The End War - A Starcraft Commander Quest

[X] A compromise: Joint Commanders and Allies
[X] Intermixed Forces - Ward has plenty of skypower. Nova's got boots on the ground. Mixing up compositions would allow for greater flexibility and allow each to to hold their own command.
[X] Clear and Hold - concentrate forces in clearing out each platform and holding it against enemy counterattacks
 
[X] A compromise: Joint Commanders and Allies
[X] Intermixed Forces - Ward has plenty of skypower. Nova's got boots on the ground. Mixing up compositions would allow for greater flexibility and allow each to to hold their own command.
[X] The Blitz - Clear out each platform, but there's no need to hold all of it. Just the objectives would be enough.
 
[x] A compromise: Joint Commanders and Allies
[x] Individual Operations - Keep your forces separate. This means two independent forces acting in cohesion, which could mean clearing out Sky Shield faster, or getting picked apart.
[x] Death from Above - Use Ward's air superiority and central position to launch strafing runs on enemy positions
 
soo we are Alpha Squadron Air Terran

okay, i'm just gonna list out all the stuff for Air from the game and let see what we can get

Wraith:
-Tomahawk power cells: pre-charge battery so they can cloak right at the start with out needing to wait for energy charge
-Displacement field: cloak field is now basically a deflection field that have the chance to parry incoming projectile
-Pulse Amplifier: increase damage of laser and missile
-Unregistered Cloaking system: perma-cloak, how the heck this work is no clue, you think perma cloak would come from a better reactor to power the cloak
-Trigger Overide: increase attack speed, probably just turn off the weapon safety and go ham

Viking:
-Ripwave missiles: AOE anti-matter missile
-Phobos-class weapon system: increase weapon range
-W.I.L.D missiles: a big missile launcher
-Shredder round: cannon shred armor when landed
-Tactical realignment: do better damage by landing or taking off
-Evasive maneuver: they learn to dodge good
-Phoenix protocol: take off and run like chicken while turning the shield on
-Aesir turbine: more speed

Banshee:
-Hyperspeed rotors: better rotor for increase speed
-Shockwave missile battery: deal aoe in a line
-Cross-spectrum Dampener: put shit on the hull to reduce the amount of energy need to cloak
-Rocket barrage: name said it all, just shoot a bunch of rocket

Liberator:
-Advance Ballistic: better range with the anti-ground gun
-Raid Artillery: we already have this since our can attack building

Raven:
-Explosive Shrapnel shell: better gun for Auto turret and better boom for seeker missile
-Magrail munition: auto turret is now Railgun turret
-Corvid reactor: this really should be better energy regen instead of in game start with more energy
-Spider mine: make spider, and probably Widow Mine too
-Auto turret: make turret, probably can make flame turret and devastation turret as well since they are the same size
-bio-mech repair drone: repair drone that can fix bio and mechanical
-point defense drone: shoot down incoming attack
-anti-armor missile: missile that shred armor
-Re-calibrated explosive: seeker and predator missile do better boom
-Enhance munition: Anti-armor missile do better
-Analyze weakness: make enemy take more damage, probably by telling other people where to shoot
-Multi-threaded sensor: can now scan more enemy
-Imaging radar: just a better radar, bigger range
-Enhance manufacturing: it hold more ability charge, probably just faster at making thing
-Durable material: Turret are tougher and missile have better range
-Hi-sec auto tracking: better range for turret and drone

Battlecruiser:
-Missile pod: they should have this stuff by default but it an upgrade for some reason
-Defense matrix: BC already have shield in lore, but the small BC we use don't have it, so this is a way to give them one
-ATX laser battery: multi attack laser gun
-Overcharge reactor: mini-yamato gun
-Field-Assist Targeting System: make the ground unit under it have better range

Science Vessel:
-Improve nano-repair

Herc: it have no upgrade, but it a big cargo ship, could bolt some gun on

Medivac:
-Rapid ignition system: Afterburner can be use more frequent
-Rapid deployment tube: gravity tube that drop people faster
-Advance healing AI: double heal beam
-Caduceus Reactor: start with more energy
-Scatter veil: shield and cloak
-Armament stabilizer: Siege mode tank can shoot while being air lift, probably can apply to Thor too

Universal upgrade:
-Ultra-capacitor: faster attack speed the better the weapon is
-Vanadium Plating: more HP the better the armor is
-Celcular reactor: max energy is higher and start with more
-regenerative bio-steel: self repair armor
-Afterburner: hit the go fast button
-Advance optic: more range
-Mechanicl know how: more hp
-Tactical Jump: short range teleport
 
[X] A compromise: Joint Commanders and Allies
[X] Intermixed Forces - Ward has plenty of skypower. Nova's got boots on the ground. Mixing up compositions would allow for greater flexibility and allow each to to hold their own command.
[X] Clear and Hold - concentrate forces in clearing out each platform and holding it against enemy counterattacks
 
01: Amon's Reach
"We should gather some intel first," Nova said. "Before you arrived, I was about to interrogate a prisoner."

