The Bonds that Shape the Universe Again (A Persona/Batman Adventure)

Voting is open
[X] Grind and Friends
-[X]Fighting the Shadows Of Gotham: You are going to wander the streets of Gotham, and fight the Shadows that prowl it.
-[X] Talk to John: John seems different now—calmer, more centered. Maybe it's time to check in and see what's changed.
-[X] Investigate the Library: The recent break-in remains a mystery. With fresh eyes, maybe you'll uncover something everyone else missed.
-[X] Try to Make a Friend: Having someone besides John to rely on could make all the difference. Gotham is a lonely place, but there's always hope for connection.

Hone our ace, get SL's and work on a case thats just happened.
 
I don't know about this. Maybe it's best if Adam find a good journalist here. But, I suppose this is Persona, so more relationships should be good.

And yes, I do agree with all the other actions. Investigating the Library is definitely interesting for me.
 
we still have a few turn before needing to make out move.

We can meet up with a journalist next turn after getting some more exp.
 
I don't know about this. Maybe it's best if Adam find a good journalist here. But, I suppose this is Persona, so more relationships should be good.

And yes, I do agree with all the other actions. Investigating the Library is definitely interesting for me.
A good journalist that isn't Vicki vale? In Gotham?

No that kind of stuff is going to be asking for the mob to get involved… or the corporations turning it into a way to profit off of misery and death like they always do.


we still have a few turn before needing to make out move.

We can meet up with a journalist next turn after getting some more exp.
:evil:

You may have time but… no that will be a spoiler.
 
Well what are the Shin Megami Tensei Persona games that happen up to this point? It is mentioned by Margaret that the velvet room in Japan receive a guest almost every year. But that's only true after Persona 3 that takes place in 2009.

There is a 9 year gap after all between Persona 2: Eternal Punishment And Persona 3.

Besides, what year does the quest actually take place in? Given Batman: Year One takes place in the 80s. Is the quest a stealth prequel to the rest of the Persona games? Or does it take place following Eternal Punishment?
 
Well what are the Shin Megami Tensei Persona games that happen up to this point? It is mentioned by Margaret that the velvet room in Japan receive a guest almost every year. But that's only true after Persona 3 that takes place in 2009.
All the games and just because the games take place at different times does not mean they haven't happened yet.

After all the room exists outside of reality.

And there are other guests besides the protagonists that are there.
There is a 9 year gap after all between Persona 2: Eternal Punishment And Persona 3.
I am playing with a floating timeline where… different things happen and the velvet room is all over the place, because of its powers.

As for what may happen to door kun… you'll see that ramification later.

Besides, what year does the quest actually take place in? Given Batman: Year One takes place in the 80s. Is the quest a stealth prequel to the rest of the Persona games? Or does it take place following Eternal Punishment?
The year currently is 2001.

You may ask why that is important but it is as it's the latest from the Batman movie by reeves.

And so I don't have to adjust for inflation for money too much.

Also… I just wanted to choose a more modern time?
 
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Oh, it takes place about a year after Eternal Punishment then. Alright, for a recap here on what happen previously that's canon.

Shin Megami Tensei If - Female Protagonist, Reiko Route - 1995

Persona 1: Snow Queen Route followed by the SEBEC Route - 1996

Persona 2: Innocent Sin - 1999 (Not part of the timeline, due to the ending - Still Canon)

Persona 2: Eternal Punishment - 2000

Also (outdated) timeline image for those who want all the Persona games on chronological order:

 
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[X]Plan - Taking it to the streets
-[X] Shadow the Matron: If confronting her is too risky, watching her from the shadows might reveal her alliances and hidden dealings.
-[X] Talk to John: John seems different now—calmer, more centered. Maybe it's time to check in and see what's changed.
-[X] Explore Gotham's Underground: The city's tunnels and sewers are more than hiding places—they're a hub of rumors and forgotten truths. If you dare, you might find someone who knows more.
-[X] Try to Make a Friend: Having someone besides John to rely on could make all the difference. Gotham is a lonely place, but there's always hope for connection.
 
Oh, it takes place about a year after Eternal Punishment then. Alright, for a recap here on what happen previously that's canon.

Shin Megami Tensei If - Female Protagonist, Reiko Route - 1995

Persona 1: Snow Queen Route followed by the SEBEC Route - 1996

Persona 2: Innocent Sin - 1999 (Not part of the timeline, due to the ending - Still Canon)

Persona 2: Eternal Punishment - 2000

Also (outdated) timeline image for those who want all the Persona games on chronological order:

Once again the velvet room operates on a floating timeline… it dosent matter when but things will get interesting.
 
