Am quite surprised that there's a good number of interest in this. Will be opening the vote for a day or so more before closing.
Adhoc vote count started by Vocalend on Jun 8, 2018 at 9:33 AM, finished with 26 posts and 19 votes.
[x] Plan "Capitalism, ho!"
-[x] Name: Alicia Lemongrass
-[X] Gender: Female
-[x] A hard-earned culmination of your years as a travelling merchant. You've been to the far ends of the world, selling all sorts of things like:
--[x] Magical reagents, magical swords, magic potions, magic everything really. You're no Wizard of Lark Castle, but you definitely have an eye for magical knowledge. A scholar by trade, not by profession. (Magical Medieval/Renaissance Era Background)
[X] Plan Vaguely QUESTionable Pawnshop
-[X] Name: Aurica Holmes
-[X] Gender: Female
-[X] Not yours, as a matter of fact. No, you're just some down-on-your-luck schlub working the graveyard shift. You were the only one taken after the events, though. Your job was to:
--[X] Take good care of the pawn shop. Shady figures usually come by in those times. You had to be attentive. Both in the matter of appraising the weirder things that came through the graveyard shift and ensuring the store doesn't get robbed. (Mundane Modern Era Background?)
[X] Plan The Merchant of Death is (not) Dead
--[X] Louis B. Johnson
--[X] Male
--[X] Pooled up from your industrious acumen. Who found it in your sheer fortuitous luck to have bought a shop with a workshop attached to it, creating and selling:
--[X] Weapons of war. What? With the onset of the Concert of Europe, you made quite the killing, literally and proverbially, at selling expertly made guns in your capacity as a gunsmith. (Mundane Industrial Era Background)
[X] Not yours, as a matter of fact. No, you're just some down-on-your-luck schlub working the graveyard shift. You were the only one taken after the events, though. Your job was to:
-[X] Take good care of the pawn shop. Shady figures usually come by in those times. You had to be attentive. Both in the matter of appraising the weirder things that came through the graveyard shift and ensuring the store doesn't get robbed. (Mundane Modern Era Background?)
[X] Plan default
-[X] Name: Tony Malock
-[X] Gender: Male
--[X] Not yours, as a matter of fact. No, you're just some down-on-your-luck schlub working the graveyard shift. You were the only one taken after the events, though. Your job was to:
---[X] Take good care of the pawn shop. Shady figures usually come by in those times. You had to be attentive. Both in the matter of appraising the weirder things that came through the graveyard shift and ensuring the store doesn't get robbed. (Mundane Modern Era Background?)
[X] Plan The Merchant of Death is (not) Dead
--[X] Louis B. Johnson
--[X] Male
--[X] Pooled up from your industrious acumen. Who found it in your sheer fortuitousluck to have bought a shop with a workshop attached to it, creating and selling:
--[X] Weapons of war. What? With the onset of the Concert of Europe, you made quitethe killing, literally and proverbially, at selling expertly made guns in your capacity as a gunsmith. (Mundane Industrial Era Background)
Okay, slight bit of clarification. @Zirin and @Aabcehmu, since you two are picking in Pawn Shop Background, does this mean you will be throwing your support for "Vaguely QUESTionable Pawnshop" route? On that note @Marlin, for Plan Default, are you going to also throw your support for the other Pawnshop plan or should I let that plan stand alone as its own thing?
[X] A hard-earned culmination of your years as a travelling merchant. You've been to the far ends of the world, selling all sorts of things like:
--[X] Herbs from the far Arabia, the odd weaponries for wandering mercenaries and brigands, all sorts of odds and ends really. In that line of work, you had to be sharp and perceptive. Your next customers might go for your money instead. (Mundane Medieval/Renaissance Era Background)
Pretty much my thoughts there. Money is important as it's necessary for running our shop, but it's not my main goal for us in my mind. I'm aiming for a character that has the running the shop as the goal itself. The money is just one of the tools in doing so. The character is interested in acquiring interesting magical goods, and getting them to people that would properly appreciate them.
