[X] Drinking with Max Ernst
The legbreaker is taking his injury hard, and by sharing a drink with him you might get him to open up instead of spiralling. +5 Toughness, +5 Endurance.
[X] Fencing with Spätin
The duelist's love life is a rolling disaster, and somehow you find yourself fighting duels in the streets of Bögenhafen, defending her honour against an array of jilted suitors. +5 Weapon Skill, +5 Melee (Fencing).
Max and Spätin are my favorite companions, so yes, I absolutely want more screen time for the two. Max because I don't want him spiraling into depression, and while I'm not sure if Markus has much advice to offer, just being there for him might help.
Also, Spätin's leaving for the Colleges eventually, so let's spend time with her while we can. Fighting off her jilted suitors isn't the quality bonding time I imagined, but it does sound extremely funny that a bunch of very angry men are willing to duel the Witch Hunter that just killed two daemons in town because of Spätin's shenanigans. The mechanical benefits of getting really good at our main weapon due and upgrading to a Rapier also can't be understated. If I recall Andres' prior reasoning for skill votes, leveling Markus' Weapon Skill brings it past a breakpoint making it automatically have 1 Success Level regardless of rolls, which makes failed rolls much less severe and successes all the better for us.
That sounds pretty insane to me so let's go grab it while we can. We fought lesser daemons today, so I can only imagine our foes are going to get even nastier this time around. Best we get good at stabbing them and taking hits in turn.