For people who are curious about different areas of magic
I will refer you to Taure from DarkLordPotter.net's Magical HeadCanon Document. I will be relying heavily on that document for "gray areas" and the nature of magic.
For people who are curious about different areas of magic
I will refer you to Taure from DarkLordPotter.net's Magical HeadCanon Document. I will be relying heavily on that document for "gray areas" and the nature of magic.
Unless I'm horribly blind, the section on Dark Arts appears to be missing from that document. The header is there, but the rest is missing. Really interesting article though, thank you for the link.
Snape literally invented Sectumsempra in his free time as a kid. If we're going to seriously learn the Dark Arts, I think we're more than covered there.
In his free time, Snape invented a spell that permanently severs limbs with a flick of a wand when cast by a user that does not know what the spell does. Discounting his actions as those of a kid, when Snape is shown to be a potions-master genius and the worlds best Occlumens, seems unfair.
Spells are not banned for being super-powerful - the Reductor curse, which reduces boulders to dust, is allowed, as is conjuring whips of flame that torch a man to death, and when Hogwarts did have a Dark Arts course they taught bloody Fiendfyre to their students*.
The Reductor curse is taught at Hogwarts, but it's a spell that has never been used (as far as I can remember) on another human being. It is a spell that targets objects and objects alone. Unsure which spell you are referring to with the whips of flame part (the only ones I remember were the ones used by Dumbledore and McGonnagal, but those seemed more like applied conjuration than an entirely separate spell). When Hogwarts did have a Dark Arts, it was led by actually Voldemort to educate Death Eaters, so I don't think that is a great example.
Besides, you misunderstand why spells are banned - only the unforgiveables are explicitly banned, and that is because 1) Crucio promotes a sadistic mentality 2) AK can tear apart your soul, literally and 3) Imperio impinges free will . It's not because they have / lack power excpet for imperio, but due to undesirable mental effects.
The other dark arts aren't taught because there is cultural taboo against their practice,
I'm not saying that they're banned by a ministry. I'm saying that the spells would -probably- be banned by the school because if they weren't, there'd be a lot of dead and maimed students at Durmstrang. Sectumsempra-level magic maims permanently and can easily kill in the hands of a first time user who did not understand what the spell did, when understanding what a spell does is an essential part of its power. For a lot of Dark Arts, you can't practice them safely. You just can't. People will be severely and often times irreparably hurt.
and Dumbledore restricted even academic knowledge of things like Horcruxes long ago.
Horcruxes are incredibly specific, and even then, their knowledge is restricted and not banned. Defense against Dark Arts teaches the theory for defense against the majority of common Dark Arts and Dark Creatures.
As for Dark Arts not making us substantially more powerful -
You yourself are assuming that the practice of Dark Arts will make one more powerful than a non-Dark Arts wizard, hence greater risk.
Either Dark Arts are more powerful than normal magics, and one argument falls, or they aren't, and then the risk to life falls. It's better to commit to one position at a time.
*Death Eaters and Karkaroff have similar mentality wrt to Dark Arts, so I strongly expect Fiendfyre is taught there too.
Could do without the snark, but uh, w.e. Argument goes like this -- if Dark Arts are more powerful than normal magics, and are taught freely as you believe they are, then there's an obnoxious risk to our lives and the lives of every student. Someone messes up casting Fiendfyre, we die. Someone casts some sectumsempra spell in our general direction, we are maimed. More likely, if Dark Arts are more powerful than normal magics, the spells that are taught are heavily curated such that the ones being taught to students are not the sort that would be able to kill or significantly maim the other students, in which case it's questionable whether or not there's a real advantage. You can disagree with the argument but I (edit: post cut off for some reason, oops?) don't think it's as invalid of one as you called it.
Either way, agree or disagree, we should stop cluttering up the thread. I'd be happy to continue in PM if you would like.
I would argue that learning the minor Dark Arts is actually more interesting than the bigger, stronger stuff just because it's a more unexplored area with room for development. Seriously, the Dark Arts is an entire field of magic that's been largely neglected because of it's heightened capacity for harm; there's bound to be all sorts of untapped potential in it.
Hogwarts does teach the smaller stuff though. It teaches jinxes and hexes and even some minor curses. I do agree there's probably some to be gained from exploring it in more detail, but I don't think it's an ocean of untapped potential.
For people who are curious about different areas of magic
I will refer you to Taure from DarkLordPotter.net's Magical HeadCanon Document. I will be relying heavily on that document for "gray areas" and the nature of magic.
Unfortunately unfinished (as of yet anyway), but still provides the best semi-canonical representation of HP magic I've seen thus far.
Also I just wanted to say that I find it amusing that most people's first instinct is to apparently channel their inner-Nanoha and try to befriend the kid we just beat up.
Also I just wanted to say that I find it amusing that most people's first instinct is to apparently channel their inner-Nanoha and try to befriend the kid we just beat up
The boy in front of you cried softly. Your arm hurt from where you had punched him, but you ignored it. You felt concern for your cousin. Though you had decided to stand up for yourself, you hadn't really wanted to cause your cousin harm. You just wanted to make him stop bullying you.
You rushed over to the boy and gently moved his hands from his face. A purple bruise had begun to form along the other boy's jaw, but it didn't seem excessive. Dudley was probably more in shock than in any serious pain or injury. You said,
DC: 14
Roll: D20-2=-1.
Critical Failure
"Let's take you to the nurse."
You noticed Dudley's eyes narrow in anger at you, but you weren't prepared for the meaty fist that socked you in the face.
You saw stars for several seconds before everything went black.
You awoke in the nurse's room and the severe gaze of Petunia Dursley,
"Get up."
Her voice was cold, but you followed her order. You felt lightheaded. The nurse offered a protest, but Petunia's harsh grip on your arm kept you moving forward.
