If every actions has traps behind them and Even good luck is Bad luck, then what is the point? We have to invest our already little pool of actions in things we don't care about only to have to do it again, when we will able to do interesting things?
Well if you read some of the things I said here.
ou may have noticed that you now have the maximum reputation with one of the major factions of Night City.
This is both a blessing and a curse. The higher-ups have taken a vested interest in you, which can mean a wealth of opportunities—if you play your cards right. However, it also means scrutiny, obligations, and dangers you might not have anticipated.
or if you want: Here.
(Must dedicate one action per turn to maintenance requests for the school.)
(You are limited to 3 safe actions per turn. Taking additional actions triggers a Security Roll. Failing three Security Rolls results in severe consequences, such as losing all but one action or being forced into a major narrative event.)
m. (Start with near-max Corporate Relation: Arasaka. Members of the corporation will pay top dollar for your gear.)
(Start with zero reputation among all Night City factions. Gaining their trust will require significant effort and proof of your abilities.)
It was chosen by the voters, here, that they wanted to start in this situation.
the questers voted to be in the situation where they have lots of reputation with one faction, where you have no reputation with any of the other players in night city. So that is one thing.
where they are restricted on actions because they are valuable... so you don't get security rolls against you.
And that doing more actions then the safe actions will have rolls against them.
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If every actions has traps behind them and Even good luck is Bad luck, then what is the point?
And no, none of the actions have traps on them.
You are suffering the consequences of the actions you have chosen in the start of the quest.
You have gained a max relation with Arasaka, which provides you with tons of tangible benifits that I have already outlined in my informational post.
And it also has drawbacks... because now those people see you (or rather what you do) as an asset that they will not let go of.
Or why have a reputation mechanic at all if is practically useless against our parent whos only measure of power come from arasaka.
Well having a reputation with other people can help you all. sell your weapons, and gain contacts elsewhere. We don't have a reputation anywhere then with Arasaka so I can't exactly explain about what other people think of you?
And the reputation stat on the MC's character sheet, which is his personal brand that comes from doing his job will increase no matter what job he does, as long as he succeeds. Even the arasaka mission
But they haven't gone out and explored night city, made contacts outside of Arasaka or really done anything else.
But the option is there.
As long as we don't have to actually roll* to actually make the new .44 Rebel Angels I consider this mostly good luck. Yeah it bites hard into our components list and constrains our actions for this turn but it's a big stack of cash. We could potentially buy the gunsmith license here and now without having our parents wondering what we spent 20k of money that's actually earmarked for us and not some "mysterious gunsmith".
*And we may have to. I don't know the mechanics of making duplicates.
the only roll on those reproductions of our designs or any design is if they are upgraded in quality due to our crafters skills.
But you can't make legendary guns unless its a custom work.