"Lead the way," Ward said, ever the gentleman. If he enjoyed walking behind her a bit more than professionally appropriate, he didn't let it show.

What she led him to made him pause though. "A ghost?" Keeping one of the spooks prisoner was always a risky proposition, and trying to get useful intel out of them even more so. Being forced through what was essentially a child soldier indoctrination program that would make the Spartans proud had that effect. Ward didn't doubt Nova would've chosen death over defection if she was ever given the choice. "We don't exactly have the time to get anything useful out of him," Ward said. And by the time he offered anything useful, the situation was likely over.

Nova seemed to find the thought amusing. "Trust me, getting him to talk won't be a problem," she said.

It can't hurt to try, Ward thought. They were already here after all. Their intel was shockingly low at the moment, and they were going into the platforms practically blind. "If it looks like we're getting nowhere, I'm leaving."

"I'm a ten," Nova said.

Ward blinked. "What?" He couldn't deny she was a looker, but what did that have to do with anything?

"On the Psi Index, the standard Dominion measurement for psionic abilities," Nova explained, rolling her eyes at him. They entered the barracks cell where the ghost had been chained up.

"Ah, there are two of you now," the ghost said.

"Making yourself comfortable?" Nova asked with a sickly sweet smile. Without so much as blinking, her hand enveloped his finger and broke it with a firm squeeze.

The man didn't even flinch. He just smiled right back at her. "You're supposed to ask a question first."

"Why would I do that?" There was another sickening crunch of bone beneath her grip. "Oops." A third finger went before the ghost even tried to pull his hand away from Nova, but her grip was ironclad. "Maybe I just enjoy inflicting pain."

Good cop, bad cop, Ward realized. She was too much of a professional to enjoy torturing someone. This was just business to her. "Nova, that's enough," Ward said.

She pouted, backing off with a wink.

The prisoner cradled his hand. "So you're in charge here?" he asked.

"Let's start with a name. I assume you have one?" Ward asked.

"Call me Hermes," the man said.

"Like the deity?" Ward asked. At the man's nod, Ward continued. "Alright, Hermes, what can you tell us about your friends on the other platforms."

"Now why would I do that?" Hermes asked.

Ward frowned. "Nova, if you would?"

"Here, I'll save you the trouble." Hermes laughed, wiggling his twisted hand, and smiling all the while, broke his last two fingers with a psionic blast that seemed to leave him drained. He paid his mangled mess of flesh, blood, and bone no mind.

That's not normal, Ward thought. Even for a ghost, that wasn't normal.

Hermes glanced at Ward, then at Nova, still smiling. "Are you mortals finally catching on?"

Nova gasped, as if taking her first breath of air, and stumbled backwards. "Your mind ... what did you do to yourself?"

"You presume much," Hermes said.

"Nova, what's going on?" Ward asked, giving her a sidelong glance in askance.

"His mind ... it's been consumed," Nova said. "He's not even there anymore."

Ward frowned. "Consumed by who?" Or by what? What was powerful enough?

Hermes sneered. "Terran simpletons. I am a servant of the Dark God. This fleshbag is merely one my puppets. In time, all of you will fall under his sway." He leaned back, looking straight at Nova. "Can you hear it yet? Can you hear his voice? Give in. Give up. Become a vessel of Amon."

"Sorry," Ward said, pointing his gun at "Hermes". "I'm afraid that's not in my vocabulary."

"You know his victory is inevitable," he said, still looking straight at Nova.

"Inevitable?" Ward repeated. "There's no such thing in a war." He pulled the trigger.

The back of Hermes' skull exploded in a spray of blood as the bullets tore right through his visor.

"You alright?" Ward asked. "What happened?"

"I tried to read his mind," she answered shakily. "It was ... unpleasant."

"Can you continue?" Ward asked, giving her a worried look.

