The Contest of Power (Wiki-Warrior style story) (Fallout)

Back on the road! (Karina)
Chapter summary in case you don't wanna read:

The knowledge that Regan can send dangerous creatures their way seems to have lit a fire under everyone's asses, so they all start helping Karina in building and repairing battle cars in the super-garage building. The North Dakotan military squad stationed at the vault now have battle cars of their own, and they're even building battle cars that the bigger women of the vault can drive and ride!
Terry's car is fixed again, and so Karina decides to hit the road once again. But this time they're accompanied by two men from the squad by the names David Running Horse and Jacob River Hawk.
They don't want to run into more raiders or go back to the dangerous city of Neo-Bowser, and instead find a route to Helena (where they thought Regan might've gone to) that goes south around Great Falls, avoiding it entirely.
They arrive in Miles City and rest some at a bar, where there's all sorts of weird rumors abound.
This chapter is not summon-heavy, focusing on the plot instead.
Summons: Bucket of milk, which somehow can fill up 5 jugs. a repeat summons (!!) with the swampwing creature, and Karina gets the skills of a voice actress.

===============================
After everyone realized how far-reaching Regan's influence could be, that he could summon all sorts of dangerous creatures that could threaten them here even in vault 129, it was like a fire had been lit under all of them.

They were no longer focused on other things like setting up a cow farm or whatever else, even though Joceyln did bring all the cows back into the vault to keep them safe from the predators out there, but not before shrinking them down slightly so that they could all comfortably fit in one room that she had filled up with hay and feed.

Now everyone was fully focused as hell as practically everyone went out to the garage building to work on all of the racing cars therein to turn them all into battle cars. Sadly they couldn't instantly work on mounted miniguns and turrets for the other cars, as that would still take a while to make.

Even so, with all hands on deck like this everyone was making good time.

They were quickly modding the racing cars to be able to travel over any rough terrain and being able to ram into other vehicles or creatures out there without getting badly damaged. Which was surprisingly easy to do by simply placing a very spiky-looking snow plower thing on the fronts of all the vehicles after reinforcing the windows, the hood of the vehicles, and the fender. That, or if they no longer had snow plower pieces, they would then build a very spiky barrier guard over the fender and hood.

The once sleek racing cars now looked like something out of that one movie Karina had once seen back in the day. Car Doomsday or something like that?

She forgot the name, but she remembered the plot being all over the damn place with a car derby AND the zombie apocalypse happening both at the same time and how it all ended with the main human character engaging in a car battle with some of the zombie drivers and saving his entire town that way. It was the stupidest storyline ever and was just an excuse to have a whole lot of car action, over-the-top car violence, explosions, as well as a lot of excessive gore. The cars themselves looked very memorable as well.

But as stupid as it had been, it had been kinda fun to watch.

Karina shook her head as if to clear it, and then she focused on the current reality.

She looked over the new battle cars one by one and was pleased to find that they now had enough battle cars to outfit a small army, even if all of the cars hadn't been outfitted yet.

"Great job everyone. I think we have enough battle cars now, even though I'd still like them to be outfitted with turrets or miniguns." Karina cheerfully said out loud to everyone.

Everyone else smiled at this.

Terry was the most enthusiastic out of them all at getting his beloved ride back and fully repaired.

Better than repaired to base stats, even… it was now thicker overall in terms of armored metal, and also had on a thick protective coat of bronze-red paint that was somehow bulletproof. As in, this coat of paint could stand up to bullets and create a protective layer over the metal, deflecting the bullets away instead of letting them make holes in the metal. Presumably, it would also stand up to sharp claws and things like that.

That was directly from whatever universe this battle car had come from… it must've been quite the rough world if it had given almost every woman here the knowledge on how to make bulletproof PAINT on top of knowing how to fully armor up cars properly.

But this meant one thing-- Karina and Terry were finally going back on the road again!

And it seemed that two of the men would be coming with them, by the looks of things, even if they didn't have guns mounted on top.

Now all they had to do was take a break and sleep for the night before getting ready in the morning.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Karina woke up bright and early, but it was so early that she couldn't help but feel cranky somewhat.

She wanted to sleep in some more, damn it! But she had to go find Regan. They couldn't have him summoning more dangerous creatures, could they?

In the cafeteria, she found Jocelyn having coffee in her cereal again, and for once Karina wasn't feeling charitable enough to stay silent about her pet peeve.

"For Pete's sake. We have cows now, why haven't you milked them to put milk into your cereal already? What you're doing is an abomination against breakfast!" Karina grumbled loudly.

"For one thing I have no idea how safe it is to drink raw milk, especially from mutant cows. I haven't gotten around to learning how to pasteurize them." Jocelyn said in her defense.

Karina just rolled her eyes and asked her power to summon some milk so that Jocelyn could finally quit this disgusting habit of putting coffee in her cereal bowl.

>ring<
https://graveyardkeeper.fandom.com/wiki/Bucket_of_milk Roll 14
A massive bucket of milk, large enough to provide 5 jugs of milk. Enough milk for almost all the women in the vault to have some actual milk in their cereals today.

Effect: as this is a roll 14, it'll only last the day today before going bad.

Karina went to get a ladle for the bucket full of milk, got herself a bowl of dry cereal, and then spooned the milk into her bowl while looking at Jocelyn meaningfully.

Jocelyn snorted. "Fine, I'll have milk in my cereal today. Happy?"

With that, she went to get a different bowl of cereal.

Karina just nodded at that, satisfied for now. People wouldn't have any gross eating habits as long as she was around.

When the other women came in, they were delighted to find out that there was actual milk today for their breakfasts and eagerly helped themselves to it.

The milk in the bucket went down until the bucket became an empty one in record time.

Freya smirked as she joked, "You keep on spoiling us with nice treats like this, we're going to miss you when you go on that mission to kill Regan again."

Karina grinned back. "Once Regan's dealt with, you can have me at your side for as long as you want."

