Man, I know everyone wants to use the Teugen's as a future wallet for the crew, but do you want people who knowingly or not funded a potential demonic incursion to stay in power to do it again? Followers of the Choas gods may be sneaky and cunning, but they aren't known for their patience or ability to learn from mistakes so as soon as it looks like we've gone & we don't clean house, I'm fairly certain another demonic ritual is gonna happen again from any remaining cultist in hiding among the Teugen. While we have the initiative from the surprise raid, I say we nip it in the bud and destroy all hard & soft power they hold in the city for good. If nothing else, I'm sure our superiors will be happy if we make an example of them for other cocky merchants to learn from then just leave them be.
Man, I know everyone wants to use the Teugen's as a future wallet for the crew, but do you want people who knowingly or not funded a potential demonic incursion to stay in power to do it again? Followers of the Choas gods may be sneaky and cunning, but they aren't known for their patience or ability to learn from mistakes so as soon as it looks like we've gone & we don't clean house, I'm fairly certain another demonic ritual is gonna happen again from any remaining cultist in hiding among the Teugen. While we have the initiative from the surprise raid, I say we nip it in the bud and destroy all hard & soft power they hold in the city for good. If nothing else, I'm sure our superiors will be happy if we make an example of them for other cocky merchants to learn from then just leave them be.
Part of getting Edel removed as High Priest is that Sigiwalt takes his position, and Teugen is going to be licking the ground Sigiwalt walks on if he wants to stay in business.
The clean-up is also why I really want Sigiwalt to have as much political power in the town as possible. With Teugen and his merchant allies cowed and wanting to clear their names, and the Watch Captain retired and replaced by someone of our choosing (preferably Sigiwalt's allies), the new High Priest will have all the support he needs (soft power through dominating several seats in the town council and cooperative merchant families, and hard power through command over the watch) to purge any remaining chaotic influence in the town.
Man, I know everyone wants to use the Teugen's as a future wallet for the crew, but do you want people who knowingly or not funded a potential demonic incursion to stay in power to do it again? Followers of the Choas gods may be sneaky and cunning, but they aren't known for their patience or ability to learn from mistakes so as soon as it looks like we've gone & we don't clean house, I'm fairly certain another demonic ritual is gonna happen again from any remaining cultist in hiding among the Teugen. While we have the initiative from the surprise raid, I say we nip it in the bud and destroy all hard & soft power they hold in the city for good. If nothing else, I'm sure our superiors will be happy if we make an example of them for other cocky merchants to learn from then just leave them be.
Teugen wasn't part of the Ordo though? So he didn't fund the creation of a chaos gate? In fact, Steinhager avoided getting Teugen involved in any way because he (Steinhager) was envious of Teugen's successes.
So unless we apply the blame on every member of the merchant guild in some abstract way, that doesn't really add up.
[X] [Goetrin] Retirement. You will speak privately with the captain, and offer him a chance to bow out with some honour. He will appoint a replacement of your choosing, someone of integrity, and then take an early retirement to pursue some harmless interest.
[X] [Edel] Incompetent. You will make the necessary reports through the cult hierarchy to make it clear to the Arch Lectors the scale of Edel's failure. Likely he will be quietly 'promoted' to some forgotten corner of a distant abbey and a more appropriate high priest appointed. Perhaps Sigiwalt would like the job.
[X] [Teugen] Repaid. You will have a quiet word with the councilman, and make him see the wisdom of burying the hatchet. His wealth, and his connections among the nobility of Reikland and beyond, will be of great help to you and your agents in the future.
[X] [Other] Arrange a fitting reward for Adhema and Ozzy.
[X] [Other] Give a glowing report on Sigiwalt and recommend that he be promoted
[X] [Other] Arrest and investigate the Stevedores directly involved with guarding the ritual site.
[X] [Other] Arrange to pay for the murdered woman's funeral and rest in the nearest Garden of Morr.
[X] [Other] Visit the Doktor and Loremaster of the Pandemonium Carnival once more to try and work out Markus' feelings on mutation.
[X] [Other] Enjoy the Schaffenfest with your companions while it still lasts.
[X] [Other] Return to the High Temple of Sigmar and spend some time praying for your god's guidance. You came face to face with a formidable servant of the Great Enemy and perhaps came out not unscathed. Clear you mind, find your focus, reflect. Fortify your soul to face the trails ahead. Maybe now, with you holy duty complete you will find a semblance of peace and answers.
