Name: Marie Stoff, Magical Girl Purple Dust, Vedma
Description: Marie Stoff is a relatively tall and thin girl with long, dark hair and pale skin; not the pale kind on models, the pale kind on sick people. She looks sixteen years old. Her face is nearly supernaturally average, but her slightly yellowed teeth and just-too-large eyes keep her from looking like the Hollywood-pretty shorthand for ugly people. She used to prefer to wear long blue clothing of all sorts, but her favorite color changed when she became a magical girl, and she wasn't willing to shell out the money to change her wardrobe, so she just turns her magical girl robe inside out and wears it over her normal clothing like a cloak. She knows it makes her look silly.
In her alternate identity, Magical Girl Purple Dust wears a floor length robe made of soft black cloth. It's padded on the inside with purple velvet, like something you'd see on a particularly hokey wizard. Her collar can pop up around her ears like one of those dog-cones of shame, but she prefers to keep it folded down where a normal collar would be when her hat isn't on, so it usually serves as a short mantle. Her hat is a big, floppy, stereotypical witch's hat, made from the same material as her robe; when she wears it, her collar somehow manages to shorten itself so that it doesn't constantly bump into the wide brim. Her clothes aren't provided by her magic, she's just mastered swirling them on real quick while she pulls up it up to the fore.
She wields a wand in her right hand, which she gestures with enthusiastically. Her implement is very simple in design; a rod of ebony capped by a smoky green orb. When she uses it to channel magic, the orb glows a dull green. It gives an impression of her spending all her special effects budget on her magic aura, but sometimes l-less is more, right?
Bio: Take one totally normal teenage girl. Take one totally normal teenage library (that is to say, new). Take one totally weird
old witch senior magical girl who suffered an unfortunate curse that would at some unspecified point instantly kill her by way of temporal paradox. The result is a totally normal teenage girl in a totally normal library accidentally stepping through a portal on her way to the restroom and landing straight in the
witch's senior magical girl's study. The study, as it turned out, of her previous incarnation. Affronted by two copies of the same soul managing to exist at the same time without any explanatory shenanigans, the Rules Of Nature struck down the older version of Marie right before she could get out some choice curse words, and the
witch senior magical girl dying right in front of her like a Raiders Of The Lost Ark villain kickstarted her own magical powers.
That was a year and a few adventures ago. She's after the benefactors because she's pretty sure somebody involved with them was the one to curse her predecessor, and she doesn't want to wake up some day and see the spontaneous combustion from the other end.
Traits:
[8] The Swooshy Thing (
Swooshymancy): Marie's magic manifests itself as an immaterial cloud of swirling stars and gaseous
darkness purpleness around her body, as if she exists at the core of the universe everybody who paints impressionist landscapes seems to live in (it doesn't obscure sight of her, though, which is on par with the question of if you can hurt your eyes when looking at a
vampire sun challenged individual standing in front of a bright light when one is feeling like wondering about visual inconsistencies). She can swoosh it into a spinny disc to make portals to places she can make portals to. She can also do a kind of swooshy pop thing where she blinks out of one place and into another. She's even managed to evoke some pew pew lasers a few times, but they're not really her thing.
[9] Bubble, Bubble, Boil and.. Oh, Come On: She's a
witch magical girl, not a superhero. She has do to her fancy studying thingy to know what she's doing. It's a good thing she's still got her older self's fancy
witch adult magical girl hut to do it in, or she'd be all out of luck. It's just a shame that she's so bad at reading Russian. And that there's no wifi, and that the place appears to be located somewhere in the Siberian wilderness, based on what she saw when she opened the door that one time and almost froze her feet off. With prep, she can do
witch stereotypical low magic, there's really no fancier way to say it. As far as she's concerned, fairy tales are usually historical fact, and she can work better if she can find one to key off of.
[5] Narrative Timing: She has a knack for being in the right place at the right time, if there's a story going; that is, she won't always wake up when she wants to, but she can consistently wake up just late enough to have to run to school with toast in her mouth if she doesn't want to be late, or manage to find her way to the villain of the week just before they can really get going. The older the story, the easier she slips into it, but she's got to be very careful; having the pattern recognition to recognize "where this is going" is a powerful thing, but many stories ended with the
witch villain dancing to death in red hot iron shoes, and there are lots of stories where the young heroine doesn't do too well either.
[7] Cloudheaded: She's vaguely nice. As in, she's not really all together, and she's nice. People seem to get that, which seems to translate into a sort of passive charisma, especially if she's not being confrontational. It helps offset that she has such a hard time remembering names, or seeming like she's paying attention. Really, her head isn't always full of fluff, but people find it easy to treat her like it is.
[1] Sympathetic: Oh dear. That's the problem with soft hearts. She's really not good about separating who she treats like people. Not, like, obviously suicidally so, if the robber says to put down her wand and nobody'll get hurt she's not going to buy it, but, if, say, an obvious villain talks to her reasonably and not, like, as an obvious prelude to a fight, she'll feel bad about having to fight her afterwards. She's a bit spoiled on stories where beauty equals goodness, too; yes, the lady might have bat wings and a black dress and make puns about eating people and be
obviously a vampire, but she's not going to be judgemental about it (until she turns into a giant bat monster and tries to eat her); ugly, unfriendly, or obvious monsters would likely need a much better excuse.
Edges
You're Getting It Now! -- By spending a point of Edge, Marie can go all in with her magical powers and increase her dice cap by two; it doesn't actually give her those dice, though. This is heralded by OBVIOUS and DRAMATIC stuff;
evil mean cackling may or may not be involved. This ends when it logically should. You know. When she calms down, or whatever.
Fly, My Pretties! -- Marie can spend a point of Edge to swoosh up a portal and call forth something typically inclined to be on her side; a herd of particularly dire llamas, for example. Mechanically, they're a Mook Encounter with a Threat equal to the dice rolled on calling them up.
Uh Oh... -- Marie spends an Edge point to speed up her slow magic, cutting down days of prep to something on the spur of a moment. Forget her bag of
cursed trapped apples at home? She's sure she can come up with something...
Oh, Hello There! -- If you don't know something is impossible, you might just achieve it. Marie can ("Unconsciously") spend a point of Edge to make a friend she maybe shouldn't have. Her kindness gets her burned less often than it should; a good omen, one would suppose, for a
young witch magical girl like herself.
Chi: 6/6
Current Edge Score: 0/4