That-Shop-That-Was-Not-There-Yesterday Quest

Wait, hold it. Multiple worlds?
Well, proverbially speaking, Alicia is not in Kansas any more. The Guide shunted her off from the Formless Wastes to the closest place he could find. Said place is pointedly not where Alicia is remotely familiar with.

That said, I should create an overview regarding Alicia's homeworld, partly because it's something that I had built upon from the definition of 'magical medieval/renaissance era background' from the CharGen, and partly to give comparison to the inevitable difference between her homeworld and... wherever this is now.
 
and there's (hopefully) a costumer outside.
Slight error here, though a Cosplaying knight would be interesting as well :grin:

[X] You'll fire back an answer to the visitor. You don't know the language that he's speaking but you'll give a fair shot anyway.
-[X] Make a sales pitch while you clean yourself up to look less obviously fucked up.

Also, looks like the batch of monsters that hit us weren't the small fry.
 
[X] You'll go and immediately open the door. Sure, there's the problem of 'looking like you've exited a whirlwind made out of sharp objects', but you can only hope that your visitor to be... accepting of the circumstances.
-[X] Ask your visitor to give you some time to clean up.
--[X] Make a sales pitch while you're at that.

>not walking out nonchalantly
 
Let's save the sales pitch for after we've met the guy. If we start with that we will look a little unhinged.

[X] You'll go and immediately open the door. Sure, there's the problem of 'looking like you've exited a whirlwind made out of sharp objects', but you can only hope that your visitor to be... accepting of the circumstances.
-[X] Ask your visitor to give you some time to clean up.
 
. If we start with that we will look a little unhinged.
Well.
You raise yourself up from the floor where you had lain unconscious. Despite the fact that by all rights you shouldn't be able to stand, you did anyway. You held Lark's Vengeance, bloodied in whatever the equivalent of the blood is for the beings, in your right hand. You'd hold the other Void Dagger in your left hand but with less than the recommended digits to hold it, you'll refrain from doing so.

The sun is out, the floor of your shop is dirty, some of your wares are strewn over on the ground, there's the corpse of the slender creature in front of the doorway missing its head, and there's (hopefully) a customer outside.

You COULD choose to look a lot unhinged instead
 
Yes. I will say it now instead of later, but essentially, if defending hadn't won the first priority, there'd a different set of votes than this.
i can't imagine defending not winning. We can't sell anything if we aren't alive.
...or undead, i suppose.

There was also that sidestory post subtly suggesting we get ready for a fight :p
 
[X] You'll fire back an answer to the visitor. You don't know the language that he's speaking but you'll give a fair shot anyway.
-[X] Make a sales pitch while you clean yourself up to look less obviously fucked up.
 
[X] You'll fire back an answer to the visitor. You don't know the language that he's speaking but you'll give a fair shot anyway.
-[X] Make a sales pitch while you clean yourself up to look less obviously fucked up.
 
Given that there's eight votes now, I suppose vote is closed. Next part will be out somewhere in the next... four hours. Maybe a lot more, depending on whether the headache I'm experiencing lessens or not.
 
[X] You'll fire back an answer to the visitor. You don't know the language that he's speaking but you'll give a fair shot anyway.
 
Please disregard the alert notification, accidentally clicked Reply instead of Preview.
 
Prologue VI
You slid the sabre back to its scabbard, bloodied as it is, before making your reply. You consider a bit on how to proceed. Whatever magic is affecting you right now allows you to understand but not to communicate. You rummage your pockets, finding your somewhat bloodstained journal. Using your good hand to open it, you activate the glyph sewn to its leather cover.

Mind to text marker activated.

"Hello?" You replied back, parroting what he said, before shifting to your own language. "Who are you?"

There's a lengthy pause from the other side of the door. There's no doubt that the man is considering what you're saying. You took the time to make your way to the countertop. You activated the analytical arrays outside, covertly scanning the person waiting.

True to your assumptions, you see the visage of a man, seemingly tanned brown in complexity, scratching his black haired head in confusion with one hand. The other hand holding a rather sizzling mace. He carries with him a rather large pack on his back. Your still working eye veers to his waist, adorned simply with an interesting looking longsword hanging without a scabbard, completely black with a golden hilt. You also sense a sort of weird... magical energy of sorts permeating throughout his body. You can also sense the utter feeling of concentration on his face.

"Can you understand me? Say yes if you can."