"Here," the duelist turned witch says hoarsely, thrusting a bottle into your hands. You realise, in a dim sort of way, that it bears the same markings as the wine that Josef carried as cargo on the way to Bögenhafen. A funny coincidence, you suppose, or perhaps nothing nearly so benign. How would you even tell? "You look like you need a drink. Me too. I… that was… is it always like that?"
"No," you say quietly, pulling the cork from the neck and taking a long swig from the bottle, feeling nothing at all as it burns its way down, "Not like that. Never, I would have said, but… well."
Spätin grunts wordlessly, and together the two of you stand amid the ruins, drinking stolen wine and letting your thoughts slowly settle. Not that they ever will, after tonight. Not truly. You don't want to think about that, though, so you cast about for something else to break the tension and land on an errant bit of curiosity.
I am using this part of the update to make a last-seven-hours appeal for the "Enjoy the Schaffenfest" vote. Partly because all of our heroes deserve a celebratory break right now but mostly because I would really like to see what drunken antics this Markus and Spätin would get up to together.
Like, are we really going to deny the single men of Bögenhafen the company of this dynamic duo?
[X] [Goetrin] Disgrace. Graf von Saponatheim will be sending a representative to the town, and you expect they will be eager to be seen 'cleaning up' the town. Goetrin will likely be stripped of command and sent home in disgrace, tarnished with this failure in the eyes of his peers.
[X] [Goetrin] Retirement. You will speak privately with the captain, and offer him a chance to bow out with some honour. He will appoint a replacement of your choosing, someone of integrity, and then take an early retirement to pursue some harmless interest.
[x] [Goetrin] The Pyre. You will lay charges of conspiracy and blasphemous intent against the Captain, proclaiming that he willingly assisted a cult of the dark gods. He will likely be found guilty, regardless of his actual involvement, and sentenced to burn at the stake.
[x] [Edel] Incompetent. You will make the necessary reports through the cult hierarchy to make it clear to the Arch Lectors the scale of Edel's failure. Likely he will be quietly 'promoted' to some forgotten corner of a distant abbey and a more appropriate high priest appointed. Perhaps Sigiwalt would like the job.
[X] [Edel] Heretic. Whether knowingly or through ignorance, Edel lent significant aid and guidance to a cult of the dark gods, and Bögenhafen nearly paid the price. You will publicly condemn and prosecute the man, and damn all warnings of his friends and patrons.
[X] [Edel] Humbled. You will speak privately to Edel and make it clear how thoroughly you can ruin him, and how closely you will be observing reports from your local sources. He will seize this chance with desperate hands and lend his weight to all of your other actions, now and in the future.
[x] [Teugen] Repaid. You will have a quiet word with the councilman, and make him see the wisdom of burying the hatchet. His wealth, and his connections among the nobility of Reikland and beyond, will be of great help to you and your agents in the future.
[X] [Teugen] Replaced. You will speak with Graf von Saponatheim, or whoever he sends to represent him, and make it clear that the Cult views the current situation in Bögenhafen's leadership as responsible for this mess. The Graf will likely clean house, dissolving the council entirely and assuming a more direct rule over the town.
[X] [Teugen] Recalled. You will not resort to the courts for this, but make it publicly known to all Bögenhafen what Teugen did and what the consequences almost were. Merchant families depend on their good reputation more than coin; likely, he will lose his job on the Council and his entire house will face very hard times until they can redeem their good name.
[X] [Other] Return to the High Temple of Sigmar and spend some time praying for your god's guidance. You came face to face with a formidable servant of the Great Enemy and perhaps came out not unscathed. Clear you mind, find your focus, reflect. Fortify your soul to face the trails ahead. Maybe now, with you holy duty complete you will find a semblance of peace and answers.
[X] [Other] Return to the High Temple of Sigmar and spend some time praying for your god's guidance. You came face to face with a formidable servant of the Great Enemy and perhaps came out not unscathed. Clear you mind, find your focus, reflect. Fortify your soul to face the trails ahead. Maybe now, with you holy duty complete you will find a semblance of peace an
[X] [Goetrin] Disgrace. Graf von Saponatheim will be sending a representative to the town, and you expect they will be eager to be seen 'cleaning up' the town. Goetrin will likely be stripped of command and sent home in disgrace, tarnished with this failure in the eyes of his peers.
