[ ] To Family. You yet have relatives beyond the walls of Zamash - distant kin, for the most part, but family all the same. Take Sabah to them, and know that they will care for her as best they can, for bonds of blood are sacred and only the worst kind of villain would seek to sunder them.
If someone went to so much effort to send dozens (hundreds?) of assassins, including demons, to wipe out the Shah and his bloodline, distant kin will not be safe either.
[ ] To the Temple. Mortal guards could not protect your father, and you cannot trust them with your sister's life. Head to the temples and seek the aid of the gods. Your family have always been pious and true; surely the divine will not forsake you now, in this time of need?
The temple is interesting, as while I doubt it would be any safer than the palace against demonic assassins, the reaction we might get from any god present or whom we might prey to will be interesting (as Sidereals, we count as priests of Mars and any god in her domain. If the temple is dedicated to her or a war-god and we make a prayer, we will get an interesting response...).
[ ] To the River. Taira is not safe, and above all else you must protect your sister from those who would seek to do her harm. Head for the docks and sneak aboard a boat, take the river out beyond your nation's borders. You will stay at her side, and see that she is safe.
This option keeps us with Sabah longer, but is the one with the most unknowns. Where do we go, indeed? At some point, we'll have to either find her a place to stay, or find a way to make her our acquintance so she might at least remember us as her saviour if he get out of her sight for more than five minutes, if not who we were.
[X] To the Temple. Mortal guards could not protect your father, and you cannot trust them with your sister's life. Head to the temples and seek the aid of the gods. Your family have always been pious and true; surely the divine will not forsake you now, in this time of need?
If someone went to so much effort to send dozens (hundreds?) of assassins, including demons, to wipe out the Shah and his bloodline, distant kin will not be safe either.
[ ] To the Temple. Mortal guards could not protect your father, and you cannot trust them with your sister's life. Head to the temples and seek the aid of the gods. Your family have always been pious and true; surely the divine will not forsake you now, in this time of need?
The temple is interesting, as while I doubt it would be any safer than the palace against demonic assassins, the reaction we might get from any god present or whom we might prey to will be interesting (as Sidereals, we count as priests of Mars and any god in her domain. If the temple is dedicated to her or a war-god and we make a prayer, we will get an interesting response...).
[ ] To the River. Taira is not safe, and above all else you must protect your sister from those who would seek to do her harm. Head for the docks and sneak aboard a boat, take the river out beyond your nation's borders. You will stay at her side, and see that she is safe.
This option keeps us with Sabah longer, but is the one with the most unknowns. Where do we go, indeed? At some point, we'll have to either find her a place to stay, or find a way to make her our acquintance so she might at least remember us as her saviour if he get out of her sight for more than five minutes, if not who we were.
[X] To the Temple. Mortal guards could not protect your father, and you cannot trust them with your sister's life. Head to the temples and seek the aid of the gods. Your family have always been pious and true; surely the divine will not forsake you now, in this time of need?