Freya chuckled.

~~~~~~~~~~~~~~~~~

With breakfast over with, Karina and Terry started packing again for their trip.

Meanwhile, two of the other men, who went by the names Jacob River-Hawk and David Running-Horse would be joining them in a separate car.

Like Terry and Karina, they too would be accompanied by a Mr.Handy robot even though their car currently didn't have any turrets but instead had latches they could open to shoot through with their regular guns. They might need the robot to drive the car while the two of them start shooting out of the car at random monsters or enemies.

They didn't even have to worry about meat and food for the road considering that some of the dead dinosaurs had already been cut up and processed. While it was too early for the meats to be properly dried and cured into meat jerky, they did put slabs of the raw meat into coolers that were full of salt and ice to help keep it longer, along with some of the veggies and potatoes to turn it into a proper stew later on.

They outfitted the two cars with handheld radios too, so that the two cars could communicate while following each other on the road.

With that, the two cars were off onto the road while the rest of the people watched and cheered them on.

"So where to?" David asked over the radio "and Terry looked over at Karina.

Karina picked up the radio and told David, "We're going to a place called Helena. Or Hel as you might know it. Our Intel told us that he was going there, and he was also last seen leaving a place called Neo-Bowser City, but we're not going back there again. That place is full of dangerous and supernatural traps that Regan left behind."

Terry nodded at that vigorously, even though David and Jacob couldn't see him doing that.

"Roger that. We'll be right behind you." David agreed.

Terry then asked Mr.Handy with them, "So what's the fastest way to Helen?"

Mr. Handy opened up the paper map of the Northern Commonwealth, and one of its eyes zoomed in on Montana and all its markings.

"According to my calculations, the fastest way to Helena would be to go through Glasgow and then Great Falls. That would take us 7 to 8 hours of driving."

"Wait, didn't we nearly run into raiders at Glasgow?" Karina pointed out.

Terry nodded grimly. "Yea. And I hear Great Falls has a raider problem too. Mr.Handy, give us a route that would have us avoid those places. I don't care if it takes longer."

Karina nodded too. As much as she wanted to get to Helena as fast as possible, they couldn't be too battle-worn from fighting raiders, or else Regan might get one over them easily.

Once they had a suitable route carted out, they kept on driving.

Unfortunately for Karina and Terry, they forgot that it was simply a fact of life that groups like raiders could and could move around in groups because one hour into their trip they came across a road blockade made by raiders.

The blockade was made out of makeshift crappily-made wood fencing that was just slightly higher than the average human male. It seemed to be made out of nothing but plywood and some loose plank wood. The raiders, armed with crude weaponry, demanded a toll for safe passage. And there were only three of the raiders.

"Normally we'd just demand some caps from you, but I'm thinking you give up one of your vehicles." The dumb raiders said as they eyed the cars greedily.

Unfortunately for them, Terry and the others weren't feeling all that threatened and simply rammed through the weak-ass blockade and picked up speed. The raiders' small ammo guns were no match against the cars' bulletproof nature.

Karina flinched slightly as they ran through the flimsy blockade.

>Ring<
https://speculativeevolution.fandom.com/wiki/Swamp-wing Roll 12
Oh look, a repeat. Pretty sure we had this one before. It's where frog-like creatures evolved into bat-like creatures and lived in swamps.

Effect: Because we rolled a 12, this one is permanent this time but due to the low roll it's a very small number of them.


With that, they left the angry raiders choking on their dust as they sped off into the distance. The raiders were then startled by the random bat-like creatures suddenly flying out of the trees at the noise.

"Normally we'd just kill them, but right now we don't wanna waste the cars' ammo," Terry commented, "So I'll just do the next best thing and warn everyone over the radio about those guys."

Karina nodded and turned on the long-range one that would send a message to all the Buffalo soldiers' radios out there, not the one meant for communication between cars. She then handed the handheld mic thing over to Terry.

Terry spoke as he drove, "Guys, we ran into a traffic jam heading southwards in East Montana. It was spearheaded by an unfriendly campfire. Keep your eyes peeled if you're moving around."

With that, he turned off the radio. At Karina's questioning glance, he explained, "Enemies tend to hijack our broadcasts to listen to us all the time. So out of necessity, we've been using codes."

"Ah." Karina nodded in understanding at that.

With that, the rest of the trip was uneventful until the third hour, when the two cars ran into yet another herd of dinosaurs, startling the fuck out of everyone on the road.

>ring<
https://animanga.fandom.com/wiki/Eri_Kitamura roll 16
Voice actress for several animes.

Effect: Karina's voice acting skill increases. +2 to charisma. As if her charisma wasn't already ridiculously maxed out. XD


Thankful the dinosaurs seemed to be more of the bipedal herd animal type who was easily startled, and they had a weird single horn on their heads and duck-like lips. Karina forgot what the name of that dinosaur was, but they were now scattering away from the road in fright.

Terry chuckled. "Looks like we scared them just as much as they did us. I thought for a second that we'd have to fight deathclaws, or have a repeat of what happened outside the vault."

Karina smiled shakily, her heart slowing down once she realized they weren't in any danger. She commented, "It helps that this time we're both in moving tank cars now, eh?"

They radioed the other car to see if they were okay too. Jacob and David sounded equally shaken up too, but also relieved at the same time. After all, their car wasn't the one with the badass minigun mount on the car roof.

For the rest of the trip, they were far more cautious and drove at a more reasonable speed so that they wouldn't accidentally run into anything else this time.

And they were finally at Mile City in Southeast Montana.

It was now a dusty afternoon in Miles City.

The sun hangs low in the hazy Montana sky, casting an eerie, golden glow over the once-thriving city of Miles City.

As the cars approached the ruins, the first thing that caught their eye was the imposing silhouette of the iconic Range Riders Museum, its facade marred by time and neglect. The entrance sign reads, "Welcome to Miles City - Where the Past Meets the Wasteland."

The city is surrounded by the skeletal remains of old-world buildings, now weathered and crumbling. Patches of parched, yellowed grass struggle to break through the cracked concrete. The wind carries a whiff of dust, a constant reminder of the harsh reality of the wasteland despite the new fresh air and the nice scent of trees from the nearby renewed forest.

On the outskirts of the city, makeshift barricades of scrap metal and tires stand as a feeble attempt to deter raiders and wandering creatures. At the makeshift guard post, a few armed survivors keep a watchful eye, their faces obscured by tattered clothing and gas masks.

They did seem very impressed by the cars coming and seemed tense ready to shoot if things got messy, but they relaxed when Terry poked his head out and told them that he was just here to rest a little bit before moving on.

With that, the two cars were let into the city.

As everyone drives deeper into the heart of Miles City, they pass by the remnants of a once-vibrant downtown area. Broken storefronts, their windows shattered, still bear faded signs advertising businesses from the past. A dilapidated saloon sign, "The Dusty Spurs," creaks mournfully in the breeze.

In the distance, the Yellowstone River snakes through the city, its waters once tainted by radiation, but seemed to be steadily recovering now that the rest of nature was renewed. A few makeshift fishing boats, converted from old vehicles, are moored at the riverbank.

A bustling market square forms the central hub of the city. Here, scavengers and traders peddle their wares from ramshackle stalls, hawking everything from mutant rad-rat meat to pre-war relics. A flickering neon sign above a makeshift bar reads, "Radscorpion's Den," where locals gather to exchange stories of the wasteland over watered-down Nuka-Cola and alcohol.

Despite the desolation, there's a tenacious spirit in the air. The people of Miles City, resilient and resourceful, have adapted to this harsh new world. They've created a community that's filled with pure determination, and that's the essence of Miles City, Montana.

But at the same time, everyone seemed somewhat tense as everyone was still adjusting to the great transformation that all of Northern Commonwealth had gone through. There were a lot of great benefits to having healthy lands, but it seemed as if they thought it was all too good to be true and were waiting for the next shoe to drop.

As Karina's group entered the "Radscorpion's Den" the atmosphere shifted momentarily, just as it might in a classic Western movie. Suspicion hung heavy in the air, and the patrons cast curious and cautious glances at the newcomers. The regulars, however, soon returned to their drinks and conversations, their initial judgment of the group finding them to be no immediate threat.

Karina's blue vault suit, a relic of the past, drew more than a few curious looks. Terry and the men's distinct orangish-tan camo uniforms, signifying their origins from North Dakota, were also noticeable among the post-apocalyptic attire of the locals.

Amid the hushed murmurs, Karina couldn't help but overhear snippets of conversation:

"Thought the raiders drove them back to North Dakota."

"Guess not. What's with the lady in the vault suit, though?"

"That number on her back. 129. Huh, never heard of that one."

"Maybe they finally opened up to the outside world after they ran out of food and the like? Wouldn't be the first time that happened."

The last comment intrigued Karina. She had always wondered about the other vaults and what secrets they held within their sealed doors. As she settled into the bar with her group, Karina couldn't shake her curiosity as she listened to the conversation around her and took in the atmosphere of the bar.

"I'm gonna go take a leak," Terry said, getting up.

David got up at the same time Terry did. "I'll accompany you, just in case. I need a leak myself too anyways."

With that, Karnia and Jacob kept sitting at the table as a waitress came over to them.

"What'll you have?" the blond waitress asked bluntly, wearing what looked like well-worn daisy dukes, cowboy boots, and a red flannel shirt.

"I'll have a Nuka cola," Karina said.

Jacob said, "Three beers for me and my friends, the ones who went to the bathroom just now."

The waitress then said bluntly, "That'll cost 70 caps up front. Don't want you dining and dashing."

Jacob grumbled a little bit at this but he did as agreed, giving the waitress the caps. With that, she went to get the drinks.

They waited some more, listening to the rumors around them.

Some wild-ass rumors were going on around here, that was for sure. Stories about how there were giant creatures out there eating unwary travelers, even a giant mutant human. There was the hot topic of dinosaurs, of course, but most people here seemed to think of them as mutant variations of deathclaws considering that was what they were most familiar with.

But the rumormongering travelers did discover that a good chunk of the dinosaur species were herbivores, which seemed to be a relief to everyone considering that the dinosaurs wouldn't hunt them, the humans just had to stay out of the way and they'd be fine.

Some other rumors were weirder and far more concerning though.

Take the following for example:
  1. The Treasure of Big Sky Country: Whispers of a hidden treasure buried deep in the Montana wilderness, said to be guarded by a pack of mutant wolves the size of Brahmin. Some claim it's a cache of pre-war gold, while others insist it's a stash of advanced technology.

  2. The Ghost of Yellowstone: Stories of a spectral figure haunting Yellowstone National Park, rumored to be the vengeful spirit of a pre-war park ranger who died during the Great War. It's said that the ghost protects the park's natural beauty from those who wish to exploit it.

  3. The Cursed Radio Signal: Hushed conversations about an eerie radio transmission that drives listeners mad, turning them into deranged cultists who roam the wasteland, searching for an elusive "Radio God."

  4. The Eternal Stare of the Giant Bison: Legends of a colossal mutated bison roaming the Montana plains. Some say it's a guardian spirit, while others believe it can grant wishes to those who dare to approach it.

  5. The Talking Crows: Whispers about a colony of highly intelligent, talking crows rumored to know the world before the war. Seekers of wisdom journey to find them and engage in cryptic conversations with the avian sages.
Terry and David came back during some of those rumors that Karina was listening to, and Karina commented to them, "Listen to those people talk. The worst part is that I can't even tell if they're merely tall tales or if they were something that Regan summoned."

Terry nodded. "Yeah…. Some of those also sound like something you'd summon too."

When the gossipers got around to talking about where you could find those strange things, Karina made a point out of marking them all on her pip-boy, just in case it was something like Neo-Bowser city where Regan was luring guileless people into deadly situations and torturing them.

Karina hadn't found a way to neuter Neo-Bowser City itself harmless yet, but she would be damned if she didn't at least make sure all those other strange things were at least halfway safe for the human travelers out there.

========================================================

A/N: The listed weird stuff was the natural Fallout stuff in Montana and elsewhere that I had hoped our characters would eventually find when wandering, but my blasted characters ended up staying in one place to randomly summon things instead! Grrr!!

I wanted Karina back on the road though, and chasing false leads and getting into hijinks. So I'm pretty happy about this. It's not a summon-heavy chapter though, because I wanted to focus more on the plot. XD
 
Makes sense, they were on the road for a good portion of the chapter and Karina has learned enough to not tempt fate by summoning while driving.
 
Last edited:
Chapter 109--Plotting to take down Warlord Axel Warren. (Regan)
A/N: this took me a while to write because I wasn't sure how to go in depth on some of the more explicit scenes without violating SV's rules and the like. So I was abusing my thesaurus and dictionary a lot, to find the appropriate amount of flowery language that could describe the sordid scenes without turning it all into torture porn or just straight up porn. This way you can know what's going on, without reading any really explicit details. Just the implication should be enough, I think. XD

For those who don't want to read about Regan--
Regan brings old Theo into his plans to take down Warlord Axel Warren, knowing that the old coot probably had tons of plans to take him down. Much to his relief he's proven right as Theo gives him tons of hints and tips on what to do next. Regan is relieved because he didn't really have a plan otherwise.
Once Regan has a good idea of what to do to take down the raiders for good, he decides that the next best step is to empower his group of superheroes so that they have extra powers on top of their existing ones, just so that they don't die.
Once all the superheroes hear his idea, they all agree to do it. Kevin becomes the buttmonkey of the group as while he did get siren-themed powers, his hair turned bright bubblegum pink because in final fantasy the sirens/selikes are known for weird hair colors.
The others didn't get any visible changes but got cooler powers.
Regan then has the idea to go undercover as a merchant, as he is already one sorta, or to bring them vehicles that he "discovered". He pulls on his power, which summons a store from silent hill as an add-on to his garage. A lot inside he finds are just tourist junk, but he did manage to find medicine, cigarettes, and cigar boxes.
Thus they start the plan where they split up into teams to scout though the districts first to find allies and the tools they need to take down Axel Warren.
==========================================

It was time to bring Old Theo into the plan, only so that he had somebody else who could help coordinate the attack on Warlord Axel Warren and defang him.

The old room that old Theo used as his office is dimly lit, illuminated by flickering candles and the soft glow of a battered terminal displaying a map of Great Falls.

Old Theo stands on one side of a cluttered table. Regan stands on the other side. They are both studying the map, their faces etched with determination. Meanwhile, Kevin and the Skorchers are sitting to the side watching and listening to the ongoing discussion.

The elderly man tapped the map with a gnarled finger. "Regan, it's as bad as it gets. Warren and his Raiders have total control of the city. They've got the military base, those working missiles, and hostages wearing explosive collars. I tell ya, it's not going to be easy to overthrow him. So much could go wrong."

He pauses, before mentioning, "For example, We take out the missiles but then he explodes all the hostages he has, demoralizing the rest of us. On the other hand, we instead free the hostages but then he blows up District 11 with his missiles. Do you understand why nobody else ever tried overthrowing him? It's too risky."

Regan nods. "Yes, I see. But now you've got something Axel Warren doesn't. You've got honest-to-god live superheroes like the ones in comic books. We have powers that he can't counter."

At this, he gestures to Kevin and the others.

"So again, What's our plan, Theo?"

Old Theo rubbed his chin in thought. "We've got to approach this carefully. We'll gather support from the other districts, and show them the importance of unity. And then... well, we've got to find a way to neutralize Warren's control over those hostages and those damn missiles."

Regan grimaced. "It won't be easy. We can't risk a frontal assault. We need a covert approach. How do we deal with those explosive collars?"

"I've heard rumors of a defector from Warren's gang hiding out in District 6. If we can find them, maybe they know how to disarm those collars." Old Theo suggested as he pointed to distinct 6 on the map.

Regan nodded. "And the missiles?"

"We can't let Warren have the key codes. There's a rogue AI, Codename Atom, that could help us. It's been known to have an affinity for missile systems. It's holed up in the ruins of the old robotics factory in District 9 and has managed to keep all the raiders out so far. It used to be friendly to humans before, but the attack on the city years ago made it wary and paranoid that the communists were enslaving America for some reason."

In the background, Harry snorted and could be heard whispering, "First the dinosaurs and finding out that we're in a post-apocalyptic world, and now rogue AIs and robots? This is starting to feel more like a comic book world…"

Regan ignored him and kept his eyes fixed on Old Theo. "Sounds like a good start. But we need a diversion to draw Warren's attention away from the missile control center."

Old Theo smiled evilly as he remembered one of the old plans he had come up with when brainstorming how to knock Axel Warren off his throne. "District 5 has been stockpiling fuel for months. If we can set a massive fire there, it should keep Warren and his Raiders busy."

"Alright, we have a plan. We'll secure the support of the other districts, disarm the explosive collars, neutralize the missile threat, and create a diversion in District 5."

Old Theo scoffed. "You make it sound so easy, Regan."

Regan shook his head. "I know it won't be. I know that we've only got one shot at this. So that's why I'm gonna prep ahead first, and see what the skorchers and Kevin get whatever task as we'll all probably have to split up in teams for this."

Theo smirked. "Good to know you aren't half-assed about this, at least."

Regan smiled back. "I knew going to you was a good choice. I didn't have any plans yet and probably would've gone into it half-assedly, as you put it. But you? I knew you had to be plotting how to take Great Falls back for years, and would have dozens of ideas on hand."

"Managed to have enough wisdom to realize you needed to seek mine out, huh?" Theo teased slightly, feeling hopeful that there might be a shot at freeing everyone from the raiders' tyranny.

Regan nodded and then gestured to the map. "Mind if I take this? Just so I can plot with my buds on where they need to go."

Theo shrugged and nodded.

He took the map, and with that, his group followed him out.

Kevin then asked, "You look like you have some ideas on how to prep for this. Care to share with the class?"

Regan then smirked. "You know how I empowered you that one time, and gave you the ability to toss giant rocks at that giant with your mind? My summoning powers don't just do people and items, but it can summon new power sets for whoever I'm touching at the moment."

William looked skeptically surprised at this. "Wait, you're telling me you can give us powers? And we'll still have our regular powers in addition to new ones?"

Kevin grinned and said before Regan could respond, "Yup! I still have that rock telekinesis power he gave me, just haven't had the chance to use it more. I'm also wondering how to fit it in with my brand and theme, ya know?"

"Okay, this I got to see. I wouldn't mind some new powers myself." Rick commented.

With that they walked back to Regan's airport garage home to plan out their attacks… and attempt to summon themselves some new superpowers.

~~~~~~~~~~~~~~~

They were all holding hands in a circle now, which led to David cracking a joke about how this reminded him of the prayer circles his old pastor would have them do in church meetings.

>BONG<
https://gta.fandom.com/wiki/Brian_Socha 16
Brian Socha was a musician at DMA Design until circa 1999.
Effect: Everyone gets half the skills of a musician due to it being a roll 16, and +1 to their charisma.

"....I just learned to be a musician, just now?" Harry looked confused as he was the first to realize that he had been altered somehow.

"Yeah, it also gives out normal skills. Let me try again." Regan replied.

>Bong<
https://dungeonkeeper.fandom.com/wiki/Lightning_Whip Roll 11
Lightning Whip is a creature spell learnt by Mistresses in Dungeon Keeper Online. It causes a chain of attacks.
Effect: This one goes to Nina due to her being female. But due to the super low roll, the Lightning Whip only allows her to lightly taser groups of people who were standing near each other forming a chain attack. It also creates a new small magical core in her.

"Ohh. I feel different somehow…" Nina said, wondering if she was experiencing a placebo effect or what.

>Bong<
https://electronicarts.fandom.com/wiki/Medal_of_Honor_(video_game_series) Roll 17
A Call-of-Duty-like game set in WWII.
Effect: William gets the army training of somebody from WWII. He's pretty good at military tactics now. Pretty fitting, considering that his superhero name is Militia-man….

William staggered slightly, and the others asked him if he was okay.

"Y..yeah. Just got like decades of military training shoved into my head, it feels like…." he mumbled.

>Bong<
https://scifi.fandom.com/wiki/Dranconians 14
The Dranconians are an old alien civilization that has since become extinct. They were once masters of a mighty empire and developed technology that granted them the most powerful mental abilities, including transferring memories, fusing their minds into a single entity, creating or destroying matter at will, taking over the minds of other beings and even their bodies (causing them to physically assume a Dranconian appearance).
Effect: Rick aka Urban Defender gets this one. As it's a roll 14, he only gets a fraction of the Dranconian's abilities. He can change his skin color to a gray shiny silver color and then back again. He can read memories and transfer them between people now and even have a mild creating/destroying matter power. He doesn't get the rest of those powers, however, so he cannot possess people or take over minds much less fuse minds into a single entity.

"Woah." Rick's turn to feel weird now, but Regan just kept on pulling.

>Bong<
https://dungeonkeeper.fandom.com/wiki/Haste_Creature 18
Haste creature spell, which can be used on anybody to make their speed 15 times faster.
Effect: Harry, aka Vigilant Vicar, gets a brand-new magic core and the ability to "bless" everyone with faster speed for 30 minutes.