Magical items? Stuff to poke with a stick to see if a greater slime devil will eat our head? Wiggy juju masks? Accumulated dimensional knowledge that lets us say "Fuck you!" to basic limits of geometry?
Vote is locked. Plan "Capitalism, Ho!" won it. Second bit of CharGen should be up in 24 hour time range, faster once I could wrangle the Paradigm Mechanic to a text document.
Credit goes to @BungieONI that helped me beta the Paradigm Mechanic and to @zero_breaker for providing encouragements and moral support.
---
"That would be 340 Silver~" You said that cheerily to your latest customer, who paused before scowling, half in shock half in annoyance.
"The price was not that high last month. The hell Alicia?" Rost Myers said. "I mean come on, that's half my pay in Müg Academia for Muntz sake."
You look at the items that the middle-aged magician bought once more. Sixteen feathers of Ice Phoenixes, the essence of unlife, and... ah. That.
"Well, for starters, you know my policy well enough. Supplies and demands~ You have a shortage of something, and the price ramps up. And the item that we happen to be in low stock is..."
"The Allfather-damned normal chicken blood."
"Yes." You said matter of factly.
"You are charging 100 silver for a vial of fucking pheasant blood."
"One of the last hermetically sealed vial of fucking pheasant blood, yes." You smiled lightly as you correct the mage . "Look, it's not my fault some hedge mage in the Academia casted Mass Transfiguration that turned all chicken ten towns from here into their primordial ancestors." Miniature drakes running around the world would normally classify for a Subjugation Call, but said hedge mage was inept enough that those drakes ended up with humanoid fingers instead of claws. Choking drakes are far less threatening than jugular-cutting drakes.
Well, at least his finely ground bones make for a nice reagent.
"How did you even think of stocking chicken blood anyway?" Rost grumbled as he writes a cheque to the Royal Bank. "Last time I checked, you're just a merchant with some nice financial acumen and good luck. Not an Allfather-damned Oracle."
"No magic, only the guidance of the Great Gil, the Patron of Merchants." You lightly chuckle as you put the bought items in the bag. "The best 50 silver I ever spent on Portent Reading."
Rost snorted at that. "Sure, praise the Great Gil for your cheque then."
"Hallowed be his name." You intoned solemnly. Rule #1: Never take your patron god in a lesser light. Once that done, you hand the bag over to the magician. "Come again soon~"
"I'll come back when the chickens come home to roost." Despite the scowl, the man waved his free arm as he walked out, ringing the bell. You smiled contently. Another transaction finished~
Social Paradigms Revealed
An Offer You Can't Refuse The trick of being a good merchant is to simply have something that the other party doesn't have and needed desperately. They'd go to all lengths in getting that item.
The Enigmatic Host Being a magic-oriented trader allows one to be a bit more... grandiose. Many would consider your attitude to be sheerly pompous and self-serving, but the theatrical effects and result outweighs that in your mind~
Paradigm, in its absolute simmered down form, means 'a pattern'. In this Quest, this is the main adhering mechanic that ties everything together. Every character has Paradigms. Paradigm is their traits, hopes, prejudices, and overall worldview reduced into one or more whole. It allows them to view through the world in their own ways, solving a problem often unsolvable or hard to accomplish than with other Paradigms... and would often seem weird when others try to view things from a different Paradigm.
As a trader, interacting with people with different sets of Paradigms comes easy, though by no means simple. It's your job as a shopkeep to figure out the needs and wants of your clientele and establish a relationship of parasitism mutualism with one another.
In the current state of the game, there are four main Paradigms types:
1. Social Paradigm: This Paradigm governs ones overall stance with interaction with fellow human (or not) beings.
2. Ambition Paradigm: This Paradigm governs ones greatest desires and how far would one go to reach it.
3. Analytical Paradigm: This Paradigm governs ones capability and method of understanding the world, the mundane and magical.
