That-Shop-That-Was-Not-There-Yesterday Quest

[X] [Monsters] The door will not hold. Whatever the being is, it is strong. Thankfully, it seems like it's the only one amongst them all. Release the mandala and let that thing in first. You can worry about the others later.
[X] [Items] You need something longer ranged. The sabre and daggers are extremely powerful, but your planned defensive weaponry, the Restraint Mandala, is... occupied. You need something else.
-[X] The Banishing Ballista, a small siege weapon on a wheelbarrow that launches powerful blasts when empty that fling targets great distances away when fired(you think that without ammo enchantment on the thing just launches the first thing it finds in the line of fire instead). Also useful for launching potions, bombs, and other items long distances, or a collection of loose items into a very messy conical blast.
[X] [Location] Make your stand on the ground floor. You are taking a lot of risks, by staying in the proverbial ground zero, but you can fall back easily up and down. Not to mention, staying in the ground floor means that you're protecting your goods. And right now? They are all you have. Aside from your (un)life, that is.
[X] [Magic] On the other hand, the Backlash on using magic without fine control may very well what 'kills' you. You loathe to find out what will happen now and you doubt it will be something as 'manageable' as getting your limbs severed.
 
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[X] [Monsters] The door will not hold. Whatever the being is, it is strong. Thankfully, it seems like it's the only one amongst them all. Release the mandala and let that thing in first. You can worry about the others later.
[X] [Items] You need something longer ranged. The sabre and daggers are extremely powerful, but your planned defensive weaponry, the Restraint Mandala, is... occupied. You need something else.
-[X] The Banishing Ballista, a small siege weapon on a wheelbarrow that launches powerful blasts when empty that fling targets great distances away when fired(you think that without ammo enchantment on the thing just launches the first thing it finds in the line of fire instead). Also useful for launching potions, bombs, and other items long distances, or a collection of loose items into a very messy conical blast.
[X] [Location] Make your stand on the ground floor. You are taking a lot of risks, by staying in the proverbial ground zero, but you can fall back easily up and down. Not to mention, staying in the ground floor means that you're protecting your goods. And right now? They are all you have. Aside from your (un)life, that is.
[X] [Magic] On the other hand, the Backlash on using magic without fine control may very well what 'kills' you. You loathe to find out what will happen now and you doubt it will be something as 'manageable' as getting your limbs severed.
 
[X] [Monsters] The door will not hold. Whatever the being is, it is strong. Thankfully, it seems like it's the only one amongst them all. Release the mandala and let that thing in first. You can worry about the others later.
[X] [Items] You need something longer ranged. The sabre and daggers are extremely powerful, but your planned defensive weaponry, the Restraint Mandala, is... occupied. You need something else.
-[X] The Banishing Ballista, a small siege weapon on a wheelbarrow that launches powerful blasts when empty that fling targets great distances away when fired(you think that without ammo enchantment on the thing just launches the first thing it finds in the line of fire instead). Also useful for launching potions, bombs, and other items long distances, or a collection of loose items into a very messy conical blast.
[X] [Location] Make your stand on the ground floor. You are taking a lot of risks, by staying in the proverbial ground zero, but you can fall back easily up and down. Not to mention, staying in the ground floor means that you're protecting your goods. And right now? They are all you have. Aside from your (un)life, that is.
[X] [Magic] On the other hand, the Backlash on using magic without fine control may very well what 'kills' you. You loathe to find out what will happen now and you doubt it will be something as 'manageable' as getting your limbs severed.


Hmmm, magical jazz huh? how about the magical version of the best children's toy in history... THE SILLY PUTTY!

Silly Slime Putty!

Fun for all ages, this silly hunk of slime essence is moldable, squishable, and fun-tastic!
Comes in all four elemental colors like Arctic blue, Forest Glen Green, 9th layer of hell Red, and Wispy White!
Made from REAL, 100% organic, ranch raised slimes from reputable sources like: Far far Ranch, Taylor's Place, and many more!
(No slimes were harmed in the making of this product)
Edible, squishable, and hours of fun for the whole family!

Usable as elemental regents in most spells.

Note: Side effects from consumption include, Nausea, short bursts of temporary euphoria, out of body experiences, "bouncing" fits, increased appetite, sleepwalking, intense day dreaming, diarrhea, temporarily acidic bodily secretions, and a desire to be in a "moist" environment.

Note two: Should side effects be present after three days and two nights, please visit your local apothecary.
 