[X] [Goetrin] Retirement. You will speak privately with the captain, and offer him a chance to bow out with some honour. He will appoint a replacement of your choosing, someone of integrity, and then take an early retirement to pursue some harmless interest.
[x] [Goetrin] The Pyre. You will lay charges of conspiracy and blasphemous intent against the Captain, proclaiming that he willingly assisted a cult of the dark gods. He will likely be found guilty, regardless of his actual involvement, and sentenced to burn at the stake.
[x] [Edel] Incompetent. You will make the necessary reports through the cult hierarchy to make it clear to the Arch Lectors the scale of Edel's failure. Likely he will be quietly 'promoted' to some forgotten corner of a distant abbey and a more appropriate high priest appointed. Perhaps Sigiwalt would like the job.
[X] [Edel] Heretic. Whether knowingly or through ignorance, Edel lent significant aid and guidance to a cult of the dark gods, and Bögenhafen nearly paid the price. You will publicly condemn and prosecute the man, and damn all warnings of his friends and patrons.
[X] [Edel] Humbled. You will speak privately to Edel and make it clear how thoroughly you can ruin him, and how closely you will be observing reports from your local sources. He will seize this chance with desperate hands and lend his weight to all of your other actions, now and in the future.
[x] [Teugen] Repaid. You will have a quiet word with the councilman, and make him see the wisdom of burying the hatchet. His wealth, and his connections among the nobility of Reikland and beyond, will be of great help to you and your agents in the future.
[X] [Teugen] Replaced. You will speak with Graf von Saponatheim, or whoever he sends to represent him, and make it clear that the Cult views the current situation in Bögenhafen's leadership as responsible for this mess. The Graf will likely clean house, dissolving the council entirely and assuming a more direct rule over the town.
[X] [Teugen] Recalled. You will not resort to the courts for this, but make it publicly known to all Bögenhafen what Teugen did and what the consequences almost were. Merchant families depend on their good reputation more than coin; likely, he will lose his job on the Council and his entire house will face very hard times until they can redeem their good name.
[X] [Other] Return to the High Temple of Sigmar and spend some time praying for your god's guidance. You came face to face with a formidable servant of the Great Enemy and perhaps came out not unscathed. Clear you mind, find your focus, reflect. Fortify your soul to face the trails ahead. Maybe now, with you holy duty complete you will find a semblance of peace and answers.
[X] [Other] Return to the High Temple of Sigmar and spend some time praying for your god's guidance. You came face to face with a formidable servant of the Great Enemy and perhaps came out not unscathed. Clear you mind, find your focus, reflect. Fortify your soul to face the trails ahead. Maybe now, with you holy duty complete you will find a semblance of peace an
I would have preferred if we got to pick the Watch Captain, but a minimum of 2 seats in the council (potentially more) secured is good enough to hopefully make the coming purge of the cult's supporters go well.
That said, how many of the [Other] votes will Markus do? Only the top 1 vote? Top 5?
I left it fairly ambiguous, but I think the top 3 make sense to incorporate, as they each got mentioned by at least 50% of those casting any vote for "other" and there's a pretty sizeable gap between those ones and the number 4.
It's a shame really. Not only were they way more involved with the Ordo than any of the three big wigs we just passed judgement on, heck they actively attacked us and our retinue. But we also might have caught the second chaos cult in town. (If Maugan rolls with that plot hook).
I figure it works out thematically anyway - Chaos doesn't need to be 'infectious' in order to justify someone being damned by the time they reach the 'dressed up in concealing robes and offering human sacrifices' stage. They didn't know that they'd signed away their souls by participating, but they did.
Also it took place in the site of a great ritual of Tzeentch, which they participated in, by the will of the Eye of Tzeentch. That they had unwittingly consigned themselves to Him certainly made it easier but like... the Eye could have done serious damage to us if it wanted. It did do serious mental damage to us. Chaos may or may not be 'infectious' in the day to day world but at the verge of a daemonic incursion it has very real power, physical as well as spiritual. Burning people and stealing their souls is just something Daemons can do if allowed sufficient influence on the world.
Also like... they lowered themselves into a yawning sinkhole - merely to see what treasures were inside, rather than out of any real desire to stay there - but that doesn't mean they don't fall when the Eye cut their ropes out of spite.
Also:
[X] [Goetrin] Disgrace. Graf von Saponatheim will be sending a representative to the town, and you expect they will be eager to be seen 'cleaning up' the town. Goetrin will likely be stripped of command and sent home in disgrace, tarnished with this failure in the eyes of his peers.