4. Combat Paradigm: This Paradigm governs ones propensity towards... disagreeable conflicts and methods to end said quarrels.
In terms of gameplay, these Paradigms act as a sort of interface... though as a reduction of a whole, these would not be able to encompass the whole complex and often contradictory nature of human (or not?) beings. To help with this, each Paradigms are given a sub-category of Notes, a small one-two line snippets that help to establish the more complex nature of your clientele.
That said, a way of thought could be changed. A revelation would turn a sinner to a saint. A stroke of luck or misfortune would upend one's life forever. A bad day could drive a man to evil. Regardless, Paradigms could be changed through effort.... or other influences.
You look around at your small shop. Were it not for the contents, the entire shop is mundane. From one end to the other, the entire shop is filled to brim with racks, putting your wares in neat tidy display. You, meanwhile, sit behind the counter across the shop's entrance, angled lightly to break the flow of magic in case someone tries to rob your nice establishment. And it is a nice establishment. Your shop:
[] [Vote for the Shop's Name]
... is one of best place in the entire Citadel where one can get magical items and reagents of various types and denominations. The end result of your effort as a traveller was this. One of the most secure building in the entire Fort-City, both to contain the sheer blast of magic in case something explode in here or if something tries to explode its way in.
cling
Ah, a new costume-
Power overwhelming. The Herald cometh. The Inner Fire is kindled.
Instinct, born out of close calls to Crow's Repose, made you:
[] Reach for your left arm gauntlet. Normally, it is but a 'normal' gauntlet, tempered and enchanted to stop a keen edge of a sword from cutting through. But you had attached a Void Crossbow, a weapon hidden in a sheathed dimension, with arrows custom-made to seek and devour magic intended to harm its wielder.
[] Prepare to flick your right wrist, releasing a hidden latch that keeps the hilt of your unformed ice-sabre hidden inside your sleeves. Permafrost edges ensures that all manner of energy attacks are rendered impotent and absorbed to its cold deep blue core.
[] Think of the intricate restraint mandala layered under the store. Your talents with magic are not very good, but proverbially pulling the trigger of a metaphysical net enough to restrain a Greater Dragon is as easy as breathing.
Edit: Sorry, I don't know how I missed that update.
[X] The Wizard's Shelf
[X] Reach for your left arm gauntlet. Normally, it is but a 'normal' gauntlet, tempered and enchanted to stop a keen edge of a sword from cutting through. But you had attached a Void Crossbow, a weapon hidden in a sheathed dimension, with arrows custom-made to seek and devour magic intended to harm its wielder.
[X] Prepare to flick your right wrist, releasing a hidden latch that keeps the hilt of your unformed ice-sabre hidden inside your sleeves. Permafrost edges ensures that all manner of energy attacks are rendered impotent and absorbed to its cold deep blue core.
[X] Think of the intricate restraint mandala layered under the store. Your talents with magic are not very good, but proverbially pulling the trigger of a metaphysical net enough to restrain a Greater Dragon is as easy as breathing.
[X] The Wizard's Shelf
[X] Think of the intricate restraint mandala layered under the store. Your talents with magic are not very good, but proverbially pulling the trigger of a metaphysical net enough to restrain a Greater Dragon is as easy as breathing.
[X] The Wizard's Shelf
[X] Think of the intricate restraint mandala layered under the store. Your talents with magic are not very good, but proverbially pulling the trigger of a metaphysical net enough to restrain a Greater Dragon is as easy as breathing.
Actually thinking about it, giant restraint mandala's are cooler.
[X] The Wizard's Shelf
[X] Think of the intricate restraint mandala layered under the store. Your talents with magic are not very good, but proverbially pulling the trigger of a metaphysical net enough to restrain a Greater Dragon is as easy as breathing.
[X] The Wizard's Shelf
[X] Think of the intricate restraint mandala layered under the store. Your talents with magic are not very good, but proverbially pulling the trigger of a metaphysical net enough to restrain a Greater Dragon is as easy as breathing.