The Exarchs of Dusk Recruitment and OOC

I have added the ground-based units, which I am reposting here.

Ground-based units
Regular Infantry (10 points) - A full legion of mechanized troops, including organic light artillery and assorted support assets.
Elite Infantry (10 points) - Elite infantry come in significantly smaller formations but come with a broader selection of supporting and mobility assets (such as flight-capable transports) and of course a significantly higher degree of training.
Special Forces (10 points) - Special forces are the most highly trained soldiers an Exarch generally fields. Many have trained in basic body magic and various skills not normally found among line infantry. Unless they have an appropriate trait, no Exarch may have more than one unit of SOF for every five other conventional army unit.
Armored Legion (20 points) - Consisting of a mixture of tanks/battlewalkers and mechanized infantry, the armored legions are the hard-hitting offensive fist on the ground.
Legion Battery (20 points) - A Legion Battery is a powerful support asset, made up of long-range artillery and heavy anti-air weapons. Lighter ships in particular would be ill-advised to try and duel such a formation.
Interceptor Wing (5 points) - A large wing of land-based aircraft made up of several squadrons, an Interceptor Wing is the primary method of "homeland defense" as well as tactical striking of enemy ground units.
Bomber Wing (10 points) - The heavy bomber is a weapon that has only a short history in the Mastery, the first of them actually having been inspired by similar aircraft flown by the UAN and then other Verge states.

This should cover the last bits needed to build your Exarchate. I'll continue filling in other setting notes.
Sorry if this has been mentioned somewhere and I missed it but how many legions and wings can fit in a carrier/ battle carrier
 
Hasdrubel Valla, Exarch of Karsen
Exarch Hasdrubel Valla of Karsen

Territory:
Periphery Settlement
Power Base: Popular Support
Special Unit: Flagship
Exarch Ascension: Assumed The Purple
Hobbies: Politics, People, Speechifying
Traits: Lost Cause

Karsen was a sleepy archipelago, lightly populated even during the height of the Mastery. Its primary industrial center was and remains the capital city of Gatora. The rest of the archipelago is populated by minor outposts, communes, and replenishment posts.

Even during the collapse, Karsen was far too remote to ever see Enduscaran fleets grace its skies. Karsen, and the territories around it, collapsed into chaos as overstretched Mastery fleets could not maintain order, and in many cases simply defected to local rebels and warlords. The Admirals of the region pleaded for support from the Bastion Worlds, but again and again were simply told that no reinforcements were coming.

They were abandoned.

It was at this time that Exarch Hasdrubel Valla began his ascent to power not as an Exarch, but as a fleet commander. He rallied the scattered and defeated loyalist fleets across the sector to his flagship, the supercapital Herald of Glory, fleeing from hostile port to hostile port. Eventually, running low on supplies and morale, he was forced to find a place to set down anchor. Gatora was the only port for over a Great League that was both large enough to support the Herald of Glory and not openly hostile to the Mastery. Bringing his armada to bear over Karsen, he found nothing more than a mess of squabbling warlords that were quickly swept aside.

With a silver tongue and an iron fist, Hasdrubel assumed the title of Exarch, and asserted control over the Karsen system. There he has remained to this day. As contact was re-established with the core worlds, an uneasy agreement has settled between the core and Hasdrubel, who does not forget how him and his men were left to die alone.

The Exarchate of Karsen consists of a vast field of asteroids with a dim radiant near its center. Much of it sits in the Coronics, too harsh and hot to be habitable. However, near the periphery, the oppressive heat fades away, allowing for a vast diversity in ecology and temperature across the external fringe of the archipelago. The settlements of Karsen mostly fall into the Stratics – hot, humid, and lively, but a not-insignificant number live along the fringe in the temperate Pelasics and the frigid Bathics. The primary mode of transport between asteroids is open-air skiffs. Rarely, voidcraft are used to cut close to the scorching radiant in order to save travel time to the other side of the archipelago.


Military Points: 100 (Periphery Settlement) + 50 (Lost Cause)

Herald of Glory (Supercapital)

1x Dreadnought Division (40pts)
  • Indomitable Sword
  • Unyielding Faith
  • Barca's Hammer
2x Light Frigate Squadron (40pts)
  • Akindra's Raiders (1st Squadron)
  • Guarille's Skirmishers (2nd Squadron)
3x Regular Infantry (30pts)
  • 1st ​Karsen Legion
  • 2nd​ Karsen Legion
  • 3rd​ Karsen Legion
  • 4th Karsen Legion
  • 5th Karsen Legion
1x Legion Battery
  • 1st Artillery Legion
1x Armored Legion (20pts)
  • Hasdrubel's Finest
2x Interceptor Wing (10pts)
  • Void Hawks
  • Aether Falcons
1x Bomber Wing (10pts)
  • Radiant Eagles
 
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SIDEREAL
SIDEREAL

There is an old joke in the EEF. "Every battle has three purposes. The first is the tactical objective, the second is the strategic goal, and third is whatever the wizards wanted in the first place." SIDEREAL is the current form of the cabal of wizards that dated back to the all but forgotten time when Endus was part of the Freeman Empire, and the Cabal of Pure Reason took stewardship of Sariel's Gate, currently the cabal's modern form is that of special independent government agency answerable only to itself and if and when the political will exists to challenge the deep-wizard state, the Senate.