"Yes." You apply to your left hand a Gausser's Glove, one of your best selling items. Accidental limb loss is something that's an unsolvable literal plague that haunts Artennova ever since you were born and an item that works as an emergency prosthetics is always in demand. The phantom feeling of having your fingers back is simply great. That's one injury hidden.

"Can you speak my language? Say no if you can't."

You pause in your musings to consider what the man trying to do. "No." You smile as you realize what he's doing.

"Are you okay?"

"... Yes." By phrasing whatever he's saying as questions and giving you the binary ways to answer, the two of you now worked out a crude and ineffective yet nevertheless working method of communication.

"Can I come in?" Of course, it's ineffective partly because you can't make a sales pitch and tell him about your predicament.

"No."

"Why no-" He paused. "Can I come in later?"

"Yes."

"Whe- In one hour?"

That would be enough for you to take a bath and bandage yourself... you think. "No."

"In two hours?" Of course, you need some more time. You look at the journal, matching the thoughts in your mind with the papers. You're transcribing his diction to something that you can look at and pronounce.

"No. Three." You do need to teach him how to understand you though.

"... In three hours?"

"Yes. Three hours."

A rather long awkward pause occurs before the man shrugged. "I will wait outside for three hours then. I will erect fortifications waiting for you. I will stay with you. It's still dangerous tonight."

Fortifications? "Okay, er, I mean, yes." Well, you'll see what he mean. Now you need something to do to pass the three hours.

Vote the following based on Ranked Voting:
[] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
[] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
 
[4] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[2] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[3] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[5] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[6] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
[1] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
 
[1] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[2] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.

[3] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.

[4] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.

[5] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.


1) Clean up the shop.
2) Clean up yourself. AFTER cleaning the shop, or you're going to need to clean yourself again.

3) First Contact after being presentable

4) Cash is faster to check than stocktaking

5) Stocktaking is going to take all bloody day, maybe more.
 
[1] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[2] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[3] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[4] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[5] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
[6] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
 
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3) First Contact after being presentable
Clarification, Alicia is spying on the mystery knight instead of greeting with him properly.

Also, you and @ThatGuyWithIdeas are missing:
[] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.

If not listed, I will assume that they would be last priority.
 
[3] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[1] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[6] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[2] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[5] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
[4] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
 
About any translation tools Alicia might have her your inventory, two things come to my mind: A tool for unreliable translation, and a tool for reliable translation with a drawback.

Icon of Icons
A small statuette resembling a forgotten god. Whoever holds it will find its own words transformed into simplistic images.
Qualities
Speech to Icons

Choker of Truespeech
A blue choker, blessed by the ancient God of Law. Grants the user the ability of speaking using the True Tongue, an universal language where saying false things is actually grammatically incorrect. Doesn't allow the wearer to understand anything he normally couldn't.
Qualities
Universal translation (One sided)
Reveals Lies
 
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[1] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.

[2] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.

[3] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.

[4] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.

[5] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
 
[1] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[2] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[3] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[4] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[5] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
[6] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
 
[1] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[2] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[3] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[4] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[5] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
[6] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.

Making ourselves presentable is a First. Don't want him thinking we are some type of Monster or Zombie, lots of bad associations with that. After that, clean up the shop. As much as we can, at any rate. We run a respectable business.
After that, THEN we can begin gathering information. Information is important, but not more important than not making sure to not give a bad impression.
 
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[3] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.
[4] You mustn't be distracted though, you need to clean yourself up. You're literally caked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.
[2] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[1] You need to find something to communicate better with the, for the lack of better word, Knight. There should be something in your inventory that would work.
[5] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
[6] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.
 
[1] Speaking of presentable, you need to make sure the shop looks presentable too. At least clean up some of the blood. You're not going to try and move the weird creature though. That one stays bound inside the mandala.
[2] You mustn't be distracted though, you need to clean yourself up. You're literallycaked with your own dried blood. You need a clean hot plunge in the bath tub and tend to your wounds. Make yourself more presentable and all that.

[3] You're curious about this strange man. At first glance, between the pack on his back and the fact that he's not even wearing anything resembling an armour, he looks like an average traveller. Yet the way he carries himself, what with the mace and the sword on his waist, reminds you of a Subjugation Knight. And fortifications? You're inherently curious about that.

[4] Also something else that does give you peace of mind, your stash of money. You're not even sure how currencies will work here but you need to properly account what money you have in the place.

[5] You should also complete cataloguing the shop's inventory. It's not exactly the most appealing or important of things to do, but finishing it may give you a slight peace of mind.
 
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