The ground shakes, and her armies march.
In their thousands they advance, rank upon rank of grim-faced killers marching in lockstep to the beat of the drums. They are the wrath of the Dragon made manifest, fangs becoming scales becoming talons and wings in steady progression up the ranks, and at their head she stands, wrapped in a destiny that is not her own.
Her name is on their lips.
With every step, they whisper it. With every command, they echo it. With every foe that falls before them they scream it to the heavens until their throats grow hoarse. She hears it, the sound of her glory repeated back a hundred times from a thousand different throats, and each time it makes her smile. Let the others cower in their glittering halls. She would reshape this world with the same tools that had first forged it; with violence and pride.
The world is a thousand shades of red.
The banners that snap in the wind, the plumes that ripple in the breeze, the dust that gathers in clouds around their feet; red, all of it, for red is her colour and her colour is war. Where her army goes the trees bloom in autumnal hues, and where it fights the waters turn to blood long before the gore can soak down into the ground. Red is the colour of Mars, and few things bring such joy to a soldier's heart as the knowledge that she is blessed by the Maiden of War and Battle.
The enemy is gathered, and now the army halts.
She stands at the head and surveys her foe, her eyes the colour of rust. The enemy are the restless dead, the rebellious god, the rampant chaos from beyond the world; it does not matter. She has broken them all before, and today she will do no different.
A gesture send the archers forwards, crossbows ready as they kneel in serried ranks. Another puts the spearman at their back, ranks ready to close in an instant once the skirmishers pull back, a forest of steel glittering in the sun. A third sends the signal to her officers, and up and down the line the fury of the elements burns to life.
The enemy advances. Her name is on their lips.
-/-
You wake up.
For a moment you are confused, for the room around you is not as you recall. The walls are polished wood, the roof too low by far, the bed beneath your reclining form a thing of wool and itchy straw. Are you on campaign? No, that does not seem right. Why…
The memories return, and with them come the tears.
You weep, for a time. You mourn, as best you can. Then you wipe your eyes and rise to your feet, intent on facing the day. Your clothes have been taken, and quick investigation uncovers a small chest at the base of the bed that holds passable replacements. The shirt and trousers are rough and practical, while the jacket is emblazoned with marks of minor rank in the armies of Taira. You consider them for a time, wondering if their presence indicates some connection between your mysterious new peer and the armies of the kingdom. Then you shrug, and begin to get dressed.
You are a man today, it seems, for the emotions that overtook you on waking are stronger than those a woman would allow herself. To that end you bind your breasts and pull on boots of stiff backed leather, the better to march and stride. That your body does not change in rhythm with your soul has always been a matter of personal vexation, but you have learned to cope with it, to adopt ways of moving and speaking that minimize the dissonance between the two. Considering all the other ways your life has changed within the past day or so, in truth the discomfort of skin that does not entirely fit is almost welcome in its familiarity.
So prepared, you leave the small room and head out to explore the ship.
Beneath the deck the junk is every bit as dark and claustrophobic as you were expecting, and as you navigate the cramped confines you do your best to avoid tripping over any half-seen obstruction. It is significantly easier than you would have expected - your body feels more graceful, easier to control, and while it is difficult to tell for sure you have a suspicion that the ambient light would not be nearly as sufficient for the person you were before yesterday. So too are you missing the aches and pains that should normally follow a day of rigorous activity, or the lethargy that has always clung to your bones in the aftermath of sleep. Such changes are strange and a little disturbing to think about, and so you do your best to ignore them.
After some consideration you decide to head to the stern - you can hear the flow of water and the snap of canvas echoing through the hold, which tells you that the ship is underway, and that in turn suggests the presence of a pilot at the helm. Where better to start your investigation than with someone who's duties will not permit them to simply move away?
You emerge onto the deck to find the world bathed in golden hues. Dawn has broken mere moments ago, and the burnished disk of the sun is half hidden by the horizon. You spare a moment to nod to him in thanks, and to make a silent promise that you will visit a temple at the next opportunity; you have lost much, but you survived to see another dawn, and that is a gift to be thankful for.
Your humble junk has covered a surprising amount of ground overnight, it seems, for while the view to port is of steaming jungle and glittering streams, the far side of the junk holds only green-grey water that stretches to the far horizon. No child of Taira could fail to recognize the Grey River on sight, and while you would not have thought it possible to have reached this point so soon… well, many things of late have been impossible. Shaking your head in quiet wonder, you turn and go in search of the helmsman.
You find him alone upon the deck, one hand draped lazily over the rudder and a hand already raised in greeting. He is a man of the northern lands, pale skin tanned and weathered by long years of exposure to the weather's lash, and his long robes are of pale brown hue and cut according to some strange, foreign design. A high collar shields his neck his view, but cannot hide the snow-white tail of hair that hangs down to this waist, nor the golden hawk like shade of his eyes.
"Hey there," he says with a cheerful grin, speaking river-tongue with a native's casual ease, "good to see you up and about. We didn't get to speak much yesterday. Heck, you probably didn't even see me."
You nod shortly. There are many things that you could say here, but above all else there is one that pressed on your mind, one that deserves an absolute and immediate answer.
"Where is my sister?"
If the northern man take offense to being addressed in such a brusque manner he doesn't show it. Instead he nods in a genial fashion and adopts a remarkably sympathetic tone.