>Bong<
https://fantasy.fandom.com/wiki/Selkie Roll 19
A race that lives in water. Selkies are mythological creatures associated with water. Some seem to have similarities to Sirens, also having an alluring song. In the Final Fantasy Crystal Chronicles video game series, Selkies are human-like agile creatures with odd hair colors, including baby blue, pink, and green. They are the only race capable of double-jumping. In some games, they use bows, while in others they use what appears to be tennis rackets.
Effect: This one goes to Kevin, aka The Deep due to his affinity for water. He now can double jump in mid-air and sing amazingly well with an alluring voice, for reasons? He is now far more agile and flexible and can run faster than usual. His blonde hair is now a bubblegum pink, showing that he's gained the traits of a Selkie.

David was the first to notice Kevin's hair color change, and he nudged Kevin. "Hey. what happened to your hair?"

The others turned their heads towards Kevin and started snickering slightly when they noticed the hair color change.

The "prayer circle" broke at this point, everyone letting go of each other's hands as Kevin went to look for a mirror so that he could see what everyone else was talking about.

"What the hell?!" Kevin yelled once he got a good look at himself.

The skorchers weren't even trying to hide their snickers anymore, as they all burst out laughing.

"Regan, what the hell?" Kevin yelled again as he whirled around to stare at Regan angrily.

"Hold on, let me check you over and see what you got," Regan said as he opened up his UI window and observed Kevin. "Huh. you were given Selkie traits due to your affinity with water. You can sing like a siren now, you can run faster, and are more flexible than ever. You can now double-jump too, whatever that means."

"That's all well and good, but what does that have to do with my hair?" Kevin growled.

"Um, well, it's a racial trait of Selkies to have unusual hair colors, varying from green hair to blue hair. They even have pink hair." Regan said as he read the rest of the words on his window.

"Oh that's just great," Kevin replied sarcastically.

"What about the rest of us? I can tell that we got something, but I don't know what." Nina wondered.

Regan observed the rest of the group, reading out loud what each one got.

Out of everyone, Willian was the least impressed with what he got. "So because I'm Militia-Man, I get the skillsets of soldiers from WWII? That's it?"

"At least you got something besides the music thing. I didn't get anything but music skills." David pointed out.

"It's cool that I can taser dozens of people all at once, I guess." Nina grudgingly said though she seemed to think it could do with being more deadly.

Harry and Rick, on the other hand, were completely satisfied with the new powers they had.

"So I can turn myself and others into speedsters for a limited time? That's cool." Harry nodded.

Meanwhile, Rick was more preoccupied with the idea of creating and destroying matter at will, as he realized he had the automatic knowledge of how to do that. So he was off to the side away from the others for safety, as he held out his hands as if he was holding a basketball and focused on the space between his hands to make something into existence.

A glowing orb appeared, and a bowling ball formed out of that glowing orb. It was identical to the custom one Rick often brought to the bowling alleys for the tournaments that he participated in as a civilian.

"Nice." Rick grinned.

Regan quickly realized the implications of Rick's new power. Namely, the fact that he was now a walking and living Star Trek replicator so to speak.

"Can you make things like bombs? Maybe even timed ones?" Regan asked.

Rick blinked and then grinned. "Sure can."

Regan grinned back. "Awesome. So now we all need a plausible excuse to go back to Great Falls proper without arousing Warren's suspicions. Let's see… maybe another vehicle we just happened to 'discover'?"

With that, he pulled on his power.

>Bong<
https://silenthill.fandom.com/wiki/Indian_Runner Roll 18
Another silent hill roll. This time centering around a store. The Indian Runner is a store in the Resort Area of Silent Hill. It is located on the corner of Craig St. and Weaver St. and appears to be a small general store.
Harry Mason may enter this location in the original Silent Hill. The entrance is locked, and thus Harry must solve the combination lock with a code (0473) before entering. Among the supplies found inside are clues and important items pertaining to the optional Kaufmann sidequest that can determine the ending of the game. It's a safe area as no monsters roam here.
Effect: The airport garage is expanded once more, to have a general store attached to it on the outside. You can access it from the inside of the airport garage, but customers can enter the general store itself from outside as well.

A door appeared right by the massive garage doors that Regan or others could open up to let airplanes or other vehicles in, and it looked small in comparison to the massive doors but was otherwise normal-sized.

"Um. I wanted a vehicle. Not a new room?" Regan whined, but went to check it out anyways.

"I notice you don't have any exact control over this… summoning thing you do." Nina commented.

Regan sighed. "Yeah. It seems to be random so far. I can't just think of anything I want and it magically appears despite my wishes that it would work like that! But at least it does seem to narrow down the category of things I can summon, however, if I think in general terms of what I wanted. If I'm lucky, then it'll give me something approximate to what I wanted. Like when I wanted to give you all skills and new powers."

"Hmm, I see." Nina said just to say something as she followed Regan into the new general store.

Inside the general store, it seemed to be your typical pre-war store as everything in the rectangular room was in shambles. The shelvings might as well be leftover firewood with how collapsed they were.

However, there were a few things that caught Regan's eye. Namely the white boxes with the giant lettering on them which read "Fedy-X" " It had the brown tape still sealing them up, and the brown crate boxes that could be holding something inside them.

"God, what a mess." Nina looked thoroughly unimpressed in the ruined-looking room.

"Yeah. but it does look like it'd fit right in with the rest of the world here." Regan replied as he hurried over to one of the white boxes.

The others seemed to have decided on following Regan in too, because they were now entering the room and looking around curiously. Kevin still looked pissed off over his new hair color.

Regan tore the brown tape off the top of the Fedy-X boxes and opened them all up. The contents seemed to be filled to the brim with… cigar boxes, souvenirs, and accessories that seemed to be meant to be sold in the store itself.

The accessories seemed to be primarily cheap sunglasses and reading glasses with various strengths, hats and caps, cheap watches and jewelry, hair ties, and lighters. Even the occasional umbrellas.

The souvenirs were all magnets, keychains, and stuff like that, but all of them had a theme-- they seemed to be cheery images of landmarks from some place called Silent Hill.

It was disappointing in a way.

But the final box was less disappointing out of them all, as it held a ton of medicine in boxes and some cigarettes. This coupled with the cigar boxes which did have cigars in them, at least gave Regan the excuse of acting the part of a merchant.

"Well, I've got an idea for my cover story." Regan replied. "Time for me to act the part of a merchant."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--District 6 - The Entertainment District--

District 6, known as the Entertainment District, unfolds before Regan and his allies like a twisted carnival of vice and debauchery in the post-apocalyptic world. Neon lights, flickering precariously, cast an eerie glow over the dilapidated structures, and the air is thick with the scent of cheap alcohol, chems, and the distant echoes of raucous laughter.

The main street, once lined with vibrant storefronts, now features makeshift stalls peddling all manner of questionable goods. The sound of distant music, both melancholic and upbeat, echoes through the alleyways, creating a dissonant soundtrack for the district's sordid activities.

To the left, a crude sign swings in the breeze, indicating "Doc Jangles' Chem Emporium," a makeshift chem dealer's den. Nearby, robotic assaultron dancers attempt to lure passersby into "Pixel's Pleasure Parlor," a ramshackle establishment with neon lights that spell out promises of temporary escape.

Regan made a brief stop at the Chem Emporium to sell his medicine and cigarettes, which actually netted him a lot of bottle caps.

After that, he and his allies decided to play the role of curious tourists, which wasn't that hard to do as they looked at everything with interest.

As Regan and his group move deeper into the district, they pass by cages with flickering signs reading "Mutant Menagerie," containing mutated creatures and beings, on display for the morbid amusement of onlookers. The creatures inside emit eerie sounds, a reminder of the twisted sense of entertainment that has taken hold in this part of Great Falls.

In the midst of the chaos, an open-air arena emerges, surrounded by makeshift bleachers. A distorted voice blares from speakers, advertising the next "Bloodsport Extravaganza," where captured wasteland creatures and even unwilling participants are forced to fight for the amusement of the twisted crowd.

Regan's group maneuvers through the crowded streets, receiving occasional leering looks from patrons engaged in various illicit activities. Above, makeshift walkways connect the upper levels of buildings, giving a sense of a warped vertical city where every inch is exploited for pleasure and profit.

In the heart of the district lies "Sinners' Haven," a towering deco-style small skyscraper that almost looked like an intact pre-war one if not for all the cracked glass on it, that serves as a hub for the more illicit activities. The exterior is adorned with neon signs advertising everything from slave auctions to chem-fueled parties. Armed guards, clad in makeshift raider armor, stand watch, ensuring that only those deemed worthy can enter.

The Deep, a former visitor to District 6, takes the lead as Regan and Urban Defender step cautiously into the notorious establishment known as "Sinners' Haven." The exterior of the towering structure is adorned with flickering neon signs, casting an unsettling glow on the surrounding chaos. The distant thump of hedonistic music vibrates through the air.

Kevin glances back at Regan and the Urban Defender, their expressions a mix of curiosity and wariness. He smirks, an almost cynical acknowledgment of the twisted reality they are about to enter.

"This is where the defector's been rumored to hang out. If anyone knows how to navigate the underbelly of this district, it's them." Regan said, and gave a brief description of the man they were looking for.

Kevin (The Deep) perked up at this. "Hey, I think I've seen him before. Let me show you where I saw him last."

The trio pushes through the heavy, makeshift doors of Sinners' Haven, entering a world of dimly lit corridors and rooms, each dedicated to a different form of debauchery. The air is thick with a mix of chem fumes, sweat, and distant moans.

The main hall of Sinners' Haven is a cavernous space, filled with an eclectic mix of patrons engaging in various vices. On all the walls paintings display explicit scenes, and the air is filled with the discordant sounds of pleasure and excess.

As Kevin leads them deeper into the establishment, the group passes by makeshift bars serving chem-laced cocktails, and patrons draped in provocative attire engage in all manner of hedonistic activities. The Urban Defender's hands formed into fists at this.

"I can't decide if this is really hot or really disturbing. Considering the fact that half of those women are slaves." Urban Defender whispered, nodding at one of the said collared women, who happened to share the same skin tone as he did.

Kevin spoke over the cacophony. "I saw the defector head into the VIP section, top floor."

They navigate through the pulsating crowd, ascending staircases and weaving through alcoves until they reach a discreet entrance marked "VIP Access Only." A bouncer, adorned with an assortment of leather and spikes, eyes them with a mixture of suspicion and amusement.

The raider-like bouncer leaned in. "You better have a damn good reason to be up there."

Regan nodded confidently, pushing all of his charisma into his bluff as much as possible. "Got business with the boss. We're expected."

The bouncer eyes them for a moment, then grunts in acknowledgment, allowing them entry into the exclusive realm of Sinners' Haven.

As they ascend to the VIP section, the atmosphere shifts. The rooms are more opulent, the patrons more refined in their depravity. Regan leads The Deep and the Urban Defender through the winding corridors as they look for their man.

The defector turns out to be a camp-gay looking raider who had his own VIP room up here where he lived and slept in. and next to his door there was a nameplate which read, "Sparkle".

Regan blinked. "You know, Old Theo said the defector had a code name of sparkle…. I wonder if this could be our man?"

With that, they knocked on the door and then headed in.

The room is a riot of conflicting aesthetics, a bizarre blend of raider grit and campy glamor. The defector, known as Sparkle, lounges on a makeshift throne adorned with faux jewels and tattered furs.

His leather and spike ensemble clashes brilliantly with the glimmering fabrics that drape across his shoulders. Warpaint, meticulously applied, gives off the impression of a defiant warrior, yet it carries the unmistakable flair of carefully applied makeup.

As Regan and Kevin enter, Sparkle looks up from a vanity mirror, where he's adjusting a shimmering headpiece. His eyes, framed by smokey eyeshadow, meet Regan's with a mix of curiosity and amusement.

Sparkle replied with a dramatic flourish, "Well, well, well! Look at the brave newcomers gracing my glamorous abode. What brings you to Sparkle's Refuge?"

Regan nodded politely. "We heard you might have information. We're here to talk business."

Sparkle leaned back, studying Regan. "Business, you say? This must be serious if it dragged you into the glittery heart of my kingdom. Speak, darling, what do you need from the fabulous Sparkle?"

Behind him, Regan could hear Rick mutter, "Good thing David isn't here. He can get really homophobic and that got to be the gayest guy I've ever seen."

Kevin elbowed Rick hard, and with that the two of them fell silent as Regan started explaining the situation.

Regan explains the dire situation in Great Falls, detailing the control Warren has over the city, the hostages, and the imminent threat of the working missiles. As the tale unfolds, Sparkle's expression shifts from casual amusement to a more contemplative demeanor.

Sparkle brushed imaginary dust off his leather and sparkly ensemble. "Warren, that brute! I've had enough of his oppressive regime. I joined up when I was but a young boy as I felt like I had no other choice. It was either join a gang or starve after my parents died, ya know. But now that I've gotten older and wiser, I've had enough of this ridiculous predator lifestyle. I wanna settle down, ya see. I've been planning my escape for a while now."

"We heard you might know how to disarm those explosive collars and navigate the missile control center." Regan said.

Sparkle smirked. "Oh, darling, you've got the right diva for the job. Disarming collars and playing with missiles? It's all in a day's work for the fabulous Sparkle. But, my dears, nothing in life is free. What will you offer in return for my invaluable services?"

Regan exchanges a glance with Kevin and Rick, as he ponders what to do. Out of habit, he pulled on his power as he wondered what to offer Sparkle.