She took in a deep breathe, then nodded as she got to her feet. "I'm fine." Her facade turned to hardened neosteel. There remained a tenseness beneath her muscles that wasn't there before. She narrowed her eyes. "I appreciate that you care, but I'm not some invalid. I've gone through much worse before."

Right, she was a mind reader. "Do you always do that?" Ward asked.

"It's easier for me to read minds than to stop," Nova said.

Wasn't that a terrifying thought. "I think I'd go crazy if I had to deal with that 24/7," Ward said.

"Good thing you're not psionic then," she said.

"How much time do we have left?" Ward asked.

"A little more with one of the stabilizers under our control," Nova said. "A little over an hour I think, and any additional stabilizers we secure should buy us more time."

Ward nodded. "A lot of ground for us to cover in an hour. There are two routes available, each of us should take one."

Nova considered the idea, appearing to understand the intent behind it. It was a neat solution that would let them sidestep the chain of command issue for the moment. "The idea seems sound."

"Of course, I've got a surplus of air support available, and you've got more boots on the ground than I do," Ward said.

"Intermixed forces?" Nova asked.

"All in the spirit of camaraderie," Ward said. "I've got a feeling this isn't going to be the last time we'll need to work together. The forces I... loan to you will obey my commands for the duration of the mission, and vice-versa, or until we mutually decide to swap them back. It would give us more of a tactical edge."

"Some air support would be nice," Nova admitted. "All right, Ward. Fair's fair. I'll show you mine if you show me yours?"

The display between them changed, showing the list of personnel Nova had with her. Ward reciprocated. While each would be getting a little of everything from the other, there was an opportunity to focus requisitions around particular typologies.

Ghosts were worth their weight in minerals, and while their skillset made them useful sentries, it also made them useful for a whole host of other activities. Each was a trained marksman who could help clear out entrenched positions, or scout ahead with their cloaking tech. Siege tanks needed no introduction as the tried, true, and tested means of delivering overwhelming firepower on the field. Marauders wouldn't be half bad either as a more mobile alternative to give Ward's marines a bit more bite.

Nova had to be given something in return too, and something she'd find useful on her half of the map.

[X] Requisition Extra Siege Tanks
[X] Requisition Extra Ghosts
[X] Requisition Extra Marauders

[X] Offer Extra Liberators
[X] Offer Extra Medivacs
[X] Offer Extra Vikings
[X] Offer Extra Wraiths


There were several paths of attack to consider at the moment, but the three being discussed between Ward and Nova were as follows.

First, Platform 3 which had an atmospheric stabilizer. It would be an easy enough position to hold and could serve as a springboard to take down another EMP scrambler or the nearby Moebius Corp base. Second, attack Moebius' base directly, wiping out half their forces on the platform in one fell swoop and leaving half the platform effectively under friendly control. Third, strike northwest into Platform 6. Removing the EMP scrambler there and securing that central platform would cut off both Moebius bases from reinforcing the other and disrupt their internal lines.

Nova and Ward each had a force, so only two out of the three options could be taken.

[X] Attack Platform 3 (Atmospheric Stabilizer)
[X] Attack Moebius Corp Base
[X] Attack Platform 6 (EMP Scrambler)

[X] Suggest Nova Attack Platform 3 (Atmospheric Stabilizer)
[X] Suggest Nova Attack Moebius Corp Base
[X] Suggest Nova Attack Platform 6 (EMP Scrambler)


(Commanders cannot attack the same area).

"Plan isn't half bad," Nova said, golden tresses bobbing up and down, the hints of a grin blooming across her lips. "For an airhead, that is." It was almost as if the interrogation they'd just conducted had never happened for her. She'd make a great actress, and she had the looks to back it up.

A bark of laughter ripped out of Ward. "Let's sync up on channel six. Good luck and good hunting."

Nova nodded, adjusting her earpiece, and taking a step back. If one blinked, they'd miss her fading into thin air.

Guess that's why they call them ghosts, Ward thought.
 
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nod, after Ward asked for confirmation that the name is like Hermes the deity.

Also when Nova broke Hermes's fingers it didn't mention if Nova broke his hand physically or psionically.

Scrambler

[X] Plan EMP & Stabilizer
- [X] Requisition Extra Siege Tanks
- [X] Offer Extra Medivacs
- [X] Offer Extra Liberators
- [X] Attack Platform 6 (EMP Scrambler)
- [X] Suggest Nova Attack Platform 3 (Atmospheric Stabilizer)


We'll need the Tanks to blast the Missile turrets and incoming patrols. The Marines with Stim and Medivacs can handle the rest.

