The Affairs of Ladies: Interdimensional Magical Girl Service [Closed]

Hehe, duly noted.

@Sailor Midgard

How do you feel about your story being that the Acherans have done what they can for your homeworld, implying it's still there, and therefore it needs an emissary again? Y'know, like you're their ambassador?
 
Misoya is ... well, she's exactly the sort of person to have noticed the Benefactors on her own, between her genius and her precog. But at the time she had bigger fish to fry - one of the things I definitely want to do in this game is to make it not personal for her, at least for a while. She really is just helping because the Benefactors annoy her :V.

Anyway, so she had bigger fish to fry, and the Benefactors had bigger fish to fry, and then after her first "season" - I'm very much playing her as a veteran magical girl who's already done her major story arc - she was a big enough player that they're in something of a detente. Presumably the game starts when the Benefactors decide that they know enough to take her out, or some such.

Oh, btw, @Hoshino Yumemi - so as indicated in the picture but not really in her traits, Misoya has a rather strange katana as her magical girl weapon. I have a backstory for it, but atm it doesn't have anything special, so I didn't spend any points on it - it's just a sharp sword atm, and she fights more with Captain of My Soul than with any actual mundane skill. If/when that changes I'll spend points on it - that work?
 
OK, so let's make a hard and fast ruling.

Edge points, being "the player/GM gets to cheat" points, are the only way to restore any Chi, and you need an Edge stunt that explicitly does that to use it. Is that a ground rule everybody is okay with?

@linkhyrule5

That's totally fair.
 
OK, so let's make a hard and fast ruling.

Edge points, being "the player/GM gets to cheat" points, are the only way to restore any Chi, and you need an Edge stunt that explicitly does that to use it. Is that a ground rule everybody is okay with?

@linkhyrule5

That's totally fair.
Mostly alright. I'm a little concerned about healing people who aren't magical girls, though, and a bit of verisimilitude concern as well - it seems like we should definitely be able to, Iunno, heal Kyousuke's hand or something without spending Edge.
 
Edges:
- I Protect: She can shield allies by giving Yin points to them, or she could use an Edge point to negate the loss of Chi for the entire team.
- I Reflect: By using an Edge point, she can turn the enemy's attack against them with skillful use of her barriers, meaning that for that turn, all Yang points used against her or an ally are redirected to her choice of target.
- I Recover: She can spend 2 Yang points to heal 1 Chi, which can be applied to herself or an ally. Alternatively, she could spend an Edge point to heal the entire team's Chi by 1.
I've adjusted two of the edges to make them better balanced.
 
Last edited:
OK, so let's make a hard and fast ruling.

Edge points, being "the player/GM gets to cheat" points, are the only way to restore any Chi, and you need an Edge stunt that explicitly does that to use it. Is that a ground rule everybody is okay with?

@linkhyrule5

That's totally fair.
Speaking of which, exactly how tanky is the average character/nemesis?
I've adjusted two of the edges to make them better balanced.
Well, you can still heal by spending two Yang points; You can't lose more than one Chi per turn, overkill isn't a mechanic, so you're basically invincible as long as you dedicate two Yang points to regeneration.
 
OK, so let's make a hard and fast ruling.

Edge points, being "the player/GM gets to cheat" points, are the only way to restore any Chi, and you need an Edge stunt that explicitly does that to use it. Is that a ground rule everybody is okay with?

@linkhyrule5

That's totally fair.

Sorry. I don't mean to make it sound like I'm policing you or anything, I'm just pointing out what the GM said... :oops:
 
Last edited:
Edge points, being "the player/GM gets to cheat" points, are the only way to restore any Chi, and you need an Edge stunt that explicitly does that to use it. Is that a ground rule everybody is okay with?
Uhh

I have an Trait that restores 1 chi by cheering after I kill a major enemy. Should I change it then?
 
@Mechanical

Take all the time you need; I wouldn't start without all the current applicants good and ready.

@RedV

I'll treat "major enemy" as a Nemesis fight, so again, this would be an ability that becomes steadily more useful the longer odds you face. By the time that comes into play, you'll likely need it.
 
I'll treat "major enemy" as a Nemesis fight, so again, this would be an ability that becomes steadily more useful the longer odds you face. By the time that comes into play, you'll likely need it.
Cool. Basically I was just worried that "You can only heal w. Edge points" would make the trait (which gives limited healing after major fights w/o Edge points illegal.
 
@Hoshino Yumemi - Actually, one obvious compromise that occurs is that combat healing, instant rapid Chi recovery, requires Edge in most conditions, but if you have time to take a dramatic action and brew a potion or design a spell or something you can heal someone over the course of a few hours or a few days depending on the degree of injury.
 
Eh? I thought Chi was just a combat thing; er, that is, that we didn't have to do anything special to get it back up to full between conflicts.
 
I would think that mid-fight healing would be mechanics-based (e.g. restoring Chi, using Edge), while out-of-combat healing would be narrative-based.

Don't know how to take into account things like carrying a potion or two with you though.
 
I would think that mid-fight healing would be mechanics-based (e.g. restoring Chi, using Edge), while out-of-combat healing would be narrative-based.

Don't know how to take into account things like carrying a potion or two with you though.
Under that ciricumrstances, I need both healing edges, the summons and the Fire aura. Hopefully my skill is still useable for other effects?
 
I would think that mid-fight healing would be mechanics-based (e.g. restoring Chi, using Edge), while out-of-combat healing would be narrative-based.

Don't know how to take into account things like carrying a potion or two with you though.
Just say that wide area healing/damage control is either done by our partners/patrons or is a capability innate to MGs that doesn't expend anything but isnt practical in combat if we don't want to deal with it as a group.
 
Still, those with healing magic could help out with medic duty.
 
That's the idea; your Chi restores after each fight, and healing outside of combat is narrative-based. Restoring Chi using Edge is a combat thing, and most combat healing, I figured, should be mostly a special skill kinda thing.

I make a deal of healing powers anyway because there's every opportunity down the line that you might be up for long fights against, say, multiple strong opponents, where the abiliy to heal during combat would come in very handy.

There is also every chance that you might be in for, say, Mook "encounters" that are tantamount to a medical drama's operation scenes at their most frenetic, in which case, having someone who actually knows what they're doing and hasn't just been watching a whole load of Code Black could come in very, very handy.
 
Last edited:
Back
Top