- Location
- madison
Ambition 2: Curse a family to misery and poverty. Cut the thread of a mortal's life short. Learn when and how a mortal died.
so I'm assuming it could do the reverse? where it blesses a family with good fortune?
Ambition 2: Curse a family to misery and poverty. Cut the thread of a mortal's life short. Learn when and how a mortal died.
I...Hrrm.
Sooo saying 'may my family be safe and happy' I think should be a Telluric and probably cover what Farah wants.
By the sounds of it, revenge we can get by following these two and kicking the butt of those cultists that tried to have us all killed off. Unless I'm mistaken?
so I'm assuming it could do the reverse? where it blesses a family with good fortune?
It has occurred to me that a write-in only vote here might have been a poor decision on my part, especially so early in the quest. Hmm.
Would folks prefer if I added a set of pre-written options?
@Maugan Ra kenpachi can have a tiny shoulder girl, give us a tiny shoulder girl or we riot
So, we have Shepard of the North Star.
Gathering a small band of charismatic misfits on his ship, so that they can save the universe, presumably by traveling around a lot and engaging in three-man-squad infantry battles.
Farah should try to secure the badass-from-a-warrior-culture slot. The token Krogan is always the best squadmember. You don't want to get stuck as the Jacob or Kaiden slot and left back on the ship all the time.
I mean I can always work on outright developing a cataphract-friendly martial art style for Farah to learn (or that they can actually develop) in that case. It's relatively easy to do for a quest format like this because we don't need to worry about fiddly essence costs and such. So if you have ideas for possible charms and abilities such a style should include I'd be interested in hearing them, for future reference if nothing else.
HEY MAUGAN GUESS WHATCharm ideas... You know what? I'll do you one better. Watch this space.
Now then...STORM HERALD STYLE
Since time immemorial have cavalry been the lords of the battlefield, noble sons and daughters garbed in the finest panoply falling upon their foes like clear-sky lightning. Storm Herald style harkens to this, emphasizing the momentum and power of a charging rider, and the terror evoked in those who witness such a thing bearing down upon them. Students strive to become a terrible thunderbolt able to shatter any obstacle, and decide an entire battle in a single sublime charge.
The origins of this style are lost to history; half a hundred traditions across the North claim to have birthed it or a variant, and there are at least a dozen claimants elsewhere in the world – it may even be a hybrid style constructed by the meeting or two or more fighting arts, but either way, its true author (or authors) is unrecorded.
Panoply of the Storm Herald: Storm Herald style uses spears of all lengths (and longfangs), lances (and dire lances) and poleaxes. It cannot be used unarmed, but is compatible with all armour – indeed, it is traditionally practiced in heavy plate-and-chain.
Complementary Abilities: Understandably enough, a Storm Herald is usually a great Rider, as the style is focused upon mounted combat. Many are also wealthy enough, or skilled enough Survivalists, to acquire an exceptional mount of some kind.
CRASHING LIGHTNING CHARGE
Cost: 5m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
Fully committing to the charge, the herald transforms the speed and weight of a galloping mount into a lightning bolt of destructive power concentrated in the tip of their spear.
Invoking this charm adds the speed bonus of the martial artist's mount to the raw damage of an Impale attack (see Exalted p.203) and a successful attack knocks the victim prone. Additionally, use of this charm allows Impale attacks with any Storm Herald style weapon.
ROILING ASPECT ADVANCE
Cost: 6m; Mins: Martial Arts 3, Essence 1; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
A Herald at a canter is a storm in motion; the clatter of armour as hailstones, the neighing of horses as the howling wind and rain, the booming of thunderclaps in the rumble of hoofbeats, until the enemy is routed before a blow is struck.
This Charm may be used upon moving closer to an opponent to make a special, reflexive Threaten action, to which the total mobility penalty of the armour of the Herald and her mount is added as an equipment bonus (that is, a Herald in heavy armour riding a mount in heavy barding adds +4 to her Threaten pool). Success forces a character to attempt to Disengage on their next action, while a battle group must immediately take a rout check.
HOOVES LIKE HAILSTONES
Cost: 4m; Mins: Martial Arts 3, Essence 1; Type: Reflexive
Keywords: None
Duration: One Turn
Prerequisite Charms: None
Under the Herald's guidance, her mount is a whirlwind of trampling hooves that churn the earth to arrange a mandala of crushed and broken foes.