It was under the leadership and oracular power of SIDEREAL's greatest leader, Savan Thriceborn (whose disappearance remains the stuff of legends and rumors) that the Federation was able to recover from the devastation inflicted upon it by the First Reflex War, his vigilance during the Second Reflex War, and the generation of leaders he trained and advised during the Third that saw the Federation not only rise to the challenge but end up the dominant power it became today. His testimony that all the alien invaders that came to seek to conquer Endus was at the behest of the mysterious Rmaster was the impetus for the greatest military operation Endus had ever operated on. The largest astral folding jump to to the heart of the foreign Mastery to break the heart of the Empire that had tormented the Federation for decades.

Along with the monstrous battlefortresss, Endus has also sent in their other awesome force: SIDEREAL. SIDEREAL has detached its own forces to the expedition, to provide advice and defense on all things arcane.

Leaders of SIDEREAL

The Lion
Vice Admiral Raymond Jaeger

Commander of the 20th Mobile Division, which on paper is a standard EEF unit, but to all those in the know is the direct operations unit of SIDEREAL. Raymond started off as fighter pilot during the First Reflex War, Squadron Commander during the Second, and skipper of the umbral carrier Lisith during the Third. During his career he kept on crossing path with SIDEREAL Inspectors who commandeered him and his men till he and they were permanently drafted.

The Witch
Inspector Salome Bleakwood, the highest ranked public facing SIDEREAL official attached to the expeditionary forces. A scion of the ancient magi (and Senatorial house of Bleakwood. She in charge of the numerous lesser mages under her and sets SIDEREAL policy in the Mastery. An contemporary of Thriceborn, her appearance belies her true age, and rumors abound the reason why that is the case. As the ranking Inspector, she is only beholden to her peers or direct orders from the Senate.

The Idol
While not an officially listed member as such, there is strong indicators that the ESO star Amaryllis Lorelei, the singer-actress who traveled with the troops to keep morale up, may in fact be a SIDEREAL magus of some considerable power as, many of her concerts often involved esoteric symbols and often are a prelude towards a major oftentimes successful campaign of some sort. More than one faltering Mastery unit has surrendered when she made an inexplicable appearance to pled for them to stop the bloodshed.

Notable SIDEREAL Units
20th Mobile Division.

A famed unit under the direct purview of SIDEREAL command in Mastery Space. Formed originally a standard Enduscarans battleship division, the division has seen its original core of Enduscaran Standard's Battleships augmented with a squadron of umbral cruisers and escorts, as well as the Strike Carrier Lisith II, named after the famous carrier of the Third Reflex War. With the war officially over, the 20th has dedicated itself to supporting Inspectors archeological digs across space.

The Meru 10
Advance technomagical combat mecha that saw only a limited production run due to the insane requirements of its pilots (according to rumors, magical homunculi grown for the purpose) as well their unfortunate tendency to go berserk.

The Gheist
Umbral Strike Carrier under the direct command of Bleakwood. Home to the Revenant Squadron of shadow fighters.

Ground Force Traditionally under SIDEREAL Auspices
91st Sariel Division
915th Infantry Regiment "Gold Hats"
916th Armored Regiment "Bloody Wolves'
917th Special Operations Regiment "Shadow Swords"

Forces raised from SIDEREAL's personal demesne of Sariel, generations of living under wizard rule has seen a higher than average propensity for more minor magics.
 
Maquille Runitan, Exarch of Calembri
Exarch Maquille Runitan of Calembri

Territory:
Raider Fleet
Power Base: The Fleet
Special Unit: Flagship
Exarch Ascension: Assumed the Purple
Hobbies: People, Enigmas
Traits: Mercurial Politics

Calembri, a series of floating continents near the edge of what used to be Mastery sky, had escaped the slow-motion collapse of the Mastery-and the accompanying violence-by sheer virtue of luck and location. It was positioned in sky away from the worst fighting, and as an outpost the Mastery's local commanders had the force to put down any uprisings-and the light touch needed to avoid provoking more. This position, first Calembri's savior, eventually became its doom with the arrival of the EEF. Rubicon became overnight the heartland of the new enemy, and Calembri's astrography left it on the EEFs flank. . A hastily-assembled fleet was organized under the venerable Exarch Astalin Nemo, using the planet as a rally point. Nemo would go on over the next year to build up a surprisingly powerful fleet from odds and ends, and then deployed it to some sucess against the EEF.