[X] [Edel] Incompetent. You will make the necessary reports through the cult hierarchy to make it clear to the Arch Lectors the scale of Edel's failure. Likely he will be quietly 'promoted' to some forgotten corner of a distant abbey and a more appropriate high priest appointed. Perhaps Sigiwalt would like the job.
[x] [Other] Arrange a fitting reward for Adhema and Ozzy.
[x] [Other] Arrange to pay for the murdered woman's funeral and rest in the nearest Garden of Morr.
It's a shame really. Not only were they way more involved with the Ordo than any of the three big wigs we just passed judgement on, heck they actively attacked us and our retinue. But we also might have caught the second chaos cult in town. (If Maugan rolls with that plot hook).
Part of it is I don't think everyone noticed the part of the last update where Maugan said we could do some write ins for other things we wanted to do in town before we left and voted before any of those were made and that it seems not everyone realized we could vote for more then one thing in the Other Category.
In my ongoing WFRP game that I run for my friends @Cornuthaum once employed the blather talent to stunlock a chaos warrior for a bit by being so unfathomably racist that even the champion of the dark gods was like "now hold on there..."
It was done in the true spirit of being a Reiklander (sneeringly, contemptuously racist against Norscans), and the only sensible response to an eight foot tall killing machine wearing twice my weight in enchanted steel plate.
Others (Those with at least a third of the overall votes)
Arrange fitting rewards for Adhema and Ozzy
Give a glowing report and recommend promotion for Sigiwalt
Arrange a proper funeral for the murdered woman
XXII - Tying off Loose Ends
Conspiracies are fragile things. When unified they have power and reach that is almost impossible to fathom, but when fractured in even the smallest degree they fall apart with shocking speed. The Ordo Septenarius wove a net of power and influence across the entirety of Bögenhafen, one that incorporated allies and assets independent from and even unaware of the organisation itself, and with their guiding hand so violently removed the whole thing comes crashing down in spectacular fashion. The evidence of the Ordo's guilt is too obvious, the events that transpired within Warehouse Thirteen know to too many people, for even the most adroit of political operators to hush up entirely, and with their patrons and allies dead and gone the motivation many had to even try has likewise faded too.
Still, this does not mean you can act with an entirely free hand. The incentives for cooperation among those with a need to demonstrate their innocence are high, but without proof that such a clean escape is possible that dynamic will not last, and the old channels of cooperation and mutual support will weave a new wall to stand in your way. You need at least one person on your side to make clean work of your remaining business in this town, and so you seek a meeting with Johannes Teugen.
"The Ordo's true nature and dark ambitions were, of course, an intolerable horror," the merchant lord says in the most serious of tones, once the initial pleasantries are over, "yet I must stress that I was uninvolved in any but the most tenuous of fashions. Indeed, it is well known among men of character that Franz Steinhäger detested my family on a deep and personal level. I should not have been able to be involved even if I, by some twisted madness, wished to become so."
You nod evenly, joining the other man by the window of his office and looking out over Bögenhafen's town square. The crowds out there are thick today, and you suspect this visit is the topic of many of those muttering conversations you can see being held in all corners of the square. Having retrieved your armour and weapons from the watch barracks within an hour or two of the initial incident, you have made a point of going nowhere without them ever since, and there is no way anyone mistook your identity when you arrived.
"You were not a member of the Ordo, nor directly involved in their scheme," you concede with solemn grace, "yet the fact remains that you impeded my investigation, and however innocent your motivations provided information to the magister of a chaos cult about my intent and plans."
"Yet I committed no crime," Teugen says firmly, eying you as warily as he might a snake in his path, "As well you know. Unless you intend to root through every judge and magistrate in Reikland in search of one with the requisite bias to do whatever you say, we both know that pressing charges against me for involvement will do nothing but weaken your overall case against those truly responsible."
"You are correct," you agree again, smiling slightly when Teugen's expression only grows more wary in response, "Yet I have heard it said that a merchant's greatest asset is his reputation, the trust he is afforded his most valuable investment. House Teugen, in particular, is renowned for the good stead in which nobles and prominent citizens across Reikland and beyond hold you."
Teugen's eyes narrow, but he does not allow himself any greater sign of distress than that. You hardly need to speak the words aloud for him to grasp at what you are implying, but he is a proud man even so, and consequently unwilling to submit on conjecture alone. "Are you threatening me, master Templar?"
