Enhanced (Taste) 1~3
Add (M) dice to relevant roll
Clams primarily sense through tasting the water, similar to snakes really
(Earth) Camouflage - 1~3
(M) dice, clams hide on rocks and burrow into sand?
Steady - 1~3
Resist Knockdown and Knockback, ignore unstable footing?
(Ocean) Native - 1~3
Bonus to Navigation, forage, and find shelter in chosen enviroment
(Enviroment) Stranger - +1~2
Penalty to same as Native. Clams only live in water, *shrug*
Natural Weapon - 1~6
A low one, Naruto-verse clams jaws are dangerous?
Natural Missile - 1~6
Yog said something about clams being able to spit really hard?
Lethal/Piercing tags for the above - 2~3
Restricted Diet - +1~3
Probably the two point version because Filter Feeding
(Water) Breather - 2
Duh
Air Drowner - +3~6
Unsure on if clams have this issue?
Longevity/Short Lived - +/-1~5
Some clams live a year, some 500 years. *Shrug*
Natural Provider - 1~6
Pearl production. It produces M/2 Resources of said thing per year.
Missing Arm - +4
Cause no arm. x2 cause both no arms.
Poker Face - 1~6
Not sure if this even applies cause no face and nothing to try and read. I mean, there are summons I guess which could be modeled using the system, so...
Mute - 2
?
Slow/Fast (Movement) - 1~6
Ground Movement, Swimming, Flying, Climbing, Burrowing
I'm really not sure what levels we would buy for these honestly. If any... okay, we need to buy some cause maxed Slow Movement leads to:
Immobile - 2
And clams can't walk. Or fly. *Shrug*
Natural Swimmer - 2~4
Wall Crawler - 2~5
A low point version maybe? Clams like to cling to rocks, and this is the best Mutation I've seen modeling that.
Burrower - 2~5
It's either that and/or they like to burrow into sand, so probably a low point version again. I think.
Hyper Awareness - 2
With the way they taste the water... Eh, Not sure about this one. Probably not honestly.
No (Sense) - 3, 5, 6
3 removes smell, 5 removes hearing, and 6 removes sight... but some clams actually can see, so... *Shrug*
... I'm not sure on our size, but I imagine we probably hit 3 to 5 points on Small?
And now the good shit:
Natural Armor - 1~6
Get (M) L/B soak
And Natural Plating - 1~6
2pts = 3L/B soak and -1 mobility, 4 and 6 double and triple it
I'm wondering if Superior Soak and Natural Hardness fit though?
Blade Proof - 1
Deflect lethal with stunt