Eventually, Nemo's success caught up with him, in the form of an EEF detachment sent to remove Calembri from the board. Nemo's fleet was comprised mostly of High Skies Fleet ships, rounded out by a few dreadnoughts and some Frontier Fleet leftovers. Even with the support of the planetary defenses, it lacked the combat power to face the enemy in a line of battle. Nemo, unwilling to abandon his planet, engaged his enemy in a series of bloody, indecisive engagements until the might of the EEF won out and they invested the continents as Nemo's fleet retreated to a protected anchorage at the main naval base. As the enemy ground troops got to work reducing the fortifications on the ground, Nemo finally bowed to reality and began preparing his escape. Engineers worked feverishly to remove every piece of equipment and cache of supplies they could, loading them onto requisitioned merchant ships. As long-range artillery fire began falling onto the fleet, they made their escape, fighting free of the system alongside their strange train.

While Nemo survived the loss of his system, he did not long outlive the war. A year after the Treaty of Vangor was signed, the man's heart, strained from a long lifetime of using kitchen and pharmacy to show legitimacy, gave out. The strain of the war had pushed matters over the edge, with lethal results for the Exarch. It took a long time for a successor to emerge; Nemo had been a decent commander, but forging his fleet into one whole had been beyond him. Eventually, Maquille Runitan, commander of the 21st Strike Group, assumed command by virtue of seniority and unquestionable competence, along with a cadre of talented, loyal subordinates. While Runitan is at this point the unquestioned commander of the fleet, each separate group, division, and squadron acts with a great degree of independence, and the fleet train and the refugee flotilla are political actors in of themselves. Their commanders, and others, wield a great deal of power in the backroom politics of the fleet, which never found another proper homeport, and continues to operate with the mass of freighters and auxiliary ships as its home "base".

Military: [300/300]

Heroine [Flagship]

Dawn Treader [Battlecarrier] (20)

Endless Sky [Battlecarrier] (20)

Spirit of Justice [Battlefrigate] (20)

Herald of Hope [Battlefrigate] (20)

Vindicator [Battlefrigate] (20)

Evil's Bane [Battlefrigate] (20)

7th Dreadnought Division (40)
-Devastation [Dreadnought]
-Redoubtable [Dreadnought]
-Revanche [Dreadnought]

15th Strike Division (24)
-Comet [Armored Frigate]
-Rainbow [Armored Frigate]
-Constellation [Armored Frigate]

59th Strike Division (24)
-Aurora [Armored Frigate]
-Lightning [Armored Frigate]
-Anthelion [Armored Frigate]

6th Frigate Squadron (20)
-4x Light Frigates
-2x Missile Frigate

8th Frigate Squadron (20)
-4x Light Frigates
-2x Missile Frigate

51st & 60th Warbird Squadrons (12)
-2x Warbird Squadron


1st Calembri Interceptor Wing (5)

2nd Calembri Interceptor Wing (5)


174th Infantry Legion [Regular Infantry] (10)

33rd Infantry Legion [Regular Infantry] (10)

19th Air-Landing Cohort [Elite Infantry] (10)
 
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Hi all, slightly delayed due to yesterday being a low-productivity day, I got my first shot saturday and the "ow I got poked" pain meant I slept poorly that night.

But the map with the important bits and names will be up tonight, along with the IC thread. We'll be starting with an abbreviated "turn 0" to let everyone warm up before anything big happens.
 
Auros Tellos, Exarch of Iriadne
Auros Tellos, Exarch of Iriadne

Iriadne

A densely forested, lush island floating around an otherwise unremarkable radiant in the unfashionable parts of the periphery. In centuries past it was mostly known for hosting a Cylord stronghold, broken after some decades of conflict during the Mastery's inexorable expansion into the Verge. In recent years the abandonment of most of the far-flung settlements has seen its status eroded and in the modern era it is seen as a political time bomb.

Politically, Iriadne is an important propaganda piece; a lasting reminder that the Mastery broke the back of the Cylords and holds power over them still. Its exarch and guardian, Auros Tellos, was appointed by the Masters themselves and even though that generation's numbers are dwindling, the conclave has yet to ever take any meaningful move against one of the few exarchs whose legitimacy is absolute beyond a shadow of a doubt. Should Iriadne ever fall, it would be a blow to the public perception of the strength and ability of the Mastery itself.

Of course, battles and wars are forgotten after a time, as are people outside the public eye. The Masters were prideful, but Iriadne was bloodily wrested from the hands of the Cylords because is important. Its exotic forests are a source of a vast number of rare pharmaceuticals derived from native fauna, which remain vital to the everyday lives of the average citizen of the Mastery in ways they don't even know.

Strategically, it is a liability and nobody who ever actually went there would argue it was worth defending. The verdant isle itself hosts no cities and it's only inhabited by the families of those who need to be there to manage its operations. Outside of the fortress itself, the wilds are...hostile. They were not always, but the spite of the Cylords lives eternal. Iriadne was seeded -or tainted- with some manner or hidden facilities or self-replicating machinery that creates cybernetic wildlife such that it would never be fully pacified. The forests echo with the shrill whine of cardiac turbopumps and the occasional rolling booms of exploding warheads, whether or not it's predation or competition one would have to be dangerously close to see.