You traveled home in a daze. Petunia said nothing. You barely acknowledged Dudley sitting in the front seat.
When you got home, Petunia snatched you from the car as if the very sight of you would cause the neighbors to vomit. You found yourself forcefully thrust into the cupboard in which you lived and the door locked shut. You lay there, your head throbbing. Vernon would be home soon. You weren't certain what he would do.
Fear gripped your gut and you shivered.
You waited.
The sound of the door slamming outside caused you to jump.
Silence lasted for nearly twenty minutes.
Suddenly, the door to your cupboard opened and Vernon's eyes glared at you. He pulled you out of the cupboard, and, with barely contained anger said,
"Get your things."
"What?"
"Get your things, freak."
You grabbed your clothes and followed Vernon to the car. The man all but threw you into the backseat.
You sat in silence as he drove. You were afraid. What was Vernon going to do.
An hour passed and you were surprised to find yourself in London. People milled about and traffic was terrible, but you forgot your fear as you took in the sites.
"We're here," Vernon growled. You exited the car and were surprised to see the following sign,
St. Mary's School for Orphaned Children.
You turned towards Vernon with grief in your heart,
"No, Uncle Vernon! Don't leave me! I"ll stop being a freak! I promise."
Vernon sneered and turned towards the car...ready to leave.
But he froze. The man stood stiff as a board. You looked and saw an elderly man in what appeared to be robes. A stick rested in his hands. The man nodded at you and tapped the stick to Vernon's head. He then motioned towards you. Though you felt like you should stay put, you felt your feet move towards the man.
His eyes twinkled and he tapped the tip of his stick to your head.
"Well, if you'd like, I can off you lessons for free after class? You have a talent that should not be wasted!"
You thought long and hard about agreeing to the lessons. You eventually decided to,
DC:14
Roll: 4-2=2
Failure
shake your head.
"Thanks, Mrs. Doubtfire, but Aunt Petunia really likes me home on time."
"Oh," Mrs. Doubtfire had a look of disappointment on her face, but nodded, "It's okay dearie."
You simply nodded and ran off.
The next two years passed quick, but you noticed that every since your fight with Dudley that the Dursley's had acted strangely towards you. You had been moved into your own bedroom and all antagonism from the family had stopped. You struggled to understand what had happened,
DC:10
Roll: 8
Failure
Intelligence gain decreased by one
but your memory had struggled lately. Even in class you had trouble remember things. Nonetheless, as the years went by, you found that in addition to Physical Education, your favorite class was
Favorite
[] [Favorite] History
[] [Favorite] English
[] [Favorite] Science
[] [Favorite] Math
And in addition to music, your least favorite was,
Least Favorite Subject (Pick One)
[] [Least Favorite] History
[] [Least Favorite] English
[] [Least Favorite] Science
[] [Least Favorite] Math
You also spent a great deal of time with, Social (Pick One)
[] [Social] Tried to spend time with a girl in your class named Hailey Robinson.
[] [Social] Tried to spend time with a boy in your class named Harold Richardson.
[] [Social] Tried to spend time with your teacher, Mrs. Doubtfire.
[] [Social] Tried to spend time with Dudley.
[] [Social] Tried to spend time with Vernon.
[] [Social] Tried to spend time with Petunia.
[] [Social] No one. You were a loner and spent your time focused on other things.
This is the end of character generation. Next chapter starts with a trip to the Zoo. For voting on favorite classes, this is in addition. You still keep the +4 for constitution and the +2 for dexterity.
Rewards:
20XP
Obliviated: Receive -1 to Intelligence gain until you turn 11. Social
[] [Social] Pick One
Favorite
[] [Favorite] Pick One
Least Favorite
[] [Least Favorite] Pick One No Moratorium. Feel free to vote.
I knew that we shouldn't have tried to help Dudley. There was no point in trying and it got us obliviated as a result because we got knocked out and then Petunia got super pissed and then Vernon got pissed. If we had just walked away it likely wouldn't have had this happen; there just might have been a punishment instead. What a freaking mess.
[x] [Social] No one.
[x] [Favorite] History
[x] [Least Favorite] Math
For what its worth...you critfailed the help dudley roll.
If you had just failed it would have just been a punishment from the dursleys, but the crit fail pushed you to the orphanage. And failing to remember that the wizard had obliviated you caused the obliviated trait.
Success would have been the kindess trait with a bonus to persuasion.
[X] [Favorite] Science
[X] [Least Favorite] English
[X] [Social] Tried to spend time with a girl in your class named Hailey Robinson.
I'd like to try to be balanced in terms of our education. For social, being a loner sounds like a very bad idea, better to try talking to someone who doesn't hate us.
So lets see.
We need intelligence to cancel out the bad effect of obliviate.
Meaning we would get +3 instead of +2.
Science is a 50/50 chance of either gaining favored stat in Constitution or Intelligence. Meaning we would be an eleven year old with 16 constitution. Meh. We don't need health that much yet. We need intelligence. There is only a 50 % chance of intelligence there. So science is a no go for favorite.
History is Intelligence/Wisdom. A solid choice. Either we get intel to cancel out or it boosts our wisdom which is good for some classes.
English is Intel/Charisma. Best choice imo. We get intel or charisma. Charisma is good both for charms/dark arts and its a social skill.
For least favorite. Crap. No matter what choice...we have a 50% chance of decreasing our intelligence further. Welp...
I think we should choose no one. We need a boost to our stats. We can make friends at Hogwarts. Harry was friendless in canon and turned out fine.
[x] [Social] No one.
[x] [Favorite] English
[x] [Least Favorite] Science
(I'll switch to whatever plan doesn't have science as favorite. Science as least favorite is probably best mechanically)