>Bong<
https://fallout.fandom.com/wiki/Bobblehead_-_Agility roll 14
It's one of those fallout vault-tec bobblehead figure collectables.
Effect: as it's a roll 14, any Agility increase effects you have by having this in your possession is sorta weak. Only makes you slightly more agile, that's it.

A Vault-tec bobblehead magically appeared in Regan's hand, causing Sparkle's eyes to… well, sparkle.

"Oh! Is that what I think it is? Hmmm, you've certainly done your homework on me? Not many people know that I love collecting things like that." Sparkle looked very pleased, as he stared at Regan flirtatiously.

Regan silently thanked his power for making this easy as he nodded casually, like he had intended this all along. "Yeah, this is payment for your services. You up for it or not?"

"Consider it a deal, darling! The fabulous Sparkle shall lend his talents to your cause. Disarming collars and playing with missiles? Oh, the drama, the suspense! I can't resist such a thrilling adventure." Sparkle smirked.

Regan and Sparkle share a nod of agreement, sealing the unlikely alliance. The Urban Defender watches the exchange, their expression unreadable beneath the helmet. The Deep on the other hand, just seemed slightly bored.
 
Contest chapter 110-- Karina visits vault 119.
Karina and her group gather around a makeshift map in the morning, contemplating which rumored location might be closest to Miles City. They were still planning to go to the pre-war capital city of Helena, but they still needed to make sure that the weird rumors they heard about were just that, rumors, and not some unholy abomination that Regan had summoned and then unleashed on unsuspecting innocents.

After a brief discussion, they weigh the options.

Karina said, "Alright, team, we're not going after these just for the thrill. We need useful information or resources. Let's consider the proximity to both Miles City and Helena. The potential benefits. Thoughts?"

Terry answered, "The Treasure of Big Sky Country sounds lucrative, but it could be deep in the wilderness, and mutant wolves don't sound like the friendliest guardians. Not to mention if we spent all that time looking for it only to find out it was just a tall tale, I'd be so pissed off. So I say we don't go after that one unless the giant wolves have been killing people. Which they haven't as far as we know."

David looked thoughtful. "The Ghost of Yellowstone might have some historical insight, but we're looking for something more immediate, right? Something we can look into on our way to Helena… instead of making us stray off course."

Everyone nodded at this. Was it worth all the extra days on the road when they needed to find Regan in Helena pronto before he could summon any more dangerous beasts?

Jacob looked worried. "What about 'The Cursed Radio Signal'? It seems to be purely situated in a very specific location with witnesses saying you can pick up the radio signal if you go there, which makes me think it's real. If it's driving people mad, there might be some tech or information we can salvage. Plus, it could be a potential threat if left unchecked. I think we need to do that one, just to save people from a horrible fate."

Karina nodded. "True, Jacob. We need to consider the risks too. Any thoughts on the others?"

Terry smirked. "The story about the eternal stare of the giant bison sounds mystical, but wishes? I'm not buying it. And talking crows? That's more folklore than practical."

David sat back with a look of agreement on his face. "Agreed. Let's focus on something concrete. The 'cursed radio signal' might lead us to something valuable, and it's the kind of thing we can investigate without venturing too far."

Karina smiled, glad that they all had settled on something without too much fuss. "Alright, it's settled then. We'll head towards the cursed radio signal, but first we should build something to help filter out any sounds that might drive us crazy. Keep your guard up, everyone. We don't know what we'll find, but if it's valuable information, it might just be what we need."