The conclave has debated the merits of abandoning Iriadne but have never seriously considered it as an option. Its defense strategy presently relies on it being simply too difficult a target and too hostile an environment to be worth the cost. The archons have become more pragmatically minded in recent years and its position has been deemed strategically untenable in the face of a determined assault. It's an open secret within the halls of power that if Exarch Tellos called for aid, that the Absolute Defense Fleet may not sortie. The Conclave has quietly tried to make amends for the slight by reinforcing Eriadne's garrison and returning the enclave's fleet tithing.

Territory: Resource Outpost -
Notable exports: Autocaster-grade spell reagents, industrial leviwood, longevity base serums, anti-lycanthorpy drugs, pro-lycanthropy drugs, undead-resistant antibiotics, etheric nanomachine paste
Notable imports: Industrial machinery, spare parts, military equipment, people who made enemies of petty bureaucrats
Power Base: Cylord Remnants - Active cylord-built installations form much of the isle's industrial base and day to day problems.
Special Unit: Citadel of Doom - Crak Garsoon - A classical techno-gothic cathedral from the Cylord second resurgence period, with later (extensive) defensive fortifications. As with most Cylord ritual sites it is dominated by ornate automated machinery, artistic flows and fountains of molten metal all powered by deep pile geode reactors with no apparent means of access. While the outer works were heavily damaged and rebuilt several times during the wars, the cathedral itself was never meaningfully damaged and captured completely intact.

Auros Tellos
Venerable Leader - A loyal functionary and lieutenant that was given his titles with all the ritual grandeur of the old Masters. Having access to both an incredible fortress and virtually unlimited access to life-extending pharmaceuticals has allowed him to outlive most of his peers. The question is for how much longer?
Technology - There's much worth admiring about the Cylords. These days their legacy is one of thugs and raiders, but in truth they were the last great enemy of the Mastery before the EEF. They were so different, and yet, one finds if they look hard enough technology and magic begin to look as simply different ends to the same means.
Magic - The Masters forbade their lessers from practicing their art, but they are gone now. Someone will eventually rise to replace them and there is only one path to true power.
Lost Cause - The Conclave won't abandon Iriadne, but it's been mostly decided that in any protracted conflict that it is too isolated to hold.

Military (As of End of Turn 1): 150
Fleet: 60
2 Battlecarrier [40]
Illustrious Mandate, Conquer the Deep
6 Light Frigates [20]
Sepesta Dome, Cambrier Bay, Isle of Wrath, Bleak Point, Tenement Rock, Dark Harbour

Army: 100
3 Regular Infantry [30]
Legio Cybernetica, Legio Supermachina, Legio Dumun Est

2 Elite Infantry [20]
Legio Robosauria, Legio Lupinotuum

1 Special Forces [10]
Machina Exspiravit

1 Armored Legion [20]
Legio Warjack Ultima

2 Interceptor Wing [10]
Geist I, II

1 Bomber Wing [10]
Stratofortress I
 
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As promised.

 
And we are off to the races.

forums.sufficientvelocity.com

The Exarchs of Dusk Original - IC

For centuries, the Mastery of Suns was the greatest empire in known space, ruled by the mysterious, unaccountable and above all fickle Rmasters. Unfortunately the Mastery was not to be eternal. The Rmasters departed four, perhaps five decades ago, leaving for parts unknown. The Interim...
 
Exarch Gebril Martine of Rubus
Territory: Bastion World
Power Base: Intelligence Service
Special Unit: Advanced Prototypes
Exarch Ascension: Electronic Old Man
Hobby: Enigmas, Gardening
Traits: Legacy Mandate - Uncover the mysteries of Stalisk's Dark Crystal

Exarch Martine of Rubus, Military Forces

(300 point total, 100 point flagship requirement, 100 point ground requirement; from Bastion World territory)

Battlefrigate (20 points)
Dreadnought Division x2, 9 ships (80 points)

Regular Infantry x4 (40 points)
Elite Infantry x1 (10 points)
Special Forces x1 (10 points)
Armored Legion x1 (20 points)
Legion Battery x1 (20 points)

Warbird Squadrons x6 (36 points)
Standard Carrier x3 (24 points)

Interceptor Wings (20 points)
Bomber Wings x2 (20 points)
 
So before I get to posting properly, do you mind laying out to me how you're interpreting my powerbase so I can put together an OOB?
 
hm, higher quality and capability aerospace forces?

Not sure what your legacy mandate might be though.
Yeah that's more or less what I was going for. Maybe some kind of discount to battlecarriers or something since I need platforms to cart my aerospace around.

I was playing around with the idea of switching to Lost Cause so I have the spare cash to start mobile suit production get more aerospace. Not sure if you consider that to fit though.
 
Yeah that's more or less what I was going for. Maybe some kind of discount to battlecarriers or something since I need platforms to cart my aerospace around.

I was playing around with the idea of switching to Lost Cause so I have the spare cash to start mobile suit production get more aerospace. Not sure if you consider that to fit though.
Well I plunked you down over Hadrian which is basically where they hide the skunkworks so you're probably not a lost cause!
 