"Yes," you say simply, "I am. The information I possess, and the reports I have made, could ruin your career and badly damage the future of your House. I do not doubt you would eventually be able to recover from the scandal, but it would cost you greatly to do so."
"I see," Teugen purses his lips, and though there is a gleam of antipathy in his eyes you both know he is too much the businessman to let it overtake him. You were never going to be friends, not after the business with Bueller, so why not have everything out in the open? "Very well. What are your terms?"
"You will assist me in wrapping up my investigation and settling all remaining affairs in Bögenhafen," you tell him, for this is not a discussion or a negotiation, merely an ultimatum, "and once I have departed, you will make available to me and my agents a stipend of funds and such introductions to your clients and patrons as I deem required. In return, I shall make sure that your reputation comes through this unsullied, and while I will not help you in profiting from the whole affair, neither will I prevent it."
Teugen considers this for a long moment, but he only really has one choice here and you both know it. "Agreed."
With the head of the town council on your side, wrapping up the rest of your affairs in Bögenhafen proves relatively easy. Using the list that Magirius gave you, you name each of the Inner Circle to a panel of magistrates and secure a sweeping legal judgement in your favour, one that grants you access to all of the dead cultists' accounts and the right to confiscate anything you deem to have been obtained through unhale methods or in collaboration with the proscribed cult.
You are careful not to beggar any of the houses involved - even House Steinhäger is allowed to pass mostly intact into the possession of Franz's younger brother Heinrich - but the assets you confiscate and the pious donations that many of the involved feel compelled to make represent an eye watering sum all the same. You make sure that enough of it is set aside to offer the murdered sacrifice a proper funeral in the local Garden of Morr, along with bereavement payments for the families of those who suffered and died at the Ordo's hands in prior years, and the lower classes of Bögenhafen enjoy a truly prosperous season as a result. Of course, targeting the relief appropriately means working closely with those who you trust to provide a fair assessment, and though the list is short it is blessedly not empty.
"Some good has come of this all, at least," Father Sigiwalt says in a grimly satisfied sort of way, folding his arms and nodding in approval as he watches the work crews deepen and cover up the previously open sewer that runs through the northern districts of Bögenhafen. There's a new sewer watch being commissioned as well, you know, and some talk of getting the same dwarf clan that built the original system in to do an extended set of repairs and expansions. "I hear Mother Rubenstein is in talks with the merchants to organise a stipend for the poorhouses, enough that they can buy bread on the regular instead of relying on donations alone. Heard she's had a certain templar hanging around glaring meaningfully at people during the meetings, too."
"It is not enough to simply punish the wicked," you say plainly, finding your hand straying to the small icon of the hammer that hangs around your neck, "If we do not comfort the afflicted and reward the righteous, then Sigmar's work is going undone. I am not well suited to the latter pursuits, but I can assist those who are."
"Aye, and the town will be better off for it," Sigiwalt says with a smile, before pausing and giving you a sideways glance, "Way I hear about it, the report you sent up to the Lectors has Edel sweating bullets."
"Whatever the merits that earned him the position in the first place, he has clearly proven himself incapable of bearing the burden of such a rank," you say in what might be perhaps described as something close to a diplomatic tone, "I expect there will be a new appointment to a more fitting role in his future. When that day comes, Bögenhafen will need a new High Priest. If the Lectors place any value in my opinion, your name will be near the top of the list."
"And removed from it just as swiftly," Sigiwalt snorts, shaking his head, "I appreciate the mark of confidence, young man, but I'm not going anywhere. These are my people, the ones I fight for, the community I serve. I'm not going anywhere until Morr says otherwise."
You frown, pausing for a moment as you strive to put your objections into words that cannot be construed as insulting. "One might observe that you could do much more for them with the power and authority of a high priest than as the mere custodian of a chapel."
"Able, aye, but would I be willing? More than a few priests have climbed that ladder since Sigmar's day, and precious few seem to remember where they came from once they're at the top," Sigiwalt shakes his head, frowning as well. "I'll not take that gamble. Sigmar's way is in the strength and structure of the community, the bonds of kith and kin. I can do more for mine by standing with them than taking a position of leadership over them."