"The little girl you came to the docks with? She's fine. Still sleeping, most likely," he says, gesturing with his free hand to another door leading below the deck, "down there, I think? Iron Siaka is watching over her. She seems to have taken a shine to the kid, not that it's hard to see why. Cute little thing."
You breath out a silent sigh of relief. You don't know why the thought of your sister being in the care of that strange muscle-bound woman reassures you so, but it does, and the idea that any threat to come to her with such a guardian on hand seems self-evidently ludicrous. You have time, then, to sate your more pedestrian forms of curiosity.
"That's good," you sigh, hopping up onto the edge of the ship and settling yourself down against the rail, "that's… yeah, good to know. I'm Farah Amestris, by the way."
"Shepherd of the North Star," the pale man grins, switching the rudder to his other hand so that he can extend a hand to you in greeting, "Pleased to meet you."
You shake his hand, and find his grip both strong a warm; a good combination, that, speaking of a trustworthy soul. "Likewise, I think, though the circumstances are…"
"Yeah, they never are," Shepherd sighs, settling himself down onto a small crate that serves as an improvised seat, "I owe you an apology on that front, actually. The Yozi cult that killed your family - the Servants of Emerald Flame, to use their term for it - Siaka and I have been hunting them for a while. We got most of them, but I think the rest must have gotten spooked. It wasn't our intention, but… well. Sorry, for whatever that's worth."
You stare at him for long, uncertain moments. To hear such a claim, to know that the man before you is responsible in some small way for the death of your family… it should make you angry, right? You should be demanding satisfaction. And yet, all you really feel is cold. Hollow, almost. It doesn't matter nearly as much as you would have thought it would.
You can't just forgive him, though. It's not that easy.
"You hunt them?" You say instead, seizing on an otherwise minor detail to take your mind off the more painful ones, "Like… monks? Or exorcists?"
"More like magistrates, really," the Shepherd says with a thoughtful expression, "I am one of the Sidereal Exalted; a Chosen of Mercury, to be precise, empowered by the Maiden of Journeys to tend to her interests and further her goals within Creation. Demon-worshipping cults are pretty much by definition opposed to such things, and tend to cause all manner of suffering if left unchecked besides, so we hunt them where we can, or put others on their trail if we can't."
"And that's…" you lack the words to fully explain your query, so instead you opt to simply raise one hand and touch it lightly to your brow, where the crimson rune once burned.
"Yeah - that's your caste mark," Shepherd says with a nod, "It was red, right? Colour of Mars, Maiden of Battles. She's chosen you to serve as her agent. You'll get a full briefing on what that means when we get to our destination, so don't worry about it too much just yet. I'll answer what questions you have in the meantime, though."
You nod thoughtfully. To be chosen as an agent of the gods in any capacity is an honour, to serve one of the Most High a blessing beyond compare, and… well, if you bear the blessing of Mars herself, you don't imagine there will be any difficulty in finding a place where Sabah can be safe, or a way for your father to be properly avenged.
In fact, hunting demons as a profession sounds remarkably appealing right now.
"Where are we going, then?" You ask, looking up at your fellow… Sidereal, "This is the Grey River, I know that much, but…"
"Doesn't exactly narrow down the options, does it?" Shepherd grins, "We're going to Yu-Shan, City of the Gods. There's a Celestial Gateway not too far from here. Siaka and I need to report on our mission, and you… well you need to meet your new associates."
You blink.
"We're going to Heaven?" You reply, a little dubious, "Is that… even allowed?"
"For basically anyone else? No, and the lions will eat you for trying," Shepherd replies with a laugh. You rather like the way he laughs, actually. It has a nice, warm ring to it. "But for us? We're not just allowed to visit, we live and work there. There's nowhere else like it, though I'm not sure I can really explain it all that well. Better if you wait and see for yourself."
You mull that over, somewhat uncertain of how exactly you should feel. It doesn't sound real, to be perfectly honest, though if Shepherd was going to lie you'd think he would choose something a little less blatant. Still… the sun is still brushing the horizon, and Sabah was never an early riser. You have time to ask a few more questions.
Choose two topics of conversation. This vote will be counted by line.
[ ] The Sidereal Exalted. Shepherd made what you are now sound more like a job than a state of being, and surely he can't always work as a demon hunter. See if you can get some more details on what it means to be Chosen by the Maidens.
[ ] Your Abilities. You did things yesterday that should be rights be impossible, and you don't really understand how. Some of it you can piece together through practice and experimentation, but an explanation from a peer would help you get a head start.
[ ] Arcane Fate. Why does Sabah not recognize you? Is it connected to the fact that you've never even heard of a 'Sidereal' before today, when the Dragon's Blood rule across Creation?
[ ] The Maidens of Fate. Your knowledge of the Most High is somewhat basic, and since one of them has apparently named themselves your patron, it would be a good idea to get some more information on who and what they are.
[ ] Demons and the Yozi. You lacked knowledge of these threats before, and it cost you everything. You need to learn more about them, and here is a veteran hunter to question at length.
[ ] Shepherd of the North Star. It would be rude not to ask of your fellow traveler, you think, and perhaps his circumstances can help shed some light on your own.
[ ] Write In