Traits are entirely optional.

I'd just remove it personally. I'm probably going to task @Silence to specifically harass people with legacy mandates :p
Haha, yeah fair enough. With that sorted, if you can get back to me with details on how my powerbase will be working that'd be appreciated. No rush though, I know you still have a bunch of stuff you need to work out.
 
Military Forces of the Aurelian Exarchate
300 pts + 75 pts Battlecarriers

Naval Forces:

MNS Arbiter
[Battlecarrier]
- Phoenix Squadron [Dominance Fighter Squadron]

MNS Astarte [Battlecarrier]
- Radiant Squadron [Dominance Fighter Squadron]

MNS Vanguard [Battlecarrier]
- Invictus Squadron [Dominance Fighter Squadron]

MNS Furious [Battlecarrier]
- Incarnadine Squadron [Dominance Fighter Squadron]

MNS Audacious [Battlecarrier]
- Raven Squadron [Dominance Fighter Squadron]

MNS Sovereign [Battlecarrier]
- Reaper Squadron [Dominance Fighter Squadron]

MNS Warspite [Battlecarrier]
- Avatar Squadron [Dominance Fighter Squadron]

MNS Conquerer [Battlecarrier]
- Marut Squadron [Dominance Fighter Squadron]

MNS Vengeance [Battlecarrier]
- Errant Squadron [Dominance Fighter Squadron]

MNS Questor [Battlecarrier]
- Fenrir Squadron [Dominance Fighter Squadron]

MNS Ordinator [Battlecarrier]
- Walküre Squadron [Dominance Fighter Squadron]

Army Forces:

95th Fusilier Legion [Regular Infantry]

202nd Fusilier Legion [Regular Infantry]

14th AeroDragoon Cohort [Elite Infantry]

11th Janissary Century [Special Forces]

7th Dragoon 'Blue Wolves' Legion [Armoured]

89th Legionary Battery [Legion Battery]

37th Legionary Battery [Legion Battery]
 
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Tavrak Fanefas, Exarch of Jinyuan
Exarch Tavrak Fanefas of Jinyuan

Territory: Bastion World
Power Base: The Fleet
Special Unit: Flagship
Exarch Ascension: Venerable Leader
Hobbies: History, Speechifying, Gadgets

Background:
A relatively mediocre garden world along the worlds of the Great Wall, Jinyuan has enjoyed relative peace for it two centuries of settlement. While its citizens were often called for service to the greater Mastery, the lands of Jinyuan had never seen terrible war that infested the Verge and Border. Until the Rmasters left, that is. Without the guidance of the great ones, the Mastery began to tear themselves apart, Archon against Archon, Exarch against Exarch. Jinyuan, miraculously, managed to keep itself out of the brutal civil war the Mastery found itself in, continuing to guard the Mastery as it always had. And then the Enduscarans arrived. As the war drew to a stalemate, the Enduscarans, perhaps looking for a breakthrough, sent a fleet on a suicide mission deep into Mastery space, hoping to strike at Mastery supply lines. And thus teh fleet encountered Jinyuan. While the Bastion World had a respectable defense force, the EEF Fleet took the world entirely by surprise, and the fields of Jinyuan were soon watered by a million men as the planet fought desperately to repel the incursion. They succeeded, but not at without great cost. Jinyuan is battered, its once great cities now in ruins. Jinyuan is broken, a generation lost forever to the fire of war. But nevertheless, Jinyuan still stands, more convicted than ever, its oarsmen and legionnaires prepared to lay down their lives in defense of the Mastery of Suns.

Exarch Tavrak Fanefas never expected his life to turn at as it did. A gutter rat from the great world of Rubicon, Fanefas had enlisted in the High Skies Fleet expecting to die from a stray shot from a Verger dreadnought. But fate had other plans for him. A slew of lucky encounters and circumstances quickly propelled Fanefas to the forefront of a military campaign, one that fared spectacularly. For his perceived service did the Rmasters themselves grant him the title of Exarch, and for two decades did he lead a High Skies Fleet against the Mastery's many enemies. But nothing lasts forever, and just five years before the Rmaster's departure, Fanefas' campaigning days came to an end, his entire fleet decimated by a rebel ambush. This failure led the Navy to believe that Fanefas had outlasted his usefulness, and he was sent to the Bastion World of Jinyuan as an overseer. There he lived a more quiet life, mediating between the planet's clans and houses while delving into the rabbithole that was the Mastery's history. That peace did not last however, and when the Rmasters left the Mastery began tearing itself apart. Fanefas, now comfortable with what was effectively retirement, proclaimed tentative loyalty for the Interim Conclave, but stayed put, believing himself above the internal conflicts that now ravaged the Mastery. That changed with the arrival of the Enduscarans. Jinyuan was made a battlefield, and for Tavrak Fanefas, his retirement had reached its end. Aboard his flagship Umbreal Star. Fanefas commanded a successful defense of the world, sending his men to die in droves for an empire that even now gouges its own eyes. Now dragged out of retirement, Fanefas sees the Interim Conclave as a sham, his disdain for it only superseded by his sheer hatred for the warlords claiming themselves the Mastery's successors. Fanefas has pledged himself to the Interim Conclave, but whether that continues remains to be seen.