With the EMP down, Nova can use her Tanks to Siege Bunkers and Turrets while the Libs take out Tanks. Marine, Marauders, and Medivacs can handle the rest.
 
[X] Plan: Thanos Snap
- [X] Requisition Extra Siege Tanks
- [X] Requisition Extra Marauders
- [X] Offer Extra Medivacs
- [X] Offer Extra Liberators
- [X] Attack Moebius Corp Base B1
- [X] Suggest Nova Attack Platform 3 (Atmospheric Stabilizer)

Unlike Nova, we don't give a damn about cloaking when we have superior airforce. Marauders are always great to supplement Marines and keep the heat off them, and Siege Tanks are essential for any Terran army. That's why I propose we clear out the B1 Base first to neutralize most of the opposition there, and give us or Nova a chance to expand base facilities. That also gives us virtually free reign to nab the stabilizers and take out the EMP devices for that side of the map. Meanwhile, Nova gets Platform 3, giving her easy access to snipe the nearby EMP and springboard assaulting B2. Annnnd just like that, 75% of the job is done. Just need to destroy B2 and get the last stabilizer, and we win!
 
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Well, Ward is displaying the classic 'easily distracted by pretty lady' trait that let Raynor survive so long, so we're clearly easy material to lead the Dominion forces once Amon unveils whatever big gambit he's got in store.

Good quest so far, I'm looking forward to seeing how it develops.

[X] Plan: Thanos Snap
 
01: Does Fortune Favor the Bold?
Bold. It was the only word that aptly described Ward's plan.

Why get drawn in into a drawn out tug-of-war over the stabilizers at all? If Moebius Corp was removed from the platform, there'd be no one to compete against.

The first hurdle to the plan was firepower. Most of a fleet's firepower was in its capital ships, and most of Alpha Squadron's capital ships were busy securing the skies over Sky Shield. Lighter crafts worked fine against armies or forward emplacements, but an entire base was another matter altogether. While victory was still possible, taking heavy losses at the beginning of a mission was unwise.

Nova offered three siege tanks and a few squads of marauders to supplement Ward's marines. There was a ghost too, answering to the callsign Lockheed, though mostly he shadowed Ward everywhere and said little. In exchange, he'd loaned Nova the medivacs she sorely needed and liberators which were a nice touch, but not quite as essential. She'd be pushing into Platform 3 and whatever defenses were there to secure another stabilizer.

The Moebius base was setup in a standard Dominion layout, with bunkers and turrets covering the entrances and a line of depots nearby acting as both a wall and a means of resupply. Siege tanks were a few meters further behind, with enough space between them for overlapping fields of fire. Further in were the production facilities and troop quarters , and at its very heart was the orbital center from which all orders came and all information went.

"Let's burn this mother down," Ward said. "Begin the assault."

The wraiths and banshees floated, barely making a sound as they inched closer. At the very edge of the missile turret's detection range, their engines roared to life, hurtling them forwards and no doubt giving the sentries a nasty shock at their sudden appearance. It took them a few seconds longer than they should have to begin firing, and the wraiths began evasive maneuvers as they danced around the turrets to buy time for the banshees.

Backlash rockets fell from the skies, emitting a shriek that gave the VTOL tactical strike craft their name. Once, twice, thrice they unleashed their salvoes, and the siege tanks were turned to scrap. Immediately, they began pulling back.

The first phase of the plan couldn't have been longer than half a minute, but already they'd lost three wraiths. Two of the pilots managed to eject in time, but the third...

Ward shook his head. "Send in the tanks."

They were already rolling forward. The men and women present were veterans, and knew their roles better than Ward did. Magnetized legs unfolded from their sides to give the mobile artillery more stability, even as marines and marauders screened for them during this period of heightened vulnerability.

The enemy base was still in disarray, though some tanks stations elsewhere were moving forward to reinforce the area.

They didn't make it in time.

Shells fell all around the bunkers and turrets, propelled by 180mm shock cannons. The men inside were hopelessly outranged, and hopelessly outgunned. They held on for a while longer, but when the ordinance began to punch through the neosteel casing, the doomed men abandoned the structures.

Wraiths and banshees returned overhead once again, this time truly invisible to the men beneath them as the turrets were reduced to slag.

It should have been over then and there, but from the depths of the base came a towering walker, heavily armed and heavily armored in a thick composite neosteel-ceramic. Ward could feel the ground beneath him vibrate with each step it took forward.