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Blixpin's Magical Shoe Shine Station:
This simple wooden chair has an attached coin box, with a painted sign advertising "SIX COPPER FOR A SHINE" when the needed coin is placed, it automagically cleans, shines and places a minor durability and comfort enchantements on the clients shoes. This fails to work if used by the same person in a twelve hour period. Very rarely, it places a beneficial enchantement equivalent to a First Level spell to the shoes instead.

If we have an area for Minor Services maybe?
 
[x] [Monsters] The walls will not hold. Release the bindings on the mandalas holding the window shut. Funnel them in from your windows and inside. Reapply the mandalas once sufficient numbers of those things are inside for you to pick off.

[x] [Items] You need something longer ranged. The sabre and daggers are extremely powerful, but your planned defensive weaponry, the Restraint Mandala, is... occupied. You need something else.
- [x] You haven't actually finished sorting out everything, but you do have that (Let Alicia [Read: QM] decide herself). Due to choices in task

[x] [Location] Make your stand in your living quarters. You have a perfectly serviceable funnel in the form of a staircase. Those beings would need to line up for you to properly get up. But if you ever get overwhelmed, you'd have no escape point.

[x] [Magic] On the other hand, the Backlash on using magic without fine control may very well what 'kills' you. You loathe to find out what will happen now and you doubt it will be something as 'manageable' as getting your limbs severed.
 
[X] [Monsters] The door will not hold. Whatever the being is, it is strong. Thankfully, it seems like it's the only one amongst them all. Release the mandala and let that thing in first. You can worry about the others later.
[X] [Items] You need something longer ranged. The sabre and daggers are extremely powerful, but your planned defensive weaponry, the Restraint Mandala, is... occupied. You need something else.
-[X] The Banishing Ballista, a small siege weapon on a wheelbarrow that launches powerful blasts when empty that fling targets great distances away when fired(you think that without ammo enchantment on the thing just launches the first thing it finds in the line of fire instead). Also useful for launching potions, bombs, and other items long distances, or a collection of loose items into a very messy conical blast.
[X] [Location] Make your stand on the ground floor. You are taking a lot of risks, by staying in the proverbial ground zero, but you can fall back easily up and down. Not to mention, staying in the ground floor means that you're protecting your goods. And right now? They are all you have. Aside from your (un)life, that is.
[X] [Magic] On the other hand, the Backlash on using magic without fine control may very well what 'kills' you. You loathe to find out what will happen now and you doubt it will be something as 'manageable' as getting your limbs severed.
 
If there's not going to be any other vote on this part, then I suppose vote is closed. Update will be out sometime today or in the next six hours.
 
Prologue III
You quickly rush downstairs, mind racking up plans and possibilities on how to survive the night. And honestly? You might have a shot at not dying.

You nearly stumble down the stairs as you reach the shop floor running, making your way to the tarp covered weapon that is to be your centerpiece in surviving the horde. You pull the tarp back, revealing the Banishing Ballista. You normally don't sell weapons of war of this size but sometimes, a large enough minotaur or other larger demi-humans visit your shop, asking for a repurposed heavy weapon. Why they don't just order a specially made weapon tailored to their size, you don't know. But you're glad to have this monstrosity of a weapon as you cart it facing the doorway.

Weapon Equipped:

Banishing Ballista
A nondescript large contraption of metal inlaid with arcane engravings. This weapon is made by the Galmer Arsenals, a famed producer of magical siege engines. This article of weaponry in particular is famed for their versatility and utility.
Qualities:
Omnivorous Ammo Tolerance
Siege Engine

The best part of this weapon? It can self-charge. A feature that you pay premium for in that world and may very well save you now. You press a glyph, activating the arcane system that powers it. The ballista screeches as it sucks in air from all around, nearly knocking over the wares around you from the sheer pressure of air it sucked in, drawing the metallic string back..

With the weapon primed, you steel yourself, drawing one of the Void Daggers in your free hand, wielding both it and the sabre in tandem. "Right, this is it, Alicia. Let's... try to not die." With that thought, you dispel the mandala, which you quickly note to nearly be fully spent, holding together the door and allow it to open inward.

"... W-Welcome to The Wizard's Shelf," You said, glancing up and above. "A-Are you here to buy our wares?" You look at the extremely large being in front of the door, pausing to look at you. It is a humanoid creature seemingly made out of inky darkness around....nearly thrice your height with arms larger than tree trunks.

At your reasonable greeting, it screamed a guttural and deeper screech than the rabble outside.

"Guess not!" You quickly place the Void Dagger in your palm into the firing mechanism of the Ballista. Arcs of static energy cover it as the dark being lunges at you. You quickly aim the ballista to the center mass of the being before slamming your sword hand at the firing glyph.