Navy:
1 Flagship
17th, 33rd, 60th Battlefrigate Divisions (9 Battlefrigates)
45th, 91st, 101st, 103rd, 111st, 192nd Missile Frigate Squadrons (33 Missile Frigates)
Silver Wing
Flagship MSS Umbral Star
17th Battlefrigate Division (MSS Ground Zero, Solemn Fury, Herald of Demise)
45th Missile Frigate Squadron (MSS Ying, Gu, Tuying, Yuying, Kala, Yao)
91st Missile Frigate Squadron (MNS Aves, Accipter, Alietum, Tuitus, Milvus, Diurna)

Jeweled Sceptre
33rd Battlefrigate Division (MSS Righteous Judgement, Good Will, Abyss Watcher)
101st Missile Frigate Squadron (MSS Koichi, Yomi, Matsuyama, Marugame, Maruoka, Matsumoto)
103rd Missile Frigate Squadron (MSS Motosu, Gahara, Aomari) [Understrength]

Plated Tome
60th Battlefrigate Division (MSS Leviathan Slayer, Capital Punishment, Unconquered Eagle)
111st Missile Frigate Squadron (MSS Yizhong, Ergen, Sanjing, Siye, Wumeng, Liuhua)
192nd Missile Frigate Squadron (MSS Aegis, Stalwart, Umbrella, Bulwark, Fiddle, Unsung)

Army:
1st, 2nd, 3rd, 4th Banner Legions (4 Regular Infantry)
1st Winged Cohort (1 Elite Infantry)
1st Gilded Maniple (1 Special Forces)
1st, 2nd Steel Legion (2 Armored Legions)
1st Sunfire Legion (1 Legion Battery)
 
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Ranos de la Fontera, Archon of Narbonilla
Archon Ranos de la Fontera of Narbonilla
Character Art
Archon Ranos de la Fontera is an old man who has seen it all. One of the few leaders who can claim to have directly interacted with the Rmasters, Ranos was promoted to Archon before they vanished. Today he still has that title, though the past half-century weighs on him. He is seen as a statesman even among the enemies of the Mastery and takes the role of both mediator and elder to the other Exarchs.

Leader Stats
• Bastion World - The Rmasters had several worlds deep in the Great Wall terraformed and colonized; these were heavily fortified by the Interim Conclave during the civil war to be unassailable rear areas. They proved to be too much for either rebel or republican forces to take and are the de facto capital of the remnants. Having one of these are your territory grants you greater access to resources but also puts a target on your back - be it by foe or friend. 300 military points of which at least 100 must be army or otherwise defensive nature and at least 100 must be capital ships.
• Popular Support - In truth, the social compact in the Mastery of Suns was never complicated; the Rmasters would provide protection and stability, in return they would be owed obeisance. In the post civil war era, new social compacts needed to be forged. You have an additional Political action.
• Elite Guard - In addition to your territorial forces, you have a smaller force of elite troops that are of unquestioned loyalty. They have high-quality equipment and are well-supplied, giving them a battlefield effect disproportionate to their size. Can also represent a small, likely fragmentary clone Sanjak. You get 30 points in Elite units.
• Venerable Leader - For you, the Rmasters are not just a story, but the ones who recognized your generation of loyal service and promoted you to the exalted rank of Exarch. It is an honor increasingly few can claim, though there are undoutedly those who will attempt to turn your age against you if you slip up.
• Art - It is always difficult to hang the title of jumped-up thug on someone who is the patron of multiple art museums. Until you start dipping your political enemies in acid, anyway.
• Philosophy - Approaching the end of his first century, Ranos has taken an introspective bent lately.

Military Forces
100 Capital Ship Earmark + 20 Free Spend: 120/120 points
x1 Light Frigate Squadron (6 L-Fgt), 20 points
x2 Dreadnought Division (6 Drd), 80 points
x1 Battlefrigate, 20 points

100 Army Earmark + 80 Free Spend: 180/180 points
x6 Interceptor Wing, 30 points
x2 Armored Legion, 40 points
x2 Legion Battery, 40 points
x3 Regular Infantry, 30 points
x2 Elite Infantry, 20 points
x2 Special Forces, 20 points

30 Elite Guard: 30/30 points
x1 Armored Legion, 20 points
x1 Special Forces, 10 points
 
Exarch Korodore of the K-44 Clone Sanjak Division
....