You are far from convinced by the logic, but Sigiwalt is a stubborn old goat and will not be moved. Fortunately, the others you would see rewarded are far more willing to let you help them. A significant share of the Ordo's confiscated profits and resources are entrusted to Adhema of Annsbrook, enough to promote her from humble grain trader to the head of a minor trading house overnight, while Ozzy Banbury finds himself with the letters of recommendation necessary to study as a clerical lawyer at the Grand Cathedral in Altdorf, with enough funds earmarked to pay his fees for the entire length of the course. You expect great things from both of them, and you are not shy in expressing that opinion when bestowing the rewards of their courage and virtue upon each.
Graf von Saponatheim declines to get personally involved in your work, or indeed to set foot in Bögenhafen at all, but he does send his nephew Magnus to oversee his interests in the region. You judge the young man to be a diligent and principled sort of fellow, and take a certain degree of vicious satisfaction in watching him ritually strip Captain von Goetrin of his command in front of a hundred stone silent members of the watch. The former captain keeps enough of his dignity to keep a dry eye and stiff upper lip, at least, and takes his horse and rides for his ancestral home without delay. In his place, and with the benefit of your advice, the young noble promotes the former commander of the North Barracks in Goetrin's place. Gisela Brotte is a broad-shouldered woman with a perpetually furrowed brow, and while you are far from sure that she will be able to last in this new position - her rumoured antipathy towards the merchant's guild is like to cause her trouble sooner or later - you will at least take solace in the knowledge that you have given her as good a starting point as can be made.
All told, you spend just under a month tying off every loose end and making sure Bögenhafen is left in as fine a state as possible. Elvyra leaves after little more than a week, heading back to her home in Weissbruck in order to settle her own affairs in preparation for long term employment in your retinue, the two of you making arrangements to reunite en route to Altdorf. Max spends most of his time resting and undertaking limited and carefully regulated exercise in order to recover from his injuries, and the rest of it drinking whatever he can stretch his stipend to include. As for Spätin, the journeyman smith with the muscular arms is but the first of half a dozen torrid affairs and whirlwind flings the witch indulges in over the course of the month, trading on the fame she has acquired by proxy to 'get it all out of her system' prior to what she apparently expects to be a near-monastic period of foundational education once she enrols in the Colleges of Magic.
Eventually, though, you have exhausted all reasonable preoccupations, and it is time to return to the capital and seek your next assignment.
Article:
After saving Bögenhafen and wrapping up his investigation, Markus has a total of 500xp to spend. Choose TWO of the following options, each of which indicates a short social scene and also a package of themed purchases.
[ ] Fencing with Spätin The duelist's love life is a rolling disaster, and somehow you find yourself fighting duels in the streets of Bögenhafen, defending her honour against an array of jilted suitors. +5 Weapon Skill, +5 Melee (Fencing).
[ ] Hunting with Magnus von Saponatheim The young noble has aspirations to join the Pistoliers, and as such is keen to practise his riding and marksmanship alongside you. +5 Ballistic Skill, +5 Ranged (Blackpowder).
[ ] Drinking with Max Ernst The legbreaker is taking his injury hard, and by sharing a drink with him you might get him to open up instead of spiralling. +5 Toughness, +5 Endurance.
[ ] Playing Middenball with Father Sigiwalt The grizzled priest was supposed to be showing you how he ministers to the common folk. You're not quite sure how you ended up in the scrum as a result, but it seems to work. +5 Fellowship, +5 Leadership and Melee (Brawl).
[ ] Talking Shop with Elvyra Practising medicine requires a strong stomach and a deep knowledge of all the ways in which the human body can be ruined. Elvyra possesses both. +5 Willpower and +5 Heal.
[ ] Write In Each of the packages above costs between 200 and 300xp, so a write in package should ideally be balanced around that level. Alternately, simply name a social scene you wish to pursue and I'll make thematically appropriate purchases using my best judgement.
[X] Hunting with Magnus von Saponatheim
[X] Drinking with Max Ernst
I don't remember Magnus but going off on a hunt seems fun and I like the idea of being a absolute deadeye. Spending some time with Max also feels like the responsible thing to do.
[X] Drinking with Max Ernst The legbreaker is taking his injury hard, and by sharing a drink with him you might get him to open up instead of spiralling. +5 Toughness, +5 Endurance.
[X] Fencing with Spätin The duelist's love life is a rolling disaster, and somehow you find yourself fighting duels in the streets of Bögenhafen, defending her honour against an array of jilted suitors. +5 Weapon Skill, +5 Melee (Fencing).