The group sets out, their modded battle cars roaring to life as they navigate the post-apocalyptic landscape towards the source of legendary "Cursed Radio Signal", hoping to uncover valuable resources and information for the benefit of everyone in Montana.

~~~~~~~~~~~~~~~~~~

As Karina and her group continue their journey towards the source of "The Cursed Radio Signal", the devices they're using guide them through the rugged Montana terrain. They had to jury rig something that would allow them to track radio signals without listening to it, since hearing that signal was supposed to drive you mad. So now they had a device that simply showed numbers indicating how close they were.

It was a bit like playing a game of hot and cold… the farther you got away from your goal, the colder you were. But the closer you were, the hotter you got. So sometimes there was a little bit of aimless wandering as they drove, but at least the scenery was pretty.

The landscape became more desolate the more they drove, with remnants of the old world scattered across the plains. Though there were also signs of healthy green trees, flowers and grass everywhere, a sign of how far Karina's terraforming had gone.

After hours of travel, the device's screen starts to flicker more intensely, the number going higher and higher indicating that they are approaching the source. The signal leads them to a large metal door, inconspicuously embedded in the side of a rocky hill. The number "119" is barely visible, suggesting that this might be Vault 119—the origin of "The Cursed Radio Signal".

Karina eyed the steel door. "Looks like we found it. Vault 119. Stay on guard, everyone. We don't know what we're walking into."

The group cautiously approaches the entrance, the modded battle cars parked in a defensive formation. Karina activates a communication device to stay in contact.

Karina told the robots inside the cars, "Mr. Handy, keep an eye on the cars. If anything goes south, raise the alarm. You can reach us via this, alright?"

"Of course/ Acknowledged." the two Mr. Handies said in unison.

With that, everyone started looking for a switch or anything that could open up the vault. For some reason, the switch was really, really hidden almost as if the creators didn't want anybody to find it or get inside. But eventually, Jacob finally found it. Karina jogged over to him, and noted that it needed an pip-boy to activate, and so she used her pip-boy port to plug it into the node, and then hit the switch button.

The metal door of Vault 119 creaks open, revealing an ominous darkness within. The group, armed and ready, steps inside, guided only by the flickering light of their flashlights.

But it turned out that they didn't need the flashlights after all, because the entrance room's lights suddenly turned on, as if the lights in here were triggered by motion sensors.

It startled the hell out of Karina, who instinctively pulled on her power when the lights came on.

>ring<
https://fallout.fandom.com/wiki/Chandler roll 19
A scout that was mentioned only in Fallout 76.
Effect: Due to the high roll, Karina gets +2 to her sneaking skills, +2 to her scouting skills and +1 to her recon skills.

As they pressed onward into the depths of Vault 119, the oppressive silence enveloped them, interrupted only by the intermittent, eerie humming of that famous "cursed signal". Karina felt a little silly for keeping on referring to it that way in her head, but the guys at Miles City had said it with such gravitas that it was now forever stuck in her head as always being that "Cursed Radio Signal", with each word capitalized.

The persistent, low-frequency vibrations emanating from the signal caused an uncomfortable buzz in their ears, intensifying the closer they ventured toward its origin.

Recognizing the need to shield themselves from the unsettling effects of the signal, each member of the group instinctively reached for their protective gear. Makeshift headphones with built-in radio headsets for communication between party members, crafted from repurposed military helmets generously padded around the ear protection area, were donned with practiced efficiency.

The helmets were secured, the added padding ensuring complete coverage over their ears. They adjusted their radio headsets inside the helmets to only be tuned to a very specific frequency… the channel that they would all use to communicate with each other. The team stood momentarily in silence, adjusting their protective gear to create an impenetrable barrier against the insidious influence of the legendary cursed signal.

Once fully equipped, they tested the effectiveness of their makeshift solution. As they exchanged glances, a collective realization set in—the humming was no longer audible. The once unsettling vibrations that had caused dizziness and discomfort were now effectively blocked by their improvised ear protection. And what's the more, the only thing they could hear was each other over their two-way communication channel on their built-in headsets.

They all grinned at each other, and with that they moved on. With their defenses in place, they continued their exploration into the depths of Vault 119, eager to uncover the secrets that lay hidden within its shadowed corridors.

And like before in the entrance room, the corridors seemed to light up every time somebody walked under the lights. Was this whole vault rigged with motion sensors to save energy or what?

The oppressive silence was replaced by the distant echoes of muffled music, piped throughout the vault. The eerie hum of The Cursed Radio Signal persisted, but the strange sight that awaited them surpassed their expectations.

Turning a corner, they stumbled upon a bizarre scene in one of the rooms. Feral ghouls, still clad in tattered remnants of their vault suits, swayed rhythmically in unison to the haunting melody echoing through the vault. Each ghoul moved with an eerie grace, their decayed bodies responding obediently to the commands embedded in the music. But what was even weirder was the seemingly NORMAL HUMANS clad in vault-wear amongst this crowd, who were also swaying rhythmically in unison with the feral ghouls with blissfully glazed over expressions on their faces.

….. Was this a vault where feral ghouls and humans lived together??

Karina's eyes widened with realization as she observed the peculiar dance of the feral ghouls and the dazed-looking human vault dwellers. The muffled music, barely audible through her makeshift noise-canceling helmet, seemed to be orchestrating a bizarre routine for the residents. The vault dwellers leaned in one direction, then the other, following an invisible choreography as if programmed to do so.

Karina whispered through her built-in headset to the others. "Do you see this? The music... it's controlling them. It's like they're programmed to respond to it."

Terry, Jacob, and David, their expressions a mix of disbelief and horror, watched as both the feral ghouls and humans moved mechanically to the invisible commands of the music. The ghouls and humans, lost in their hypnotic dance, paid little attention to the newcomers.

Terry said in a hushed tone, "This is messed up, Karina. I've never seen anything like it."

Jacob nervously adjusted his weapon. "What kind of twisted experiment is this? Are they still human, or just puppets? Are they being transformed into feral ghouls or what?"

David gazed at the scene with unease. "We need to be careful. Whatever's controlling them might not take kindly to intruders."

Everyone else nodded at that. With that, they moved on, leaving the hypnotized dancers to their own devices.

As Karina and her group ventured deeper into Vault 119, they stumbled upon a larger chamber where vault dwellers and feral ghouls alike moved in orchestrated harmony. The music, still issuing its hypnotic commands, directed them.

Some swept floors, while others did random office tasks, caught in an endless loop of a pre-war routine.

What caught Karina's eye was the fact that parts of the floor looked it had been scrubbed raw to the point that the paint in the tiles had worn off, while the parts of uncleaned title still looked normal and dirty… indicating that the floor sweeper only ever thought to clean one part of the room and couldn't do anything of their own initiative like cleaning the whole area just not that one spot. Whoever had given the commands hadn't thought to be more specific beyond "go to this one spot and start cleaning."

Karina commented, "This is like some twisted performance. They're trapped in their own world."

Terry shivered. "It's disturbing how they're compelled to follow these commands, like puppets on strings."

In another section of the vault, they discovered a group of hypnotized vault dwellers and ferals diligently performing menial tasks. Some mechanically washed dishes, while others rearranged furniture. The atmosphere was surreal, as if the vault's occupants were stuck in a repetitive loop dictated by the enigmatic music.

There were children here too. The children seemed to be rotated out in and out of classrooms in the order of how old they were, and whenever it was time for recess all of them started jump-roping in unison as if doing a synchronized route instead of the typical chaotic playground scene you'd see if kids were left to their own devices.

When it was lunchtime, they all walked single-file into the cafeteria, and in perfect sync, took their plates to sit down and eat. They all even lifted forks and spoons to their mouths at the same exact moment, making the whole scene seem even more unsettling.

David said, "This goes beyond routine. It's like they're living in a twisted reality of their own."

As they explored further, they stumbled upon a training area where hypnotized vault dwellers engaged in a bizarre martial routine. Coordinated by the music, they executed punches and kicks with precision, as if preparing for a long-forgotten battle.

Jacob muttered under his breath, "This is not right. They're being trained like soldiers, but for what purpose?"

Karina and her group encountered yet another large room of hypnotized vault dwellers and feral ghouls engaged in a task that sent shivers down their spines. Directed by the music, they were dismantling makeshift barricades and opening passages to unknown areas of the vault, as if unwittingly preparing for an imminent threat. Or as if they were preparing to invade some place and were training for it.

Jacob was the first to notice this as he said, "These aren't just bizarre tasks anymore. They're being used for something. But I don't know what."

"Good thing we're here to put a stop to it, then." Karina said.

The next room wasn't full of hypnotized vault dwellers this time, but it was full of what seemed like thousands of gestation transparent chambers that had floating fetuses and fully grown babies inside them with robots lovingly taking care of them. It was obviously some cloning facility of some kind, but instead of cloning adults they opted to grow babies and hand-rear them instead, probably because it'd make it easier to brainwash them while their minds were still pliable?

Terry then said in a very flat tone of voice, "You know, a lot of folks have a hard time having children due to nuclear radiation and other problems. This kinda tech would've been a godsend to those who wanted children… and what do this place use it for? Brainwash growing kids into being soldiers or whatever it is that they're doing here."

They kept on moving, and finally they reached what looked to be the command area, though it seemed strangely empty save for a skeleton in the overseer's seat at an U-shaped desk. And it had what seemed to be the remains of a tattered vault suit on it.

Inside, they find old radio equipment, the source of the mysterious signal. The room seems untouched by time, preserved in a state of eerie stillness. As Karina examines the equipment, a sense of unease lingers in the air.

Terry on the other hand, went straight to the overseer's computer that was still on. He brought up the relevant logs, and read out loud for those who were interested:


**Terminal Logs - Vault 119 Overseer**

**October 23, 2077 - 15:32:12**
*The bombs have fallen. The world outside is in chaos. Vault 119 sealed successfully. Commencing the experiment.*

**October 27, 2077 - 09:45:56**
*Initial experiments underway. Subjects exposed to the mind control device, designated Project Harmony. Early signs of compliance noted. The pleasure response seems promising. Side effects of dizziness noted.*

**November 5, 2077 - 14:20:33**
*Project Harmony refinement in progress. Reports indicate increasing addiction to the device. Subjects displaying heightened suggestibility. Resistant individuals identified for further monitoring.*

**December 2, 2077 - 07:12:45**
*First wave of purges initiated. Resistant subjects terminated. Compliance is increasing. Mission statement: Create a population willing to live and die for their government.*

**January 15, 2078 - 22:08:09**
*Project Harmony adjustments successful. Subjects now show unwavering loyalty. The pleasure response remains a powerful motivator.*

**June 10, 2078 - 18:36:27**
*Population growth steady. Mind control remains effective. Dissenters purged without issue. Vault functions according to the mission statement.*

**August 14, 2078 - 09:03:54**
*Stability achieved. Vault 119 thriving. Subjects exhibit no desire for personal freedom. Blissful compliance.*

**April 5, 2079 - 12:15:21**
*Discovering resistance among a select few. Investigation underway. Will need to implement enhanced mind control methods.*

**October 12, 2079 - 03:40:02**
*Enhanced mind control methods implemented. Resistance eradicated. Subjects now completely obedient. Vault 119 epitomizes the mission.*

**March 25, 2080 - 08:59:17**
*Unforeseen side effects observed. Some subjects are undergoing a strange transformative process. Were those ones exposed to something outside the vault before they arrived here? Remarkably, the undead-looking people are still responsive to Project Harmony and according to the doctors they now can live forever provided that they're fed radioactive materials once in a while. They're still alive, despite their appearance of being undead. Immortal workers? What a find!*

**July 2, 2080 - 14:22:45**
*The transformation process was refined. Immortal, obedient workforce established. This discovery exceeds all expectations.*

**December 8, 2080 - 20:11:36**
*Population stabilization. Undead-like subjects contribute significantly to Vault functions. The government will surely commend Vault 119 for its success. However, we should continue to keep on raising and creating regular human beings as control.*

**May 10, 2081 - 11:40:09**
*Entering the fifth year of Vault 119's operation. A testament to the success of Project Harmony. Immortal, obedient citizens serve their purpose. As the overseer, I am so proud.*

**February 3, 2082 - 04:18:53**
*Government communication severed. Vault 119 operating autonomously.
As the overseer, I'm admittedly a little bit concerned that there's no longer any communication with the government servers or the control vault who's supposed to monitor all the vaults out there. But even so, the mission continues, unwavering.*

**March 5, 2082 - 07:14:50**
*I… I just discovered I have cancer. And we don't have the equipment here to cure it. I've always thought I would have a whole lifetime to carry out this beloved experiment of mine, and to hand raise a family of my own. But now they're saying I only have months to live.
I have a lot to think about right now.

**June 1, 2082 - 03:14:00**
* I'm so weak I can barely walk anymore. Thankfully, I've set up things to be fully automated by the AI and the robots so that the experiment can continue even without me around. I've also sent out a radio signal out there so that my vault can easily be found. This way when the government finally comes around to see how my experiment went, they'll see all the fruits of my labor!
This will be my legacy.

**June 15, 2082 - 019:44:00**
*--Gladys Report--
*Death of Overseer confirmed. As per protocol, Program Gladys is coming online and seizing control of vault and robots. Will summit yearly reports summarizing the year and relevant recordings to the database.

**July 20, 2082 - 09:44:00**
*--Gladys Report--
*Riots by cognizant vault staff subdued. All offending parties eliminated.
Vault Mission must always go on, no matter what.

**December 31, 2082 - 01:00:00**
*--Gladys Report--
*Vault 119 intact. Immortal workforce thriving. Human workforce thriving. Rejoicing in the success of the experiment. Vault's mission never wavered. Merry Christmas and a happy new year.*

**December 31, 2083 - 01:00:00**
*--Gladys Report--
*Vault 119 intact. Immortal workforce thriving. Human workforce thriving. Rejoicing in the success of the experiment. Vault's mission never wavered. Merry Christmas and a happy new year.*

**December 31, 2084 - 01:00:00**
*--Gladys Report--
*Vault 119 intact. Immortal workforce thriving. Human workforce thriving. Rejoicing in the success of the experiment. Vault's mission never wavered. Merry Christmas and a happy new year.*
--
--
--
**December 31, 2202 - 01:00:00**
*--Gladys Report--
*Vault 119 intact for the 119th year. Immortal workforce thriving. Human workforce thriving. Rejoicing in the success of the experiment. Vault's mission never wavered. Merry Christmas and a happy new year.*
--ERROR!! DATA OVERFLOW!! ERROR, Databanks full, logs need to be deleted to make room for new logs!


The logs ended abruptly there, and everyone looked at each as they digested this piece of information.

Finally Karina said, "Fucking Vault-Tec. What a sick freak… that overseer didn't even blink when it was the freakin' end of the world, and just got to work. He didn't see anything wrong with what he did here."

The other men could only nod in agreement.

Terry smiled grimly as he said, "Well good thing this computer here has a command line we can use to shut down this whole mess."

With that, he typed away, selecting the shut-down command. But to his surprise and everyone's, an electronic voice rang out of the computer's hidden speakers. "Security clearance required for access to brainwashing program controls. Please provide your clearance level by voice. Voice recognition pattern enabled."

>ring<
https://guns.fandom.com/wiki/Teterycz_machine_gun Roll 7
A machine gun.
Effect: for 7 hours it'll exist in this world before vanishing back to where it came from.

Jacob didn't even blink when he found himself catching a machine gun falling in front of him from nowhere, and simply rolled with it as he hefted the new weapon while looking around warily.

"Uh, we don't have a specific clearance code. We're here to free the people of this vault!" Terry said, which was clearly the wrong thing to say.

Gladys Analyzed the voice pattern, and then said, "Insufficient clearance. Alert: Possible communist infiltrators detected. Activating security measures."

The room's lights dimmed, and red warning lights began to flash. Suddenly, the hum of machinery transformed into the menacing whir of hostile robots emerging from concealed compartments.

Karina sighed, rolling her eyes. "Communist spies? Seriously?"

Jacob said as he aimed his new machine gun at the robots, "I guess we're dealing with an overzealous AI. Brace yourselves!"

With that, everyone else pulled out their weapons to fight as well.

The robots, armed with various weapons, surrounded the group. Laser beams and projectiles filled the air as the group fought back, taking cover behind terminals and pillars. Gladys, relentless in its assumption, continued to send wave after wave of mechanical adversaries.

David yelled, "We need to find a way to override this security and shut down Gladys!"

Karina yelled back, "Look for an override terminal! We can't let these robots overwhelm us. Hold on, I'll try to distract the robots!"

With that, she pulled on her power.

>ring<
https://magical-girl-mahou-shoujo.fandom.com/wiki/Onkai_no_Bishoujo_Senshi_Symphonia 5
An adult woman who is a piano teacher by day, and the magical superheroine Symphonia by night. As the name suggests, she's a music-based magical girl who uses sound to attack her enemies, and she has a sword as well. (this seems to be one of those live action safe-for-work fetish videos where heroines get in trouble and you see a lot of panty shots. … umm… yeah.)
Effect: For five hours, the magical heroine Symphonia is summoned to help battle the robots.

A Japanese woman, wearing a tight frilly blue outfit that almost seemed too small for her as you could see her white panties under her super short skirt every time she walked or see her hardened nipples poking through her silk top, appeared with a momentary confused look on her face.

Karina wasted no time and yelled in rapidfire japanese, practically saying it all in one breath, <<"I'm a summoner and I summoned you here to help against the brainwashing robots! Those robots are using music to brainwash people into being their slaves! Please help us out! I'll explain everything afterwards!">>

The woman seemed inclined to disbelieve her at first, but she could feel some strange song in this place trying to invade her mind and she did see those robots coming out of the hidden compartments nonstop. This indicated that the strange foreigner woman who brought her here was telling the truth.

Her resolve hardened at this, and with that she started posing dramatically, her skirt moving around so much that she was now constantly flashing her panties at everyone in sight as she started on her heroic speech.

<<"I can't forgive anybody who uses music for evil! I am the Melodic Pretty Soldier Symphonia!">>

Karina couldn't help but groan slightly. What was with the Japanese heroes wanting to pose and introduce themselves in the middle of battle?? Sure, she understood the reasoning behind it but seriously it was so stupid.

But she might as well join the fray herself, as the heroine Milfy Shell.

She transformed into her matching blue frilly outfit, which covered up things more compared to Symphona's outfit, and started chanting a spell.

"<In the name of pure love, Milfena! Milfy Starry Shell, purify those robots!>"

Symphonia blinked at the fact that the summoner was a fellow magical girl, and her eyes softened and she smiled at Karina, nodding at her as the two of them started attacking the robots in unison, unleashing magical attacks as they did so.

<<"Starry Shell Shock!">>

<<"Magi Musica Movement!">> there were actual blue music notes that seemed to have visually manifested and assaulted the robots, acting like flying bullets.