Raider Base, Clone Sanjak, Citadel of Doom, Assumed the Purple, Asceticism, Magic, Lost Cause looks extremely tempting. Possibly drop the Lost Cause.
Exarch Korodore of the K-44 Clone Sanjak Division

Territory: Raider Base: Citadel Terror is the only home the Exarch requires.
Power Base: Clone Sanjak: If the Sanjaks were loyal to Shamsuddin Saab, they are more-so now that one of their own wears his mantle. They will show the others how an Exarch should act. How they are the only legitimate heir to the rmasters.
Ascension: Assumed the Purple: Korodore inherited because when Exarch Shamsuddin Saab died there was no-one else to take his mantle. Many are displeased that a Clone Sanjak is among the Exarchs, at the living testament to how far they have fallen. Few say it to his face.
Hobbies: Asceticism, Personal Combat, Magic: Korodore may have been elevated to Exarchy, but he has never forgotten his roots and never stopped living as the Sanjak do. His newfound magical abilities were unforeseen and, to others, deeply worrying.
Special Unit: Citadel of Doom: Fear will keep the outer systems in line. Fear of Citadel Terror.
Traits: Lost Cause: Who would allow a Sanjak command of the absolute defense fleet? Which commander, even in this time of crisis, would debase themselves to follow him?

Military:
2x Battlefrigates
6x Armored Frigates
2x Carriers
3x Light Frigate Squadrons (18 total Light Frigates)
6x Warbirds
2x Regular Infantry
1x Elite Infantry
1x Armored Legion
1x Legion Battery
3x Interceptor Wing
1x Bomber Wing
 
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Lorenzo Anzion, Exarch of Kaiser
Exarch Lorenzo Anzion: the Scarlet Seneschal, Lord of Bastion World Kaiser and all Attendant Domains
Exarchate Kaiser
Traits: Bastion World, Popular Support, Citadel of Doom, Paranoid
Description:
Anzion's homeland of Kaiser was one of many regions absorbed by the Mastery during the height of its exploration and expansion. The inhabitants bowing to the seemingly unstoppable, implacable power of the Rmasters after a spirited but doomed defense of their world and celestial territories. Choosing instead to broker and bargain with the empire poised to swallow them whole than further resist such Godlike power. In recognition of their surrender they were spared the overt depredations of the Mastery- they were afforded certain convenient freedoms, allowed a degree of indifferent autonomy, allowed to exist without a bloody jointing and realignment. But they were not free. Not as they once understood it. And they never would be again.

Their leaders and bureaucrats became members of its civil service, their armies components of its armies, their economy of its economy. They were now one with that empire, you see, a part of the self-same beast that had -with such good manners- devoured them in their entirety. And they could no more wrench themselves free than a man's liver could make a daring escape from his innards.

They made the best of it, as people in such circumstances have always done. The Rmasters were distant and uncaring, distracted with their own ploys and power plays. Their more mortal servants found the territories of Kaiser novel, exotic. Their fascination prompting cyclic periods of cultural interest and intrigue. The ancestors of Kaiser had made contract and compact with Astral things you see, creatures of sweet fantasy, and shuddering fear, of nightmare and awe. They mingled their flesh and their fates with them, invited them into their home and their hearth. And in so doing they changed, became more like them in body as in appetite. Hulking wolves that walked like men. Chiropteran monsters and keen-eyed corvids and pelagic hybrids. Organisms of jagged black bark, coiling root, bloody leaves and bleak bone. All drawing a degree of sustenance, as many Fae things do, from mortal emotion and passion. From carefully cultivated terror and the catharsis that terror brings.

Perched on the upper edge of the Abyss, wreathed in dense aetheric cloud cover, Kaiser is a world of ever-Autumn. Of short, orange and sepia tinged days, dying light and seemingly endless nights. Of rain that falls thick and hard on titanic, primeval factory-forests, the shadows between the trunks deep and dark and lovely, the boulevard-broad branches mantled in all the colors of flame. Of city piled upon city in red-lit arcologies and sheer-faced sprawls. Growing entangled with darkling mountain and steep, river-carved ravines. Marching to the edge of the broken coasts and beyond; entwined with the old growth in the heart of crumbling continents. The capital and Exarchate seat of Kaiser is the Duskwall. A synthetic island landmass of colossal size located in the planet's Northern oceans, stitched to other population centers by air and magnarail, wreathed in fog and storms from the heat and vapor vented by its cyclopean systems. A livid brand on the planet's surface, visible from orbit.

Exarch Lorenzo Anzion
Traits: Electronic Old Man, Hobbies (Politics, People, Magic)
Description:
There is a contradiction, a kind of tension, in a life like Anzion's. This desire to cry out to the skies, to the stars, to all the judging eyes from across the ruin and wreckage of the Mastery. To ask for forgiveness, beg understanding. To rail and rage and weep- "It wasn't my fault!" he might say to those uncaring, indifferent radiants, to those empty eyes set in faces so haggard by war and all the deprivation it brings. "It wasn't me!" He's not even wrong, really. It wasn't just him, him alone, him with his hands on all the levers of empire. Throwing the switches in some great control room. He wasn't the one who broke this nation- who tore out its heart and damned its soul. First and final culpability lays with the Rmasters and the decisions they made so long ago, errors that could not be fully comprehended in their scope, ineffable tides of causality and causation that could not be overcome. Second order blame lies with the EEF, the rebels, the jackals who couldn't even wait till half-made carrion became carcass, became the completed corpse. And the titans of the Interim Conclave of course.