True to its name, the Banishing Ballista banishes the being. The instant you fire the contraption, your vision seems to slow down, allowing you to perceive the torso of the intruder dissolving into gust of darkness in detail as the dagger simply pierces through it. The creature topples down with a silent thud, body dissipating in a cloud of black smoke.

The Void Dagger itself sailed off outside for you had forgotten to close the door. You quickly note that as you see more shadowy figures, all thankfully smaller than the first, topple to the ground in the same manner. You quickly close the door as you catch your breath.

And it would seem the beings outside did as well... for a moment before they somehow screeched louder than before. You must have well and truly pissed them off. Which is bad.

The large dark creature is slain. Alicia is down one Void Dagger. The mandala holding the door is slowly regenerating... and the mandalas holding the walls are deteriorating faster.

[] You've taken out the worst and you now know that you can actually kill them. Open the door and reroute the array to fully reinforce the walls. If they have any sense of intelligence, they should go and funnel themselves nicely through the door. You only have one other Void Dagger, but you can be creative with your ammunitions.
[] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.

--
AN: Bringing a siege weapon to one-on-one melee is plain overkill and I approve. A quick vote simply due to anti-climactic nature of your success. Vote should be open for less than twelve hours.
 
[X] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.

Beautiful carnage
 
Well that happened.

[X] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.
 
[X] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.
 
[X] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.
 
[X] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.
 
[X] On the other hand, if they have better intelligence than ghouls back in your world, they might actually go and try to breach the windows while you're busy dealing with intruders getting into the door... and if they are less intelligent, they wouldn't care about your funneling attempts. Try instead to run circles around the entry points, stabbing them with sword and daggers, hoping to thin their numbers before they could fully overwhelm you from all directions.
 
Also, because Vocal encouraged me to throw stuff at the wall and see what sticks:

Experimental Compression Crossbow "Invisible Wasp"
Produced in a collaborative project between a certain kingdom's weaponsmiths and enchanters, this cannon-looking crossbow is designed to suck in air from the surrounding and compressing it into bolts that embed into targets before violently exploding as the mana that holds the bolts together dissipates. The downside of low penetrability and the volume of air it requires for rapid firing made the weapon unfeasible for volley fire, and the project was abandoned.
Qualities:
Rapid Firing
Damage From Inside

Spell Ring - Chain Lightning (Overcharged)
A standard one-use spell ring. Chain Lightning, in particular, is exactly what it says on the tag - a lightning that chains between nearby targets. Not the most efficient items around, and more just reserved to those who have less than stellar apitude in magic or are just too busy to invest the time to learn spells.
...This one in particular has been sitting around for a few years and fed on the ambient mana of the shop gladly. You're pretty sure it's going to break soon. Spetacularly. Probably better to use it before that.
Qualities:
One-Time Use
Overcharged
Chained Attack

probably more to come
 
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I prefer the use of more common (and cheaper) tools.

First, a very generic item, but a must for any magic shop.

Fire Oil
A fireproof flask containing alchemical fire oil. Fabricated by Alicia.
Qualities:
Flammable (Very)

Very small room for improvement, and also sold in many other shops. Alicia's version has only added a fireproof vessel to prevent any mishaps for the adventurers... and for her own shop. She doesn't want to use it indoors, but if she manages to shoot it outside, and then burn it...

And then, there is the other alchemical mixture she certainly must have.

Alchemical refuse Monster repellent prototype
A sealed flask containing vile stuff. Guaranteed to make anyone with a nose retch.
Qualities:
Vile (Varying)
Toxic (Varying)
Hell to clean

It's not perfect at all. Until she manages to create a mixture that doesn't also repel humans, and that doesn't also attract toxic creatures, she can't claim to have a perfect monster repellent. But that didn't stop her from trying. Or from selling the imperfect prototypes. Or from selling other failed experiments as such. "Reuse, Recycle, Resell" is one of Gil's holy commandments, after all.
 
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For the Write-Ins:
@Necrosis, interesting idea and accepted. Will be put under Reagents.
@MrGazzer, sadly rejected. A bit too esoteric and niche. It is an item that exists but Alicia does not stock it. Again, too niche.
@zero_breaker, the crossbow is accepted but reworked later and the ring is accepted fully.
@Farsan, a clarification of sorts. Alicia is a merchant and not actually an alchemist/potion-mixer. She might be able to fabricate and do have the ingredients needed to make them but she's a merchant first and foremost. Do remember that for other ideas. Still, accepting the first but rejecting the latter. Rebranding and selling failed items is a clever trick up until the point people catch on that you're peddling bad items and start not showing up at your shop.

Also, with an unilateral vote choice, vote is closed. Update will be forthcoming before I go die to sleep.
 