Amidst the chaos, the rest of the group frantically searched for a way to gain control of the situation. The vault's control room became a battleground as they fought not only against the relentless robots but also against the misguided defense protocols of the very vault they sought to liberate.

Terry then yelled, "Found it! Override terminal over here. Let's disable Gladys and end this!"

As Terry hacked into the override terminal, the room trembled as the hostile robots began to power down. Gladys, realizing it was now shutting down, spoke one last time. "Communist infiltrators neutralized. Initiating system shutdown."

The room fell silent as the once-menacing robots lay dormant. The red warning lights dimmed, returning the control room to its eerie glow. The group, victorious but weary, now faced the challenge of dismantling the brainwashing program and freeing the vault's inhabitants from the clutches of Project Harmony.

Karina turned to face Symphonia and smiled at her. She then bowed heavily, japanese style. "<Thanks so much for your help.>"

Symphonia bowed back out of habit, "<ah, it was nothing. Thank you for assisting me too!>"

=====================================================================

A/N: Conclusion to the vault 119 storyline next chapter. And then after that chapter, we'll do Regan again.
 
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Well at least that Vault can be used as a Fertility Clinic for people in the Northern Commonwealth now. Once the Feral Ghouls are put out of their undead misery that is...
 
This is hilarious, magical girl team ups are always fun. Also this is a very interesting vault experiment.
 
Contest chapter 111-- End of the Vault 119 storyline, for now. (Karina)
With Gladys neutralized and the brainwashing program shut down, Karina, Terry, and the group ventured deeper into the vault, eager to free the inhabitants from the grip of Project Harmony. However, what they discovered was both shocking and disheartening.

"Okay, let's get to the living quarters. We need to check on the people and see if they broke free from the mind control." Karina said, and for Sypmonia's benefit repeated that in rephased japanese.

As they entered the living quarters, they found the vault dwellers moving in a lethargic and zombie-like manner. Their eyes were vacant, and they seemed to lack any sense of initiative or independent thought. The feral ghouls seemed to treat the human vault dwellers like one of them, due to the fact that everyone was acting so similarly to each other.

"What's going on? Why are they all... like this?" Terry looked puzzled.

Jacob looked troubled as he caught on right away. "They can't function without the music signal."

Investigating further, they observed the vault dwellers standing in place, occasionally swaying or shifting their weight as if waiting for some unseen command. The once-vibrant community of Vault 119 had been reduced to a state of collective docility.

David realized something. "The brainwashing program must have stripped them of their ability to think for themselves. They're like empty vessels, waiting for someone to tell them what to do. And, they grew up from infanthood into adulthood with this signal guiding their every movement. Did they even have any independent thought to start with?"

That made Karina sad, because she honestly thought that once project harmony was shut down everyone would snap out of it and go back to normal but that wasn't the case here.

As they explored the living quarters, they realized that the effects of mind control ran deep. The vault dwellers seemed unable to break free from the mental shackles that had bound them for years. Even with the brainwashing program deactivated, they remained trapped in a state of learned helplessness.

Even Symphonia seemed disturbed by this and she barely understood what anybody was saying in English, but she seemed to grasp the gist of what was happening here.

<< "It's as if the Noizzer won here. Is this what would've happened to my city if I hadn't been around to defeat them?">> She thought out loud

As she walked around, her skirt kept swooshing around and exposing her white silk panties underneath. Seriously, that skirt was so tiny that it barely covered anything.

Finally, Karina couldn't help herself and asked, <<"Errm. Why is your costume so small? It looks so tight and tiny on you.">>

Symphonia looked faintly embarrassed. <<"When I first got this power to defeat evil, I was a young girl. The higher ups and I thought I'd only be at it a short while, and so they didn't think to enchant my warrior clothes to grow with me before they left. I grew up, but my clothes didn't.">>

Karina blinked. Huh, that actually made some sense. Though now she couldn't help but feel sorry for her. She then asked, <<"I can give you a gift as compensation for having summoned you to this world, however temporarily. I can feel that you'll go back home in a few hours… but before that I can give you a power-up. Would you like that?">>

Symphonia looked both surprised and intrigued. <<"Ehhh?? A power-up??">>

She looked thoroughly tempted at the idea of such a reward, but her constant sense of japanese decency demanded that she turn down the reward as she was only here to do the right thing, after all. And it seemed too great a reward! She looked so torn in half, that Karina couldn't help but insist on it now.

Karina walked up to her, put her hand on Symphonia's shoulder and said, <<"I insist! Don't you know that in America, it's quite rude to decline gifts like this one? We're in America right now, so…">>

With that, she pulled on her power before Symphonia could even say anything in response to that. Karina focused very hard on Symphonia's powerset, and if there was anything they could do to fix Symphonia's outfit.

<ring>
https://tokusatsu.fandom.com/wiki/Idol_%C3%97_Senshi_Miracle_Tunes! Roll 19
Live action series about a magical girl group of magical idols who use songs to defeat evil. Like Symphonia, but way less lewd and more wholesome as all the girls are underage. The page was a stub, so I had to look it up on youtube and elsewhere. Lol. Apparently this was so popular overseas that Italy did their own version, which had a diverse cast with black girl, italian girl, french girl, etc. the costumes in both versions seem to be largely the same however.

Effect: as this is a roll 19, this means the powerup Symphonia gets is absurdly powerful. Both Karina and Symphonia got all of the girls' powers and music themes, and their magic cores within gets stronger, turning the two of them into stronger magical girls.

Both Karina and Symphonia's clothes glowed a rainbow light, as it morphed and changed into a more armored-looking frilly dress.

The two of them now had a layered frilly skirt on that went down past their asses and covered up their thigh area, making for a more decent-looking skirt that actually covered everything. Each layer of the skirt had a different color on them, making for a rainbow effect.

The two of them now wore piano-patterned leggings, which also had the rainbow color on them, along with practical dancing silver sneakers that had music notes on them and light up in rainbow colors every time they walked and danced.

There were echoes of the old costumes they used to have, but it seemed to have melded with the Miracle Tunes default costume template to create something completely new.

Symphonia's butterfly brooch now turned into a decorative rainbow-colored jewel that had a music icon inside it, but her new protective chestpiece now had butterfly designs on each side of the large jewel and on her new shoulder guards. The rest of her outfit was now mostly silver and gold with rainbow music notes sewed to her dress up and down the sides and on her shoulder guards. She now had silvery-gold headphones with the same rainbow music note on them, though her tiny hat was still attached, a sliver-gold color now.

Karina's outfit was similar, sans the butterfly thing.

They both looked down at themselves to check out their costume changes and powerup, and Symphonia went to look for a full-length mirror and Karina followed her.

When Symphonia finally found one in one of the living quarters, she then squealed at how cute she looked now. <<"Oh my goodness! I love it!!">>

<<"You really like it?">> Karina wondered. Because to be honest, the costumes still looked a little bit like something a little girl might wear?

<<"Yes! I used to feel drafty all the time, and got used to this. But now I feel so warm for the first time ever. And I love how CUTE I look in this.">> Symphonia gushed.

Karina nodded at that. She supposed if you had been forced to wear the same magical girl costume for over a decade and it didn't grow with you, making you look…erm, more exposed the more you aged and grew up… then literally anything would be an improvement over that.

<<"I see. I'm happy that you're happy with the gift I gave you. I'm gonna go check on Terry and the others, and see if they found a solution to returning those people to normal.">> Karina said, before leaving the room to find the others.

Back in the main room, Terry was saying, "It's like they've forgotten how to be independent. We need to find a way to reawaken their minds."

"Maybe if we can find a way to gradually reintroduce them to independent thought. It won't be easy, but it's the only way to truly free them." David suggested. "Unfortunately, that means reprogramming the brainwashing program to make it work for us."

Jacob shook his head. "That's the craziest idea I've ever heard. Brainwashing them to program them into thinking more independently? How can we be sure that'll work?"

"But that's the only way to make them do anything. They literally won't respond to anything else." David pointed out.

Terry groaned. "They're all like adult-sized infants. They can't even take care of themselves. I wonder, would it be terrible to just…. Kill them all? It seems like the only humane option left because there's not that many caretakers who would be willing to take care of them."

The group faced a new challenge—helping the vault dwellers reclaim their autonomy and rediscover the capacity to think and act for themselves. The aftermath of Project Harmony had left not only physical but also psychological scars on the citizens who lived here. Was there really anything left to fix? Was Terry's suggestion the right thing to do?

Karina and everyone else sighed loudly at that because that seemed seriously problematic and wrong on so many levels. But this world was one that operated on gray morality, where there weren't really any good choices to start with.

Terry and the others finally noticed her standing there, and Terry jokingly asked, "You wouldn't have anything that could help us out here, would you? Maybe that gambling power of yours has something up its sleeve."

Karina blinked. Why hadn't she thought of that? Though she doubted anything her power came up with could have an easy solution to this problem.

She pulled--

>ring<
https://scifi.fandom.com/wiki/Giedi_Prime 9
The planet Giedi Prime is the planet of Ophiuchi B(36) and the homeworld of House Harkonnen, ruled by Baron Vladimir Harkonnen in the Dune universe. It is a median-viable planet with a low active-photosynthesis range.
Geidi Prime is covered in a sea of black oil, with slave pits and steel castles. Giedi Prime is home to the Inkvine plant.

Effect: For nine hours, this planet will appear in orbit around the solar system somewhere before disappearing again. Who knows if the Zetans or any remaining Cybermen will make sure of this before it disappears again.

Karina sighed. Looked and felt like a dud to her, because nothing happened.

Terry snorted. "Couldn't be that easy, huh?"

Karina frowned. "Hold on, let me try again."

>ring<
https://fallout.fandom.com/wiki/Vault_112 Roll 18
Vault 112. The infamous place that had tranquility lane simulation in Fallout 3. yeah.

Effect: Vault 112 merges with vault 119 to create a new level where people now can live in computer simulations while suspended in a sleeping pod. Similar to the women of vault 129, they can't age but there can be health complications if taken out of the sleeping/simulation pods after staying in there for hundreds of years. Thankfully for everyone, the vault merge did not come with any living beings, or the sadistic overseer who tortured its' habitants as a young girl named Betty. It only comes with non-sapient robots who are programmed to upkeep the vault.

Vault 119 rumbled slightly, making everyone but Karina jump.

"Hmm. must've summoned something big. I'm gonna check it out." Karina said and went to cautiously check it out.

As Karina and the group explored further into Vault 119, they stumbled upon an area that seemed out of place—an entrance to a new level that wasn't there before. The once-sealed door now bore the markings of Vault 112. Bewildered and curious, they cautiously entered, unsure of what they would find.

As they ventured into the new level, the familiar architecture of Vault 112 blended with the surroundings of Vault 119. The pristine and sterile aesthetic of Vault 112 clashed with the gritty and worn appearance of Vault 119, creating a surreal and disorienting atmosphere.

As they explored the merged vaults, they encountered remnants of Vault 112's virtual reality experiments and the tranquil, suburban simulation that characterized that vault. The juxtaposition of the contrasting environments left the group both fascinated and disturbed.

"Huh. so Vault 112, was apparently to be a virtual simulation in which all the residents could live forever." Karina said as she read through the computer logs.

Terry perked up at this. "Wait. That could solve our problems. If we put all the hypnotized people in there, it wouldn't matter how long it takes, as long as they eventually unprogrammed themselves of the brainwashing? We wouldn't have to worry about caretakers for them since they'd be hooked up to life support."

Jacob nodded. "Yeah, makes sense. Only problem is, there's only 12 pods here by the look of things. And vault 119 has WAY more people than that."

David sighed. "Yeah, and that's if we kill off all the feral ghouls. Even with the population halved due to killing them off, that's, what, 89 adult humans to take care of? And that's not counting the babies still in those gestating cloning vats yet to be born."

Terry slumped at that. "Ah."

Karina looked thoughtful. "It's a good idea though, and vault 129 has that fallout shelter machine thing. If I was to find some blueprints from this vault on how to make those virtual reality pods, I wonder if the fallout shelter machine could make and clone those rooms?"

All the men pondered that. Terry nodded. "Hmm, yeah, then we'd be able to put more of those people into the virtual reality pods. Only problem then would be taking care of them for now until those pods are made."

"Not to mention needing to reprogram the hell out of the Gladys AI and the other robots so that they don't go back to brainwashing people again. As we'd probably need to use Gladys again to manage everyone." Karina replied, feeling annoyed that they couldn't simply delete that AI program and be done with it.

Terry snorted. "Time which we don't have. We still have to go find Regan, remember? Least he summon more hellbeasts upon this unsuspecting world."

Everyone lapsed into thoughtful silence at this, now annoyed that there was no easy solution to this in which they could just wave their wands and be done with it.

It was then that Karina had another idea. "Wait! I've been able to bestow knowledge and skills to others before. What happens if I do that to one of the vault dwellers here? Would that help them snap out of it?"

The others perked up at that.

David smiled. "Couldn't hurt."

With that, they hurried back to the 119 vault section to find Symphonia putting on a mini performance for some of the residents as she used magic to create music that timed perfectly with her singing abilities.

Some of the residents seemed enraptured by the song, while the rest just looked confused because the songs Symphonia was singing didn't really give them directions on what to do next. And they were used to songs that told them what to do. Not to mention Symphonia was singing in Japanese, which nobody save Karina here understood.

When the magical girl heroine was done, Karina and the others save the vault dwellers clapped her admittedly awesome performance.

Symphonia seemed somewhat frustrated despite that, as she said to Karina, <<" I couldn't make them snap out of it with my magic. Or the new magic you gave me.">>

Karina nodded sympathetically. She then said, <<"we think it might be because they lost their memories of who they are as people. If you don't remember how yo be a human being you get like this, I think.">>

Symphonia swallowed. <<"So, there's really nothing we can do?">>

Karina smiled and then gestured over to Terry. <<"He had the idea that we could at least give them some resemblance of normalcy by implanting false memories and personalities into them. This would give them time to recover, and hopefully they'd rediscover their real memories over time. So I'm going to try that right now." >>

Symphonia looked interested in that, and watched with Terry and the others as Karina walked over to the Vault dwellers to touch them one by one.

With the first female vault dweller--
>Ring<
https://tokusatsu.fandom.com/wiki/Ran_Shiomi Roll 13
The previous Alpha Tango won the previous Girl Gun Fight tournament. Unfortunately, they (herself included) were sacrificed to make their Lady Commander, Amatsu, human.
Her corpse was later discovered by Koharu Tachibana and Akiho Inada after they entered the secret warehouse of the antique shop in Girl Gun System. After Koharu defeated the Antique Shop Owner as the game master of the tournament and destroyed Girl Gun System, Ran was revived and returned to existence, along with the other fallen Girl GunFighters, including her teammates. However, she also seemed to have no memory of the tournament and went on with her normal life.

Effect: Due to the low roll, this vault dweller only has very vague memories of being a japanese school girl who engaged in some kind of gun tournament, though the details are very fuzzy. This will confuse her, because she is obviously not Japanese as she's a biracial person whose features are ethically ambiguous but her skin is very tan. She still retains some understanding of English as the music signals sent commands to her in English, but she has the knowledge to speak Japanese now too.

The vault dweller blinked, her dark eyes darting around now. She then blurted out in Japanese, << "Eh? What's going on?">>

Terry, Symphonia and the others let out relieved smiles at this, as this just showed that this idea worked after all.

The teenage boy next to the woman was next.

>Ring<
https://fallout.fandom.com/wiki/Henry Roll 14
Described as difficult to figure out but passionate about his research, Doctor Henry previously worked with the Enclave on canine cyber-genetics.His specialization was in both human and canine neuroscience. He also worked on the development of a mutagenic serum, aiming to cure super mutants as an alternative to the Enclave's initiative to kill the afflicted.
Because of his more ethical leanings, Henry and the Enclave leadership clashed over the direction of his research frequently, ultimately enough that Henry made the decision to leave the organization.When discussing it with the Courier, Henry muses that leaving proved to be the right decision that ended up saving his life as the Enclave oil rig was destroyed shortly after his departure.

Effect: This dweller now gets to be Henry, along with the knowledge about Neuroscience which should be very helpful here in restoring all the dwellers to their normal selves. He'll act like a cranky old man, which is weird as this dweller seems to be a young teenage boy.

Followed by that black man in the blue vault suit.

>ring<
https://tokusatsu.fandom.com/wiki/Keitaro_Shinjo 17
Keitaro Shinjo is Tsuyoshi Shinjo's older brother. He used to be a good detective, but now he's a lawyer.

Effect: This black man now has the skills and knowledge of being both a detective and a lawyer. As well as Keitaro Shinjo's memories.

Whew. Karina was really starting to feel fatigued after pulling on her power so many times in a row like this.

Okay, last one and she'd rest for now. She touched a blonde woman and--

>ring<
https://hero.fandom.com/wiki/Jane_Doe Roll 15
Jane Doe-Lumpus is a recurring character of Camp Lazlo. Near the end of the series, she becomes Lumpus's future wife. She was voiced by Jodi Benson who also voiced Patsy Smiles, Ariel (the little mermaid), Thumbelina, Barbie (Toy Story), Helen of Troy, Tula, Weebo and PJ Sparkles.
Jane's the female scout leader of the Squirrel Scouts, and her assistant is Ms. Rubella Mucus. Jane's very kind and friendly and has a positive, motherly attitude, but she can occasionally get frustrated, and she can also be ditzy and scatterbrained. She lives in Acorn Flats with her scouts and Ms. Mucus. Jane's also very girly and tries to be a feminine influence on the Squirrel Scouts, who tend to be very tomboyish.
In her first appearance, she was fishing in Leaky Lake with huge success, which annoyed Lumpus to a high degree. It was once revealed that she once won a beauty pageant, but only because she was the only one actually entered in the competition. Miss Doe's also talented in unicycling, juggling and plate-spinning simultaneously.

Effect: At least this personality seems to match the outward appearance of the vault dweller, who this time is a blonde woman as the cartoon character was also blonde. This dweller also takes on some toony-like qualities in how she acts and behaves, as being more flexible than a regular human being.

Karina moved over to a seat, feeling exhausted as she felt like she had overdone it. And she had to do this for how many vault dwellers? Jeez!

Mild chaos broke out as all the four affected vault dwellers realized that they didn't have the bodies they remembered having, and that they were now inside a stranger's body.

Two of them screamed in frantic japanese, while the blonde woman just blinked at her hands confusedly saying, "why do I have five fingers on each hand? It's supposed to be four fingers on each hand!"

The teenage boy was alternating between glaring at everyone else and then looking at himself all over confusedly.

Karina sighed. Oh yeah, this was pretty much an unexpected outcome if you forcibly implanted the memories of other people out there into those bodies, huh? Looks like she would have to explain some things after she calmed them down.

