*The Order informs King Lucan that it marched with the army that now approaches Seagard and expresses it's dismay that he would even contemplate the idea that they would not be the first through the breach when it comes time to brutalise heathens*
From Jaekar the Grand, High Prince of Jaekar City, Sovereign of Jaekaria, Illustrious Ruler of the Jaekarmarch, Appraiser of Petite Ladies, Crusher of Fools, and King of the Jazz Hand
Private
Well much as my dearly incinerated predecessor felt, I-
From Daario the Bombastic, Great Count of Daario City, Dynast of Daariotopolis, Eminent Suzerain of the Daario Dimension, Assessor of Curvaceous Lasses, and Duke of the Mamba
-too would appreciate your aid, however insignificant it may-
From Illyrio the Magnificent, Emperor of Illyrio City, Dominator of Illyriogaria, Sublime Guarantor of the Illyrioway, Observer of Hung Men, Eviscerator of Lackwits, Prince of the Twostep
Private
-be.
The Kingdom of Malhor, there's not much to say about Malhor beyond the fact that it is, by all accounts, run by a trio of families who won independence for Malhor during the Doom. Prior to the Doom, and purportedly to this very day, said families were supposedly deeply involved in the criminal underworld and had a hand in every proverbial pie from here to Qarth. Whether that's true or not, I cannot say, but certainly the laws there seem to be...laxer if you have enough coin for the bribes that keep the place running.
Greenlace is mostly farms and ranches, a lot of the horses used by the Essarians come from Greenlace for that matter, as well as, according to it's own inhabitants, the most democratic city in Essos. The whole place is divided into a series of tribes who elect representatives or some such thing who serve in a council which elects an Archon who runs the place or leads the military or...really, it's all very confusing. The only part about it that people seem to remember is that every year, they gather in Greenlace and exile one unlucky person by way of vote, forcing them out of Greenlace for a decade for crimes real or imagined, though often both.
Ravensfort and Corpseden are charming little places, the former is named for a flock of ravens that perched on the eponymous fort after the first King of the Volaena executed six hundred slaves in order to turn himself into a dragon (he failed and was murdered in tandem by the next six of his successors who would go on to murder each other in due course) while the latter was named by an imaginative fellow who thought covering his house in the corpses of his foes would make him seem impressive. That no one has put the rabble down is most likely because they're swampy hellholes filled with psychopaths, thieves, murderers, and snake-oil salesmen who have a tendency to cut your throat when you decide to take a nap in one of the many scenic swamps that dot the place.
Dreylia is mostly farmland, some mines in the southeast, and is ruled by a merchant family that bought Dreylia from the old Tyrant after he went bankrupt (his life is, for that matter, a cautionary tale against spending all your money on hookers and cocaine) and have since run the place rather well, all things considered.