Well this looks like a fun quest!, To bad I missed the vote but I can still take a shot at making some items we can sell!

Alteration Potions
A more divisive type a potion, Alteration potions revolve around making temporary changes to the user's body. Enchanted armor and weaponry are almost always considered the better option, with them being both more permanent and having stronger effects. However a creative adventurer will find that these potions are worth their weight in gold.​

After applying this oil to your skin it hardens and becomes much more difficult to pierce for the duration. Though called iron skin potions, its really closer to wood. Either way, the effects are potent! Cutting down a tree is far harder then cutting into weak flesh. Unfortunately this Oil does cause stiffness and dry skin.

After imbibing this potion, your fingernails grow to the length of daggers and become as hard sharp as their namesake. After an hour they return to regular durability. The length and sharpness, however do not change. It is recommended to be careful when using this potion, it is very easy to hurt yourself with your newfound nails if not used with caution.

One of the most popular Alteration potions, this potions grants you temporary night vision. For the duration of the potion, your eyes change color, fading to a milky green. Sadly, this vision is not nearly as clear as regular normal. It's slightly blurry and you can only see in black & white.
 
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Prologue IV
Your mind quickly set itself in motion. You can conceivably go and cycle through the door and the four windows that adorn your shop, allowing a quick respite for the mandala to recover. It'll be a patchwork job, you thought as you press the glyph on the ballista, allowing the string to tauten back and ready to fire. It's going to be dangerous, but doable.

A small part of your mind noted that you might be biting off more than you can chew, but fuck that. You lift the sword and move to the first window. You quickly pull the window inside, dispelling the mandala all the while, and you are immediately greeted with a featureless head with a gaping maw, screeching into your face.

You greet it back with a stab of the Void Dagger on its 'temple', allowing you feel the tensing of its body before you draw the dagger back, making it fall limply to the ground. With it gone, another two take its place, screaming all the while.

You give the two of them a taste of Lark's Vengeance as it cuts through their head horizontally, felling them to the ground.

That's pressure relieved, you thought as you slam the window shut and reapply the mandala. You move on to the next window, cleaning your 'yard' as you proverbially sweep through the blob of darkness that covered it. By your counts, you've cleared around one dozen of them.

By the time you finished with the windows and prepare to open the door, you mused that the work is easier than you thought.

Overconfidence proves to be an insidious threat, for as soon as you opened the door, you feel yourself knocked and feel the ground pointedly not below under you. It's a feeling that soon ended with the arrival of sharp pain in your gut and with your vision looking up to the ceiling. You look down after a short period of being stunned, to find a Void Dagger lodged in your belly.

"T-That's not at all what I expected, to be honest." You said as you stagger up, the pain numbing down. You know, from your experience of getting stabbed before, that this is not at all normal. You shouldn't be able to get up in the first place. Nor should the pain subside. You'll chalk it up to the benefit of Lichdom as you size up your new foe.

In contrast to the big boulder of a creature that you faced, this one is extremely slender. Whereas the vapourized creature from earlier big and mean and the 'normal' creatures only looking vaguely humanoid, this one is... doll-like. Smoothed out form of darkness that just stabbed you with enough force to lift you up to the air. It seems to wait for you though.

Well, its courtesy is its loss as you throw your other dagger into the primed ballista and fir-

Your instinct screamed at you as soon as the Banishing Ballista fires. Your right arm moving on their own in time as the ballista fired its payload directly at the slender creature... which promptly and swiftly catch it mid-air and spun on its heel to throw the Void Dagger back at you. You feel something snap in your shoulder as the flat of the sabre redirected the dagger up to the ceiling. The creature charges at you now, bounding with inhuman speed as you bring your blade to bear. You feel another bone snap in your shoulders as its hand thrusted to meet your blade which does not seem to be wounded by the impact.

"I bit more than I can chew, didn't I?"

You try to prop yourself to a proper fighting stance but that thing is too fast and decided to deliver a roundhouse kick on your face, one that you barely dodged by leaning back as you thrust the blade in it. The blade slid in as you expected, eliciting a much more shrill screech than the previous beings you fought. As you did not expect, though, it's stuck inside the creature's guts. You can feel malevolence radiating from it as it realizes the same thing as you did, opting instead to grip the sword with both hands clutching it.

All the while, the mandalas around the walls fray harder. And all the while, portions of the horde made its way inside the store, seemingly standing back to let their 'boss' do its thing.

The 'boss' seems content to letting the status quo stay. You frantically picture the worst case scenario of your store getting trashed apart alongside your body as the entire horde breached in.

It's a grim picture that ended the moment you recalled something.

It is fortunate that you still have another weapon at your disposal.