Vote closed New
Scheduled vote count started by Magoose on Dec 21, 2024 at 1:09 AM, finished with 15 posts and 6 votes.

  • [X] Grind and Friends
    [X] Grind and Friends
    -[X]Fighting the Shadows Of Gotham: You are going to wander the streets of Gotham, and fight the Shadows that prowl it.
    -[X] Talk to John: John seems different now—calmer, more centered. Maybe it's time to check in and see what's changed.
    -[X] Investigate the Library: The recent break-in remains a mystery. With fresh eyes, maybe you'll uncover something everyone else missed.
    -[X] Try to Make a Friend: Having someone besides John to rely on could make all the difference. Gotham is a lonely place, but there's always hope for connection.
    [X]Plan - Taking it to the streets
    -[X] Shadow the Matron: If confronting her is too risky, watching her from the shadows might reveal her alliances and hidden dealings.
    -[X] Talk to John: John seems different now—calmer, more centered. Maybe it's time to check in and see what's changed.
    -[X] Explore Gotham's Underground: The city's tunnels and sewers are more than hiding places—they're a hub of rumors and forgotten truths. If you dare, you might find someone who knows more.
    -[X] Try to Make a Friend: Having someone besides John to rely on could make all the difference. Gotham is a lonely place, but there's always hope for connection.
 
Part 16: My Best Friend(Arc 1: Save Yourself) New
Part 16: My Best Friend(Arc 1: Save Yourself)

-[X]Fighting the Shadows Of Gotham: You are going to wander the streets of Gotham, and fight the Shadows that prowl it.

You wandered into the labyrinthine alleyways of Gotham, the city's oppressive atmosphere pressing down on you like a living thing. The rain poured relentlessly, soaking through even the heavy trench coat you wore—a relic of old noir films that added a touch of drama to your look. The wide-brimmed hat you'd found did little to shield your face, its brim dripping like a faucet. You adjusted it with a sigh, already questioning your life choices.

"Alright, Icarus," you muttered, the sound of your boots splashing through puddles barely audible over the storm. "How do I even find these shadows anyway? Do you sense them or something?"

Icarus's response was a low, amused chuckle that echoed in your mind. Before he could answer, a familiar voice interrupted.

"Oh, for that, you may need some help," Margaret said, stepping out from seemingly nowhere. The rain didn't touch her; it was as if she moved through the world without being bound by its rules.

You flinched, startled. "Do you have to appear like that?"

Margaret gave a small, knowing smile. "Normally, there would be a path—a doorway to another world where you'd fight to bring balance. But Gotham... Gotham doesn't play by the rules of ordinary powers. Its influence is stronger than even the great forces beyond."

"Gotham's power?" you asked, tilting your head. "What does that even mean?"

"You'll understand in time," she replied cryptically, her eyes glinting like polished steel. "For now, it's enough to know that Gotham itself will guide you, but not without resistance. The shadows you seek are drawn to despair and chaos, so you'll find them where the city bleeds the most."

You nodded, though her words left you with more questions than answers. "So, what now? You're here to guide me?"

"For now," she confirmed with a slight bow of her head. "You're still learning. The shadows are cunning and dangerous, and you'll need all the help you can get. Speaking of which—can Icarus leave your body?"

You blinked, caught off guard. "Uh… I don't think so? Most of the time, he just kind of… spreads his wings on my back and does his thing."

"Perfect," she said, her smile widening slightly, though it didn't quite reach her eyes. "That bond will be your greatest strength, and perhaps your greatest vulnerability. The two of you are bound, after all. Now… let us begin."

The rain seemed to intensify as her words hung in the air, the faint glow of streetlights casting long, wavering shadows across the alley. You felt a shift in the atmosphere, a heaviness that made the hairs on the back of your neck stand up.

Margaret gestured ahead. "The first step is to listen. The shadows whisper their presence. You'll know them by the wrongness they carry, a feeling like the world has tilted slightly off its axis. Let Gotham guide you."

Taking a deep breath, you stepped forward, rain dripping down your face. Icarus stirred within you, his wings brushing the edges of your consciousness like a reassuring hand on your shoulder. Margaret followed silently, her presence both comforting and unnerving.

Ahead, the alley stretched into darkness, broken only by the faint flicker of a neon sign. Somewhere in the shadows, something stirred.

(Continued at the end.)
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-[X] Talk to John: John seems different now—calmer, more centered. Maybe it's time to check in and see what's changed
-[X] Investigate the Library: The recent break-in remains a mystery. With fresh eyes, maybe you'll uncover something everyone else missed.

