enormous lobbying machine in the halls of the UAN and Clinoa. Clinoa however, particularly absorbed her and Celik's attention as a rising star to forge an enduring alliance with as kingmaker. Clinoa's principled stance on Freedom of Navigation and Free Trade was the next best outcome for the whole Verge short of a reassertive Mastery. In the aftermath of Celik's death and the permanent force reductions in Elia Wall, alliance has drifted towards dependency.​

Ascension: Backroom Manipulator

Hobbies:
  • People – The political is personal, and the personal is always political.
  • Poison – Artemisia insists that her advanced knowledge of poison is the result of a mere academic interest in the natural philosophies. If pressed she might admit to a professional pride but no more. She is good at lying, even to herself.
  • Magic – Though the practice of advanced etheric arts was banned in the Mastery, its elites could not help but hungrily lick at the crumbs that fell from the Rmaster's table.
 
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The main narrative is done. Wrap-up stuff for this turn will happen over the next day or two. Non-Verge orders are due Wednesday the 4th (I have a major presentation on that day and will be doing assorted prep until then). Please do not post Verge-related orders at this time.
 
The main narrative is done. Wrap-up stuff for this turn will happen over the next day or two. Non-Verge orders are due Wednesday the 4th (I have a major presentation on that day and will be doing assorted prep until then). Please do not post Verge-related orders at this time.

How is Sabin at the moment? The attacks on their capital region seems to have gone well and hit vital infrastructure, so where does that leave them?
What naval forces do they have remaining, and how is their morale?
Has their economy ground to a halt?
I can use War Economy now, due to being in a war, right?
 
Komneno, Exarch of Constantia
Exarch Komneno of Constantia

Fluffiness to follow

Realm
• Bastion World - Constantia is one of the great urban centers of the great wall world's, the Exarch rules from the Pinnacle of the massive arcology that houses the majority of the population, the dense urban area focusing all the industry whilst the outlying districts are vast fields of agritract.


Constantia

• Clone Sanjak - The elite, personal troops of the Rmasters themselves, the clone Sanjaks were unquestioningly loyal. Some vanished with the Rmasters and many of the remainder were crippled or destroyed fighting the EEF, but a few still exist in the Remnants. Your units are elite quality.

• Flagship - The battlefrigate was the largest warship that the Mastery built in series, but larger were constructed every so often. Each one was unique and likely has a storied history, though more than one was secreted away in the bastion worlds as part of the Absolute Defense Fleet and never came without a great league of combat for the entire civil war.

Exarch

• Conclave Confirmed - For your loyal service and demonstrated skill, you received the coveted position of Exarch sometime in the years before things went south. The archetypical Exarch.

• Asceticism - Your spartan lifestyle is likely inherited from, or perhaps deliberately styled after that of the clone-Sanjaks. There is a certain impressiveness for a leader to adopt such and your soldiers and citizens may find cause with a leader who gives up pleasures of the flesh for the common good.

• Personal Combat - Most Exarchs eschew personal combat past a modicum of regular training and exercise, but you maintain a warrior's skillset.

Military
1x Supercapital
2x Battlefrigate (40)
2x Battlefrigate (40)
6x Light Frigate (20)

10x Regulary Infantry (100)
3x Elite Infantry (30)
1x Special Forces (10)
2x Armored Legion (40)
1x Legion Battery (20)
 
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Supply Reef, UAN Strategic Military Frontier Zone
Supply Reef

Territory: UAN Strategic Military Frontier Zone
Power Base: Armed Forces of the UAN
Special Unit: Impregnable Fortress Anchorage

Supply Reef—sometimes known as the Supply Rocks— is the largest asteroid drift lying across the principal navigable route from the Verge into the Alexandrine Vale. It was formally incorporated into the UAN empire one hundred forty-seven years ago during the rule of Hereditary President Pyotr III Vorontsov. There are seven asteroids within the drift large enough to be noteworthy: Drummond, Pratt, Greater Surveyor, Lesser Surveyor, Vodapoini, and Axial.

Two of the large asteroids, Drummond and Vodapoini, were partially hollowed out during some earlier era and for centuries have served as useful harbors for ships making the passage into or out of the Alexandrine Vale. Several periods of historical settlement in the Supplies have been centered around these artificial harbors serving as convenient whaling stations or bases from which to operate mining operations. The modern towns of Fonthill on Vodapoini and Mikhailovsk on Drummond were both established in the last century—the former as part of an elaborate scam carried out by a Halfling adventurer and the latter as a military outpost of the UAN.

Originally little more than an afterthought to the leadership of the UAN on Aleksandreta—a convenient outpost on their outer perimeter from which to better monitor the activities of Mastery across the border in the Verge—Supply Reef's importance increased considerably when twenty-five years ago a large force of Pseudo-Alashiyans struck down from the Great Wilderness and invaded Kanarian space. The opening of an entirely new front in the UAN's foundational conflict with barbarians from beyond Tiamat's Shroud came as a complete shock to its strategic planners, who had previously believed that only the forces of the Rmasters posed any threat from that direction. A series of desperate and chaotic naval actions ensued as the UAN's border fleet and the navies of several of the newly independent Verge powers united to contain and repulse the threat.

While the invaders were eventually repulsed, this new potential threat to the UAN weighed heavily on the minds of its Joint General Staff, who had found that their efforts to dispatch forces into the Verge were greatly hampered by the lack of a secure base in the region. They devoted considerable energy to convincing both the Presidency and Central Congress to approve of the construction of such a stronghold, a massive expansion of the existing outpost at Mikhailovsk with the facilities necessary to support a major fleet and the fixed defenses necessary to protect them.