But he was there, on Narbonilla. Sitting at the table and drinking a glass of water as the Conclave put forth all its best laid plans, making a light suggestion to a ripple of dry laughter. He's there on all the photographs, his pretty face smiling that pretty smile out from dust-covered dataslates that flicker and die. His voice warm and friendly and tinged with a certain casual slyness (the kind of thing that beckoned you closer, invited you in on some secret joke) as it haunts long-ago, static-laced broadcasts.

A storied career out in the Frontier among its mercenaries and expeditionary forces- after the death of the Aquilar Blue's captain and the dispersal of the company, he parleyed his youth of adventure and moderate renown into public prominence and media popularity. Turning his wealth of contacts and well-honed charm into a niche as a facilitator for the rising Conclave. He was good at it. Quite good really. Slipping and shedding the usual epithets of "Spider" and "Puppetmaster" that haunt such people, such personalities. Few ever thought of him as some bloated monster sat in the center of his web- he was simply gregarious, amiable and affable, a political creature who thrived in the uncertain waters of the post-Rmaster state, a Good Friend who could certainly introduce you to other Good Friends; behind the sharp-toothed smile his mind a carefully kept ledger of owed favors, useful gossip, and quiet secrets. He even looked every inch the part, always dressed in dashing reds and beautiful carmine cloth. His rich Kaiser heritage marking him as strange and singular even among the jaded halls of power. As something fae and fell. A touch of the batlike to his ears, to his thick mane-like hair, to his nails, to his smile- an unearthly pale body, with all the ageless beauty of a marble statue. At home in the shadows, at home in the softly lit night, eyes always gleaming with a scarlet inner light and the suggestion of something hungrier, and more monstrous lurking beneath the flawless, bloodless skin.

The spotlight loved him and he loved it, craved it and chased it. As the fissures and fractures began to lace through the foundations of the Mastery he was always there, always present, holding it together. Confident up until that desperate, panicked flight from collapsing Rubicon space that they were on the right side of history.

Military Forces
1x Battlefrigate (-20)
2x Dreadnought Division [6 Total] (-80)
2x Light Frigate Squadron [12 Total/4 Missile Frigates] (-40)
2x Regular Infantry (-20)
2x Elite Infantry (-20)
1x Special Forces (-10)
2x Armored Legion (-40)
2x Legion Battery (-40)
4x Interceptor Wing (-20)
1x Bomber Wing (-10)
 
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Myram Narundi, Witch of the Gardens of Delight


Myram Narundi, Witch of the Gardens of Delight.

A exile from her home this Murian woman sold her secrets to the Rmasters, and was rewarded for such with a planet of her own, and a begrudging duty that came in the way of her research, even if with time she found joy in the little games and the begging as people asked her for youth for loved ones, or tried to bribe her to stop a delivery.
And while she never stopped a delivery to a master, she was also mercurial enough to be bribed for a bit more, but like air and water, it was hard to stop after you used it ...

The fall of the Rmasters was seen as a set back for her and the freedom that she had enjoyed , but then she confessed it also pulled her out of a rut that she had over the last few decades as danger made one feel alive, now if only she could get back to her studies.
At least those newcomers where not to interesting in their arts...

Territory: Resource Outpost: The garden of delights is not a producer of war material, but instead a giver of life
Power Base: Producer of a critical resource (fruits of life ) All men fear death, and so it was that the Rmasters gave all of those that they exalted among their servants the means to starve off the ravages of age for longer, and now with them gone you still have a right to it, but what about your family and loved ones?
Ascension: Venerable Leader : Myram Narundi was raised to her position because of services delivered to the Rmasters after she had left her old home and brought it with new ideas and secrets, secrets that made her grow a garden that stole many exarchs away from death , and despite her age her mastery of her body makes her appear a good one and a half centuries younger thanks to her vanities..
Hobbies: Magic, Poison Alchemy, Gardening, Torture: Narundi learned in her long life both how to break life and to create it, after all knowing a machines blueprint allowed one to modify it, and the engines of the cell and the cathedral of the body was not so different from it , and with such age came wisdom and the knowledge that the best way to remain alive, was to remain needed.
Special Unit: Sanctioned Magi : Life is not a gift made in a factory, it is despite the ease with which at time the sanjacks had been born a complicated process, especially if you push it to the boundaries, and as such you need to bend to the world to make it accept your will to life.
Traits: Legacy Mandate : The Rmasters gave her a duty, and her systems security and wealth was based on it, and so she continues to share thefruits of life and the wines with those that are loyal.
Supply the loyal Exarchs with youth
OOB:
Battlefrigate (20 points) (Ostentious ego flagship )
2x light frigate (12) (home defense workhorse)
3x Warbird Squadron (18) (don't land on my planet)
Special forces (10) (Home protection)
1x Regular infantery (20) (Outlying protection)
4 interceptor wings (20 )( Harassing you and stop you from landing)

sakimichan User Profile | DeviantArt art source
 
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