John sat on the stone steps outside the library entrance, his posture straighter than you'd seen in weeks. When he noticed you approaching, he stood up with a small smile. "Thanks for coming," he said.

He looked better—remarkably so. His eyes, once clouded with exhaustion and despair, seemed clearer now. The tension that had clung to him like a shadow had eased. Yet, there was something about the calmness that felt… unearthly, as though it didn't quite belong.

"Of course," you replied with a smile. "I wasn't going to leave you hanging. But… why are we back here?"

John hesitated, glancing toward the library doors. "I just… wanted to look around. To listen, maybe. Nothing more. Just—" He stopped mid-sentence, his brow furrowing. "Never mind. I just feel like I need to be here."

You tilted your head, studying him. "I'm no detective, John," you said lightly, even though you knew you could pick up on things others missed. Something was tugging at him, an undercurrent of unease he wasn't ready to voice. You decided to help him figure it out.

Together, you stepped into the library. The air was heavy with that peculiar mix of musty pages and cleaning agents. The spot where it had happened—the abduction, the terror—had been scrubbed clean, leaving no visible trace of the chaos. The evidence collectors had come and gone, and it was like nothing had ever happened.

But you could feel something emanating from John. A change, subtle but undeniable. He moved with more confidence, like a weight had been lifted. And yet, beneath that newfound strength, there was something stirring. Something powerful.

A flicker of movement caught your eye—a flash of iridescent blue. A butterfly, delicate and ethereal, flitted past, disappearing into the shadows.

John's voice broke the silence. "For so much of my life, I've lived in fear… of everything. My father. The thought that I wasn't loved by my mother. That I couldn't be… loved." His voice trembled, but he didn't falter. "I thought I was alone. Forever." He turned to you, his eyes steady. "But you showed me that I wasn't. And… I think that made all the difference."

You opened your mouth to respond, but the words caught in your throat. "I… I don't really know what to say," you admitted.

John shook his head, his expression softening. "You don't have to say anything. I'm still afraid, but maybe… I don't need to be. Not with friends by my side."

You nodded, placing a hand on his shoulder. "I'll do my best. You're not alone anymore."

As the words left your mouth, you felt it—a sudden warmth radiating from John's chest. A glow emerged, faint at first, but growing brighter. It was as if something deep within him had awakened.

Then, a voice, low and steady, echoed in the stillness. "And you will not be afraid."

John smiled, his eyes closing briefly as though savoring the moment. "Never again," he whispered.

Behind him, a figure began to materialize from the shadows, its form both eerie and strangely comforting. It was the Headless Horseman, a figure straight out of legend. The spectral warrior sat atop its steed, its decapitated state somehow exuding strength rather than dread. Though surrounded by shade, the being radiated a protective aura, like a guardian born of myth.

John turned to the apparition, his voice steady. "Thank you… Adam."

The Headless Horseman inclined its form ever so slightly as if acknowledging you.

Reward:John has ranked up to Social Link Level 2.

The Headless Horseman Persona has been unlocked for John.

John can now join you in hunting shadows and embarking on adventures.

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-[X] Try to Make a Friend: Having someone besides John to rely on could make all the difference. Gotham is a lonely place, but there's always hope for connection.

The Shadow was barely a human mass of blackness up against the neon of the city, it was like it came out from a pool of oil and you could see that it was affecting those around this place, the city.

There was fear, there was despair… there was nothing, as if the Shadow was just destroying all that was there, and becoming stronger from it.

And then you saw a young girl, fighting it… and she was losing.

What do you do?:

[]Call upon Icarus: You will summon Icarus and destroy it.

[]Charge: You have two fists, maybe create some distance between the two, maybe that could help.

[]Sense Weakness: you can see something… like it was a flash… but something else… there was more danger, and you needed to become that danger.

AN: Enjoy.
 
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Those rolls were from otherquests i pasted on...

by accident.

Really i forgot to give them to duke. :facepalm:
 
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[X]Sense Weakness: you can see something… like it was a flash… but something else… there was more danger, and you needed to become that danger.

Hmm feel this since the girl might be a trap but not sure.
 
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[X]Sense Weakness: you can see something… like it was a flash… but something else… there was more danger, and you needed to become that danger.

I am...interested.
 
It does seem like the tactical option here, rather than just immediately attacking it.

My Vote:

[X]Sense Weakness: you can see something… like it was a flash… but something else… there was more danger, and you needed to become that danger.
 
[X]Sense Weakness: you can see something… like it was a flash… but something else… there was more danger, and you needed to become that danger.
 
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