When completed a decade ago, the reinforced base at Mikhailovsk became the single largest UAN military installation outside of the Alexandrine Vale, supported by several satellite outposts on the other asteroids of Supply Reef. From within this stronghold, the UAN watches over the Verge for any new threat to its borders, be it from Alashiyans or the increasingly militant splinters of the Mastery.

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Territory: UAN Strategic Military Frontier Zone

As a designated Strategic Military Frontier Zone, Supply Reef is directly controlled by the UAN Military through a military governor based at Mikhailovsk.

Power Base: Armed Forces of the UAN

The considerable military force stationed in the Supplies represents every branch of the UAN Armed Forces save the Presidential Guard, with the regional commander reporting directly to Joint General Staff Headquarters.

Special Unit: Impregnable Fortress Anchorage

The heavily fortified base at Mikhailovsk buried in the asteroid Drummond can provide a safe harbor and support facilities for a truly massive armada, and posses the defensive firepower to resist an attack by any but the most numerous and determiner foe.

Supply Reef Garrison

Aeronautical Force Verge Fleet

2 x Heavy Carriers
7 x Battleships
9 x Cruisers
27 x Guardships
10 x Hunter-Killers

Shore-Based Aircraft

1 x Variable-Geometry Bomber Squadron
4 x Strategic Bomber Squadrons
2 x Heavy Fighter Squadrons
2 x Light Fighter Wings

Ground Forces Garrison

6 x Infantry Divisions
3 x Descent Trooper Regiments
1 x Special Purpose Forces

Fixed Installations

1 x Space Fortress Mikhailovsk
 
Sarnath voting (and actions) due end of Tuesday, which is coincidentally also the end of the month.
 
Going forward, I am expecting double-entry accounting for trades. Failure to report in your turn actions any and all trades with other players will result in prestige, warships, etc vanishing into nothingness.

You've been warned.

Also going forward there you can only purchase one action of a given type per turn outside of wartime.
 
"Just what does that supposed to mean?"
Cadmus, the Clueless, Exarch of Raptor



Cadmus Cagan had never meant to be an Exarch. The 7th son to his Exarch father, Cadmus was raised like a normal child, unlike his other brother. Things took a funny turn for him when his father and all of his brothers died for various reasons. His father got killed in fleet combat in a battle that went wrong. His first brother died in personal combat against his rival. The second and third brothers died blowing up each other's ship in a duel. The fourth got killed in a brothel after refusing to pay. The fifth died from walking out the airlock, drunken. The sixth insulted a certain powerful exarch and returned home headless. Through various other bureaucratic mistakes and confusion, Cadmus was declared an Exarch. The young man was informed of this news while he was taking a shit.

Having no training or even the slightest exposure to the political environment of the Mastery, Cadmus confusingly assumed his mantle. Though having no experience in any royal responsibility, he managed to keep things together but his lack of understanding of how things work earned him the title of the Clueless. To this day, people still struggled to comprehend how he remained alive and didn't run things into the ground.

Territory
Raptor Rock(Raider Base) - The Black Raptor Raider was once a terrible menace to the Mastery and various Exarchs but that day had passed. The death of the old lord and his six other sons had crippled the terrible raiders, reducing them to the shadow of what they were. Cadmus took a glance at what he inherited and decided that the old way was no good for anyone so he's going legitimate. His home, the Raptor Rock was where his deceased father used to lunch raid on others. The asteroid was shaped like a space raptor spreading its wings.

Powerbase
Intelligence Service - The mother of Cadmus, Lady Agata Cagan had to endure the loss of almost all of her sons and she was determined not to lose her last child. While her husband was alive, Clara helped him manage all things in the shadow, making sure her husband could get things done smoothly. While she wasn't very intimate with her husband, she loved all of her sons, and losing almost all of them had rendered her meek compared to her prime though she can still pull a lot of strings if she wished so.

Special Unit
Advanced Prototype (Advanced Warbird - Bird of Prey)- At the moment, Cadmus was a little too busy to check on the secret stuff his father employed in his fleet so the thing was a mystery to him. The Cagan family had inherited the exotic warbird from their service to the Rmasters, long ago. A one-man warbird with a mind-machine interface that allows the pilot to control the machine with a mere thought. The Bird of Prey came equipped with an animalistic AI that supports its pilot for superior control and reaction.

Exarch Ascension
Assumed the Purple - Everyone knows that Cadmus was never meant to be an Exarch but through massive confusion and various bureaucratic mistakes, he was made one. Between him turning his unsavory raiders toward a legitimate path and people didn't want to admit they made a huge mistake, he remained in his position.

Hobbies
Peoples - Cadmus knew he was not the brightest of man or very fitting for the responsibility but he had a lot of assistance from competent staff who remain loyal to his family and he learned to look for competent individuals to assist him in his endeavor.

Personal Combat - While he wasn't very close with his father or his other brothers, he took one lesson from them very seriously. One cannot be a gentleman without being a man first and a man is someone who can crack some skulls when he has to.

Warships
2 Battlefrigate (20*2 = 40)

• 6 Light Frigates(20)
• 6 Missile Frigates(20)

• 5 Warbird Squadron (6*5 = 30)

4 Scout (5*4 = 20)

Ground-based units
Regular Infantry (10)
Elite Infantry (10)
Armored Legion (20)
Legion Battery (20)
2 Interceptor Wing(5*2 = 10)
 
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