You wrench the dagger lodged in your gut, spraying your crimson blood all around the floor as you slam the dagger up on the top of its head. That elicited a much much more shrill scream as you push the entire thing off, using your legs to kick and leverage the sword off as well. You shoved the thing further back using your shoulder, an error to do as you feel another bone or three snap. You quickly press the advantage and restrain it, using the scraps of power in the mandala array to pin it still in front of the ballista. It seems to understand what you're going to do as you press the arming glyph, inserting the Void Dagger, now caked with your blood and its own inky blotch of darkness. The assembled heckler-hordes panic as they try to shamble closer. You allow yourself a unrestrained mirthful smile at the display, just in time for the ballista string to be completely taut. You tossed the Void Dagger inside the firing chambers once more.

"I'm sorry my dear costumer, but there's no return policy!" You slam the firing glyph, watching in satisfied rush as it pierced through the body, splattering chunks of much more solidified dark matter and disintegrating the unlucky shambling beings who are in the way to nothing as the Void Dagger once more sails to the distance.

It's a satisfied rush that ended as you feel the backlash from the entire mandala array holding the walls together simply snapped.

You feel a slight rush of utter terror instead when you hear the windows breaking as they did, streaming more and more of the beings inside. You raise Lark's Vengeance up. You're wounded and bleeding with fractures and broken bones. You're hilariously outnumbered with only one good weapon at reach right now.

You're also surprisingly calm at the prospect of dying. Maybe because you know you will not die from this. Maybe because the worst has passed. But whatever it is, you utter the following words with utter confidence.

"Who's next?!"

It's a challenge replied by the screeching of dozens as they lunge at you.

---

The mid-morning sun graces your face. The Long Dark Moon has passed, thankfully, allowing you to burrow out of the hiding hole on the Grand Plains. It's as pristine as you remember it. The golden grass swaying in the usual dry wind. It looks like it's going to be another productive day trave-

"Hrm? What's this?" You look down to see something lightly jutting out from the ground. You quickly dug up the object of the interest, dusting off the dirt from it.

"Blessed Fire! What is this?" A dagger of pure black from tip to handle, engraved with patterns you never seen before. Your instinct warns you to not touch the edges... something that you shouldn't need to be warned twice seeing the caked blood...

... and Abomination taint. You flinch as you flick the blade away... to look onwards.

"... And what in the name of the King is that?" You rub your eyes before taking another look. After being sure that you're not seeing a mirage, you could only gape gormlessly at the sight in front of you.

A building made out of stone, standing on top of a hill.
 
And yes, I like my cliffhangers. As usual, do wonder. And welcome @Bladesguy, all three ideas are accepted and will be filed under Potions under Consumables later on.
 
For the Write-Ins:
@Necrosis, interesting idea and accepted. Will be put under Reagents.
@MrGazzer, sadly rejected. A bit too esoteric and niche. It is an item that exists but Alicia does not stock it. Again, too niche.
@zero_breaker, the crossbow is accepted but reworked later and the ring is accepted fully.
@Farsan, a clarification of sorts. Alicia is a merchant and not actually an alchemist/potion-mixer. She might be able to fabricate and do have the ingredients needed to make them but she's a merchant first and foremost. Do remember that for other ideas. Still, accepting the first but rejecting the latter. Rebranding and selling failed items is a clever trick up until the point people catch on that you're peddling bad items and start not showing up at your shop.

Also, with an unilateral vote choice, vote is closed. Update will be forthcoming before I go die to sleep.

Duly noted, I'll shift gears. I have a weakness for creating flawed objects that can actually be quite useful if you use them right. If the buyers are informed of any flaws of the objects they buy, I hope those count as fair sales.

Spider Corset
A jet black corset, with four small adornments at the front resembling spider legs. Can create up to four close 'anchor points' to any solid surface. Slow to use in actual climbing. Can't be used under or over any clothing or armor.
Qualities:
Spider Climb (slow)
Small size
Equipment restriction (No abdominal armor)

Suncatcher
A small, round buckler with a sun motif, enchanted with a powerful reflective spell. Can redirect and focus any kind of light into a straight line (Not enough to burn the target, but more than enough to blind). Sadly, the user also lights up when he is using the object, making concealment almost impossible.
Qualities:
Continual Light Ray (Requires light to work)
Severe stealth penalty
 
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Okay, to tide over me writing the update, I am (after trying, and failing, to find more samples of fitting art for Alicia) going to open the vote for the picture. Thank you @FatedBread for the the multitudes of options once more. The vote will be open for quite some time.

[] Picture 1
[] Picture 2
[] Picture 3
[] Picture 4
 
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