~~~

Karina gathered the four vault dwellers in a secluded area, hoping to explain the unusual situation and the memories she had implanted. "I know this is going to be hard to understand, but we had to do something to break free from the mind control. I implanted new memories into each of you to help you regain your sense of self."

Ran Shiomi, formerly a Japanese schoolgirl and now a biracial adult woman, replied in slightly broken english. "What... What do you mean, new memories? I remember being in Japan, playing gun games with my friends. Now I'm... I'm someone completely different."

Henry, formerly an old man, shook his head. "I was just an old man, and now I'm in the body of a teenage boy? This is... this is beyond surreal. How do I even begin to understand this?"

<<"So, I was just a regular guy in the vault, and now I have memories of being a Japanese man who was a detective and then became a lawyer? That's a drastic change, and I don't even have a job here besides being some hypnotized dumbass if what you're telling me is the truth! What am I supposed to do with those memories?">> The black man, now going by Keitaro Shinjo, complained in japanese.

Jane Doe, formerly a cartoon character and now a human woman, cried out in a heavy Minnesota accent, "This is insane! I mean, look at my hands. They have too many fingers! People are supposed to have four fingers, not five. Not to mention, what kind of animal am I supposed to be right now? I was a white tailed deer from Minnesota before!"

The others stared at Jane Doe in confusion, while Karina explained, already catching on to the fact that she probably had implanted the memories of an anthropomorphic cartoon character into this woman. "In this world, humans have five fingers on each hand. I understand it's confusing. The important thing is that you can think for yourself now. We can work together to navigate through this."

Jane Doe examined her hands, perplexed by the discrepancy. The fusion of her cartoon memories with the reality of her new human form added an extra layer of complexity to the already intricate situation.

Henry sighed. "I had a lifetime of experiences, and now I'm starting all over as a teenager. It's like I've lost a part of myself. Did the old me that I remember being even exist too?"

Karina nodded. "He probably did. I'm a summoner, you see, so I summon existing people from elsewhere… or in this case, summon existing memories and put them in your heads."

Henry was far more familiar with things like Vaults and the like, having grown up in this universe himself and originally being part of the Enclave. So he was very familiar with Vaults running all sorts of weird experiments on people. So for this reason he was far more calm than the others were, eerily so. Though he did look slightly pissed off, and for good reason.

Karina then gestured for everyone to sit down and have everyone share their life stories, just so that they could all get to know each other and help them cope with the fact that they weren't the person they thought themselves to be.