"I'm heavy metal!" screamed its controller, a man with a thick accent judging by the voice.

The orbital center's radars spun into overtime that they might have unscrewed themselves from the structure, and Ward felt his blood go cold.

The thor slammed one foot into the ground, then the other, as if a sumo wrestler, before letting loose a salvo of javelin missile launchers from its back. The fragmentation warheads were guided by the orbital command's extensive array of sensors, each one hitting their mark as the air was suddenly filled with explosives. Broken wings and burnt out engines began to fall from the sky, and Ward's pilots withdrew before another salvo could be launched at them.

One salvo, and Ward had lost half a dozen pilots.

"Goddamned mechs," he snarled.

The thor had stiffened enemy resistance, no doubt comforting many to know a literal wall had their backs now. From that position the siege tanks, marines, and marauders had clustered around.

If he withdrew now, it'd give the enemy a chance to refortify, or evacuate. But continuing might mean heavy losses he could not recover from. The cornerstone of their defense was the thor and the orbital command that let it see their cloaked banshees.

[X] Withdraw from Assault
[X] Continue Assault


If one chooses to continue the assault:
[X] All out attack on the thor
[X] Bait out the orbital scans and deplete its energy, before committing
[X] Send in the ghost Lockheed to sabotage the orbital center
[X] Write In
 
[X] Continue Assault
-[X] Have the tanks focus on hitting the mech
-[X] Marines and Marauders will keep protecting the tanks
-[X] While Thor is getting hit, have Banshees dart in and out of Thors range cloaked and hit it will everything they have
-[X] Wraiths will go full cloak and hit any decent concentration of fire power outside detection range.
-[X] When Thor goes down begin to push
 
[X] Continue Assault
-[X] Have the tanks focus on hitting the mech
-[X] Marines and Marauders will keep protecting the tanks
-[X] While Thor is getting hit, have Banshees dart in and out of Thors range cloaked and hit it will everything they have
-[X] Wraiths will go full cloak and hit any decent concentration of fire power outside detection range.
-[X] When Thor goes down begin to push
 
Goddamn Thor! Damn Wraiths and Banshees being fragile as fuck..

If I could ask, are there any more Missile Turrets intact in the enemy base? Any Raven or Science Vessel presence? Because if not, I'd like to add in for Lockheed to sneak past enemy linea and disable the Orbital Command.

The scanner can be done...if accurate to the game, four times at full energy before depleting. And I doubt they'd use it willy nilly. So while one of those scans is going off, Lockheed could potentially sneak around the edges and make his way into the base...provided there's no other forms of detection. Then again, if it's only one or two Ravens, he can just snipe them.
 
@Halt how far away are the Orbital Command? Do they only have 1 of them?

About a hundred meters northeast of the thor. There is only one in this base that you can see.

If I could ask, are there any more Missile Turrets intact in the enemy base? Any Raven or Science Vessel presence?

There are a few more turrets but they're stationed on the other entrance of the base, and are quite far from the Orbital. No ravens or science vessels
 
[X] Continue Assault
-[X] Have the tanks focus on hitting the mech
-[X] Marines and Marauders will keep protecting the tanks
-[X] Send in the ghost Lockheed to sabotage the orbital center
-[X] Have Wraiths and Banshee stay out of Thor's range and attack any rallying units, if Orbital is successfully sabotaged, help destroy Thor.
 
[X] Continue Assault
-[X] Have the tanks focus on hitting the mech
-[X] Marines and Marauders will keep protecting the tanks
-[X] Send in the ghost Lockheed to sabotage the orbital center
-[X] Have Wraiths and Banshee stay out of Thor's range and attack any rallying units, if Orbital is successfully sabotaged, help destroy Thor.
 
[X] Continue Assault
-[X] Have the tanks focus on hitting the mech
-[X] Marines and Marauders will keep protecting the tanks
-[X] Send in the ghost Lockheed to sabotage the orbital center
-[X] Have Wraiths and Banshee stay out of Thor's range and attack any rallying units, if Orbital is successfully sabotaged, help destroy Thor.
 
[X] Continue Assault
-[X] Have the tanks focus on hitting the mech
-[X] Marines and Marauders will keep protecting the tanks
-[X] Send in the ghost Lockheed to sabotage the orbital center
-[X] Have Wraiths and Banshee stay out of Thor's range and attack any rallying units, if Orbital is successfully sabotaged, help destroy Thor.
 
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