While using this Charm, the martial artist's mount may reflexively make a single attack against any prone enemies within Close range.
STORM HERALD FORM
Cost: 6m; Mins: Martial Arts 4, Essence 1; Type: Simple
Keywords: Form,
Duration: One Scene
Prerequisite Charms: Crashing Lightning Charge, Roiling Aspect Advance, Hooves Like Hailstones
The Herald rears her steed up in a churning display of wrath, before crashing down with terrible focus, rider and mount perfectly united in the promise of a tempest that cares nothing for crowds and legions.
While using this Charm, commanding her mount to attack or use a technique as part of the Herald's turn is a reflexive action which no longer consumes her combat action. Additionally, she may mount her steed as a reflexive action, and increases the difficulty of any attempt to unhorse her by 2.
Special Activation Rules: If the Herald's first action in a combat is to Rush or Threaten an opponent or battlegroup, she may reflexively activate Storm Herald Form.
JAGGED LIGHTNING EVASION
Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Supplementary
Keywords: None
Duration: One Turn
Prerequisite Charms: Storm Herald Form
From earth to sky, lightning sketches a crooked path, and so the rider is never quite where she should be.
Add +2 to the Herald and her mount's Defence ratings during either a Rush or Disengage action.
DANCING THUNDERCLOUD ATTITUDE
Cost: 2m, 1wp; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Mastery
Duration: One Scene
Prerequisite Charms: Jagged Lightning Evasion
To attack the Herald is as futile as trying to strike a storm, while her own blows fall like thunderbolts from on high.
While using this Charm, the Herald treats her mount as one of enormous size for the purposes of defence, forcing enemies using short-range, non-Reaching attacks to take a (Dexterity + Athletics) action at difficulty 3 to climb aboard before they can attack her. The Herald in turn requires Reaching or ranged attacks of her own to attack most enemies.
Mastery: The Herald may treat this as a Supplementary Charm if invoked as part of a Rush action, or alongside Crashing Lightning Charge.
RIDE LIKE THE WIND
Cost: 2m; Mins: Martial Arts 4, Essence 2; Type: Reflexive
Keywords: None
Duration: One Turn
Prerequisite Charms: Storm Herald Form
What a gale cannot flow around, it uproots and hurls before it; either way, the storm does not slow.
While using this Charm, the Herald suffers no mobility penalties from equipment or the environment (though she may still count the full armour mobility penalty when invoking Roiling Aspect Advance), and may convert their mount's speed bonus to automatic successes for an additional 2m per die.
GALE-AND-STORMCLOUD UNITY
Cost: 2m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: None
Duration: One Scene
Prerequisite Charms: Storm Herald Form
Where does the Herald end and the horse begin? A foolish question. They are as the howling rain and the thundercloud; one and the same.
While using this Charm, the Herald may invoke other Charms on behalf of her mount, as if the mount knew those Charms itself.
BRIDLE THE STORM
Cost: 8m 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords: Mastery
Duration: Indefinite
Prerequisite Charms: Dancing Thundercloud Attitude, Ride Like The Wind, Gale-and-Stormcloud Unity
Raising her lance in salute to the boiling sky, the Herald roars her intent to ride the storm in truth as well as spirit. Lightning crashes down upon the tip of her weapon, searing and coursing through her until, with a mighty shout and a convulsive heave, she casts the energy through her, infusing her mount with a sublime and terrible power.
The Herald's mount is surrounded in buffeting winds, smashing hailstones and arcs of lightning that form an environmental hazard encompassing everything within short range of the rider, with a damage of 4L each round, at difficulty 4.
Mastery: Instead of infusing her mount with tempestuous power, the Herald may instead cast the energy before her to birth a new mount composed of the storm itself. This storm-steed uses the profile of a claw-strider, great cat, hellboar, horse, or similarly-sized creature, but is immune to decisive attacks save those which might reasonably be expected to suppress it as a hazard; torrential wind and rain has very little to fear from a sword stroke, but a catapult stone large enough to smother it might do the trick.
By default, the storm steed dissipates shortly after the rider dismounts unless she remains in physical contact with it, but at Essence 4+ it may exist independently of her. Tales exist of famed Heralds who maintained such mounts for so long that they eventually awoke as minor air elementals loyal to their rider-parents.