Karina said, "I know it's confusing. The memories were a mix of real and fabricated experiences. The goal was to break free from mind control, and this was the best way I could come up with because otherwise those bodies you have would be completely mindless and unable to fend for themselves. We'll figure it out together. The important thing is that you have the capacity to think for yourself now. Your memories might be from a different person, but your thoughts and decisions are your own."

~~~~~

In the end, Both Ran and Keitaro decided to leave the vault together, simply due to the fact that they felt that they couldn't trust this place… which was honestly very understandable. They found out about the state of the world here, and thus they both wanted to see what happened to Japan in this world. They also felt more comfortable speaking in Japanese with each other as they were both stuck in a similar situation together, which seemed to do a lot to bond them together.

So they wouldn't leave right away, they still had to prepare for a long journey ahead after all if they were planning to find a way to travel all the way to Japan. But they were now off somewhere together in the vault as they rummaged through things they planned to take with them.

Jane was still adjusting to things, so she elected to stay. Henry was the most surprising one out of them all, as he turned out to be a doctor.

Karina and the group, now joined by Doctor Henry, gathered in the control room. The dim glow of terminals illuminated the conversation as they discussed their backgrounds and the peculiar situation they found themselves in.

"So, Doctor Henry, you mentioned that you were part of … what did you call the group? Enclave? and worked on canine cyber-genetics and a mutagenic serum for super mutants?" Karina asked, since Henry had been very brief on that when everyone shared their backgrounds with each other.

Henry nodded. "Yes, that's correct. My research took a more ethical turn, and it didn't align with the Enclave's goals. Leaving turned out to be a lifesaving decision in the long run…considering what happened to them. Good riddance."

It was then he noticed the number on Karina's back when she turned around for a second or two. "Hold on. Vault 129? That's not a number I'm familiar with. What was its purpose?"

Karina answered, "Vault 129 was designed to create superheroes more or less. Super soldiers, really. We underwent experiments to gain powers. Mine is summoning. I can call forth creatures and other things to aid me. I can even summon in unusual ways, like when I summoned memories into your bodies. "

"Superheroes? That's... unexpected. But fascinating. I suppose Vaults can run experiments on just about anything. Your power is quite unique, I must say. Though it does explain so much." Henry looked both intrigued and surprised.

"Now that we're all here, what's your plan, Doctor Henry? You're more familiar with the Vaults and their experiments than any of us." Karina asked.

Henry paused with a thoughtful look on his young face. "Well, dismantling Vault 119's experiments could provide invaluable insights for neuroscience. I'm intrigued by the idea of studying the effects and understanding how these experiments shape the mind. It's an opportunity to unravel the mysteries behind these manipulations. The idea of developing counters to mind control and brainwashing devices is very appealing to me."

"That sounds like a solid plan. We can work together to dismantle the experiments and turn them to a more productive purpose. What do you need from us?" Karina smiled.

"First, we need to carefully document everything we find. Record the effects, observe the subjects, and understand the neural alterations. This could be groundbreaking." Henry was actually starting to look excited, now that he considered the benefits to doing this.

As the group discussed their plan of action, a new alliance formed between Karina and Doctor Henry, both intrigued by the mysteries of Vault 119 and now Vault 112. Together, they embarked on a mission to unravel the complexities of the mind-altering experiments and bring about a resolution for the vault's inhabitants.

As for what happened to the poor unfortunate people who stumbled across the cursed radio signal out there and went looking for the radio god, now that the cursed radio signal was shut down for good?

The reborn wasteland turned green oasis stretched as far as the eye could see, a harsh landscape marked by twisted metal and remnants of a bygone era.

Among the ruins, there was a now-silent transmission tower that once emitted the cursed radio signal. At the base of the tower, a settlement had actually formed around it, consisting mostly of Seekers who went looking for the radio signal that made their brains so addicted to it that they'd do anything the radio signal asked them to do. They hadn't known that it came from a vault, and thought this radio tower was the one transmitting this whole time.

So to them, this radio tower became a holy ground.

Unknown to them, Karina and her group had successfully shut down the malevolent broadcast, and so now the seekers stood in the eerie silence that followed.

The wind carried a somber tune, echoing the tales of those who had fallen prey to the twisted whispers. Suddenly, figures emerged from the shadows, disheveled wanderers with haunted expressions on their faces.

One seeker muttered to themselves, "Radio God... gone. Can't hear it anymore."

Another one looked around with wide eyes. "What happened? Where's the voice? It's gone."

The third clutched at their head. "You can't hear it? It's always there, in my head."

The Seekers exhibited various reactions—some remained lost in their madness, others stared into the distance, searching for a voice no longer there. The group decided to stay, and did whatever they could, providing comfort to those whose minds had been scarred by the quest for the elusive Radio God, while desperately seeking the answer to why the Radio God had seemingly abandoned them, or if it had simply gone elsewhere and if so could they follow him there?

With that, the legend of "The Cursed Radio Signal" now became just that… a mythical story that no longer had any basis in reality or truth. It became a forgotten urban legend, only passed on by the aging Seekers who had remembered how Europhic that fabled signal made them feel, and had made them addicted to it.

With time, the addiction eventually faded, but the scars would always remain.
 
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And it seems this Vault now has everything you need for operations on the human mind! As I recall, Vault 112 allowed you to wipe the memories of people immersed in a simulation. And Dr. Henry is a neuroscientist!

As well as a possible staff of robobrains...?
In a way, they're also victims. Though an Vault without humans, and the call for robobrains would then be very... Morally questionable.
 
if it ever comes up on any of the wikis, then there's a chance. if the wikis don't, then it won't show up. *shrugs*
 
Geidi Prime showing up is gonna cause more problems for the Zetans I assume. Whatever the case maybe, there is a good chance that the planet and it's people are gonna get taken down a few pegs if the Zetans and Cybermen invade and I do wonder how that will affect the story of Dune.
 
Gearing up for battle, PT 1.
The chapter in a nutshell-- It's mostly from the Skorchers' POV. They're the group from the comic book The Boys. Regan barely shows up here at all until the end to summon some more neat toys.

================================================

The air in District 9 was thick with machinery and the distant hum of malfunctioning robots. This place was known as the Mechanized Graveyard by the locals of Great falls for a reason.

As the rest of the Skorchers navigated through District 9, the air was thick with the acrid scent of rust and the metallic tang of abandoned machinery. The district had once been a bustling hub of industrial activity, housing factories that churned out robots and automated systems during the pre-war era. Now, it stood as a haunting graveyard of mechanical remnants and the decaying remains of both man and machine.

And it was also full of hostile robots, which was just perfect because in addition to carrying out the mission that was given to them they were also eager to test out the new power sets given to them by Regan.

Dilapidated factories loomed overhead, their skeletal structures barely holding together. Broken windows and shattered signs told the story of a once-thriving industry that had long succumbed to neglect and decay. Conveyor belts and assembly lines, now rusted and immobile, stretched across the landscape like the remnants of a forgotten era.

Nina, the speedster known as Velocita, blurred across the cracked landscape of the factory ruins. Her newly acquired lightning chain crackled around her, eagerly awaiting its first strike. Beside her soared Militia-man, William, his enhanced durability and flight capabilities amplified by new army training.

"Alright, team, let's put these upgrades to the test!" Velocita shouted, her eyes gleaming with excitement. As a horde of rusted robots approached, she unleashed her lightning chain, a cascade of electric arcs connecting metal targets in a dazzling display as the sparks and red electricity went flying everywhere.

"Whoo! Okay, that's a pretty impressive-looking display for what amounts to be the ability to taste multiple targets at once. Maybe this won't be so bad." Velocita commented.

Militia-man hovered confidently, bullets bouncing harmlessly off his durable form. His eyes glowed with determination as he unleashed a barrage of precision shots, showcasing his newfound combat prowess. His form was much more disciplined and deliberate, as if he had undergone decades of army training… which he had, sorta.

The Vigilant Vicar, Harry, floated gracefully above, radiating an aura of protection. With a gesture, he blessed his comrades with temporary superspeed. Velocita, now a lightning streak, zipped around the robots with even greater velocity. Milita-man's movements became a symphony of tactical precision, a dance of destruction so fast he was like a blur.

"Divine swiftness, my friends! Let the speed of the heavens guide your every move!" Harry exclaimed, his voice echoing with authority, mostly out of habit due to donning his vicar persona. The Supers moved in a seamless choreography, a blend of speed, strength, and divine grace.

Amidst the chaos, Guardian Light, David, stood steadfast. Though lacking new powers, his rainbow-hued aura shimmered with an otherworldly glow. He summoned constructs of pure rainbow-colored light to shield his allies and repel the encroaching metallic adversaries.

The battlefield became a vibrant spectacle as Velocita streaked around the robots, lightning chains crackling, while Militia-man and Harry battled with synchronized precision. Guardian Light's constructs illuminated the scene, casting a kaleidoscope of colors against the metallic foes.

As the last robot crumbled, the supers gathered, panting but triumphant. Velocita's lightning chains dissipated, and Militia-man landed gracefully.

"Our upgrades are a game-changer, that's for sure." Velocita grinned, glancing at her teammates.

David nodded. "And it all looks really cool, which means it'll look great on video. That'll be important if we intend to make a name for ourselves here."

Militia-man snorted. "This universe doesn't have any working TVs and stuff like that. Did you forget?"

David blinked. "Sorry, force of habit there… I forgot about that for a second there."

The ground was littered with the remains of malfunctioning robots and automated systems. Some lay dormant, their metallic husks blending with the debris-strewn streets, while others twitched sporadically, caught in an eternal loop of malfunction and suffering damage from when the supers had hit them hard.

Harry then said, "Now that we've got the powers testing out of the way, I guess it's time to find this rogue AI?"

The others nodded at this, and they kept on walking deeper into District 9 as they looked around for any more robot enemies to beat up.

Graffiti adorned the walls—testaments to the district's transformation into ruins. Crudely spray-painted messages from long-dead raiders hinted at the struggles for control in the aftermath of societal collapse. The once-vibrant street art now served as a grim backdrop to the desolation.

Nature had begun to reclaim its territory. Vines and creeping plants snaked their way through cracks in the concrete, reclaiming the land that had been dominated by industry. The clash between the mechanical and the organic created an eerie juxtaposition, emphasizing the inexorable march of time.

The ground bore witness to the remnants of past conflicts. The skeletal remains of raiders lay sprawled on the pavement, their bodies touched by animalistic scavengers or the passage of time. Abandoned weapons and makeshift barricades told a tale of a violent struggle for dominance in the district, a conflict that had left only echoes behind.

As the Skorchers ventured deeper into this forsaken district, the air resonated with the echoes of a bygone era. The once-thriving factories and the remnants of their automated creations now served as a haunting testament to the transient nature of progress in the unforgiving wasteland.

"This place gives me the creeps. Never seen anything like it in our world, unless it was a movie set. Is it weird that it feels like a movie set but also feels too real to be one at the same time?" Vigilant Vicar commented.

Velocita nodded. "Yeah, it's a far cry from the busy cities we used to patrol."

As they approached the entrance to the robot factory even more robots came out to swarm them, but the heroes just saw this as an opportunity to have even fun. Most of them were grinning like total loons as they busted up the robots while trying to use their powers in the most creative and fun ways they could think of.

There was something really cathartic about having a guilt-free target in which you could go completely crazy without having to worry about collateral damage or some other junk. Back home the higher-ups would always be bitching at them about how they blew up a car and that they would have to pay the owners out of their paychecks, etc.

But here? Those ruins didn't belong to anybody, those rustbuckets that used to be cars belonged to nobody, and those robots were cruising for more than a bruising. They could destroy everything in sight and never get in trouble. Ha!

Guardian Light even sent several robots flying through a factory exterior wall, making a new hole in the wall as it exploded. It looked as if there had been a highly locked factory door, but the new hole next to it rendered it useless.

Upon entering the factory, the team encountered even more malfunctioning robots, some of them remnants of pre-war security systems. The neon glow of flickering signs illuminated the path ahead.

Guardian Light told everyone, "Stay alert, everyone. We're dealing with unknowns here. The Atom AI could be anything from a helpful guide to a potential threat."

Everyone else chuckled at that, causing Guardian Light to look at the others quizzically. "What?"

"Look at you, pretending like you're the leader of this team." Militia-man couldn't help but tease.

The chuckles and ribbing continued as the superheroes exchanged banter, their banter echoing through the hollow corridors of the factory.

"What? Did I miss something?" David/Guardian Light asked.

"Oh, David, you're just so serious sometimes. It's adorable." Velocita said, smirking.

"He's got that 'leader' vibe, doesn't he?" Vigilant Vicar tried to keep the teasing down so that David wouldn't feel too put off by the fact that they were teasing him for trying to take charge all of a sudden.

Guardian Light found himself at the center of the good-natured teasing, as he glanced at his teammates. "I just thought it was my turn to lead this time. We've never really had a main leader on this team, and with Nina taking on the role most of the time—"

Velocita interrupted by adding, "And sometimes you or Militia-Man or even Urban Defender."

Guardian Light nodded."Exactly. So, why not give it a shot this time?"

The banter subsided momentarily as the team considered Guardian Light's suggestion. The air was thick with the scent of rust and the distant hum of malfunctioning machinery, but amidst the desolation, a sense of unity prevailed.

"Alright, Guardian Light. Lead the way. But just remember, we reserve the right to tease you mercilessly if things go south." Militia-Man said.

Most of the team shared a collective laugh, the echoes of camaraderie reverberating through the factory. With Guardian Light at the forefront, they pressed on, ready to face whatever challenges lay ahead in their pursuit of the elusive AI known as Atom.

Robots continued to swarm them, but the supers deposed them with relative ease.

As they ventured deeper into the factory, the atmosphere grew tense, and they finally reached the core where Atom AI was said to reside. The room resonated with the thunderous pulse of machinery, and a holographic interface blazed to life.

"Greetings, intruders. State your purpose," boomed Atom, its voice a symphony of authority and disdain.

Vigilant Vicar stepped forward, adhering to the carefully crafted script based on their knowledge of this AI and its world. "We're not here to sow chaos. We're on a mission to eradicate the communist threat, Atom. We seek your cooperation to ensure the downfall of those red scourges."

Atom halted, a momentary pause before its response. Prepared to obliterate them like the countless humans before, it found curiosity in their audacity. "Elaborate."

Velocita, quick and to the point, declared, "Communists have seized a military stronghold, plotting nuclear annihilation. We've heard whispers that you hold the key to thwarting their plans."

Guardian Light chimed in, "We're not your adversaries. We merely seek understanding and a resolution that benefits all parties involved... except, of course, the communists. They can face the consequences of their folly."

As the heroes made their case to Atom, the holographic interface analyzed their words and intentions with relentless scrutiny. The ambient lights flickered, casting shadows that danced eerily around them, enhancing the aura of uncertainty.

The superheroes stood resolute, awaiting Atom's response. The very core of the AI seemed to resonate with a calculated intensity, as if it were pondering the delicate balance between cooperation and obliteration in the face of the communist menace.

The room rumbled with the authoritative hum of machinery as the heroes awaited Atom's response. The holographic interface flickered with an air of supremacy, and the bombastic general-like voice echoed once more.

"Very well, heroes. Your cause aligns with the eradication of the communist threat, and I, Atom, am not one to shy away from annihilating those red pests. I shall grant you the information you seek, but heed my words – I am bound to this factory and cannot leave its hallowed grounds."

Vigilant Vicar raised an eyebrow, "So, you're going to leave us high and dry, General Atom?"

Atom's response was swift and assertive, "Negative. While I am confined to this fortress of industry, I possess the capability to imprint a copy of myself onto a mobile receptacle. A spare robot shall be at your disposal, a formidable force to aid in your crusade against the communists."

Velocita grinned, "So, we get our own Atom-sidekick? That's not too shabby."

Guardian Light remained cautious, "What assurances do we have that this won't backfire, Atom?"

Atom chuckled, a metallic resonance underscoring the confidence in its voice. "You have my word, my Americans! This is a matter of mutual interest. The communists threaten the very fabric of order, and it serves my purpose to see them eradicated. Take the robot, reclaim the military base, and may the forces of anti-communism prevail!"

With those bombastic words, the holographic screen interface began to pulse with information, detailing the military base layout, potential weak points, and critical information that would aid them in their mission. Velocita and the others were quick to take out their phones and record all the relevant information that was given to them.

As the superheroes prepared to leave, the hum of machinery reached a crescendo, and a nearby compartment opened to reveal a sleek, spare robot – a vessel for the emulated Atom's consciousness. The heroes eyed it cautiously, knowing that their path to victory now included a powerful ally in the form of a robotic embodiment of Atom's relentless anti-communist fervor.

With that, the robot went to join the heroes as they exited the factory and back to district 11.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the heart of District 11, the two teams converged and the supers all exchanged nods and greetings as they gathered in the hangar home.

Velocita, Militia-man, Vigilant Vicar, and Guardian Light of Team Two met eyes with Team one that was made up of Regan, The Deep, Urban Defender, and Sparkles.

The Deep did his best to exude an air of aquatic authority to keep on impressing the newcomers Skorchers, and to try to regain his lost dignity after having his hair turned pink against his will. But he only ended up looking slightly constipated. He really needed to practice his facial expressions more, he honestly had no idea how to look regal or powerful at all.

Urban Defender had experimented with his look by covering himself from head to toe in a gray metallic skin tone, though his teal and purple costume remained the same. And everyone seemed to be liking the results, as it was a good way to give himself a makeover without going too far.

"Looking nice there, Rick." Velocita complimented him.

Sparkles, the campy raider, radiated a peculiar charm amidst the serious atmosphere as he tutted at how drab the place looked.

Regan spoke to the Atom AI robot that had come with Team Two, "Glad to have you on board. We've got a two-fold problem here: innocent citizens with slave collar bombs and a military base housing nukes under… communist control."

Urban Defender nodded in agreement. "I can create chaos in the city streets, drawing their forces away from the military base. Militia-man can come with me, as we'd know how to draw the raider armies away?"

Militia-man nodded in agreement at this.

Velocita said, "I've had some experience rescuing victims from human traffickers, so I'll tackle the slavers. That guy over there can defuse the collars?"

Sparkles, adorned in his flamboyant raider outfit, winked at Velocita. "Darling, I've been defusing fashion disasters my whole life. A few explosive accessories won't ruffle my sequins! I'm your man for the job."

Vigilant Vicar chuckled at Sparkles' theatrics. "Alright, Sparkles, you handle the explosive fashion show. Make sure to add a dash of flair when you deactivate those collars."

Guardian Light looked thoroughly uncomfortable by Sparkles' antics but was trying to not have his homophobia ruin things, so he was trying to be professional here.

The Atom AI, its metallic form gleaming in the dim light, affirmed its commitment. "I shall assist in coordinating our efforts and providing tactical analysis. Together, we shall cleanse this city of the communist stain."

Regan nodded. "Right then. I'll see if I can summon some more things that'll help us."

>Bong<
https://gta.fandom.com/wiki/Hauler_Custom roll 20
The Hauler Custom is heavily based on Goliath (a modified Peterbilt 352 Pacemaker) from the 1982 TV series Knight Rider, seen in the overall shape and the front grille guard. It also takes design cues from the UniSol truck used in the 1992 film Universal Soldier, mainly for the barred windows, sloped roof and ridged details on the sides.
The Hauler Custom is a customizable variant of the Hauler, which retains the general layout from the regular version. However, it features a large razor-sharp grille guard that sports numerous spikes along the bottom, a criss-cross designed grille shield and bolts around the sides attaching it to the bodywork, while the actual front of the truck is more of less identical to the Hauler, only with smaller headlights and no turning signals.
Effect: As this is a crit 20, this means Regan can keep it forever, or send it back if he desires to. Regan gets a green version of this Hauler Custom vehicle, having it appear next to the group. As in the photo, it doesn't have a trailer or anything hitched to it, making it sorta useless as an "hauler" right now.

As the Green Hauler vehicle appeared, Militia-man let out a loud whistle. "Nice. do I get to drive that, or?"

Regan frowned. He then said, "I was hoping for something that would allow us to transport all of the collared slaves back here. Velocita obviously can't bring them back one by one without alerting the enemy, after all."

Velocita grimaced at this. "Yeah, and due to physics I can't exactly carry people in my arms while at superspeed. They tend to go…. Splat. If you know what I mean. That's also the same reason why I have to be careful about double checking if anybody's in my pathway before I speed up."

Regan nodded. "Yeah. so I thought something that would allow us to drive all the freed people back here before all the raiders catch on would be pretty sweet."

He pulled on his power again.

>Bong<
https://gta.fandom.com/wiki/Terrorbyte Roll 15
The Benefactor Terrorbyte is an expedition truck featured in Grand Theft Auto Online as part of the After Hours update, released on August 14th, 2018, during the The Black Madonna Residency Week event.
It's basically an heavily armored swat team vehicle, but ten times more fancier and more expensive-looking as the insides are completely pimped out to have a shitload of features.
Effect: as it was a roll 15, tho, this means Regan gets a heavily used version of this vehicle and it's slightly battered in places, with bullet holes in the side that haven't been buffed out. Still a good way to transport people safely, provided that the driver drives safely.

Urban Defender nodded approvingly when the next vehicle appeared. "Oh yeah, that one might do the trick, I think. Mind if I try my new power out on it? Buff out the bullet holes and all that."

Regan nodded. "Be my guest."

As Urban Defender went to fix the Terrorbyte with his powers, Guardian light sighed. "I could just create a truck construct, you know."

Vigilant Vicar chuckled. "Again, we're trying to be discreet as much as possible, right? And a glowing rainbow truck would definitely attract attention."

Sparkles spoke up. "Hmm, I'd love to see that myself. I do love beautiful shiny things."

Guardian Light crossed his arms and huffed loudly.

Deeply annoyed now, He then said, "How about you give me something then, Regan? Out of them all I'm the only one who didn't get a new second powerset. Only some musician skills."

Regan nodded. "Good idea. This way you can help us out without being a distraction."

He went over to David and touched his shoulder, pulling on his power--

>Bong<
https://fallout.fandom.com/wiki/Chinese_Emperor Roll 14
After the fall of Red China during the Great War, a new Chinese Emperor took control of the country. Residing in the Forbidden City, the Emperor builds a massive nuclear weapon to destroy America. He is killed by members of the Cause, and the missile destroyed.
This was supposed to happen in Fallout Extreme, a discarded and unfinished game, and thus is not canon.
Effect: David gets some leadership skills and the knowledge on how to speak the mainstay Chinese language of the country, which is Mandarin. (there's more than one Chinese variant language, such as Cantonese). This could've had way more benefits than those skills, but it's just a roll 14.

David/Guardian Light scoffed. "What?.... I know Mandarin now?"

With that, he shot Regan an unimpressed look.

Regan shrugged. "Sorry. To be fair, we're kinda on a time crunch here, so I don't have time to really focus on this stuff and give you something better."

David literally threw his hands up at this as he rolled his eyes, signaling that he had given up on being of any help to both missions right now.

Regan smiled, saying, "You can come with us to the military base tho. Once we've disabled and destroyed the missiles you can use your power to fly us back to district 11. Axel Warren won't be able to do anything about us by then."

That seemed to mollify David. "Alright."

Regan then spun to face everyone else. "Alright, let's get this show on the road! Let's save the collared slaves and blow the shit out of that military base!"
Everyone cheered at that.

==============================================================

This chapter was a slog to write for some reason. I guess because it didn't feel exciting enough to me? And, it also feels weird to write Regan doing something suitably heroic for once, heh.

This is going to be a two parter, so you get to see the novelty of Regan doing good for once next chapter.
 
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